Files
ZYZ/shared/domain/activityField/thirtyDaysField.ts
T

268 lines
9.9 KiB
TypeScript

import { ActivityModelType } from '../../db/Activity';
import { ActivityThirtyDaysModelType } from '../../db/ActivityThirtyDays';
import { ActivityThirtyDaysPointRewardModelType } from '../../db/ActivityThirtyDaysPointReward';
import { splitString } from '../../pubUtils/util';
import { ActivityBase } from './activityField';
// 总数据
interface ThirtyDaysDataInDb {
seasonIndex: number; // 用于区分不同30天目标的index
days: number; // 活动周期天数
icon: string; // 图标
banner: string; // banner
data: ThirtyDaysPageInDb[]; // 任务完成奖励
pointRewardData: ThirtyDaysPointItemInDb[]; // 点数兑换奖励
}
// 30天目标每个标签页的数据
interface ThirtyDaysPageInDb {
pageIndex: number; // 第几页,从1开始
name: string; // 名称
item: ThiryDaysCellInDb[]; //ThirtyDaysItem每项奖励和任务内容
}
interface ThiryDaysCellInDb {
cellIndex: number;
taskList: ThiryDayCellTaskListInDb[];
}
interface ThiryDayCellTaskListInDb {
tab: number; // id
name: string; // 名称
taskType: number; // 任务类型 dic_zyz_taskType.json
taskParam: string; // 任务数据 dic_zyz_taskType.json
condition: number; // 任务条件
reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
point: number; // 任务达成获得的奖励点,只在当前活动中有用,虚拟
}
// 30天目标每个点兑换奖励的数据
interface ThirtyDaysPointItemInDb {
cellIndex: number; // 第几个,从1开始
consumePoint: number; // 消费点数
reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
expiredReward: string; // 过期任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
}
// 30天目标每个点兑换奖励的数据
export class ThirtyDaysPointItem {
cellIndex: number; // 第几个,从1开始
consumePoint: number; //消费点数
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
expiredReward: string; //过期任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
isReceive: boolean = false; //是否领取过奖励
isExpired: boolean = false; //奖励是否已经过期
constructor(data: ThirtyDaysPointItemInDb, isExpired: boolean) {
this.cellIndex = data.cellIndex;
this.consumePoint = data.consumePoint;
this.reward = data.reward;
this.expiredReward = data.expiredReward;
this.isExpired = isExpired;
}
}
// 30天目标每个奖励的数据
export class ThirtyDaysItem {
tab: number; // id
pageIndex: number; // 第几页,从1开始
cellIndex: number; // 第几个,从1开始
name: string; //名称
taskType: number; // 任务类型 dic_zyz_taskType.json
taskParam: string; //任务数据 dic_zyz_taskType.json
condition: number; //任务条件
taskParamArray: Array<number>; //任务数据 dic_zyz_taskType.json
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
point: number; // 任务达成获得的奖励点,只在当前活动中有用,虚拟
totalCount: number = 0; //任务完成次数
isComplete: boolean = false; //是否完成任务
isReceive: boolean = false; //是否领取过奖励
constructor(data: ThiryDayCellTaskListInDb, pageIndex: number, cellIndex: number) {
this.tab = data.tab;
this.pageIndex = pageIndex;
this.cellIndex = cellIndex;
this.name = data.name;
this.taskType = data.taskType;
this.taskParam = data.taskParam;
this.condition = data.condition;
this.reward = data.reward;
this.point = data.point;
this.totalCount = 0;
this.isComplete = false;
this.isReceive = false;
this.taskParamArray = splitString(data.taskParam, '&')
}
public setPlayerRecord(record: ActivityThirtyDaysModelType) {
this.isReceive = record.isReceive === true;
this.totalCount = record.totalCount ? record.totalCount : 0;
this.isComplete = record.totalCount >= this.condition;
}
public canReceive(): boolean {
return !this.isReceive;
}
}
// 30天目标每个标签页的数据
export class ThirtyDaysPage {
pageIndex: number; // 第几页,从1开始
name: string; //名称
item: ThirtyDaysItem[]; //ThirtyDaysItem每项奖励和任务内容
constructor(data: ThirtyDaysPageInDb) {
this.pageIndex = data.pageIndex;
this.name = data.name;
this.item = [];
for (let obj of data.item) {
