761 lines
36 KiB
TypeScript
761 lines
36 KiB
TypeScript
import { GVGTeamMem } from "../../domain/battleField/gvgBattle";
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import { GVGLeagueModel, GVGLeagueType } from "../../db/GVGLeague";
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import { GVGTeamModel, GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam";
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import { GVGCityModel, GVGCityType } from "../../db/GVGCity";
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import { gameData, getGVGBattleRankReward } from "../../pubUtils/data";
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import { COUNTER, GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_BATTLE_RANK_TYPE, GVG_PERIOD, GVG_POINT_TYPE, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from "../../consts";
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import { getTimeFun, nowSeconds } from "../../pubUtils/timeUtil";
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import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
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import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory";
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import { GVGAttackSpine, GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
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import { GVG } from "../../pubUtils/dicParam";
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import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral";
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import { getGroupKey, getGVGConfig, getGVGConfigFromRemote, getGVGPeriodData } from "./gvgService";
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import { GVGLeaguePrepareModel } from "../../db/GVGLeaguePrepare";
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import { pinus } from "pinus";
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import { dispatch } from "../../util/dispatcher";
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import { Rank } from "../rankService";
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import { KeyNameParam, LeagueRankInfo, myIdInter, RoleRankInfo } from "../../domain/rank";
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import { findKeys, getAllServerName, redisClient } from "../redisService";
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import { sendMessageToGVGAreaByTeamWithSuc, sendMessageToGVGAreaWithSuc, sendMessageToGVGCityWithSuc, sendMessageToUserWithSuc } from "../pushService";
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import { sendMailByContent, sendMailToLeagueByContent } from "../mailService";
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import { GVGCityAreaPointModel } from "../../db/GVGCityAreaPoint";
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import { addCityGuardMessage } from "./gvgRecService";
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import { GVGUserDataModel } from "../../db/GVGUserData";
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import { RoleModel } from "../../db/Role";
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import { getFightTimeByPeriod } from "./gvgFightService";
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import { getRandSingleEelm } from "../../pubUtils/util";
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import { HeroModel, HeroType } from "../../db/Hero";
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import { ArtifactModel } from "../../db/Artifact";
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import { getHeroesAttributes } from "../playerCeService";
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import { CounterModel } from "../../db/Counter";
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/**
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* 获取本联军上周占领的城池
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* @param league
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* @returns number[] 城池id
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*/
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export async function getGVGCities(league: GVGLeagueType) {
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let { configId } = getGVGConfig();
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let cities = await GVGCityModel.findGuardCityByLeague(configId, league.leagueCode, 'cityId');
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return cities.map(city => city.cityId);
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}
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/**
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* 获取当前城池状态
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* @returns [{cityId: number, guardLeagueCode: string, guardLeagueName: string, teamCnt: number }]
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*/
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export async function getGVGCitiesInfo(configId: number, groupKey: string, league?: GVGLeagueType) {
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let cities = await GVGCityModel.findGuardCity(configId, groupKey);
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let result: GVGCityMapInfo[] = [];
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for(let city of cities) {
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let obj = new GVGCityMapInfo(city.cityId);
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obj.setCity(city);
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if(league) {
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let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode);
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obj.setTeamCnt(players.length);
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId: city.cityId });
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let score = await r.getMyScore({ leagueCode: league.leagueCode });
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obj.setScore(score||0);
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}
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result.push(obj);
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}
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return result;
