Files
ZYZ/web-server/app/controller/game.ts
2022-08-29 15:36:00 +08:00

188 lines
7.2 KiB
TypeScript

import { STATUS } from '@consts';
import { GameModel } from '@db/Game';
import { Controller } from 'egg';
import { RoleModel } from '@db/Role';
import { NoticeModel } from '@db/Notice';
import { ServerParamWithRole, GroupParam } from '../domain/gameField/serverlist';
import { reloadResources } from 'app/pubUtils/data';
import { ServerlistModel } from '@db/Serverlist';
import { dispatch } from 'app/pubUtils/dispatcher';
import { RedisClient } from 'redis';
import { REDIS_KEY } from '@consts';
import { RegionModel } from '@db/Region';
import { getRandEelmWithWeight, resResult } from 'app/pubUtils/util';
import { ChannelInfoModel } from '@db/ChannelInfo';
export default class GameController extends Controller {
public async checkVersion() {
const { ctx } = this;
const { version } = ctx.request.body;
let curRegion = await RegionModel.findRegionByEnv(this.app.config.realEnv);
if(!curRegion) return resResult(STATUS.VERSION_ERR);
const versionFlag = ctx.service.utils.compareVersion(version, curRegion.versionCode);
if (versionFlag >= 0) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS);
return;
}
//版本号太低
ctx.body = ctx.service.utils.resResult(STATUS.VERSION_ERR, { version: curRegion.versionCode });
return;
}
public async checkReview() {
const { ctx } = this;
const { version, platformAppid } = ctx.request.body;
let curRegion = await RegionModel.findRegionByEnv(this.app.config.realEnv);
if(!curRegion) return resResult(STATUS.VERSION_ERR);
let hasPolicy = false, userPolicyLink = '', privacyPolicyLink = ''; // 是否需要替换协议,有就是用下面两个字段替换
let channelInfo = await ChannelInfoModel.findByPlatform(platformAppid);
if(channelInfo && !channelInfo.isDefaultPolicy) {
hasPolicy = true;
userPolicyLink = channelInfo.userPolicyLink;
privacyPolicyLink = channelInfo.privacyPolicyLink;
}
let isReview = await ctx.service.update.checkReview(curRegion, version);
let hasNewWebServer = false, webServerUrl = '';
if(isReview && curRegion.reviewEnv) {
let reviewRegion = await RegionModel.findRegionByEnv(curRegion.reviewEnv);
if(reviewRegion) {
hasNewWebServer = true, webServerUrl = reviewRegion.webHost;
}
}
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isReview, hasNewWebServer, webServerUrl, hasPolicy, userPolicyLink, privacyPolicyLink });
return;
}
public async getServerList() {
try {
const { ctx } = this;
let { uid } = ctx;
const { version } = ctx.request.body;
let serverList = new Array<GroupParam>();
let loginServerList = new Array<ServerParamWithRole>();
let curRegion = await RegionModel.findRegionByEnv(this.app.config.realEnv);
if(!curRegion) return resResult(STATUS.VERSION_ERR);
let isReview = await ctx.service.update.checkReview(curRegion, version);
let env = isReview? curRegion.reviewEnv: ctx.app.config.realEnv;
let allServers = await ServerlistModel.findByEnv(env||ctx.app.config.realEnv, isReview);
let roles = await RoleModel.findAllByUid(uid, true, true);
for (let server of allServers) {
let curGroup = serverList.find(cur => cur.groupId == server.groupId);
if (!curGroup) {
curGroup = new GroupParam(server);
serverList.push(curGroup);
}
curGroup.pushServer(server);
let role = roles.find(role => role.serverId == server.id);
if (!!role) {
let curLoginInfo = new ServerParamWithRole(role, server);
loginServerList.push(curLoginInfo);
}
}
loginServerList.sort((a, b) => { return b.updatedAt.getTime() - a.updatedAt.getTime() });
if (serverList) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { serverList, loginServerList });
} else {
ctx.body = ctx.service.utils.resResult(STATUS.SERVER_NOT_FOUND);
}
return
}catch(e) {
console.error(e);
}
}
public async newServer() {
const { ctx } = this;
const { serverId, serverType, name, host, port, status } = ctx.request.body;
const serverList = await GameModel.getAllServerList();
for (let { id, host: preHost, port: prePort } of serverList) {
if (preHost === host && prePort === port && id === serverId) {
ctx.body = ctx.service.utils.resResult(STATUS.SERVER_EXISTS);
return;
}
}
const gameInfo = await GameModel.newServer(serverId, serverType, name, host, port, status);
if (gameInfo) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { gameInfo });
} else {
ctx.body = ctx.service.utils.resResult(STATUS.NEW_SERVER_ERR);
}
return
}
public async getnotice() {
const { ctx } = this;
let notice = await NoticeModel.getAllNotice();
let result = notice.map(cur => {
let { id, title, tag, type, content, time } = cur;
return {
id, title, tag, type, content, time
}
})
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { notice: result });
return
}
public async reloadResource() {
const { ctx } = this;
try {
reloadResources();
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: true });
return;
} catch (e) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { isOK: false, err: (<Error>e).stack });
return;
}
}
public async queryEnter() {
const { ctx } = this;
const { app, userCode } = ctx;
let redisClient: RedisClient = app.context.redisClient;
let hash = await redisClient.hvalsAsync(REDIS_KEY.SYS_SERVER);
let connectors = hash.map(cur => JSON.parse(cur));
if (!connectors || connectors.length === 0) {
ctx.body = ctx.service.utils.resResult(STATUS.CONNECTOR_ERR);
return
}
// select connector
let sum = connectors.reduce((pre, cur) => pre + (cur['num']||0), 0);
let res;
if(sum > 0) {
let serversWithWeight = connectors.map(cur => ({...cur, weight: sum - (cur['num']||0)}));
let randResult = getRandEelmWithWeight(serversWithWeight);
res = randResult.dic;
}
if(!res) {
res = dispatch(userCode, connectors, 'connector');
}
let { id, serverType, clientHost, clientPort, num = 0 } = res;
await redisClient.hsetAsync(REDIS_KEY.SYS_SERVER, id, JSON.stringify({ serverType, clientHost, clientPort, id, num: num + 1 }));
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { host: res.clientHost, port: res.clientPort });
return
}
}