# Conflicts: # game-server/app/servers/connector/handler/entryHandler.ts # game-server/app/servers/role/handler/itemHandler.ts # shared/consts/constModules/sysConst.ts # shared/pubUtils/util.ts # web-server/app.ts # web-server/app/service/Auth.ts
234 lines
8.8 KiB
TypeScript
234 lines
8.8 KiB
TypeScript
import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
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import { COUNTER } from '../consts';
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import { CounterModel } from './Counter';
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import { HeroModel } from './Hero';
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import { RoleModel } from './Role';
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import { SearchEquipParam } from '../domain/backEndField/search';
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export class RandSe {
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@prop({ required: true })
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id: number; // 随机属性位置id
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@prop({ required: true })
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seid: number; // 随机属性池id
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@prop({ required: true })
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rand: number; // 随机属性内需要随机的值
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@prop({ required: true })
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locked: boolean; // 洗炼是否锁定
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}
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export class Holes {
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@prop({ required: true })
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id: number; // 孔的id
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@prop({ required: true })
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isOpen: boolean; // 是否开孔
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@prop({ required: true })
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jewel: number; // 装备的宝石id
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}
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export class RandMain {
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@prop({ required: true })
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id: number; // 随机属性位置id
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@prop({ required: true })
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rand: number; // 随机属性内需要随机的值,扩大100倍
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}
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@index({ roleId: 1, hid: 1, id: 1 })
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@index({ seqId: 1 })
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@modelOptions({ schemaOptions: { id: false } })
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export default class Equip extends BaseModel {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true })
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seqId: number; // 装备表自增 id
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@prop({ required: true })
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id: number; // 装备 id
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@prop({ required: true })
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name: string; // 装备名称
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@prop({ required: false, default: 0 })
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hid: number; // 装备此装备的武将 id
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@prop({ required: false, default: 0 })
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ePlaceId: number; // 武将装备的部位
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@prop({ required: false, default: 1 })
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count: number; // 装备数量
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@prop({ required: true, default: 1 })
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quality: number; // 品质
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@prop({ required: true, default: 0 })
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suitId: number; // 套装id
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@prop({ required: true, default: 0 })
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randRange: number; // 固定属性随机值 // TODO 废弃字段,客户端改完之前暂时保留
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@prop({ required: false, type: RandMain, default: [], _id: false })
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randMain: RandMain[]; // 主属性随机
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@prop({ required: true, default: 0 })
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grade: number; // 品相等级
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@prop({ required: false, type: RandSe, default: [], _id: false })
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randSe: RandSe[]; // 强化随机属性
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@prop({ required: true, type: Holes, default: [], _id: false })
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holes: Holes[];
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@prop({ required: false, type: RandSe, default: [], _id: false })
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previewRandSe: RandSe[]; // 强化随机属性预览
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public static async findbyRole(roleId: string, lean = true) {
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const equips: EquipType[] = await EquipModel.find({ roleId }).lean(lean);
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return equips;
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}
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public static async findbySeqId(seqId: number, select?: string ) {
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const equip: EquipType = await EquipModel.findOne({ seqId }).select(select).lean();
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return equip;
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}
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public static async createEquip(equipInfo: equipUpdate, lean = true) {
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const seqId = await CounterModel.getNewCounter(COUNTER.EID);
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const doc = new EquipModel();
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const update = Object.assign(doc.toJSON(), seqId, equipInfo);
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const equip: EquipType = await EquipModel.findOneAndUpdate({ seqId }, update, { upsert: true, new: true }).lean(lean);
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if (equipInfo.hid > 0) {
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await HeroModel.findOneAndUpdate(
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{ roleId: equipInfo.roleId, hid: equipInfo.hid, 'ePlace.id': equipInfo.ePlaceId },
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{ $set: { 'ePlace.$.equip': equip._id } },
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{ new: true }).lean(lean);
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}
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return equip;
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}
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public static async createEquips(roleId: string, equipInfos: equipUpdate[]) {
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let result: EquipType[] = [];
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for(let equipInfo of equipInfos) {
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let equip = await this.createEquip(equipInfo);
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result.push(equip);
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}
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await RoleModel.increaseEquip(roleId, result.length);
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return result;
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}
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public static async putOnOrOff(equipId: string, hid: number, lean = true) {
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const equip: EquipType = await EquipModel.findOneAndUpdate({ _id: equipId }, { hid }, { new: true }).lean(lean);
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return equip;
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}
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public static async findNotWearEquips(roleId: string) {