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}
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export async function getAllGVGCitiesInfo(configId: number, groupKey: string, serverType: number) {
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let cities = await GVGCityModel.findGuardCity(configId, groupKey);
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let result: GVGCityMapInfo[] = [];
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for(let [cityId, { mapType }] of gameData.gvgCity) {
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if(mapType != serverType) continue;
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let obj = new GVGCityMapInfo(cityId);
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let city = cities.find(cur => cur.cityId == cityId);
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obj.setCity(city);
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result.push(obj);
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}
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return result
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}
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/**
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* 获取内存中队伍的数据结构
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*/
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export function getGVGTeamMemInfo(team: GVGTeamType): GVGTeamMem {
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const teamMem = new GVGTeamMem(team);
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teamMem.isMoving = false;
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teamMem.startMoveTime = 0;
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teamMem.stopMoveTime = 0;
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return teamMem;
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}
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/**
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* 获取 重新进入城池/复活 所在的区域
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* @param city GVGCity
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* @param leagueCode 联军id
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* @returns
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*/
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export function getBirthAreaOfCity(city: GVGCityType, leagueCode: string) {
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let isGuard = city.guardLeague == leagueCode;
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let dicGVGCity = gameData.gvgCity.get(city.cityId);
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return isGuard? dicGVGCity.defenseBirth: dicGVGCity.attackBirth;
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}
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/**
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* 玩家是否可以进入城池
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* @param city
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* @param leagueCode
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* @returns
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*/
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export function checkEnterCityTime(city: GVGCityType, leagueCode: string) {
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let isGuard = city?.guardLeague == leagueCode;
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let { startFightTime, endFightTime } = getFightTimeByPeriod(GVG_PERIOD.BATTLE);
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if(isGuard && startFightTime - GVG.GVG_GUARD_START_TIME > nowSeconds()) return false;
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if(!isGuard && startFightTime > nowSeconds()) return false;
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if(endFightTime < nowSeconds()) return false;
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return true
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}
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// guild.gvgBattleHandler.startMove 检测
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export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: number) {
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if(!team) return STATUS.GVG_BATTLE_TEAM_NOT_FOUND;
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if(team.cityId != cityId) return STATUS.GVG_BATTLE_IS_NOT_IN_CITY;
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if(team.pointId > 0) return STATUS.GVG_BATTLE_TEAM_IS_SELLTED;
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if(team.stopMoveTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING;
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if(team.moveCdTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING_CD;
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if(team.lockTime > nowSeconds()) return STATUS.GVG_TEAM_DEFENSEING;
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if(team.restartTime > nowSeconds()) return STATUS.GVG_BATTLE_TEAM_REVIVE;
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let dicArea = gameData.gvgArea.get(areaId);
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if(!dicArea) return STATUS.DIC_DATA_NOT_FOUND;
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if(dicArea.relateArea.indexOf(team.areaId) == -1) return STATUS.GVG_BATTLE_AREA_NOT_RELATE;
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return STATUS.SUCCESS;
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}
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export function checkSettleStatus(team: GVGTeamType) {
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if(!team) return STATUS.GVG_BATTLE_TEAM_NOT_FOUND;
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if(team.stopMoveTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING;
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// if(team.moveCdTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING_CD;
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if(team.lockTime > nowSeconds()) return STATUS.GVG_TEAM_DEFENSEING;
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if(team.restartTime > nowSeconds()) return STATUS.GVG_BATTLE_TEAM_REVIVE;
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return STATUS.SUCCESS;
