442 lines
20 KiB
TypeScript
442 lines
20 KiB
TypeScript
|
||
import { scheduleJob, Job } from 'node-schedule';
|
||
import { SystemConfigModel } from '../db/SystemConfig';
|
||
import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
|
||
import { PVP } from '../pubUtils/dicParam';
|
||
import { nowSeconds, getTodayZeroPoint, getAge } from '../pubUtils/timeUtil';
|
||
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity } from '../pubUtils/data';
|
||
import { deepCopy, getRandomArr, resResult, shouldRefresh } from '../pubUtils/util';
|
||
import { getLvByScore } from './pvpService';
|
||
import { getMyRank, setRank, resetPvpRanks, getAllOnlineRoles } from './redisService';
|
||
import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE } from '../consts';
|
||
import { RankParam } from '../domain/rank';
|
||
import { RoleModel } from '../db/Role';
|
||
import { MailModel, MailType } from '../db/Mail';
|
||
import { pinus, Application } from 'pinus';
|
||
import { indexOf } from 'underscore';
|
||
import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
|
||
import { settleGuildWeekly } from './guildService';
|
||
import { STATUS } from '../consts/statusCode';
|
||
import { getMailContent, sendMail } from './mailService';
|
||
import { reportOnline } from '../pubUtils/httpUtil';
|
||
import User, { UserModel } from '../db/User';
|
||
import { getGuildActivityByDic, setMedianCe } from './guildActivityService';
|
||
import { sendUngotDividendJob, startGuildAuction, startWorldAuction, stopAuction } from './auctionService';
|
||
import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity';
|
||
const PER_SECOND = 1 * 1000;
|
||
const PER_DAY = 24 * 60 * 60;
|
||
const SETTLE_DIFF = 29 * 60;
|
||
const pageNum = 500;
|
||
const PER_MINUTE = 1 * 60;
|
||
var seasonJobId: Job;
|
||
var warJobId: Job;
|
||
var seasonEndTimeJobId: Job;
|
||
let guildWeeklyJobId: Job;
|
||
let guildActSecondsJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
|
||
let guildActEndJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
|
||
/**
|
||
* 服务器启动即开启定时任务,结算时常是23-24点,实际结算的时间点是23:31分钟
|
||
*/
|
||
export async function init() {
|
||
let seasonEndTime = 0;
|
||
let systemConfig = await SystemConfigModel.findSystemConfig();//系统全局参数表
|
||
if (!systemConfig) {
|
||
console.log('create season seasonNum = '+ systemConfig?.seasonNum);
|
||
let warIds = getPvpGkWarIds();
|
||
let warId = warIds[0];
|
||
seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
|
||
systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
|
||
} else {
|
||
seasonEndTime = systemConfig.seasonEndTime;
|
||
if (systemConfig.seasonEndTime - SETTLE_DIFF <= nowSeconds()) {//服务器启动时,检查当前时间是否大于实际结算的时间,若大于则重新开启定时任务,若小于则按照结束时间开启定时任务
|
||
seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
|
||
console.log('update season seasonNum = '+ systemConfig.seasonNum);
|
||
systemConfig.seasonNum++;//赛季值增加1
|
||
await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: systemConfig.seasonNum, oldSeasonEndTime: systemConfig.seasonEndTime});
|
||
await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum, notSetNext: true, notPush: true });
|
||
}
|
||
}
|
||
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
|
||
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);//设置实际赛季结算时间
|
||
|
||
seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime * PER_SECOND, resetPvpRanks);//由于24之后,才展示结算之后的信息,为保排行榜信息一致性,设置实际重置排行榜的时间为12点
|
||
warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);//每周1零点重置地图
