Files
ZYZ/game-server/app/services/rewardService.ts
2020-10-20 17:53:58 +08:00

154 lines
5.1 KiB
TypeScript

import { GOOD_TYPE } from './../consts/consts';
import { EquipModel } from './../db/Equip';
import { ItemModel } from './../db/Item';
import { ScriptItemModel } from './../db/ScriptItem';
import { HeroSoulModel } from './../db/HeroSoul';
import { CounterModel } from './../db/Counter';
import { decodeStr } from '../pubUtils/util';
import { getGoodById, getHeroInfoById } from '../pubUtils/gamedata';
export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) {
let reward = decodeStr('fixReward', rewardStr);
let rewards = [];
for(let obj of reward)
rewards.push({ ...obj, count: obj.count * multi});
const result = await handleReward(roleId, roleName, reward);
return result;
}
export async function handleReward(roleId: string, roleName: string, rewards: Array<{type: number, gid: number, count: number, times: number}>) {
let returnGoods = new Array();
for(let goods of rewards) {
let goodInfo = getGoodById(goods.gid);
let result = new Array<any>()
if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
} else if(goodInfo.goodType == GOOD_TYPE.ITEM) { // 消耗品
result = await rewardItems(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
} else if(goodInfo.goodType == GOOD_TYPE.SCRIPT_ITEM) { // 剧情物品
result = await rewardScriptItems(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
} else if (goodInfo.goodType == GOOD_TYPE.HERO_SOUL) { // 武将碎片
result = await rewardHeroSouls(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
} else { // 货币
}
for(let obj of result) {
returnGoods.push({dropType: goods.type, times: goods.times, ...obj})
}
}
return returnGoods;
}
async function rewardWeapons (roleId: string, roleName: string, dicGood: any, weapon: {id:number,cnt:number }) {
let weaponsData = [];
let cnt = weapon.cnt;
while (cnt > 0) {
const seqId = await CounterModel.getNewCounter('eid');
const equipInfo = {
roleId,
roleName,
eid: weapon.id,
eName: dicGood.name,
seqId,
quality: dicGood.lv,
type: dicGood.goodType
}
const equip = await EquipModel.createEquip(equipInfo);
cnt -= 1;
weaponsData.push(equip);
}
return weaponsData;
}
// 消耗品
async function rewardItems (roleId: string, roleName: string, dicGood: any, data: {id:number,cnt:number }) {
let goods = new Array();
let itemcount = data.cnt;
let itemid = data.id;
let item = await ItemModel.findbyItemid(itemid, roleId);
if(item) {
let result = await ItemModel.changeItemCount(item.seqId, itemcount);
goods.push(result);
} else {
const seqId = await CounterModel.getNewCounter('itemid')||-1;
const itemInfo = {
roleId,
roleName: roleName,
itemid,
itemName: dicGood.name,
seqId,
count: itemcount,
type: dicGood.goodType
}
let result = await ItemModel.createItem(itemInfo);
goods.push(result);
}
return goods;
}
// 剧情道具
async function rewardScriptItems (roleId: string, roleName: string, dicGood: any, data: {id:number,cnt:number }) {
let goods = [];
let itemcount = data.cnt;
let itemid = data.id;
let item = await ScriptItemModel.findbyItemid(itemid, roleId);
if(item) {
let result = await ScriptItemModel.changeItemCount(item.seqId, itemcount);
goods.push(result);
} else {
const seqId = await CounterModel.getNewCounter('scriptitemid')||-1;
const itemInfo = {
roleId,
roleName: roleName,
itemid,
itemName: dicGood.name,
seqId,
count: itemcount,
type: dicGood.goodType
}
let result = await ScriptItemModel.createItem(itemInfo);
goods.push(result);
}
return goods;
}
// 剧情道具
async function rewardHeroSouls (roleId: string, roleName: string, dicGood: any, data: {id:number,cnt:number }) {
let goods = [];
let soulcount = data.cnt;
let soulid = data.id;
let item = await HeroSoulModel.findbyItemid(soulid, roleId);
if(item) {
let result = await HeroSoulModel.changeItemCount(item.seqId, soulcount);
goods.push(result);
} else {
const dicHero = getHeroInfoById(dicGood.hid);
const seqId = await CounterModel.getNewCounter('scriptitemid')||-1;
const itemInfo = {
roleId,
roleName: roleName,
soulid,
soulName: dicGood.name,
hid: dicGood.hid,
hName: dicHero.name,
seqId,
count: soulcount,
type: dicGood.goodType
}
let result = await HeroSoulModel.createItem(itemInfo);
goods.push(result);
}
return goods;
}