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}
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export async function initRobots(configId: number, groupKey: string, city: GVGCityType | { cityId: number, guardLeague: string }) {
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let { cityId, guardLeague = '' } = city;
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if(guardLeague) return [];
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let robotTeams = await GVGTeamModel.findRobotTeams(configId, groupKey, cityId);
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let updateDicPoints: DicGVGAreaPoint[] = [];
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let { battleAreaIds = []} = gameData.gvgCity.get(cityId);
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for(let areaId of battleAreaIds) {
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let pointIds = gameData.gvgPointByAreaId.get(areaId)||[];
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for(let pointId of pointIds) {
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let dicPoint = gameData.gvgAreaPoint.get(pointId);
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if(!dicPoint || dicPoint.type != GVG_POINT_TYPE.ROBOT) continue;
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let robotTeam = robotTeams.find(team => team.pointId == dicPoint.pointId);
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if(!robotTeam || (!robotTeam.isBroken && robotTeam.configId != configId) ) {
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updateDicPoints.push(dicPoint);
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}
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}
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}
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if(updateDicPoints.length > 0) {
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let lv = gameData.war.get(GVG.GVG_ROBOT_WARJSON)?.level||50;
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robotTeams = await GVGTeamModel.initRobots(configId, groupKey, cityId, updateDicPoints, lv);
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// 存入内存
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let teamObj = getGVGBattleData(groupKey);
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teamObj.enterCity(...robotTeams);
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}
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return robotTeams;
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}
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export function checkAreaIsInCity(cityId: number, areaIds: number[]) {
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let dicCity = gameData.gvgCity.get(cityId);
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if(!dicCity) return false;
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for(let areaId of areaIds) {
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if(dicCity.areaIds.indexOf(areaId) == -1) return false;
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}
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return true;
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}
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export function calBattleScoreByCe(isSuccess: boolean, lineupCe: number) {
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let winScore = Math.floor(lineupCe/GVG.GVG_BATTLE_SCORE);
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if(winScore <= 0) winScore = 1;
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return isSuccess? winScore: 0;
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}
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export async function refreshTeams(configId: number, groupKey: string, roleId: string, myLeague: GVGLeagueType, hasConfirm: boolean) {
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let oldTeams = await GVGTeamModel.findByRole(roleId, '-_id');
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let teams: GVGTeamType[] = [];
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for(let team of oldTeams) {
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if(team.configId != configId || (hasConfirm && team.confirmConfigId != configId)) {
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let { teamCode, maxDurability, lineup } = team;
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let { lv, title, roleName, guildCode } = await RoleModel.findByRoleId(roleId, 'lv title roleName guildCode');
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let heroes = await HeroModel.findByHidRange(lineup.map(hero => hero.actorId), roleId);
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let { newLineup, newLineupCe } = await generNewLineup(roleId, heroes, lineup.map(({ actorId, dataId, outIndex }) => ({ actorId, dataId, order: outIndex })));
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let addUpdate = hasConfirm? { confirmConfigId: configId }: {};
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let newTeam = await GVGTeamModel.refreshByConfig(teamCode, { configId, lv, title, durability: maxDurability, cityId: 0, areaId: 0, pointId: 0, roleName, guildCode, leagueCode: myLeague.leagueCode, leagueName: myLeague.name, groupKey, lineup: newLineup, lineupCe: newLineupCe, ...addUpdate });
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teams.push(newTeam);
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} else {
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teams.push(team);
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}
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}
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return teams
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}
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export async function generNewLineup(roleId: string, heroes: HeroType[], lineup: { actorId: number, dataId: number, order: number }[]) {
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let attrByHid = await getHeroesAttributes(roleId);
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let newLineup: GVGHeroInfo[] = [], newLineupCe = 0;
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for(let { actorId, dataId, order } of lineup) {