for (let cellData of obj.taskList) {
this.item.push(new ThirtyDaysItem(cellData, data.pageIndex, obj.cellIndex));
}
}
}
}
// 30天任务活动数据
export class ThirtyDaysData extends ActivityBase {
seasonIndex: number; // 用于区分不同30天目标的index
days: number = 0;//活动周期天数
icon: string; // 图标
banner: string; // banner
list: Array<ThirtyDaysPage> = [];//任务完成奖励
pointRewardList: Array<ThirtyDaysPointItem> = [];//点数兑换奖励
totalPoint: number = 0;//总共点数
public findTaskByType(type: number) {
let task: ThirtyDaysItem[] = [];
for (let i = 0; i < this.list.length; i++) {
let items = this.list[i].item;
for (let itemData of items) {
if (itemData.taskType == type) {
task.push(itemData);
}
}
}
return task;
}
//全部领取完成
public isComplete() {
for (let i = 0; i < this.list.length; i++) {
let items = this.list[i].item;
for (let itemData of items) {
if (!itemData.isReceive) {
return false
}
}
}
return true;
}
//查询过期但未标记的点数奖励
public needMark(): Array<ThirtyDaysPointItem> {
let data = this.pointRewardList.sort((a, b) => { return a.cellIndex - b.cellIndex });
let point = this.totalPoint;
let expiredData = [];
for (let item of data) {
if (point < item.consumePoint) {
if (!item.isExpired)
expiredData.push(item);
} else {
point -= item.consumePoint;
}
}
return expiredData
}
//查询过期的点数奖励
public expiredPointItem(): Array<ThirtyDaysPointItem> {
let data = this.pointRewardList.sort((a, b) => { return a.cellIndex - b.cellIndex });
let point = this.totalPoint;
let expiredData = [];
for (let item of data) {
if (point < item.consumePoint) {
expiredData.push(item);
} else {
point -= item.consumePoint;
}
}
return expiredData
}
//还未兑换的点数奖励
public notReceivedPointItem(): Array<ThirtyDaysPointItem> {
return this.pointRewardList.filter(obj => { return obj && !obj.isReceive })
}
//点数兑换的奖励内容
public findThirtyDaysPointItem(cellIndex: number): ThirtyDaysPointItem {
let index = this.pointRewardList.findIndex(obj => { return obj && obj.cellIndex == cellIndex })
return (index != -1) ? this.pointRewardList[index] : null;
}
//完成的任务奖励内容
public findThirtyDaysItem(pageIndex: number, cellIndex: number, tab: number): ThirtyDaysItem {
let listIndex = this.list.findIndex(obj => { return obj && obj.pageIndex == pageIndex });
if (listIndex != -1) {
let itemIndex = this.list[listIndex].item.findIndex(obj => { return obj && obj.cellIndex == cellIndex && obj.tab == tab });
if (itemIndex != -1) {
return this.list[listIndex].item[itemIndex];
}
}
return null;
}
//解析玩家点数兑换领取记录
public setPlayerPointRecords(data: ActivityThirtyDaysPointRewardModelType[]) {
for (let obj of this.pointRewardList) {
let index = data.findIndex(record => { return obj.cellIndex == record.cellIndex })
if (index != -1) {
obj.isReceive = data[index].isReceive === true;
}
}
}
//解析玩家任务领取记录
public setPlayerRecords(data: ActivityThirtyDaysModelType[]) {
this.totalPoint = 0;
for (let record of data) {
let itemData = this.findThirtyDaysItem(record.pageIndex, record.cellIndex, record.tab)
if (itemData) {
itemData.setPlayerRecord(record);
if (itemData.isReceive) {
this.totalPoint += itemData.point;
}
}
}
}
public initData(data: string) {
let dataObj: ThirtyDaysDataInDb = JSON.parse(data);
this.days = dataObj.days;
this.icon = dataObj.icon;
this.banner = dataObj.banner;
this.seasonIndex = dataObj.seasonIndex;
let pointRewardData = dataObj.pointRewardData||[];
for (let obj of pointRewardData) {
this.pointRewardList.push(new ThirtyDaysPointItem(obj, this.todayIndex > this.days))
}
let arr = dataObj.data||[];
for (let obj of arr) {
this.list.push(new ThirtyDaysPage(obj))
}
}
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime)
this.initData(activityData.data)
}
}