457 lines
21 KiB
TypeScript
457 lines
21 KiB
TypeScript
import {Application, BackendSession, pinus} from 'pinus';
|
|
import { uniq, findWhere, findIndex } from 'underscore';
|
|
import { gameData, getPvpBoxs, getPLvByScore } from '../../../pubUtils/data';
|
|
import { refreshEnemies, getEnemies, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt, findPvpDefAllByRoleId, generPVPOppRecInfo, generMyRecInfo, robotIdComBack } from '../../../services/pvpService';
|
|
import { RoleModel, RoleType } from '../../../db/Role';
|
|
import { STATUS } from '../../../consts/statusCode';
|
|
import { resResult, genCode } from '../../../pubUtils/util';
|
|
|
|
import { PvpDefenseModel, OppPlayers } from '../../../db/PvpDefense';
|
|
import { pvpEndParamInter } from '../../../pubUtils/interface';
|
|
import { RankParam } from '../../../domain/rank';
|
|
import { PlayerDetail, PlayerDetailHero } from '../../../domain/battleField/guild';
|
|
import { PVP_HERO_POS, REDIS_KEY } from '../../../consts';
|
|
import { PVP } from '../../../pubUtils/dicParam';
|
|
import { addItems } from '../../../services/rewardService';
|
|
import { HeroModel } from '../../../db/Hero';
|
|
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
|
|
import { BattleRecordModel } from '../../../db/BattleRecord';
|
|
import { PvpRecordModel } from '../../../db/PvpRecord';
|
|
import { existsRank, getRank, setRank, getMyRank, initSingleRankWithServer } from '../../../services/redisService';
|
|
import { handleCost } from '../../../services/rewardService';
|
|
import { nowSeconds } from '../../../pubUtils/timeUtil';
|
|
import { setPvpSeasonResult, resetPvpWarId, resetPvpSeasonTime } from '../../../services/timeTaskService';
|
|
import { PvpSeasonResultModel } from '../../../db/PvpSeasonResult';
|
|
import { PvpHistoryOppModel, PvpHistoryOppType } from '../../../db/PvpHistoryOpp';
|
|
import { SystemConfigModel } from '../../../db/SystemConfig';
|
|
|
|
export default function(app: Application) {
|
|
return new PvpHandler(app);
|
|
}
|
|
|
|
export class PvpHandler {
|
|
constructor(private app: Application) {
|
|
}
|
|
|
|
async addRoleScore(msg: {heroScores: Array<{hid: number, score:number}>}, session: BackendSession) {
|
|
let { heroScores: addHeroScores } = msg;
|
|
let roleId = session.get('roleId');
|
|
let {heroScores, hisScore} = await PvpDefenseModel.findByRoleId(roleId);
|
|
let score = 0;
|
|
for (let {hid, score: heroScore} of addHeroScores) {
|
|
if (heroScore < 0) continue;
|
|
let index = findIndex(heroScores, {hid});
|
|
if (index != -1) {
|
|
heroScores[index].score = heroScore;
|
|
} else {
|
|
heroScores.push({hid, score :heroScore});
|
|
}
|
|
}
|
|
for (let heroScore of heroScores) {
|
|
score += heroScore.score;
|
|
}
|
|
if (score < 0) {
|
|
score = 0;
|
|
}
|
|
if (hisScore < score) {
|
|
hisScore = score;
|
|
}
|
|
let pLv = getPLvByScore(score);
|
|
let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, pLv, heroScores});
|
|
let roleName = session.get('roleName');
|
|
const role = await RoleModel.findByRoleId(roleId);
|
|
|
|
// 加入排行榜
|
|
let params = new RankParam(roleName, role.lv, role.vLv, role.headHid, role.sHid, role.title);
|
|
await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
|
|
return resResult(STATUS.SUCCESS, {score, hisScore, heroScores});
|
|
}
|
|
|
|
async debugPvpSeasonReset(msg: {}, session: BackendSession) {
|
|
let { seasonNum, seasonEndTime } = await setPvpSeasonResult({name: 'exce setPvpSeasonResult debug'});
|
|
return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime })
|
|
}
|
|
|
|
async debugPvpWarReset(msg: {}, session: BackendSession) {
|
|