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const equips: EquipType[] = await EquipModel.find({ roleId, hid: 0 }).lean();
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return equips;
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}
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public static async deleteAccount(roleId: string) {
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let result = await EquipModel.deleteMany({ roleId });
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return result;
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}
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public static async deleteEquips(roleId: string, ids: Array<number>) {
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let equips = await EquipModel.getEquips(roleId, ids);
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await EquipModel.deleteMany({ roleId, seqId: { $in: ids } });
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await RoleModel.findOneAndUpdate({ roleId }, { $inc: { equipCount: -1 * ids.length } }, { new: true });
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return equips;
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}
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public static async getEquipsByID(ids: Array<string>) {
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let result = await EquipModel.find({ _id: { $in: ids } });
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return result;
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}
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public static async getEquips(roleId: string, ids: Array<number>) {
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let result: EquipType[] = await EquipModel.find({ roleId, seqId: { $in: ids } });
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return result;
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}
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public static async getEquip(seqId: number) {
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let equip: EquipType = await EquipModel.findOne({ seqId });
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return equip;
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}
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public static async updateEquipInfo(seqId: number, equipUpdate: equipUpdate, lean = true) {
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delete equipUpdate._id;
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let result: EquipType = await EquipModel.findOneAndUpdate({ seqId }, { $set: equipUpdate }, { new: true }).lean(lean);
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return result;
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}
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public static async lock(roleId: string, seqId: number, id: number, lock: boolean) {
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let result: EquipType = await EquipModel.findOneAndUpdate({ roleId, seqId, 'randSe.id': id }, { $set: { 'randSe.$.locked': lock } }, { new: true, upsert: false }).select('seqId id randSe').lean();
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return result;
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}
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public static async updateEquipInfobyObjectId(_id: string, equipUpdate: equipUpdate, lean = true) {
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delete equipUpdate._id;
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let result: EquipType = await EquipModel.findOneAndUpdate({ _id }, { $set: equipUpdate }, { new: true }).lean(lean);
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return result;
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}
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public static async getEquipByObjectId(_id: string) {
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let equip: EquipType = await EquipModel.findOne({ _id });
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return equip;
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}
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public static async findByField(field: string, value?: number | string, select?: string) {
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let searchObj = {};
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if (field != 'all') {
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if (field == 'roleName') {
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searchObj['roleName'] = { $regex: new RegExp(value.toString(), 'i') }
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} else {
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searchObj[field] = value;
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}
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}
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//.select('uid tel username')
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const user: EquipType[] = await EquipModel.find(searchObj).select(select).lean();
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return user;
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}
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public static async findListByHidAndRole(roleId: string, hid: number, select?: string) {
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let result: EquipType[] = await EquipModel.find({ roleId, hid }).select(select).lean();
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return result;
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}
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public static async getEquipsByIds(roleId: string, ids: Array<number>) {
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let result = await EquipModel.find({ roleId, id: { $in: ids } });
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return result;
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}
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private static getSearchObj(form: SearchEquipParam) {
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let searchObj = {};
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if(form.roleId) searchObj['roleId'] = form.roleId;
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if(form.roleName) searchObj['roleName'] = { $regex: new RegExp(form.roleName.toString(), 'i') };
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if(form.id) searchObj['id'] = form.id;
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return searchObj
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}
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public static async findByCondition(page: number, pageSize: number, sortField: string = 'updatedAt', sortOrder: string = 'descend', form: SearchEquipParam = {}) {
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let searchObj = this.getSearchObj(form);
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let sort = {};
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if(sortField && sortOrder) {
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if(sortOrder == 'ascend') {
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sort[sortField] = 1;
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} else if (sortOrder == 'descend') {
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sort[sortField] = -1;
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}
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}
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const result: EquipType[] = await EquipModel.find(searchObj).limit(pageSize).skip((page - 1) * pageSize).sort(sort).lean({ getters: true, virtuals: true });
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return result;
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}
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public static async countByCondition(form: SearchEquipParam = {}) {
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let searchObj = this.getSearchObj(form);
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const result = await EquipModel.count(searchObj);
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return result;
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}
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}
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export const EquipModel = getModelForClass(Equip);
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export interface EquipType extends Pick<DocumentType<Equip>, keyof Equip> {
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id: number;
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};
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export type equipUpdate = Partial<EquipType>; // 将所有字段变成可选项
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