Files
ZYZ/game-server/app/services/roleService.ts
2021-09-10 19:56:33 +08:00

153 lines
5.4 KiB
TypeScript

import { ChannelUser } from './../domain/ChannelUser';
import { Channel, pinus } from 'pinus';
import { getRandValueByMinMax, getRandEelm, decodeIdCntArrayStr } from '../pubUtils/util';
import { DEFAULT_HEROES, TERAPH_RANDOM } from "../consts";
import { DicTeraph } from '../pubUtils/dictionary/DicTeraph';
import { Teraph, RoleModel, RoleType, RoleUpdate } from '../db/Role';
import { ROLE_SELECT } from '../consts';
import { SCHOOL } from '../pubUtils/dicParam';
import { gameData } from '../pubUtils/data';
import { SchoolModel } from '../db/School';
import { SclResultInter, SclPosInter } from '../pubUtils/interface';
import { CheckMeterial } from './rewardService';
import { HeroUpdate } from '../db/Hero';
import { SkinUpdate } from '../db/Skin';
import { Figure } from '../domain/dbGeneral';
export async function getTeraphStrengthenResult(role: RoleType, count: number, dicTeraph: DicTeraph, teraph: Teraph) {
let criAttr: number[] = [], times = 0;
let check = new CheckMeterial(role.roleId, role);
for(let i = 0; i < count; i++) {
let attrs: number[] = []; // 可以强化的属性
dicTeraph.mainAttrMax.forEach((max, id) => {
if (teraph.attr.get(id) < max) {
attrs.push(id);
}
});
if(attrs.length <= 0) break; // 如果所有属性都到最高
let isEnough = await check.decrease(dicTeraph.upMaterial);
if(!isEnough) break; // 消耗不足
let num = getRandValueByMinMax(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX); // 强化时随机增加 2-4 属性
let arr = getRandEelm(attrs, num); // 随机出的属性id
let critical = getRandValueByMinMax(0, 100);//属性暴击率
if(teraph.criCount == undefined || teraph.count == undefined) {
teraph.criCount = 0;
teraph.count = 0;
}
let isCritical = critical <= dicTeraph.criRate; // 每10次需要2次保底暴击
if(!isCritical && Math.floor((teraph.count + 2)/10) * 2 > teraph.criCount) {
isCritical = true;
} else if (isCritical && Math.ceil(teraph.count/10) * 2 <= teraph.criCount) {
isCritical = false;
}
teraph.count ++;
if(isCritical) teraph.criCount ++;
let criEffect = isCritical?dicTeraph.criEffect: 1; // 暴击效果
for (let attrId of arr) {
let val = teraph.attr.get(attrId); // 已有的强化值
val += dicTeraph.mainAttrUp.get(attrId) * criEffect;
let max = dicTeraph.mainAttrMax.get(attrId);
if(val > max) {
val = max;
let attrIndex = attrs.indexOf(attrId);
attrs.splice(attrIndex, 1);
}
teraph.attr.set(attrId, val);
if(isCritical) criAttr.push(attrId);
}
times++;
}
return { times, consumes: check.getConsume(), criAttr }
}
/**
*
* @param channel
* @param user
*/
export function addUserToChannel(channel: Channel, user: ChannelUser) {
const users = channel.getMembers();
const { uid, sid } = user;
if (users.indexOf(uid) === -1) {
channel.add(uid, sid);
}
}
export async function getSimpleRoleInfo(roleId: string) {
if (!roleId) return null;
let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.SHOW_SIMPLE, true);
return role;
}
export async function getSimpleRoleInfos(roleIds: string[]) {
if (!roleIds || !roleIds.length) return null;
let roles = await RoleModel.findRoleByField('roleId', roleIds, ROLE_SELECT.SHOW_SIMPLE, true);
return roles;
}
/**
* 百家学宫
* @param roleId
*/
export async function getSchoolList(roleId: string) {
const dicPosition = decodeIdCntArrayStr(SCHOOL.SCHOOL_POSITION, 1); // id=>isOpen
const userSchoolList = await SchoolModel.findByRoleId(roleId);
let school = new Array<SclResultInter>();
gameData.school.forEach((dicSchool) => {
let position = new Array<SclPosInter>();
dicPosition.forEach((isOpen, dicId) => {
let id = parseInt(dicId);
let userSchool = userSchoolList.find(cur => cur.schoolId == dicSchool.id && cur.positionId == id);
if (userSchool) {
position.push({
id,
hid: userSchool.hid,
isOpen: userSchool.isOpen
});
} else {
position.push({
id,
hid: 0,
isOpen: !!isOpen
});
}
});
school.push({
id: dicSchool.id,
position
});
});
return school;
}
function getDefaultHeroInfos(heroes: Map<number, HeroUpdate>, skins: Map<number, SkinUpdate>) {
const initInfos: { heroInfo: HeroUpdate, skinInfo: SkinUpdate}[] = [];
for(let hid of DEFAULT_HEROES) {
initInfos.push({
heroInfo: heroes.get(hid),
skinInfo: skins.get(hid)
});
}
return initInfos;
}
export function getDefaultRoleInfo(heroes: Map<number, HeroUpdate>, skins: Map<number, SkinUpdate>, role:RoleUpdate, figureInfo: { heads: Figure[], frames: Figure[], spines: Figure[] }) {
const initInfos = getDefaultHeroInfos(heroes, skins);
return { initInfos, role, figureInfo };
}
export function getInitHeroById(hid: number) {
return {
heroInfo: pinus.app.get('initHeroes').get(hid),
skinInfo: pinus.app.get('initSkins').get(hid)
}
}