666 lines
27 KiB
TypeScript
666 lines
27 KiB
TypeScript
import { gameData } from './data';
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import { DicTask } from './dictionary/DicTask';
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import { TASK_TYPE, ABI_STAGE, WAR_TYPE, GUILD_JOB, TASK_FUN_TYPE, FUNCS_ID } from '../consts';
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import { UserTaskRecModel, UserTaskRecType } from '../db/UserTaskRec'
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import { RoleType, RoleModel } from '../db/Role';
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import { TaskParam, TaskListReturn } from '../domain/roleField/task';
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import { getZeroPoint } from './timeUtil';
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import { HeroType } from '../db/Hero';
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import { EquipType, EquipModel } from '../db/Equip';
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import { ItemInter } from './interface';
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import { GrowthData } from '../domain/activityField/growthField';
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import { DailyChallengesData } from '../domain/activityField/dailyChallengesField';
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import { splitString } from './util';
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import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ACTIVITY_TYPE } from '../consts/constModules/activityConst';
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import { ActivityGrowthModel } from '../db/ActivityGrowth';
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import { ActivityDailyChallengesModel } from '../db/ActivityDailyChallenges';
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import { ThirtyDaysData } from '../domain/activityField/thirtyDaysField';
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import { ActivityThirtyDaysModel, ActivityThirtyDaysModelType } from '../db/ActivityThirtyDays';
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export async function checkTaskWithRoles(taskType: number, roles: RoleType[], funcs?: number[]) {
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let pushMessage = new Array<TaskListReturn>();
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for (let role of roles) {
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if (role) {
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let singlePush = await checkTaskWithRole(role.roleId, taskType, role, funcs);
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pushMessage.concat(singlePush);
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}
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}
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return pushMessage
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}
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export async function checkTaskWithRole(roleId: string, taskType: number, role: RoleType, funcs?: number[]) {
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let pushMessage = new Array<TaskListReturn>();
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if (taskType == TASK_TYPE.LOGIN_SUM) {
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let today = getZeroPoint();
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if (today > role.loginTime) {
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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//成长任务-累计登录游戏天数
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await accomplishTask(roleId, taskType, 1)
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}
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}
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else if (taskType == TASK_TYPE.LOGIN_SERIES) {
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let today = getZeroPoint();
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if (today > role.loginTime) {
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if (today - role.loginTime > 24 * 60 * 60) {
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pushMessage = await checkTask(roleId, taskType, 1, false, {}, funcs);
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} else {
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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}
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}
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}
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else if (taskType == TASK_TYPE.FRIEND_NUM) {
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let { friendCnt } = role;
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pushMessage = await checkTask(roleId, taskType, friendCnt, false, {}, funcs);
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}
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return pushMessage
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}
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export async function checkTaskWithHeroes(roleId: string, taskType: number, heroes: HeroType[], funcs?: number[]) {
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let pushMessage = new Array<TaskListReturn>();
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for (let hero of heroes) {
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let singlePush = await checkTaskWithHero(roleId, taskType, hero, [], funcs);
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pushMessage.concat(singlePush);
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}
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return pushMessage