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let hero = heroes.find(cur => cur.hid == actorId);
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if(hero) {
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let artifact = hero.artifact? await ArtifactModel.findbySeqId(roleId, hero.artifact): null;
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let heroInfo = new GVGHeroInfo();
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heroInfo.setHeroInfo(hero, artifact);
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heroInfo.setDataId(dataId, order);
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let attr = attrByHid.get(actorId);
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if(!attr) continue;
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let attribute = attr.getAttributesToString();
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heroInfo.setAttribute(attribute);
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newLineup.push(heroInfo);
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newLineupCe += hero.ce;
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}
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}
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return { newLineup, newLineupCe };
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}
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/**
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* 离开城池
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* 当玩家占领据点的时候,可以保留据点;不占领的时候,不保留;退出游戏的时候,全不保留
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* @param isForce 是否是玩家关闭游戏的那种离开
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* @param roleId
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* @param serverId
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* @param guildCode
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* @param myLeague
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* @returns
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*/
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export async function leaveCity(isForce: boolean, roleId: string, serverId: number, guildCode: string, myLeague?: GVGLeagueType) {
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if(!myLeague) myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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let groupKey = await getGroupKey(serverId);
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let { configId } = await getGVGConfigFromRemote();
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let teams = await GVGTeamModel.findByRole(roleId);
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let hasPoint = !!teams.find(team => team.pointId > 0);
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// console.log('######### leaveCity', configId, groupKey)
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if(isForce || !hasPoint) {
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await GVGTeamModel.leaveCity(roleId);
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await GVGCityModel.decreasePlayer(configId, groupKey, roleId);
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if(myLeague) await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, 0);
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await GVGCityAreaPointModel.playerLeave(configId, groupKey, roleId);
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// 处理内存数据
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await pinus.app.rpc.guild.guildRemote.leaveCityMem.broadcast(groupKey, roleId);
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for(let team of teams) {
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if(team.cityId > 0 && team.areaId > 0) {
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await sendMessageToGVGAreaByTeamWithSuc(groupKey, team.areaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, {
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cityId: team.cityId, areaId: team.areaId, teamCode: team.teamCode
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});
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}
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}
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}
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}
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export async function leaveCityMem(groupKey: string, roleId: string) {
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let teamObj = getGVGBattleData(groupKey);
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teamObj.leaveCity(roleId);
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}
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// 复活cd
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export async function getTechReviveMinus(groupKey: string, configId: number, leagueCode: string) {
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let teamObj = getGVGBattleData(groupKey);
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let activeTech = teamObj.getLeagueTech(leagueCode);
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if(!activeTech) {
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode);
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activeTech = leaguePrepare?.activeTech||[];
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teamObj.setLeagueTech(leagueCode, activeTech);
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}
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let minusCd = 0;
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for(let techId of activeTech) {
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let dicTech = gameData.gvgTech.get(techId);
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if(dicTech && dicTech.type == GVG_TECH_TYPE.BATTLE_REVIVE_GAP) {
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minusCd += dicTech.param[0];
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}
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}
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let cd = GVG.GVG_DEFAULT_REVIVE_CD - minusCd;
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if(cd < 0) cd = 0;
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return cd;
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}
