123 lines
4.1 KiB
TypeScript
123 lines
4.1 KiB
TypeScript
import { ServerlistModel } from "../db/Serverlist";
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import { RoleModel } from "../db/Role";
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import { reduceCe } from "../pubUtils/util";
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import { GUILDACTIVITY } from "../pubUtils/dicParam";
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import { gameData } from "../pubUtils/data";
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import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE } from "../consts";
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import { Record } from "../db/UserGuildActivityRec";
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import { GateMembersRec, GateActivityObject } from "../domain/battleField/guildActivity";
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let gateActivityObj: GateActivityObject;
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export function getGuildActivityObj(aid: number) {
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if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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if(!gateActivityObj) {
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gateActivityObj = new GateActivityObject()
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}
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return gateActivityObj;
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}
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}
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/**
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* 定时任务,获得前一天的活跃玩家中位数武将战力
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*/
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export async function setMedianCe() {
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let servers = await ServerlistModel.getAllServerList();
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for(let server of servers) {
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if(server.serverType == 'official') {
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let medianRole = await RoleModel.getMedianRole(server.id);
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if(!medianRole) {
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await ServerlistModel.updateByServerId(server.id, { medianCe: GUILDACTIVITY.GATEACTIVITY_ENEMYCE });
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} else {
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let { topLineup } = medianRole;
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let topHero = topLineup.sort((a, b) => b.ce - a.ce);
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let medianCe = reduceCe(topHero[0].ce);
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await ServerlistModel.updateByServerId(server.id, { medianCe });
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}
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}
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}
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return servers;
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}
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/**
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* 获得本服前一天活跃玩家中位数玩家的最强武将战力
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* @param serverId
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*/
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export async function getMedianCe(serverId: number) {
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let server = await ServerlistModel.findByServerId(serverId);
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if(server) {
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return server.medianCe;
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}
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return GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
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}
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/**
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* 根据当前时间判断军团活动倒计时
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* @param id 军团活动id
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*/
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export function getGuildActivityStatus(id: number) {
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let dicGuildActivity = gameData.guildActivity.get(id);
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if(!dicGuildActivity) return false;
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let startTime = getCurHourPoint(dicGuildActivity.startTime);
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let countdownTime = getCurHourPoint(dicGuildActivity.countDown);
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let { duringTime, openDay } = dicGuildActivity;
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let endTime = startTime + duringTime;
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let status = 0, time = 0;
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let now = nowSeconds();
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if(now >= countdownTime && now < startTime) {
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status = GUILD_ACTIVITY_STATUS.WAITING;
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time = startTime - now;
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} else if (now >= startTime && now < endTime) {
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status = GUILD_ACTIVITY_STATUS.START;
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time = endTime - now;
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} else {
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status = GUILD_ACTIVITY_STATUS.END;
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}
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let day = getCutDay();
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let isOpen = openDay.includes(day);
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return {
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status, time, isOpen
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}
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}
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/**
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* 根据每回合上报数据判断军功
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* @param aid
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* @param record
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* @param memberRecord
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*/
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export function getRecordScore(aid: number, record: { round: number, dataId: number }[], memberRecord: GateMembersRec) {
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let dicGuildActivity = gameData.guildActivity.get(aid);
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if(!dicGuildActivity) return false;
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let dicWarJson = gameData.warJson.get(dicGuildActivity.warid);
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if(!dicWarJson) return false;
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let { round: curRound, enemies: historyEnemies} = memberRecord;
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let sum = 0, newRecords = new Array<Record>();
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for(let {round, dataId} of record) {
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if(!historyEnemies.includes(dataId)) {
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let enemy = dicWarJson.find(cur => cur.dataId == dataId);
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let enemyType = enemy.enemyType;
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let score = gameData.gateActivityPoint.get(enemyType);
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newRecords.push({ round, dataId, score, enemyType});
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sum += score;
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if(round > curRound) { // 每回合开始得10分
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sum += gameData.gateActivityPoint.get(GET_POINT_WAYS.ROUND_START);
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curRound = round;
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}
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historyEnemies.push(dataId);
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}
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}
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return { score: sum, newRecords, memberRecord }
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} |