let systemConfig = await resetPvpWarId();
|
|
return resResult(STATUS.SUCCESS, {systemConfig});
|
|
}
|
|
|
|
async debugPvpSeasonResetTime(msg: {day: number}, session: BackendSession) {
|
|
let { day:hour } = msg;
|
|
let { seasonNum, seasonEndTime } = await pinus.app.rpc.systimer.systimerRemote.resetPvpSeasonTime.toServer('systimer-server-1', hour);
|
|
return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
|
|
}
|
|
|
|
async debugAddChallengeCnt(msg: {challengeCnt: number}, session: BackendSession) {
|
|
let { challengeCnt } = msg;
|
|
let roleId = session.get('roleId');
|
|
if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) {
|
|
challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
|
|
}
|
|
let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds()});
|
|
return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
|
|
}
|
|
|
|
async getData (msg: {}, session: BackendSession) {
|
|
let roleId = session.get('roleId');
|
|
let { pvpDefense, warId, seasonEndTime } = await findPvpDefAllByRoleId(roleId);
|
|
let oppPlayers = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
|
|
let { isDefaultHero, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, seasonNum } = pvpDefense;
|
|
if (isFirstEntry) {
|
|
await PvpDefenseModel.updateInfo(roleId, {isFirstEntry:false});
|
|
}
|
|
let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
|
|
let flag = false;
|
|
if (!!pvpSeasonResult) {
|
|
var { oldSeasonData, show, heroGoods, rankGoods} = pvpSeasonResult;
|
|
if ( oldSeasonData.seasonEndTime > nowSeconds()) {//结算中锁定玩家信息
|
|
seasonEndTime = oldSeasonData.seasonEndTime;
|
|
heroScores = oldSeasonData.heroScores;
|
|
score = oldSeasonData.score;
|
|
refOppCnt = oldSeasonData.refOppCnt;
|
|
challengeCnt = oldSeasonData.challengeCnt;
|
|
challengeRefTime = oldSeasonData.challengeRefTime;
|
|
} else if (show) {
|
|
await PvpSeasonResultModel.updatePvpSeasonResult(roleId, {show: false});
|
|
flag = true;
|
|
}
|
|
}
|
|
|
|
let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);//去redis中获取排名
|
|
|
|
let data:any = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes: heroes.map(cur => {
|
|
let {actorId, dataId, order} = cur;
|
|
return { actorId, dataId, order }
|
|
}), score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, isDefaultHero }
|
|
if (flag) {//是否弹出结算奖励
|
|
data.resultRecord = { oldSeasonData, heroGoods, rankGoods }
|
|
}
|
|
return resResult(STATUS.SUCCESS, data);
|
|
}
|
|
|
|
// 刷新对手
|
|
async refreshOppPlayer (msg: {}, session: BackendSession) {
|
|
let roleId = session.get('roleId');
|
|
let sid = session.get('sid');
|
|
|
|
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
|
|
|
|
// 刷新次数及消耗
|
|
let { refOppCnt, refOppTime, consume } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime);
|
|
if(refOppCnt >= gameData.maxPvpRefreshCnt) {
|
|
return resResult(STATUS.PVP_REFRESH_CNT_REACH_MAX);
|
|
}
|
|
|
|
let costResult = await handleCost(roleId, sid, consume);
|
|
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
|
|
|
// 刷新对手
|
|
let role = <RoleType>pvpDefense.role;
|
|
let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
|
|
|
|
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers, refOppCnt: refOppCnt + 1, refOppTime });
|
|
let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
|
|
|
|
|
|
return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: pvpDefense.refOppCnt });
|
|
}
|
|
|
|
// 获取对手阵容具体信息
|
|
async getOppPlayer (msg: { roleId: string }, session: BackendSession) {
|
|
let roleId = session.get('roleId');
|
|
|
|
let oppoRoleId = msg.roleId;
|
|
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
|
|
let { oppPlayers } = pvpDefense;