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// 诸葛连弩的伤害
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export async function getTechKnifeHurt(configId: number, leagueCode: string) {
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode);
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let hurt = 0;
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let activeTech = leaguePrepare?.activeTech||[];
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for(let techId of activeTech) {
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let dicTech = gameData.gvgTech.get(techId);
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if(dicTech && dicTech.type == GVG_TECH_TYPE.BATTLE_ITEM_KNIFE) {
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if(dicTech.param[2] > hurt) hurt = dicTech.param[2];
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}
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}
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return hurt
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}
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export function getGVGWarId(defenseTeam: GVGTeamType) {
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if(!defenseTeam.isRobot) return GVG.GVG_CITY_BGMAP_GKID; // 玩家防守地图
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if(!defenseTeam.isCatapult) return GVG.GVG_CATAPULT_WARJSON; // 投石车使用
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return GVG.GVG_ROBOT_WARJSON; // 据点守卫使用
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}
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// guild.gvgBattleHandler.battleStart 里的heroes返回
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export function getOppHeroes(warId: number, isRobot: boolean, lineup: GVGHeroInfo[]) {
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let heroes: PvpEnemies[] = [];
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const dicWar = gameData.war.get(warId);
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if(!dicWar) { console.error(`warId ${warId} not found`); return [] }
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const dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId)||[];
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for(let warJson of dicWarJson) {
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if(!isRobot) {
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let heroInfo = lineup.find(cur => cur.dataId == warJson.dataId);
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if(!heroInfo) continue;
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let hero = new PvpEnemies(warJson, heroInfo);
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heroes.push(hero);
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} else {
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if(warJson.relation == 2) {
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let dicHero = gameData.hero.get(warJson.actorId);
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if(!dicHero) continue;
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let heroInfo = new PvpHeroInfo();
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heroInfo.setRobotInfo(dicHero, warJson.lv);
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let hero = new PvpEnemies(warJson, heroInfo);
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heroes.push(hero);
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}
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}
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}
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return heroes
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}
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// guild.gvgBattleHandler.battleStart 检测
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export function checkGVGBattleStart(roleId: string, attackTeam: GVGTeamType, defenseTeam: GVGTeamType) {
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if(!attackTeam || !defenseTeam) return STATUS.GVG_BATTLE_TEAM_INVALID;
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if(attackTeam.roleId != roleId) return STATUS.GVG_TEAM_IS_NOT_MINE;
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if(attackTeam.leagueCode == defenseTeam.leagueCode) return STATUS.GVG_SAME_LEAGUE_CANNOT_ATTACK;
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if(attackTeam.areaId != defenseTeam.areaId) return STATUS.GVG_TEAM_NOT_SAME_AREA;
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if(attackTeam.attackTime > nowSeconds()) return STATUS.GVG_TEAM_ATTACKING;
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if(defenseTeam.defenseTime > nowSeconds() || defenseTeam.lockTime > nowSeconds()) {
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return defenseTeam.isRobot? STATUS.GVG_ROBOT_DEFENSEING: STATUS.GVG_TEAM_DEFENSEING;
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}
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if(attackTeam.lockTime > nowSeconds()) return STATUS.GVG_BATTLE_TEAM_LOCK;
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if(attackTeam.durability <= 0) return STATUS.GVG_ATTACK_TEAM_BROKEN;
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if(defenseTeam.durability <= 0) return STATUS.GVG_DEFENSE_TEAM_BROKEN;
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return STATUS.SUCCESS;
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}
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// —————————— 定时器相关 —————————— //
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// gvg激战期开始定时器
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export async function gvgBattleStart() {
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let servers = pinus.app.getServersByType('guild');
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let { configId } = getGVGConfig();
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let guardCities = await GVGCityModel.findAllGuardCities(configId);
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for(let { cityId, groupKey, guardLeague, guardLeagueName } of guardCities) {
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let sid = dispatch(cityId.toString(), servers)?.id;
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await pinus.app.rpc.guild.guildRemote.initCatapult.toServer(sid, cityId, groupKey, guardLeague, guardLeagueName);