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}
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export async function checkTaskWithHero(roleId: string, taskType: number, hero: HeroType, args: number[] = [], funcs?: number[]) {
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let pushMessage = new Array<TaskListReturn>();
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if (taskType == TASK_TYPE.HERO_STAR_UP) {
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let dicHero = gameData.hero.get(hero.hid);
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let starUp = hero.star - dicHero.initialStars;
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if (hero.colorStar > 1) starUp += hero.colorStar - 1;
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pushMessage = await checkTask(roleId, taskType, 1, true, { star: starUp }, funcs)
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}
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else if (taskType == TASK_TYPE.HERO_QUALITY) {
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let dicHero = gameData.hero.get(hero.hid);
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pushMessage = await checkTask(roleId, taskType, 1, true, { quality: dicHero.quality }, funcs);
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}
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else if (taskType == TASK_TYPE.HERO_QUALITY_STAR_UP) {
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let dicHero = gameData.hero.get(hero.hid);
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pushMessage = await checkTask(roleId, taskType, 1, true, { quality: dicHero.quality, star: hero.star }, funcs);
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}
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else if (taskType == TASK_TYPE.HERO_LV) {
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pushMessage = await checkTask(roleId, taskType, 1, true, { lv: hero.lv, oldLv: args[0] }, funcs);
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}
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else if (taskType == TASK_TYPE.HERO_TRAIN) {
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let dicHero = gameData.hero.get(hero.hid);
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let initGrage = gameData.job.get(dicHero.jobid).grade;
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let curGrade = gameData.job.get(hero.job).grade;
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let count = (curGrade - initGrage) * (ABI_STAGE.END - ABI_STAGE.START) + (hero.jobStage - ABI_STAGE.START); // 训练次数
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pushMessage = await checkTask(roleId, taskType, 1, true, { count }, funcs);
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}
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else if (taskType == TASK_TYPE.HERO_QUALITY_UP) {
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let dicHero = gameData.hero.get(hero.hid);
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if (hero.quality - dicHero.quality == 1) { // 每个武将升品算一次
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.HERO_STAGE_UP) {
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let dicHero = gameData.hero.get(hero.hid);
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let initGrage = gameData.job.get(dicHero.jobid).grade;
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let curGrade = gameData.job.get(hero.job).grade;
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let count = curGrade - initGrage; // 进阶次数
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pushMessage = await checkTask(roleId, taskType, 1, true, { count }, funcs);
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}
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else if (taskType == TASK_TYPE.HERO_FAVOUR_LV) {
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pushMessage = await checkTask(roleId, taskType, 1, true, { favourLv: hero.favourLv }, funcs)
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}
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else if (taskType == TASK_TYPE.EQUIP_BY_HERO) {
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// arg[0] 1:穿上 -1:脱下
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let { ePlace } = hero;
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let count = ePlace.filter(cur => cur.equip).length;
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pushMessage = await checkTask(roleId, taskType, args[0], true, { count, isPutOn: args[0] }, funcs);
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}
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else if (taskType == TASK_TYPE.EQUIP_STRENGTHEN) {
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// args: 依次为原先的装备的强化等级
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let { ePlace } = hero;
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let index = 0;
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for (let { lv } of ePlace) {
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let p = await checkTask(roleId, taskType, 1, true, { oldLv: args[index++], lv }, funcs);
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pushMessage = pushMessage.concat(p);
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}
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}
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return pushMessage
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}
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export async function checkTaskWithEquip(roleId: string, taskType: number, equip: EquipType, args: number[] = [], funcs?: number[]) {