|
|
|
|
let curOpp = oppPlayers.find(cur => cur.roleId == oppoRoleId);
|
|
if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
|
|
|
|
let { oppRoleId, heroes } = <PvpHistoryOppType>curOpp.oppDef;
|
|
|
|
return resResult(STATUS.SUCCESS, { roleId: oppRoleId, pos: curOpp.pos, heroes });
|
|
}
|
|
|
|
// 开战
|
|
async pvpStart (msg: { warId: number, heroes: number[], roleId: string }, session: BackendSession) {
|
|
const { warId, heroes, roleId: oppRoleId } = msg;
|
|
let roleId = session.get('roleId');
|
|
let roleName = session.get('roleName');
|
|
|
|
let warInfo = gameData.war.get(warId);
|
|
if(!warInfo) {
|
|
return resResult(STATUS.BATTLE_MISS_INFO);
|
|
}
|
|
|
|
let checkHeroes = await checkBattleHeroesByHid(roleId, heroes);
|
|
if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
|
|
|
|
const pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
|
|
if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
|
|
// 检查挑战次数
|
|
let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
|
|
let { challengeCnt } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
|
|
if (challengeCnt == 0) {
|
|
return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH);
|
|
}
|
|
let { oppPlayers } = pvpDefense;
|
|
let curOpp = oppPlayers.find(cur => cur.roleId == oppRoleId);
|
|
if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND)
|
|
|
|
const battleCode = genCode(8); // 关卡唯一值
|
|
|
|
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
|
|
$set: {
|
|
roleId, roleName, battleId: warId,
|
|
status: 0,
|
|
warName: warInfo.gk_name,
|
|
warType: warInfo.warType,
|
|
record: { heroes, pos: curOpp.pos, oppRoleId }
|
|
}
|
|
}, true);
|
|
|
|
return resResult(STATUS.SUCCESS, {
|
|
battleCode
|
|
});
|
|
}
|
|
|
|
// 结算
|
|
async pvpEnd (msg: { battleCode: string, isSuccess: boolean, myHeroes: pvpEndParamInter[], oppHeroes: pvpEndParamInter[] }, session: BackendSession) {
|
|
|
|
let roleId = session.get('roleId');
|
|
let roleName = session.get('roleName');
|
|
|
|
const { battleCode, isSuccess, myHeroes, oppHeroes } = msg;
|
|
|
|
const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
|
|
if(!BattleRecord || BattleRecord.status != 0) {
|
|
return resResult(STATUS.BATTLE_STATUS_WRONG);
|
|
}
|
|
|
|
let { record: { heroes: dbHeroes, oppRoleId, pos } } = BattleRecord;
|
|
|
|
let flag = 1; // 对比hero信息
|
|
for(let {hid} of myHeroes) {
|
|
if(dbHeroes.indexOf(hid) == -1) flag = 0;
|
|
}
|
|
if(!flag) return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
|
|
|
|
// 更新军功
|
|
let {pvpDefense, warId} = await findPvpDefByRoleId(roleId);
|
|
if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
|
|
let { oppPlayers, winStreakNum, heroScores, score, hisScore } = pvpDefense;
|
|
let curOpp = oppPlayers.find(cur => cur.roleId == oppRoleId && cur.pos == pos);
|
|
if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
|
|
|
|
const role = await RoleModel.findByRoleId(roleId);
|
|
if(isSuccess) {
|
|
winStreakNum ++;
|
|
} else {
|
|
winStreakNum = 0;
|
|
}
|
|
|
|
const myRecInfo = await generMyRecInfo(heroScores, winStreakNum, role, isSuccess, pos, myHeroes);
|
|
|
|
let { attackInfo, showHeroScores, addSumScore } = myRecInfo
|
|
|
|
score += addSumScore;
|
|
let pLv = getLvByScore(heroScores);
|
|
|
|
const defenseInfo = await generPVPOppRecInfo(isSuccess, curOpp, oppHeroes, role.lv);
|
|
|
|
// 战报记录
|
|
await PvpRecordModel.createRec({roleId1: roleId, roleId2: robotIdComBack(oppRoleId), warId: BattleRecord.battleId, attackInfo, defenseInfo, createTime: nowSeconds()});
|
|
|
|
// 对手记录更新
|
|
await PvpHistoryOppModel.setStatus(roleId, oppRoleId, 1);
|
|
|
|
// 刷新对手
|
|