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}
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}
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// 每次活动开始初始化投石车
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export async function initCatapult(cityId: number, groupKey: string, leagueCode: string, leagueName: string) {
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let { configId } = getGVGConfig();
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode);
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let activeTech = leaguePrepare?.activeTech||[];
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let hasCatapult = false, atk = 0, durability = 0;
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for(let techId of activeTech) {
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let dicTech = gameData.gvgTech.get(techId);
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if(dicTech && dicTech.type == GVG_TECH_TYPE.BATTLE_ITEM_CATAPULT) {
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hasCatapult = true, atk = dicTech.param[0]; durability = dicTech.param[1];
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}
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}
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if(hasCatapult) {
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let updateDicPoints: DicGVGAreaPoint[] = [];
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let { catapultAreaIds = []} = gameData.gvgCity.get(cityId);
|
||
for(let areaId of catapultAreaIds) {
|
||
let pointIds = gameData.gvgPointByAreaId.get(areaId)||[];
|
||
for(let pointId of pointIds) {
|
||
let dicPoint = gameData.gvgAreaPoint.get(pointId);
|
||
if(!dicPoint || dicPoint.type != GVG_POINT_TYPE.CATAPULT) continue;
|
||
updateDicPoints.push(dicPoint);
|
||
}
|
||
}
|
||
|
||
let lv = gameData.war.get(GVG.GVG_CATAPULT_WARJSON)?.level||50;
|
||
let teams = await GVGTeamModel.initCatapult(configId, groupKey, cityId, updateDicPoints, leagueCode, leagueName, atk, durability, lv);
|
||
// 处理内存
|
||
let teamObj = getGVGBattleData(groupKey);
|
||
teamObj.enterCity(...teams);
|
||
}
|
||
}
|
||
|
||
// 投石车投伤害
|
||
export async function catapultHurt() {
|
||
let { configId, period } = getGVGPeriodData();
|
||
let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
|
||
if(nowSeconds() < startFightTime || nowSeconds() > endFightTime) return;
|
||
for(let [_key, teamObj] of getGVGBattleMap()) {
|
||
let teams = teamObj.findCatapult();
|
||
for(let catapult of teams) {
|
||
let dicGVGCity = gameData.gvgCity.get(catapult?.cityId);
|
||
let battleAreaIds = dicGVGCity?.battleAreaIds||[]
|
||
if(!catapult || catapult.isBroken || !dicGVGCity || battleAreaIds.length <= 0) continue;
|
||
let areaId = getRandSingleEelm(battleAreaIds);
|
||
// let areaId = catapult.cityId * 100 + 2;
|
||
let teamMems = teamObj.findCatapultAttackTeam(areaId, catapult.leagueCode);
|
||
let teams: GVGTeamType[] = [];
|
||
for(let { teamCode, leagueCode } of teamMems) {
|
||
let team = await GVGTeamModel.attackByCatapult(teamCode, catapult.captapultAtk, dicGVGCity.attackBirth, await getTechReviveMinus(teamObj.groupKey, configId, leagueCode));
|
||
teams.push(team);
|
||
}
|
||
teamObj.battleEnd(teams);
|
||
if(teams.length > 0) {
|
||
let roleToTeams = new Map<string, GVGTeamInList[]>();
|
||
let areaTeams: GVGTeamInList[] = [];
|
||
for(let team of teams) {
|
||
await pushTeamBeHurtMessage(team);
|
||
if(team.curTeamBreak && team.originPointId > 0) {
|
||
await GVGCityAreaPointModel.leavePoint(configId, teamObj.groupKey, team.teamCode);
|
||
}
|
||
if(!roleToTeams.has(team.roleId)) roleToTeams.set(team.roleId, []);
|
||
roleToTeams.get(team.roleId).push(new GVGTeamInList(team));
|
||
areaTeams.push(new GVGTeamInList(team));
|
||
}
|
||
await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
|
||
cityId: catapult.cityId, areaId, attackType: GVG_ATTACK_TYPE.CATAPULT, teams: areaTeams
|
||
});
|
||
for(let [roleId, myTeams] of roleToTeams) {
|
||
await sendMessageToUserWithSuc(roleId, PUSH_ROUTE.GVG_MY_TEAM_ATTACKED, {
|
||
cityId: catapult.cityId, areaId, attackType: GVG_ATTACK_TYPE.CATAPULT, teams: myTeams
|
||
});
|
||
}
|
||
}
|
||
await sendMessageToGVGCityWithSuc(teamObj.groupKey, catapult.cityId, PUSH_ROUTE.GVG_SPINE_ATTACKED, {
|
||
cityId: catapult.cityId, areaId, teamCode: catapult.teamCode, attackType: GVG_ATTACK_TYPE.CATAPULT, spines: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
|
||
});
|
||
}
|
||
}
|
||
}
|
||
|
||
// 战斗积分更新
|
||
export async function redisAddBattleScore(gvgTeam: GVGTeamType, incScore: number) {
|
||
let { configId, groupKey, cityId, roleId, isRobot } = gvgTeam;
|
||
if(isRobot) return;
|
||
let nextWeek = <number>getTimeFun().getAfterDayWithHour(7);
|
||
|
||
let r = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupKey, cityId });
|
||
await r.setExpire(nextWeek);
|
||
await r.setRankWithRoleInfo(roleId, incScore, Date.now(), null, true);
|
||
}
|
||
|
||
export async function redisAddSettleScore(gvgTeam: GVGTeamType, incScore: number) {
|
||
let { configId, groupKey, cityId, leagueCode, isRobot } = gvgTeam;
|
||
if(isRobot) return;
|
||
let nextWeek = <number>getTimeFun().getAfterDayWithHour(7);
|
||
|
||
let r1 = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupKey });
|
||
await r1.setExpire(nextWeek);
|
||
await r1.setRankWithLeagueInfo(leagueCode, incScore, Date.now(), null, true);
|
||
|
||
let r2 = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId });
|
||
await r2.setExpire(nextWeek);
|
||
await r2.setRankWithLeagueInfo(leagueCode, incScore, Date.now(), null, true);
|
||
}
|
||
|
||
export async function getSpineCnt() {
|
||
let cnt = await redisClient().getAsync(REDIS_KEY.GVG_SPINE_CNT);
|
||
return cnt? parseInt(cnt): 20;
|
||
}
|
||
|
||
// 获取排行榜
|
||
export async function getBattleRanksByCity(configId: number, groupKey: string, cityId: number, myLeague?: GVGLeagueType) {
|
||
let teamObj = getGVGBattleData(groupKey);
|
||
let pointByLeague = teamObj.findSettledPointMapByLeague(cityId);
|
||
let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId });
|
||
r.setGenerFieldsFun((obj => {
|
||
if(obj instanceof LeagueRankInfo) {
|
||
let pointIds = pointByLeague.get(obj.code)||[];
