Files
ZYZ/shared/domain/roleField/shop.ts

211 lines
6.4 KiB
TypeScript

import moment = require("moment");
import { ACTIVITY_TIME_TYPE, REFRESH_TIME, SHOP_REFRESH_TYPE } from "../../consts";
import { ActivityModelType } from "../../db/Activity";
import { UserShopType } from "../../db/UserShop";
import { UserShopTypeType } from "../../db/UserShopType";
import { gameData } from "../../pubUtils/data";
import { nowSeconds } from "../../pubUtils/timeUtil";
import { ActivityBase } from "../activityField/activityField";
interface ShopInDb {
shop: number;
type: number;
list: ShopItemInDb[];
}
interface ShopItemInDb {
id: number;
goodId: number;
goodName: string;
num: number;
guildLvLimit: number;
lvLimit: number;
ranklimit: number;
purchaseLimit: number;
vipPurchaseLimit: number;
refreshType: number;
money: number;
price: string;
productID: string;
chosen: number;
indirectId: number;
createTime: number;
timeType: ACTIVITY_TIME_TYPE;
days: number;
beginTime: number;
endTime: number;
}
export class ShopData extends ActivityBase {
shop: number;
type: number;
roleTime: number;
serverTime: number;
list: ShopDicData[] = [];
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime);
this.roleTime = createTime;
this.serverTime = serverTime;
this.initData(activityData.data)
}
public initData(data: string) {
let result: ShopInDb = JSON.parse(data);
if(result) {
this.shop = result.shop;
this.type = result.type;
for (let obj of result.list) {
this.list.push(new ShopDicData(obj, this.roleTime, this.serverTime))
}
}
}
public findByItemId(itemId: number) {
let item = this.list.find(cur => cur.id == itemId);
if(!item) return null;
return <ShopDicExtendData>{...item, shop: this.shop, type: this.type};
}
public findByProductID(productID: string) {
let item = this.list.find(cur => cur.productID == productID);
if(!item) return null;
return <ShopDicExtendData>{...item, shop: this.shop, type: this.type};
}
}
export class ShopDicData {
isNew: boolean = false;
id: number;
goodId: number;
goodName: string;
num: number;
guildLvLimit: number;
lvLimit: number;
ranklimit: number;
purchaseLimit: number;
vipPurchaseLimit: number;
refreshType: SHOP_REFRESH_TYPE;
money: number;
price: string;
productID: string = '';
chosen: number;
indirectId: number;
createTime: number = 0;
isForever: boolean = false;
beginTime: number = 0;
endTime: number = 0;
constructor(obj: ShopItemInDb, roleTime: number, serverTime: number) {
this.id = obj.id;
this.goodId = obj.goodId;
this.goodName = obj.goodName;
this.num = obj.num;
this.guildLvLimit = obj.guildLvLimit;
this.lvLimit = obj.lvLimit;
this.ranklimit = obj.ranklimit;
this.purchaseLimit = obj.purchaseLimit;
this.vipPurchaseLimit = obj.vipPurchaseLimit;
this.refreshType = obj.refreshType;
this.money = obj.money;
this.price = obj.price;
this.productID = obj.productID;
this.chosen = obj.chosen;
this.indirectId = obj.indirectId;
this.createTime = obj.createTime;
this.setTime(obj, roleTime, serverTime);
}
setTime(obj: ShopItemInDb, roleTime: number, serverTime: number) {
this.isForever = obj.timeType == ACTIVITY_TIME_TYPE.FOREVER;
switch (obj.timeType) {
case ACTIVITY_TIME_TYPE.SERVER_OPEN_TIME: {
this.beginTime = moment(serverTime * 1000).startOf('d').add(REFRESH_TIME, 'h').unix();
this.endTime = moment(this.beginTime * 1000).add(obj.days > 0? obj.days: 1, 'd').unix();
break;
}
case ACTIVITY_TIME_TYPE.ROLE_REGISTER_TIME: {
this.beginTime = moment(roleTime * 1000).startOf('d').add(REFRESH_TIME, 'h').unix();
this.endTime = moment(this.beginTime * 1000).add(obj.days > 0? obj.days: 1, 'd').unix();
break;
}
case ACTIVITY_TIME_TYPE.DATE_TIME: {
this.beginTime = obj.beginTime;
this.endTime = obj.endTime;
break;
}
case ACTIVITY_TIME_TYPE.FOREVER:
{
this.beginTime = obj.beginTime;
break;
}
default: {
break;
}
}
}
public setReadRecord(record: UserShopTypeType) {
let now = nowSeconds();
if(this.beginTime <= now && this.endTime >= now) {
let readTime = record?.readTime||0;
if(this.createTime > readTime) this.isNew = true;
}
}
}
export interface ShopDicExtendData extends ShopDicData {
shop: number;
type: number;
}
export class ShopReturnData {
activityId: number = 0;
shop: number;
type: number;
dic: ShopDicData[] = [];
records: ShopReturnRecordData[] = [];
constructor(shop: number, type: number) {
this.shop = shop;
this.type = type;
}
public setDicByActivity(activityData: ShopData) {
if(!activityData || activityData.shop != this.shop || activityData.type != this.type) return;
this.activityId = activityData.activityId;
for(let obj of activityData.list) {
if(obj) this.dic.push(obj);
}
}
public addUserRecords(record: UserShopType) {
if(!record || record.shop != this.shop || record.type != this.type) return;
if(this.activityId > 0) {
let dic = this.dic.find(cur => cur.id == record.itemId);
if(!dic || (dic.createTime && dic.createTime != record.createTime)) return;
} else {
if(!gameData.shopItem.has(record.itemId)) return;
}
let recordResult = new ShopReturnRecordData(record);
if(recordResult && recordResult.shopItemId && recordResult.buyCount) this.records.push(recordResult)
}
public setReadRecord(record: UserShopTypeType) {
for(let obj of this.dic) {
obj.setReadRecord(record);
}
}
}
export class ShopReturnRecordData {
shopItemId: number;
buyCount: number;
constructor(record: UserShopType) {
if(!record) return;
this.shopItemId = record.itemId;
this.buyCount = record.count;
}
}