|
||
await resetPvpRanks();//服务器重启,重置排行榜的信息
|
||
|
||
// 周功勋结算任务
|
||
guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly);
|
||
|
||
// 每5分钟汇报在线玩家在线情况
|
||
scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule);
|
||
|
||
// 军团活动排行榜
|
||
guildActivitySchedule();
|
||
// 每天0点计算前一天活跃玩家中位数战力
|
||
scheduleJob('setMedian', '0 0 5 * * ?', setMedianCe);
|
||
|
||
// 拍卖行刷新:拍卖阶段刷新,分红发放
|
||
auctionSchedule();
|
||
|
||
}
|
||
|
||
function setPvpSeasonSchdule() {
|
||
setPvpSeasonResult();
|
||
}
|
||
|
||
/**
|
||
* pvp定时任务赛季结算
|
||
* @param obj
|
||
*/
|
||
export async function setPvpSeasonResult(obj?:{ name:string, notSetNext?: boolean, notPush?: boolean }) {
|
||
console.log('exce setPvpSeasonResult'+ obj?.name);
|
||
let { seasonNum, seasonEndTime, oldSeasonEndTime } = await setNextPvpTime(obj?.notSetNext);//设置下个结算任务
|
||
let resultMaxRank = getResultMaxRank();//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
|
||
let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
|
||
let lastPageNum = resultMaxRank.min % pageNum;
|
||
for (let page = 0; page < maxPage + 1; page++) {
|
||
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage?lastPageNum:page);
|
||
let addMails = new Array<MailType>();
|
||
let pushMessage = new Array<any>();
|
||
for (let pvpDefense of pvpDefenses) {
|
||
if (pvpDefense.seasonNum !== seasonNum) {
|
||
await setPvpDefResultOnTime(pvpDefense, seasonNum, oldSeasonEndTime, addMails, pushMessage);
|
||
}
|
||
}
|
||
await MailModel.addMails(addMails);
|
||
if (obj?.notPush) {
|
||
continue;
|
||
}
|
||
for (let message of pushMessage) {
|
||
pinus.app.channelService.pushMessageByUids('onMailsAdd', resResult(STATUS.SUCCESS, { mails: message.data }), [{uid: message.uid, sid: message.sid}]);
|
||
}
|
||
}
|
||
return { seasonNum, seasonEndTime, oldSeasonEndTime};
|
||
}
|
||
/**
|
||
* pvp定时任务结算获得添加邮件信息
|
||
* @param pvpDefense
|
||
* @param seasonNum
|
||
* @param oldSeasonEndTime
|
||
* @param addMails
|
||
* @param pushMessage
|
||
*/
|
||
export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, addMails: Array<MailType>, pushMessage:Array<any>) {
|
||
//检查并返回排名结算以及武将功勋结算
|
||
let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods, rankLv } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime);
|
||
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime});
|
||
//下发邮件
|
||
if (!!rankGoods.length) //排名奖励
|
||
await getMailContent(pvpDefense.roleId, MAIL_TYPE.PVP_RANK_REWARD, [JSON.stringify(seasonNum), (rankLv>1000?'999+':JSON.stringify(rankLv))], rankGoods, addMails, pushMessage, oldSeasonEndTime);
|
||
if (!!heroGoods.length) //武将功勋奖励
|
||
await getMailContent(pvpDefense.roleId, MAIL_TYPE.PVP_RESULT, [JSON.stringify(seasonNum)], heroGoods, addMails, pushMessage, oldSeasonEndTime);
|
||
return pvpDefense;
|
||
}
|
||
/**
|
||
* 检查并返回排名结算以及武将功勋结算
|
||
* @param pvpDefense
|
||
* @param seasonNum
|
||
* @param oldSeasonEndTime
|
||
* @param rankLv
|
||
*/
|
||
export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime:number, rankLv?:number) {
|
||
let pvpRankRewards = getPvpRankRewards();
|
||
let pvpHeroRewards = getPvpHeroRewards();
|
||
if (!rankLv) {
|
||
rankLv = await getMyRank(REDIS_KEY.PVP_RANK, 0, pvpDefense.roleId);// 获得排行榜排名
|
||
}
|
||
let oldPLv = getLvByScore(pvpDefense.heroScores);//结算前玩家的pvp等级
|
||
let { challengeCnt, challengeRefTime } = pvpDefense;
|
||
let pvpRankReward;
|
||
if (!!rankLv) {
|
||
pvpRankReward = getScore(pvpRankRewards, rankLv);//获得排名挡位信息