let newOppPlayers: Array<OppPlayers> = await refreshEnemies(role, score, pLv);
|
|
|
|
// 更新battleRecord
|
|
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
|
|
$set: { status: isSuccess?1:2 }
|
|
}, true);
|
|
let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
|
|
|
|
// 减少挑战次数
|
|
let { challengeCnt, challengeRefTime } = comsumeChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
|
|
if ( hisScore < score) {
|
|
hisScore = score;
|
|
}
|
|
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers: newOppPlayers, heroScores, score, pLv, winStreakNum, challengeCnt, challengeRefTime, hisScore });
|
|
let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
|
|
|
|
// 加入排行榜
|
|
let params = new RankParam(roleName, role.lv, role.vLv, role.headHid, role.sHid, role.title);
|
|
await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
|
|
let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);
|
|
|
|
return resResult(STATUS.SUCCESS, {
|
|
battleCode, isSuccess,
|
|
score, pLv, myRank, hisScore,
|
|
heroScores: showHeroScores,
|
|
oppPlayers: result,
|
|
refOppCnt: pvpDefense.refOppCnt,
|
|
challengeCnt: pvpDefense.challengeCnt,
|
|
challengeRefTime: pvpDefense.challengeRefTime,
|
|
winStreakNum: pvpDefense.winStreakNum,
|
|
warId
|
|
});
|
|
}
|
|
|
|
async saveDefense(msg: { heroes: Array<{actorId: number, dataId: number, order: number}>, isDefaultHero:boolean }, session: BackendSession) {
|
|
let {heroes, isDefaultHero} = msg;
|
|
let roleId = session.get('roleId');
|
|
if (heroes.length > 5 || heroes.length <= 0) {
|
|
return resResult(STATUS.WRONG_PARMS);
|
|
}
|
|
heroes = uniq(heroes, function(item) {
|
|
return item.order;
|
|
});
|
|
let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
|
|
let { heroes: defHeros, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleId(roleId);
|
|
let defCe = 0;
|
|
let { challengeCnt, challengeRefTime } = refresh(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
|
|
|
|
if (!!isDefaultHero) {
|
|
let role = await RoleModel.findByRoleId(roleId);
|
|
let { resHeroes } = await defaultHeroes(role, challengeCnt, challengeRefTime, true);
|
|
return resResult(STATUS.SUCCESS, { heroes: resHeroes, challengeCnt, challengeRefTime, isDefaultHero} );
|
|
} else {
|
|
for (let dataId = PVP_HERO_POS.START; dataId <= PVP_HERO_POS.END; dataId++) {
|
|
let index = findIndex(heroes, {dataId});
|
|
let defIndex = findIndex(defHeros, {dataId});
|
|
if (defIndex == -1) {
|
|
defIndex = defHeros.length;
|
|
defHeros.push({actorId:0, order:0,ce:0, hero:null,dataId});
|
|
}
|
|
if (index == -1) {
|
|
defHeros[defIndex].actorId = 0;
|
|
defHeros[defIndex].order = 0;
|
|
defHeros[defIndex].ce = 0;
|
|
defHeros[defIndex].hero = null;
|
|
defHeros[defIndex].dataId = dataId;
|
|
continue;
|
|
}
|
|
if (heroes[index].order < 1 || heroes[index].order > 5) {
|
|
return resResult(STATUS.WRONG_PARMS);
|
|
}
|
|
let hero = await HeroModel.findByHidAndRole(heroes[index].actorId, roleId);
|
|
if (!hero) {
|
|
continue;
|
|
}
|
|
defHeros[defIndex].actorId = heroes[index].actorId;
|
|
defHeros[defIndex].order = heroes[index].order;
|
|
defHeros[defIndex].ce = hero.ce;
|
|
defHeros[defIndex].hero = hero._id;
|
|
defCe += hero.ce;
|
|
}
|
|
let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(roleId, {defCe, heroes: defHeros, challengeCnt, challengeRefTime, isDefaultHero });
|
|
return resResult(STATUS.SUCCESS, { heroes: resHeroes, challengeCnt, challengeRefTime, isDefaultHero });
|
|
}
|
|
}
|
|
|
|
async getRank(msg: {}, session: BackendSession) {
|
|
|
|
let roleId = session.get('roleId');
|
|
let roleName = session.get('roleName');
|
|
let serverId = session.get('serverId')
