Files
ZYZ/game-server/app/services/expeditionService.ts
2020-10-16 14:54:28 +08:00

89 lines
3.0 KiB
TypeScript

import { ExpeditionPointModel } from '../db/ExpeditionPoint';
import { RoleModel } from '../db/Role';
import { getWarJsons, getGamedata } from '../pubUtils/gamedata';
import { decodeStr } from '../pubUtils/util';
import { WAR_JSON_ATTRIBUTE_TYPE } from '../consts/consts';
// 匹配玩家
export async function matchPlayers(scale: number, range: number, myCe: number ,enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
let min = myCe * scale * (1 - range/100);
let max = myCe * scale * (1 + range/100);
console.log(min, max, enemyObj);
return false
}
// 匹配机器人
export async function matchRobots(scale: number, myCe: number, robotCe: number, warJsonIndex:any, lv: number, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
let {json: dicWarJson, fileName } = getWarJsons(warJsonIndex);
if(dicWarJson) {
enemyObj.enemyFrom = 2;
enemyObj.enemyId = fileName;
let ratio = myCe / robotCe * scale; // 玩家战力/机器人初始战力*系数
for(let enemy of dicWarJson) {
let attribute = decodeWarJsonAttribute(enemy.attribute); // 格式:{'hp':1000, ...}
for(let value in attribute) {
attribute[value] *= ratio;
attribute[value] = Math.round(attribute[value]);
}
enemyObj.enemies.push({...enemy, attribute, lv});
}
return true
} else {
return false
}
}
// 远征匹配系数表
export async function getCEScaleAndRange(roleId: string, curDicExpedition: any) {
// 匹配,判断是不是新手期
const role = await RoleModel.findByRoleId(roleId);
let now = new Date();
let today = now.setHours(0,0,0,0);
let isNew = today - role.createdAt.getTime() <= 3*24*60*60*1000;
let scale = isNew?curDicExpedition.CEScaleNew:curDicExpedition.CEScale;
let range = isNew?curDicExpedition.CERangeNew:curDicExpedition.CERange;
return {scale, range, lv: role.lv}
}
// 远征表属性解码
export function decodeWarJsonAttribute(attribute) {
let arr = decodeStr('attribute', attribute);
let obj = {};
for(let {id, value} of arr) {
let field = WAR_JSON_ATTRIBUTE_TYPE[id];
if(field) {
obj[field] = value;
}
}
return obj
}
// 远征累计点数获取
export async function getPointRewardStatus(roleId: string) {
let role = await RoleModel.findByRoleId(roleId);
let {expeditionPoint = 0} = role;
let dicExpeditionPoint = getGamedata('dic_expedition_point');
let pointRewards = {
expeditionPoint,
rewards: dicExpeditionPoint.map(cur => {
return { point: cur.point, received: false }
})
};
let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
if(pointStatusInDatabase) {
let { rewards = [] } = pointStatusInDatabase;
pointRewards.rewards.forEach(cur => {
let obj = rewards.find(ccur => ccur.point == cur.point);
if(obj) cur.received = obj.received;
});
}
return pointRewards
}