|
||
} else {
|
||
pvpRankReward = getResultMaxRank();//最大排名等级挡位信息
|
||
}
|
||
let rankGoods = [];
|
||
if(pvpRankReward) {
|
||
rankGoods = pvpRankReward.reward;//排名奖励
|
||
}
|
||
let heroGoods = [];
|
||
let score = 0;
|
||
let oldHeroScores = deepCopy(pvpDefense.heroScores)
|
||
for (let i = 0; i < pvpDefense.heroScores.length; i++) {
|
||
let heroScore = pvpDefense.heroScores[i];
|
||
let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);//获得武将功勋奖励
|
||
if (pvpHeroReward) {
|
||
heroScore.score = pvpHeroReward.heroscore;
|
||
if (!!pvpHeroReward.reward[0]) {
|
||
heroGoods.push({
|
||
hid: heroScore.hid,
|
||
id: pvpHeroReward.reward[0].id,
|
||
count: pvpHeroReward.reward[0].count,
|
||
});
|
||
}
|
||
}
|
||
score += heroScore.score;
|
||
}
|
||
let pLv = getLvByScore(pvpDefense.heroScores);
|
||
//pvp锁定的信息存入赛季结算表中
|
||
await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, {
|
||
oldSeasonData:{refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores,
|
||
seasonNum: pvpDefense.seasonNum, challengeCnt, challengeRefTime, seasonEndTime: oldSeasonEndTime
|
||
}, heroGoods, rankGoods, show: true });//结算修改玩家pvp信息
|
||
return { rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0, oldSeasonEndTime, heroGoods:heroGoods.map(({id, count})=>{
|
||
return {id, count};
|
||
}), rankGoods};
|
||
}
|
||
/**
|
||
* 个人pvp结算,结算中未结算的,都按照最大排名挡位结算
|
||
* @param pvpDefense
|
||
* @param seasonNum
|
||
* @param oldSeasonEndTime
|
||
*/
|
||
export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime:number) {
|
||
let role = await RoleModel.findByRoleId(pvpDefense.roleId);
|
||
if (!role) {
|
||
return;
|
||
}
|
||
let resultMaxRank = getResultMaxRank();
|
||
let rankLv = resultMaxRank.min; //最大排名挡位结算
|
||
let {score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv);
|
||
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, {score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime});
|
||
let { roleName, lv, vLv, head, frame, spine, title, roleId } = role;
|
||
let params = new RankParam(roleName, lv, vLv, head, frame, spine, title);
|
||
setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
|
||
//下发邮件
|
||
if (!!rankGoods.length)
|
||
await sendMail(MAIL_TYPE.PVP_RANK_REWARD, roleId, '系统', [JSON.stringify(seasonNum), '999+'], rankGoods, oldSeasonEndTime);
|
||
if (!!heroGoods.length)
|
||
await sendMail(MAIL_TYPE.PVP_RESULT, roleId, '系统', [JSON.stringify(seasonNum)], heroGoods, oldSeasonEndTime);
|
||
return pvpDefense;
|
||
}
|
||
/**
|
||
* 每周重置地图
|
||
*/
|
||
export async function resetPvpWarId() {
|
||
console.log('resetPvpWarId');
|
||
let systemConfig = await SystemConfigModel.findSystemConfig();
|
||
let warIds = deepCopy(getPvpGkWarIds());
|
||
let index = indexOf(warIds, systemConfig.warId);
|
||
if (index != -1) {
|
||
warIds.splice(index, 1);
|
||
}
|
||
let res = getRandomArr(warIds, 1);
|
||
let warId = res[0];
|
||
return await SystemConfigModel.updateSystemConfig({ warId });
|
||
}
|
||
/**
|
||
* 重置下个定时结算
|
||
* @param notSetNext
|
||
*/
|
||
async function setNextPvpTime(notSetNext: boolean) {
|
||
let { seasonEndTime, seasonNum } = await SystemConfigModel.findSystemConfig();
|
||
if (!!notSetNext) {
|
||
return { seasonEndTime, seasonNum , oldSeasonEndTime: 0};
|
||
}
|
||
let oldSeasonEndTime = seasonEndTime;
|
||
seasonEndTime = (PVP.PVP_SEASON_DAYS + 1) * PER_DAY + getTodayZeroPoint();
|
||
await SystemConfigModel.updateSeason(seasonEndTime, oldSeasonEndTime);
|
||