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let pushMessage = new Array<TaskListReturn>();
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if (taskType == TASK_TYPE.EQUIP_QUALITY) {
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// args[0] 1:装上 -1:脱下
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let dicGood = gameData.goods.get(equip.id);
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pushMessage = await checkTask(roleId, taskType, args[0], true, { quality: dicGood.quality }, funcs)
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}
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else if (taskType == TASK_TYPE.EQUIP_JEWEL) {
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// args[0] 原来镶嵌了多少宝石
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let { holes } = equip;
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let jewelCount = holes.filter(cur => cur.jewel > 0).length;
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if (jewelCount > 0 && args[0] <= 0) { // 原来没有,镶嵌上了
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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} else if (jewelCount <= 0 && args[0] > 0) { // 原来镶嵌着,现在没了
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pushMessage = await checkTask(roleId, taskType, -1, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.EQUIP_COMPOSE_SUIT) {
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let dicGood = gameData.goods.get(equip.id);
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if (dicGood.suitId) {
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.EQUIP_SUIT) {
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let dicGood = gameData.goods.get(equip.id);
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if (dicGood.suitId) {
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let suit = gameData.suit.get(dicGood.suitId);
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let equips = await EquipModel.getEquipsByIds(roleId, suit.tireInfo);
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let everyEquip = new Map<number, number>();
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for (let equip of equips) {
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if (everyEquip.has(equip.id)) {
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everyEquip.set(equip.id, everyEquip.get(equip.id) + 1);
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} else {
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everyEquip.set(equip.id, 1);
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}
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}
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let minCount = 0, curCount = 0;
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for (let id of suit.tireInfo) {
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let count = everyEquip.get(id) || 0;
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if (minCount > count) minCount = count;
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if (id == equip.id) curCount = count;
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}
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if (curCount == minCount) {
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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}
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}
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}
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else if (taskType == TASK_TYPE.EQUIP_JEWEL_SUM) {
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// args[0] 原来镶嵌了多少宝石
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let { holes } = equip;
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let jewelCount = holes.filter(cur => cur.jewel > 0).length;
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pushMessage = await checkTask(roleId, taskType, jewelCount - args[0], true, {}, funcs);
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}
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return pushMessage
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}
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export async function checkTaskWithArgs(roleId: string, taskType: number, args: number[], funcs?: number[]) {
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let pushMessage = new Array<TaskListReturn>();
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if (taskType == TASK_TYPE.ROLE_SCHOOL_PUT_HERO) {
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let [hid, preHid] = args;
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if (hid > 0 && preHid <= 0) { // 放置
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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} else if (hid <= 0 && preHid > 0) { // 卸下
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pushMessage = await checkTask(roleId, taskType, -1, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.EQUIP_JEWEL_STAGE) {
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// args 装上的, 卸下的
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let [putOnJewel, putOffJewel] = args;
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if (putOnJewel > 0) {
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let dicGood = gameData.goods.get(putOnJewel);
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let push = await checkTask(roleId, taskType, 1, true, { stage: dicGood.lvLimited }, funcs);
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pushMessage.concat(push);
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}
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if (putOffJewel > 0) {
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let dicGood = gameData.goods.get(putOffJewel);