|
|
|
|
const hasRank = await existsRank(REDIS_KEY.PVP_RANK, serverId);
|
|
if(!hasRank) await initSingleRankWithServer(REDIS_KEY.PVP_RANK, serverId);
|
|
|
|
let {ranks, myRank} = await getRank(REDIS_KEY.PVP_RANK, 0, roleId);
|
|
if(!myRank) {
|
|
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
|
|
let role = await RoleModel.findByRoleId(roleId);
|
|
let { lv, vLv, headHid, sHid, title} = role;
|
|
let rankRank = new RankParam(roleName, lv, vLv, headHid, sHid, title);
|
|
myRank = {
|
|
rank: 0, roleId, ...rankRank, num: pvpDefense.score, str: ''
|
|
}
|
|
}
|
|
|
|
return resResult(STATUS.SUCCESS, { ranks: ranks.slice(0, 100), myRank });
|
|
}
|
|
|
|
async getPlayerDetail(msg: { roleId: string }, session: BackendSession) {
|
|
|
|
let roleId = session.get('roleId');
|
|
|
|
let { roleId: oppoRoleId } = msg;
|
|
let isRobot = checkRoleIsRobot(oppoRoleId);
|
|
|
|
let result: PlayerDetail;
|
|
|
|
if(isRobot) { // 如果是机器人,从自己的pvpDefense中寻找
|
|
let pvpHistoryOpp = await PvpHistoryOppModel.findByRoleIdAndOppId(roleId, oppoRoleId);
|
|
if(!pvpHistoryOpp) {
|
|
return resResult(STATUS.PVP_ROLE_NOT_FOUND);
|
|
}
|
|
|
|
let heroes = new Array<PlayerDetailHero>();
|
|
for(let hero of pvpHistoryOpp.heroes) {
|
|
let newHero = new PlayerDetailHero();
|
|
newHero.setPvpHeroInfo(hero);
|
|
heroes.push(newHero);
|
|
}
|
|
for(let hero of pvpHistoryOpp.otherHeroes) {
|
|
let newHero = new PlayerDetailHero();
|
|
newHero.setPvpHeroInfo(hero);
|
|
heroes.push(newHero);
|
|
}
|
|
result = new PlayerDetail({...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv});
|
|
} else { // 查询对方pvpDefense
|
|
let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId);
|
|
let dbHeroes = await HeroModel.findByRole(oppoRoleId);
|
|
let role = await RoleModel.findByRoleId(oppoRoleId);
|
|
|
|
let heroes = new Array<PlayerDetailHero>();
|
|
for(let {hid, lv, star, colorStar, quality } of dbHeroes) {
|
|
let heroScore = pvpDefense.heroScores.find(cur => cur.hid == hid);
|
|
heroes.push({
|
|
actorId: hid, lv, star, colorStar, quality,
|
|
score: heroScore?heroScore.score: 0
|
|
});
|
|
}
|
|
heroes.sort((a, b) => b.score - a.score);
|
|
let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, oppoRoleId);//去redis中获取排名
|
|
|
|
result = new PlayerDetail({...role, ...pvpDefense, heroes, rank});
|
|
|
|
}
|
|
|
|
return resResult(STATUS.SUCCESS, result);
|
|
}
|
|
|
|
async receiveBox(msg: {id: number}, session: BackendSession) {
|
|
let {id} = msg;
|
|
let roleId = session.get('roleId');
|
|
let sid: string = session.get('sid');
|
|
let roleName = session.get('roleName');
|
|
let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
|
|
let { hisScore, receivedBox, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
|
|
let pvpBoxs = getPvpBoxs();
|
|
let pvpBox = findWhere(pvpBoxs, {id});
|
|
if (hisScore < pvpBox.score) {
|
|
return resResult(STATUS.PVP_NOT_REACH_BOX_SCORE);
|
|
}
|
|
if (receivedBox.indexOf(id) != -1 ) {
|
|
return resResult(STATUS.PVP_BOX_IS_GOT);
|
|
}
|
|
receivedBox.push(id);
|
|
let { challengeCnt, challengeRefTime } = refresh(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
|
|
await PvpDefenseModel.updateInfo(roleId, {receivedBox, challengeCnt, challengeRefTime});
|
|
let result = await addItems(roleId, roleName, sid, pvpBox.reward );
|
|
return resResult(STATUS.SUCCESS,{goods: result, receivedBox, challengeCnt, challengeRefTime});
|
|
}
|
|
|
|
async getRec(msg: {}, session: BackendSession ) {
|
|
let roleId = session.get('roleId');
|
|
let pvpRecords = await PvpRecordModel.getRecByRoleId(roleId);
|
|
return resResult(STATUS.SUCCESS, {list: pvpRecords});
|
|
}
|
|
}
|