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
|
||
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);
|
||
seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime* PER_SECOND, resetPvpRanks);
|
||
return { seasonEndTime, seasonNum: seasonNum + 1, oldSeasonEndTime };
|
||
}
|
||
|
||
function getScore(arr, score) {
|
||
for (let item of arr) {
|
||
if ((item.max >= score||item.max == -1) && score >= item.min) {
|
||
return item;
|
||
}
|
||
}
|
||
}
|
||
/**
|
||
* debug接口
|
||
* @param hour
|
||
*/
|
||
export async function resetPvpSeasonTime(hour: number) {
|
||
if (!!seasonJobId) {
|
||
seasonJobId.cancel();
|
||
}
|
||
let seasonEndTime = 0;
|
||
let seasonNum = 1;
|
||
if (!!seasonEndTimeJobId) {
|
||
seasonEndTimeJobId.cancel();
|
||
}
|
||
let systemConfig = await SystemConfigModel.findSystemConfig();
|
||
if (!systemConfig) {
|
||
let warIds = getPvpGkWarIds();
|
||
let warId = warIds[0];
|
||
seasonEndTime = hour * 60 * 60 + getTodayZeroPoint();
|
||
systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
|
||
} else {
|
||
seasonEndTime = hour * 60 * 60 + getTodayZeroPoint();
|
||
seasonNum = systemConfig.seasonNum + 1;
|
||
await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum, oldSeasonEndTime: 0});
|
||
await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum, notSetNext: true });
|
||
await resetPvpRanks();
|
||
}
|
||
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
|
||
console.log('settleTime = ' + settleTime)
|
||
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);
|
||
return { seasonEndTime, seasonNum };
|
||
}
|
||
|
||
|
||
export async function reportOnlineSchedule() {
|
||
let allRoles = await getAllOnlineRoles();
|
||
console.log('reportOnlineSchedule all roles count: ', allRoles.length)
|
||
for(let { roleId, userCode, sid, pkgName } of allRoles) {
|
||
let result = reportOneOnline(roleId, userCode, sid, pkgName);
|
||
if(!result) continue;
|
||
}
|
||
}
|
||
|
||
export async function reportOneOnline(roleId: string, userCode: string, sid: string, pkgName: string) {
|
||
|
||
let result = await reportOnline(userCode, pkgName); // 连接sdk
|
||
if(!result || result.code == -1) return false;
|
||
|
||
let user = await UserModel.findUserByUserCode(userCode);
|
||
if(!user) return false;
|
||
let { reportTime = new Date(), lastLoginTime = new Date(), guestTime, isGuest, hasAuthenticated, birthday } = user;
|
||
|
||
let age = getAge(birthday);
|
||
let isAdult = age >= ADULT_AGE;
|
||
|
||
if(isGuest || !hasAuthenticated) {
|
||
let lastTime = lastLoginTime > reportTime? lastLoginTime.getTime(): reportTime.getTime();
|
||
let guestTimeInc = Math.floor((Date.now() - lastTime)/1000);
|
||
user = await UserModel.updatePlayTime(userCode, guestTimeInc, result.total); // 记录时间
|
||
|
||
guestTime = user.guestTime;
|
||
|
||
if ( guestTime > GUEST_MAX_TIME ) {
|
||
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
|
||
isGuest,
|
||
guestTime, // 游客已体验时间
|
||
hasAuthenticated, // 是否进行过实名认证
|
||
isAdult, // 是否已成年
|
||
todayPlayTime: result.total, // 今天已游戏时长
|
||
type: ADDICTION_PREVENTION_CODE.GUEST,
|
||
} ), [{uid: roleId, sid: sid}]);
|
||
}
|
||
} else {
|
||
if(result.code != ADDICTION_PREVENTION_CODE.SUCCESS && result.age != -1) { // 未成年人防沉迷
|
||
user = await UserModel.updatePlayTime(userCode, 0, result.total, result.code); // 记录时间
|
||
|
||
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
|
||
isGuest,
|
||
guestTime, // 游客已体验时间
|
||
hasAuthenticated, // 是否进行过实名认证
|
||
isAdult, // 是否已成年