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let push = await checkTask(roleId, taskType, -1, true, { stage: dicGood.lvLimited }, funcs);
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pushMessage.concat(push);
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}
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}
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else if (taskType == TASK_TYPE.CHAT) {
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// args[0] 聊天type 1-系统 2-世界 3-军团 4-组队 5-私聊
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pushMessage = await checkTask(roleId, taskType, 1, true, { chatType: args[0] }, funcs)
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}
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return pushMessage
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}
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export async function checkTaskWithWar(roleId: string, taskType: number, warId: number, heroes: number[], count: number, star: number, funcs?: number[]) {
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let dicWar = gameData.war.get(warId);
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let pushMessage = new Array<TaskListReturn>();
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if (taskType == TASK_TYPE.BATTLE_WITH_HERO) {
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pushMessage = await checkTask(roleId, taskType, count, true, { warId, heroes }, funcs);
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}
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else if (taskType == TASK_TYPE.BATTLE_MAIN) {
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if (dicWar.warType == WAR_TYPE.NORMAL) {
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pushMessage = await checkTask(roleId, taskType, count, true, { warId }, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_MAIN_SWEEP) {
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if (dicWar.warType == WAR_TYPE.NORMAL) {
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pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_DAILY_STAR) {
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if (dicWar.warType == WAR_TYPE.DAILY) {
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pushMessage = await checkTask(roleId, taskType, count, true, { warId, star }, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_DAILY) {
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if (dicWar.warType == WAR_TYPE.DAILY) {
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pushMessage = await checkTask(roleId, taskType, count, true, { dailyType: dicWar.dailyType }, funcs)
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_DUNGEON) {
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if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
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pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_DUNGEON_WAR) {
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if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
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pushMessage = await checkTask(roleId, taskType, count, true, { warId }, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_TOWER) {
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if (dicWar.warType == WAR_TYPE.TOWER) {
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pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_VESTIGE) {
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if (dicWar.warType == WAR_TYPE.VESTIGE) {
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pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_EXPEDITION) {
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if (dicWar.warType == WAR_TYPE.EXPEDITION) {
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pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs);
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}
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}
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return pushMessage
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}
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export async function checkTaskWithGoods(roleId: string, taskType: number, goods: ItemInter[], funcs?: number[]) {
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let pushMessage = new Array<TaskListReturn>();
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if (taskType == TASK_TYPE.COM_BATTLE_DROP) {
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for (let { id, count } of goods) {
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let push = await checkTask(roleId, taskType, count, true, { gid: id }, funcs);
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pushMessage.concat(push);
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}
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}
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return pushMessage
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}
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// 根据taskType判断有哪些任务需要check的
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export async function checkTask(roleId: string, taskType: number, count: number, isInc: boolean, param: TaskParam, funcs?: number[]) {
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console.log('******checkTask', roleId, taskType, count, isInc, param, funcs)
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let tasks = gameData.taskType.get(taskType) || [];
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let pushMessage = new Array<TaskListReturn>();
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let groups = new Map<string, { task0: DicTask, tasks: DicTask[] }>();
