79 lines
2.4 KiB
TypeScript
79 lines
2.4 KiB
TypeScript
// GVGBattleRec 数据库表,挑战记录信息
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import BaseModel from "./BaseModel";
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { genCode } from "../pubUtils/util";
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import { LineupHero } from './../domain/roleField/hero';
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import { GVGTeamType } from "./GVGTeam";
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class TeamInfo {
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@prop({ required: true })
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roleId: string; // 玩家id
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@prop({ required: true })
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teamCode: string; // 玩家队伍唯一标识
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@prop({ required: true })
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teamId: number; // 队伍id,1-3,玩家的第几个队伍
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@prop({ required: true })
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leagueCode: string; // 联军
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@prop({ required: true })
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guildCode: string; // 军团
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@prop({ required: false })
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areaId: number;
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@prop({ required: false })
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cityId: number;
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@prop({ required: false })
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pointId: number;
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@prop({ required: true })
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head: number; // 头像
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@prop({ required: true })
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spine: number; // 形象
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@prop({ required: true })
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frame: number; // 相框
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@prop({ required: true, default: 0 })
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durability: number; // 耐久
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@prop({ required: true, type: () => LineupHero, _id: false })
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lineup: LineupHero[]
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}
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@index({ battleCode: 1 })
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export default class GVGBattleRec extends BaseModel {
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@prop({ required: true })
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battleCode: string; // 战斗记录
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@prop({ required: true, type: TeamInfo, _id: false })
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attackTeam: TeamInfo; // 挑战队伍
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@prop({ required: true, type: TeamInfo, _id: false })
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defenseTeam: TeamInfo; // 防守队伍
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@prop({ required: true })
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isSuccess: boolean;
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public static async createRec(attackTeam: GVGTeamType, defenseTeam: GVGTeamType) {
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const battleCode = genCode(8);
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const result: GVGBattleRecType = await GVGBattleRecModel.findOneAndUpdate({ battleCode }, { $set: { attackTeam, defenseTeam, isSuccess: false } }).lean();
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return result;
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}
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public static async findByBattleCode(battleCode: string) {
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const result: GVGBattleRecType = await GVGBattleRecModel.findOne({ battleCode }).lean();
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return result;
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}
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}
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export const GVGBattleRecModel = getModelForClass(GVGBattleRec);
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export interface GVGBattleRecType extends Pick<DocumentType<GVGBattleRec>, keyof GVGBattleRec> {};
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export type GVGBattleRecUpdate = Partial<GVGBattleRecType>; // 将所有字段变成可选项
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