|
||
let incScore = 0;
|
||
for(let pointId of pointIds) incScore += gameData.gvgAreaPoint.get(pointId)?.score||0;
|
||
return { rank: obj.rank, leagueCode: obj.code, leagueName: obj.name, score: obj.num, incScore }
|
||
}
|
||
return obj
|
||
}));
|
||
|
||
let { ranks, myRank } = await r.getRankListWithMyRank({ leagueCode: myLeague?.leagueCode });
|
||
if (myLeague && !myRank) {
|
||
myRank = await r.generMyRankWithLeague(myLeague.leagueCode, 0, 0, myLeague);
|
||
}
|
||
return { ranks, myRank }
|
||
}
|
||
|
||
// 每5秒一次结算
|
||
export async function gvgBattleSeconds() {
|
||
const { configId, period } = getGVGPeriodData();
|
||
let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
|
||
const serverNames = await getAllServerName();
|
||
|
||
let spineCnt = await getSpineCnt();
|
||
let keys: { groupKey: string, cityId: number }[] = []
|
||
for(let [_key, teamObj] of getGVGBattleMap()) {
|
||
// console.log('#### gvgBattleSeconds groupKey: ', _key, 'areas', teamObj.findAreas(), 'appid', pinus.app.getServerId());
|
||
if(startFightTime <= nowSeconds() && endFightTime >= nowSeconds()) {
|
||
// 每5秒给据点上的人加积分
|
||
let teams = teamObj.findSettledPoint();
|
||
for(let teamMem of teams) {
|
||
if(teamMem.isBroken || teamMem.durability <= 0) continue;
|
||
let addScore = gameData.gvgAreaPoint.get(teamMem.pointId)?.score||0;
|
||
let team = await GVGTeamModel.addScore(teamMem.teamCode, 0, addScore);
|
||
await redisAddSettleScore(team, addScore);
|
||
}
|
||
}
|
||
// 向下推送区域数据
|
||
let spinesByCity = new Map<number, GVGTeamSpineInMap[]>();
|
||
for(let areaId of teamObj.findAreas()) {
|
||
let dicArea = gameData.gvgArea.get(areaId);
|
||
let teams = teamObj.findTeamsByArea(areaId, spineCnt);
|
||
let spines = teams.map(team => new GVGTeamSpineInMap(team, serverNames));
|
||
if(!spinesByCity.has(dicArea.cityId)) spinesByCity.set(dicArea.cityId, []);
|
||
spinesByCity.get(dicArea.cityId).push(...spines);
|
||
let index = keys.findIndex(cur => cur.cityId == dicArea.cityId && cur.groupKey == teamObj.groupKey);
|
||
if(index == -1) keys.push({ groupKey: teamObj.groupKey, cityId: dicArea.cityId });
|
||
}
|
||
for(let [cityId, spines] of spinesByCity) {
|
||
if(spines.length > 0) await sendMessageToGVGCityWithSuc(teamObj.groupKey, cityId, PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, { cityId, spines });
|
||
}
|
||
|
||
}
|
||
|
||
if(startFightTime <= nowSeconds() && endFightTime >= nowSeconds()) {
|
||
// console.log('#### cityRank keys', JSON.stringify(keys), 'appid', pinus.app.getServerId())
|
||
for(let { groupKey, cityId } of keys) {
|
||
let { ranks } = await getBattleRanksByCity(configId, groupKey, cityId);
|
||
await sendMessageToGVGCityWithSuc(groupKey, cityId, PUSH_ROUTE.GVG_CITY_RANK_UPDATE, { cityId, ranks });
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
export async function gvgBattleEnd() {
|
||
console.log('######### gvgBattleEnd #######')
|
||
let { configId } = getGVGConfig();
|
||
let dontSendReward = await redisClient().getAsync(REDIS_KEY.GVG_SEND_REWARD) == 'true';
|
||
// 城池占领情况
|
||
await calCityGuard(configId, dontSendReward);
|
||
|
||
// 联军排行榜发放奖励
|
||
let leagueKeys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK}:${configId}:`);
|
||
for(let key of leagueKeys) {
|
||
let [,, groupKey] = key.split(':');
|
||
let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupKey });
|
||
let ranks = await r.getRankByRange();
|
||
// 联军排行榜发放奖励
|
||
for(let _obj of ranks) {
|
||
let obj = <LeagueRankInfo>_obj;
|
||
let dicRank = getGVGBattleRankReward(GVG_BATTLE_RANK_TYPE.LEAGUE, obj.rank);
|
||
await sendMailToLeagueByContent(MAIL_TYPE.GVG_BATTLE_LEAGUE_RANK_REWARD, obj.code, { params: [`${obj.rank}`], goods: dicRank.reward }, null, dontSendReward);
|
||
}
|
||
}
|
||
|
||
// 个人排行榜发放奖励
|
||
let playerKeys = await findKeys(`${REDIS_KEY.GVG_BATTLE_RANK}:${configId}:`);
|
||
for(let key of playerKeys) {
|
||
let [,, groupKey] = key.split(':');
|
||
let r = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupKey });
|
||
let ranks = await r.getRankByRange();
|
||
|
||
for(let _obj of ranks) {
|
||
let obj = <RoleRankInfo>_obj;
|
||
let dicRank = getGVGBattleRankReward(GVG_BATTLE_RANK_TYPE.PLAYER, obj.rank);
|
||
await sendMailByContent(MAIL_TYPE.GVG_BATTLE_PLAYER_RANK_REWARD, obj.roleId, { params: [`${obj.rank}`], goods: dicRank.reward }, dontSendReward);
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
interface SortCities { cityType: number, cityId: number, index: number, league: string, score: number };
|
||
interface RankAndLastLeague { ranks: LeagueRankInfo[], lastLeague: string };
|
||
|
||
// 赛期末结算守城
|
||
export async function calCityGuard(configId: number, canSendReward: boolean) {
|
||
|
||
let sortCities = new Map<string, SortCities[]>(); // groupKey => cities
|
||
let rankByCity = new Map<string, Map<number, RankAndLastLeague>>(); // groupKey => city => {ranks, lastLeague}
|
||
await generateData(configId, sortCities, rankByCity);
|
||
|
||
for(let [groupKey, cities] of sortCities) {
|
||
let cityResult: number[] = [];
|
||
let index = 0; // 防死循环,万一出什么事cityResult.length一直不等于cities.length
|
||
let guardLeagueCnt = new Map<string, number>();
|
||
while(cityResult.length != cities.length && (++index < 1000)) {
|
||
let sorted = cities
|
||
.filter(city => cityResult.indexOf(city.cityId) == -1)
|
||
.sort((a, b) => {
|
||
if(a.cityType != b.cityType) return a.cityType - b.cityType;
|
||
if(a.score != b.score) return b.score - a.score;
|
||
return b.cityId - a.cityId;
|
||
});
|
||
|
||
for(let { league: leagueCode, cityId } of sorted) {
|
||
if(!leagueCode) continue;
|
||
let cnt = guardLeagueCnt.get(leagueCode)||0;
|
||
if(cnt < GVG.GVG_CITY_OCCUPIED_NUMBER) {
|
||
await addGuardCity(configId, groupKey, cityId, leagueCode, canSendReward);
|
||
guardLeagueCnt.set(leagueCode, cnt + 1);
|
||
cityResult.push(cityId);
|
||
}
|
||
}
|
||
|
||
for(let city of cities) { // 没有成功防守到联军的城池,进行下一轮处理
|
||
if(cityResult.indexOf(city.cityId) != -1) continue;
|
||
if(city.index == -1) {
|
||
cityResult.push(city.cityId); continue;
|
||
}
|
||
let nextIndex = city.index + 1;
|
||
let { ranks, lastLeague } = rankByCity.get(groupKey)?.get(city.cityId)||{ ranks: [], lastLeague: '' };
|
||
if(ranks[nextIndex]) {
|
||
city.index = nextIndex;
|
||
city.league = ranks[nextIndex].code;
|
||