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for (let dicTask of tasks) {
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if (!groups.has(`${dicTask.type}_${dicTask.group}`)) {
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groups.set(`${dicTask.type}_${dicTask.group}`, { task0: dicTask, tasks: new Array<DicTask>() });
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}
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groups.get(`${dicTask.type}_${dicTask.group}`).tasks.push(dicTask);
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}
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if (!funcs) {
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let role = await RoleModel.findByRoleId(roleId, 'funcs');
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funcs = role.funcs || [];
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}
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for (let [typeAndGroup, { task0, tasks }] of groups) {
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let arr = typeAndGroup.split('_');
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let type = parseInt(arr[0]);
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let group = parseInt(arr[1]);
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let rec = await checkTaskRec(roleId, type, group, task0, count, isInc, param, funcs);
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if (rec) {
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for (let dicTask of tasks) {
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if (checkRecResult(rec, dicTask.id)) {
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let received = rec.received || [];
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pushMessage.push({ type: dicTask.type, id: dicTask.id, count: rec.count, received: received.includes(dicTask.id) });
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}
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}
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}
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}
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return pushMessage;
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}
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// 检查各项任务是否达成,达成了就保存到数据库
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export async function checkTaskRec(roleId: string, type: number, group: number, dicTask: DicTask, count: number, isInc: boolean, param: TaskParam, funcs: number[]) {
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let { taskParam, taskType } = dicTask;
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let sp = [TASK_TYPE.LOGIN_SUM, TASK_TYPE.LOGIN_SERIES];
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if (type == TASK_FUN_TYPE.DAILY && funcs.indexOf(FUNCS_ID.DAILY_TASK) == -1 && sp.indexOf(taskType) == -1) { // 功能未开启
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return false;
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}
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let isMatch = true; // 条件是否满足
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let checkHistory = false; // 是否检查历史
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switch (taskType) {
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case TASK_TYPE.ROLE_TITLE:
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isMatch = taskParam[0] == param.title;
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checkHistory = true;
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break;
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case TASK_TYPE.HERO_STAR_UP:
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isMatch = taskParam[1] == param.star;
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break;
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case TASK_TYPE.HERO_QUALITY:
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case TASK_TYPE.EQUIP_QUALITY:
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isMatch = taskParam[1] == param.quality;
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break;
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case TASK_TYPE.HERO_QUALITY_STAR_UP:
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isMatch = taskParam[1] == param.quality && taskParam[2] == param.star;
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break;
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case TASK_TYPE.HERO_LV:
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isMatch = param.lv >= taskParam[1] && param.oldLv < taskParam[1];
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break;
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case TASK_TYPE.HERO_TRAIN:
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isMatch = taskParam[1] == param.count;
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break;
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case TASK_TYPE.HERO_FAVOUR_LV:
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isMatch = taskParam[1] == param.favourLv;
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break;
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case TASK_TYPE.HERO_CONNECT:
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isMatch = taskParam[1] == param.connectLv;
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break;
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case TASK_TYPE.EQUIP_BY_HERO:
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isMatch = false;
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if (param.isPutOn && param.count == taskParam[1]) { // 装上之后达到 +1
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isMatch = true;