|
||
todayPlayTime: result.total, // 今天已游戏时长
|
||
type: result.code
|
||
} ), [{uid: roleId, sid: sid}]);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 军团活动,每晚8点开启
|
||
*/
|
||
async function guildActivitySchedule() {
|
||
/***********guildActivitySchedule***********/
|
||
|
||
let dicGuildActivity = getTodayGuildActivity();
|
||
scheduleJob('guildActivityStart', `0 ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
|
||
|
||
let statusResult = getGuildActivityByDic(dicGuildActivity);
|
||
if(!statusResult) return;
|
||
|
||
if(statusResult.status == GUILD_ACTIVITY_STATUS.START) {
|
||
if(!guildActSecondsJobId) {
|
||
let seconds = 10; // 每10秒下发一次
|
||
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
|
||
seconds = 1;
|
||
}
|
||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/${seconds} * * * * *`, gateActivitySeconds);
|
||
}
|
||
|
||
if(!guildActEndJobId) {
|
||
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, gateActivityEnd);
|
||
}
|
||
}
|
||
}
|
||
|
||
// 军团晚间活动,每天8点开始
|
||
async function guildActivityStartSchedule() {
|
||
await guildActivityStart();
|
||
}
|
||
|
||
export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
|
||
console.log('***********开始军团晚间活动****')
|
||
if(!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
|
||
if(!dicGuildActivity) return;
|
||
|
||
if(guildActSecondsJobId||guildActEndJobId) {
|
||
return false
|
||
}
|
||
|
||
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
|
||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
|
||
// 结束时间
|
||
guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, gateActivityEnd);
|
||
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
|
||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', cityActivitySeconds);
|
||
// 结束时间
|
||
guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, cityActivityEnd);
|
||
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
|
||
|
||
}
|
||
return true;
|
||
}
|
||
|
||
// 蛮夷入侵
|
||
// 结束军团活动
|
||
export async function gateActivityEnd() {
|
||
|
||
let servers = pinus.app.getServersByType('guild');
|
||
for(let { id } of servers) {
|
||
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
|
||
}
|
||
|
||
if(guildActSecondsJobId) guildActSecondsJobId.cancel();
|
||
if(guildActEndJobId) guildActEndJobId.cancel();
|
||
}
|
||
|
||
// 每10秒下发一次的任务
|
||
export async function gateActivitySeconds() {
|
||
let servers = pinus.app.getServersByType('guild');
|
||
for(let { id } of servers) {
|
||
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
|
||
}
|
||
}
|
||
|
||
// 诸侯混战
|
||
// 结束军团活动
|
||
export async function cityActivityEnd() {
|
||
|
||
let servers = pinus.app.getServersByType('guild');
|
||
for(let { id } of servers) {
|
||
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
|
||
}
|
||
|
||
if(guildActSecondsJobId) guildActSecondsJobId.cancel();
|
||
if(guildActEndJobId) guildActEndJobId.cancel();
|
||
}
|
||
|
||
// 每10秒下发一次的任务
|
||
export async function cityActivitySeconds() {
|
||
let servers = pinus.app.getServersByType('guild');
|
||
for(let { id } of servers) {
|
||
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
|
||
}
|
||
}
|
||
|
||
function auctionSchedule() {
|
||
scheduleJob('startGuildAuction', '0 0 20 20 * ?', startGuildAuction);
|
||
scheduleJob('startWorldAuction', '0 0 20 30 * ?', startWorldAuction);
|
||
scheduleJob('stopAuction', '0 0 22 00 * ?', stopAuction);
|
||
scheduleJob('sendUngotDividendJob', '0 0 5 00 * ?', sendUngotDividendJob);
|
||
}
|