city.score = ranks[nextIndex].num;
|
||
} else {
|
||
if(lastLeague) {
|
||
city.index = -1;
|
||
city.league = lastLeague;
|
||
city.score = 0;
|
||
} else {
|
||
cityResult.push(city.cityId); continue;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
}
|
||
}
|
||
|
||
// 结算守城处理数据
|
||
async function generateData(configId: number, sortCities: Map<string, SortCities[]>, rankByCity: Map<string, Map<number, RankAndLastLeague>>) {
|
||
let keys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY}:${configId}:`);
|
||
let lastCities = await GVGCityModel.findByConfig(configId);
|
||
for(let key of keys) {
|
||
let [,, groupKey, _cityId] = key.split(':');
|
||
let cityId = parseInt(_cityId);
|
||
let dicCity = gameData.gvgCity.get(cityId);
|
||
if(!dicCity) continue;
|
||
|
||
let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId });
|
||
let ranks = <LeagueRankInfo[]>await r.getRankByRange();
|
||
if(ranks.length <= 0) continue;
|
||
if(!sortCities.has(groupKey)) sortCities.set(groupKey, []);
|
||
sortCities.get(groupKey).push({ cityType: dicCity.cityType, cityId, index: 0, league: ranks[0].code, score: ranks[0].num });
|
||
|
||
if(!rankByCity.has(groupKey)) rankByCity.set(groupKey, new Map());
|
||
let guardCity = lastCities.find(city => city.cityId == cityId && city.groupKey == groupKey);
|
||
if(!rankByCity.get(groupKey).has(cityId)) rankByCity.get(groupKey).set(cityId, { ranks, lastLeague: guardCity?.guardLeague??'' })
|
||
}
|
||
for(let { groupKey, cityId, guardLeague } of lastCities) {
|
||
if(rankByCity.has(groupKey) && rankByCity.get(groupKey).has(cityId)) continue;
|
||
|
||
let dicCity = gameData.gvgCity.get(cityId);
|
||
if(!dicCity) continue;
|
||
|
||
if(!sortCities.has(groupKey)) sortCities.set(groupKey, []);
|
||
sortCities.get(groupKey).push({ cityType: dicCity.cityType, cityId, index: -1, league: guardLeague, score: 0 });
|
||
|
||
if(!rankByCity.has(groupKey)) rankByCity.set(groupKey, new Map());
|
||
if(!rankByCity.get(groupKey).has(cityId)) rankByCity.get(groupKey).set(cityId, { ranks: [], lastLeague: guardLeague||'' })
|
||
}
|
||
}
|
||
|
||
async function addGuardCity(configId: number, groupKey: string, cityId: number, leagueCode: string, canSendReward: boolean) {
|
||
let dicCity = gameData.gvgCity.get(cityId);
|
||
let dicCityAdd = gameData.gvgCityAdd.get(dicCity.cityType);
|
||
let league = await GVGLeagueModel.findByCodeWithoutPopulate(leagueCode);
|
||
if(!league) return;
|
||
await GVGCityModel.guardCity(configId, groupKey, cityId, league);
|
||
await sendMailToLeagueByContent(MAIL_TYPE.GVG_GUARD_CITY_REWARD, leagueCode, { params: [dicCity.cityName], goods: dicCityAdd.occupyReward }, league, canSendReward);
|
||
await addCityGuardMessage(league, cityId);
|
||
}
|
||
|
||
// —————————— 定时器相关 end —————————— //
|
||
|
||
// —————————— 推送相关 —————————— //
|
||
// 推送
|
||
export async function battleEndSendMessage(groupKey: string, cityId: number, defenseTeam: GVGTeamType, attackTeam: GVGTeamType, attackType: GVG_ATTACK_TYPE) {
|
||
let areaId = defenseTeam.curTeamBreak? defenseTeam.fromAreaId: defenseTeam.areaId;
|
||
// 推送伤害
|
||
await sendMessageToGVGAreaByTeamWithSuc(groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
|
||
cityId, areaId, attackType, teams: [new GVGTeamInList(defenseTeam), new GVGTeamInList(attackTeam)]
|
||
});
|
||
if(!defenseTeam.isRobot) {
|
||
await sendMessageToUserWithSuc(defenseTeam.roleId, PUSH_ROUTE.GVG_MY_TEAM_ATTACKED, {
|
||
cityId, areaId, attackType, teams: [new GVGTeamInList(defenseTeam)]
|
||
});
|
||
}
|
||
await pushTeamBeHurtMessage(defenseTeam, attackTeam);
|
||
await pushTeamBeHurtMessage(attackTeam);
|
||
}
|
||
|
||
// 队伍移动
|
||
export async function pushTeamBeHurtMessage(team: GVGTeamType, replaceTeam?: GVGTeamType) {
|
||
if(team.curTeamBreak && team.originPointId > 0) {
|
||
await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.fromAreaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, {
|
||
cityId: team.cityId, areaId: team.fromAreaId, targetPointId: team.originPointId, originPointId: replaceTeam?.originPointId??0, point: new GVGTeamInListOnPoint(replaceTeam?.pointId||team.pointId, true, replaceTeam||team)
|
||
});
|
||
if(replaceTeam && !replaceTeam.curTeamBreak && replaceTeam.originPointId > 0) {
|
||
await sendMessageToGVGAreaByTeamWithSuc(replaceTeam.groupKey, replaceTeam.fromAreaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, {
|
||
cityId: replaceTeam.cityId, areaId: replaceTeam.fromAreaId, targetPointId: replaceTeam.originPointId, originPointId: 0, point: new GVGTeamInListOnPoint(replaceTeam.pointId, true, replaceTeam)
|
||
});
|
||
}
|
||
}
|
||
|
||
if(team.curTeamBreak) {
|
||
await pushTeamMoveMessage(team);
|
||
}
|
||
if(team.isRobot && team.isBroken) {
|
||
await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, {
|
||
cityId: team.cityId, areaId: team.fromAreaId, teamCode: team.teamCode
|
||
});
|
||
}
|
||
}
|
||
|
||
export async function pushTeamMoveMessage(team: GVGTeamType) {
|
||
if(team.fromAreaId != team.areaId) {
|
||
if(team.fromAreaId > 0) {
|
||
await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, {
|
||
cityId: team.cityId, areaId: team.fromAreaId, teamCode: team.teamCode
|
||
});
|
||
}
|
||
if(team.areaId > 0) {
|
||
await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.areaId, PUSH_ROUTE.GVG_PLAYER_AREA_ADD, {
|
||
cityId: team.cityId, areaId: team.areaId, fromAreaId: team.fromAreaId, player: new GVGTeamInList(team)
|
||
});
|
||
}
|
||
}
|
||
}
|
||
// —————————— 推送相关 end —————————— //
|
||
|
||
// 外面页面上的排行榜
|
||
export async function getBattleRank(redisKey: REDIS_KEY, keyParam: KeyNameParam, myId: myIdInter) {
|
||
let r = new Rank(redisKey, keyParam);
|
||
r.setGenerFieldsFun((obj => {
|
||
if(obj instanceof LeagueRankInfo) return { rank: obj.rank, name: obj.name, score: obj.num }
|
||
if(obj instanceof RoleRankInfo) return { rank: obj.rank, name: obj.roleName, score: obj.num }
|
||
}));
|
||
|
||
let { ranks, myRank } = await r.getRankListWithMyRank(myId);
|
||
if (!myRank) {
|
||
if(redisKey == REDIS_KEY.GVG_BATTLE_RANK) {
|
||
myRank = await r.generMyRankWithRole(myId.roleId, 0, 0);
|
||
} else if (redisKey == REDIS_KEY.GVG_BATTLE_LEAGUE_RANK) {
|
||
myRank = await r.generMyRankWithLeague(myId.leagueCode, 0, 0);
|
||
}
|
||
}
|
||
return { ranks, myRank }
|
||
} |