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} else if (!param.isPutOn && param.count < taskParam[1]) { // 脱下后不能达到 -1
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isMatch = true;
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}
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break;
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case TASK_TYPE.EQUIP_STRENGTHEN:
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isMatch = param.oldLv < taskParam[1] && param.lv >= taskParam[1];
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break;
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case TASK_TYPE.EQUIP_JEWEL_STAGE:
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isMatch = param.stage == taskParam[1];
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break;
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case TASK_TYPE.CHAT:
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isMatch = taskParam[0] == 0 || param.chatType == taskParam[0];
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break;
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case TASK_TYPE.BATTLE_WITH_HERO:
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isMatch = checkIdList(taskParam, 2, param.warId) && checkHero(taskParam, 0, param.heroes);
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break;
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case TASK_TYPE.BATTLE_MAIN:
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case TASK_TYPE.BATTLE_DUNGEON_WAR:
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isMatch = checkIdList(taskParam, 0, param.warId);
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break;
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case TASK_TYPE.BATTLE_EVENT:
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isMatch = taskParam[0] == 0 || param.eventType == taskParam[0];
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break;
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case TASK_TYPE.BATTLE_DAILY_STAR:
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isMatch = (taskParam[0] == 0 || param.star == taskParam[0]) && checkIdList(taskParam, 2, param.warId);
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break;
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case TASK_TYPE.BATTLE_DAILY:
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isMatch = taskParam[0] == 0 || param.dailyType == taskParam[0];
|
||
break;
|
||
case TASK_TYPE.BATTLE_EXPEDITION_BOX:
|
||
isMatch = taskParam[1] == 0 || param.point == taskParam[1];
|
||
break;
|
||
case TASK_TYPE.COM_BATTLE_BLUEPRT:
|
||
case TASK_TYPE.COM_BATTLE_QUALITY:
|
||
isMatch = taskParam[0] == 0 || param.quality == taskParam[0];
|
||
break;
|
||
case TASK_TYPE.COM_BATTLE_DROP:
|
||
isMatch = checkIdList(taskParam, 1, param.gid);
|
||
break;
|
||
case TASK_TYPE.PVP_HERO_SCORE:
|
||
for (let { score } of param.heroScores) {
|
||
if (score >= taskParam[0]) {
|
||
count++;
|
||
}
|
||
}
|
||
if (count <= 0) isMatch = false;
|
||
break;
|
||
case TASK_TYPE.PVP_RANK:
|
||
isMatch = taskParam[0] <= param.rankLv;
|
||
checkHistory = true;
|
||
break;
|
||
case TASK_TYPE.GUILD_JOB:
|
||
isMatch = taskParam[0] <= param.job && param.job != GUILD_JOB.DAJIANGJUN;
|
||
checkHistory = true;
|
||
break;
|
||
case TASK_TYPE.GUILD_REFINE:
|
||
isMatch = taskParam[0] == 0 || param.quality == taskParam[0];
|
||
break;
|
||
}
|
||
console.log('****isMatch', isMatch, checkHistory, type, taskType, group, count)
|
||
if (param.isDebug) {
|
||
isMatch = true;
|
||
}
|
||
|
||
if (isMatch) {
|
||
if (isInc) {
|
||
let rec = await UserTaskRecModel.incTaskRec(roleId, type, taskType, group, count);
|
||
return rec;
|
||
} else {
|
||
if (checkHistory) {
|
||
let rec = await UserTaskRecModel.checkHistoryAndSetTaskRec(roleId, type, taskType, group, count);
|
||
return rec;
|
||
} else {
|
||
let rec = await UserTaskRecModel.setTaskRec(roleId, type, taskType, group, count);
|
||
return rec;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 检查id是否在某列表中
|
||
* @param taskParam 条件number[] 填法 如: count&id&... 有多少id就count填几
|
||
* @param index count在第几位,0开始
|
||
* @param id 关卡id
|
||
*/
|
||
function checkIdList(taskParam: number[], index: number, id: number) {
|
||
let count = taskParam[index];
|
||
if (!count) return false;
|
||
let idList = taskParam.slice(index + 1, index + 1 + count);
|
||
return idList.indexOf(id) != -1;
|
||
}
|
||
|
||
function checkHero(taskParam: number[], index: number, heroes: number[]) {
|
||
let hid = taskParam[index];
|
||
return heroes.indexOf(hid) != -1;
|
||
}
|
||
|
||
function checkRecResult(rec: UserTaskRecType, id: number) {
|
||
if (!rec) return false;
|
||
if (rec.received && rec.received.includes(id)) return false; // 已领取,不再推送
|
||
|
||
return rec
|
||
}
|
||
|
||
|
||
/**
|
||
* 任务统计
|
||
*
|
||
* @param {number} serverId 区Id
|
||
* @param {string} roleId 角色Id
|
||
* @param {number} taskType 任务类型
|
||
* @param {number} count 任务数据
|
||
* @param {number} parma 参数
|
||
*
|
||
*/
|
||
export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count: number, parma?: any) {
|
||
//成长活动统计
|
||
let allActivity: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.TASK_GROWTH, new Date());
|
||
for (let activity of allActivity) {
|
||
let growthActivity = new GrowthData(activity);
|
||
let taskArray = growthActivity.findTaskByType(taskType);
|
||
for (let task of taskArray) {
|
||
let addCount = isComplete(roleId, task.taskType, task.taskParam, count, parma);
|
||
if (addCount) {
|
||
if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE) {
|
||
await ActivityGrowthModel.setTaskCount(growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
|
||
} else {
|
||
await ActivityGrowthModel.addTaskCount(growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//今日挑战统计
|
||
allActivity = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.TASK_DAILY_CHALLENGES, new Date());
|
||
for (let activity of allActivity) {
|
||
let growthActivity = new DailyChallengesData(activity);
|
||
let taskArray = growthActivity.findTaskByType(taskType, growthActivity.today());
|
||
for (let task of taskArray) {
|
||
let addCount = isComplete(roleId, task.taskType, task.taskParam, count, parma);
|
||
if (addCount) {
|
||
if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE) {
|
||
await ActivityDailyChallengesModel.setTaskCount(growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
|
||
} else {
|
||
await ActivityDailyChallengesModel.addTaskCount(growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType, addCount);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//30天任务统计
|
||
if (taskType === TASK_TYPE.HERO_QUALITY_STAR_UP ||
|
||
taskType === TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT ||
|
||
taskType === TASK_TYPE.HERO_WAKE_UP_COUNT ||
|
||
taskType === TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT ||
|
||
|
||
taskType === TASK_TYPE.EQUIP_STRENGTHEN ||
|
||
taskType === TASK_TYPE.EQUIP_REFINE_LV ||
|
||
taskType === TASK_TYPE.HERO_STAGE_UP ||
|
||
taskType === TASK_TYPE.EQUIP_JEWEL_SUM ||
|
||
taskType === TASK_TYPE.EQUIP_JEWEL_STAGE ||
|
||
taskType === TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE ||
|
||
taskType === TASK_TYPE.EQUIP_QUALITY
|
||
|
||
) {
|
||
allActivity = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, new Date());
|
||
for (let activity of allActivity) {
|
||
let thirtyDaysActivity = new ThirtyDaysData(activity);
|
||
let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(activity.acvitityId, roleId);
|
||
thirtyDaysActivity.setPlayerRecords(playerRecords);
|
||
let taskArray = thirtyDaysActivity.findUncompleteTaskByType(taskType);
|
||
for (let task of taskArray) {
|
||
let addCount = isComplete(roleId, task.taskType, task.taskParam, count, parma);
|
||
if (addCount) {
|
||
await ActivityThirtyDaysModel.addTaskCount(thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.taskType, addCount);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
}
|
||
|
||
/**
|
||
* 达成任务标准
|
||
*
|
||
* @param {string} roleId 角色Id
|
||
* @param {number} taskType 任务类型
|
||
* @param {number} taskParam 任务条件数据
|
||
* @param {number} count 数据
|
||
* @param {number} parma 参数
|
||
*
|
||
*/
|
||
|
||
export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: string, count: number, paramObj?: any): number {
|
||
console.log('达成任务标准', roleId, taskType, taskParam, count, paramObj)
|
||
let param = splitString(taskParam, '&');
|
||
let addCount: number = 0; // 条件是否满足
|
||
switch (taskType) {
|
||
case TASK_TYPE.ROLE_LV://重置数据
|
||
addCount = param[0] <= count ? count : 0;
|
||
break;
|
||
case TASK_TYPE.GUILD_JOIN:
|
||
addCount = count;
|
||
break;
|
||
case TASK_TYPE.LOGIN_SUM:
|
||
addCount = count;
|
||
break;
|
||
case TASK_TYPE.HERO_NUM:
|
||
addCount = count;
|
||
break;
|
||
|
||
case TASK_TYPE.HERO_QUALITY_STAR_UP://herocount&quality&star&
|
||
addCount = (param[1] == paramObj.quality) && (param[2] == paramObj.star) ? count : 0;
|
||
break;
|
||
case TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT://herocount&quality&star& {oldQuality, quality: hero.quality}
|
||
addCount = (param[1] == paramObj.oldQuality) && (param[2] == paramObj.quality) ? count : 0;
|
||
break;
|
||
case TASK_TYPE.HERO_WAKE_UP_COUNT://herocount&quality
|
||
addCount = (param[1] == paramObj.quality) ? count : 0;
|
||
break;
|
||
case TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT://herocount&star&
|
||
addCount = (param[1] == paramObj.star) ? count : 0;
|
||
break;
|
||
case TASK_TYPE.HERO_STAGE_UP://herocount&star&
|
||
addCount = (param[1] == paramObj.job) ? count : 0;
|
||
break;
|
||
case TASK_TYPE.EQUIP_JEWEL_STAGE://count&stage&
|
||
addCount = (param[1] == paramObj.stage) ? count : 0;
|
||
break;
|
||
case TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE://count&stage&
|
||
addCount = (param[1] == paramObj.stage) ? count : 0;
|
||
break;
|
||
case TASK_TYPE.EQUIP_QUALITY:
|
||
addCount = param[1] == paramObj.quality ? count : 0;
|
||
break;
|
||
|
||
case TASK_TYPE.ROLE_TITLE://重置数据
|
||
addCount = param[0] <= count ? count : 0;
|
||
break;
|
||
case TASK_TYPE.GASHA:
|
||
addCount = count;
|
||
break;
|
||
case TASK_TYPE.EQUIP_STRENGTHEN:
|
||
for (let obj of paramObj) {
|
||
// obj.hid;//英雄di
|
||
// obj.oldLv;//栏位升级前等级
|
||
// obj.lv;//栏位升级后等级
|
||
// obj.id;//栏位id
|
||
if (param[1] > obj.oldLv && param[1] <= obj.lv) {
|
||
addCount++;
|
||
}
|
||
}
|
||
break;
|
||
case TASK_TYPE.EQUIP_REFINE_LV:
|
||
addCount = (param[1] == paramObj.lv) ? count : 0;
|
||
break;
|
||
|
||
case TASK_TYPE.BATTLE_MAIN:
|
||
addCount = param[0] == paramObj.warId ? 1 : 0;
|
||
break;
|
||
case TASK_TYPE.EQUIP_JEWEL_SUM:
|
||
addCount = count;
|
||
break;
|
||
case TASK_TYPE.GUILD_TRAIN:
|
||
addCount = count;
|
||
break;
|
||
case TASK_TYPE.ROLE_SCHOOL_PUT_HERO:
|
||
addCount = count;
|
||
break;
|
||
case TASK_TYPE.GUILD_ACTIVITY:
|
||
addCount = count;
|
||
break;
|
||
default:
|
||
addCount = 0;
|
||
break;
|
||
|
||
}
|
||
return addCount;
|
||
}
|
||
|
||
/**
|
||
* 创建账号时临时获得可开启功能,主要用于check 主公升级任务
|
||
* 该函数不会存储funcs,如pvp开启会在entryHandler里面再查一次funcs,那时候正式开启
|
||
* @param dataFuncs
|
||
* @param lv
|
||
*/
|
||
export async function getCreateUserFuncs(dataFuncs: number[], lv: number) {
|
||
let addFuncs: number[] = [];
|
||
for (let [id, dicFunSwitch] of gameData.funcsSwitch) {
|
||
if (dataFuncs.includes(id)) continue; // 已开启过了
|
||
|
||
if (dicFunSwitch && lv >= dicFunSwitch.param) {
|
||
addFuncs.push(id);
|
||
}
|
||
}
|
||
return addFuncs;
|
||
} |