86 lines
3.4 KiB
TypeScript
86 lines
3.4 KiB
TypeScript
// 存在激战期的内存数据
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import { GVGTeamType } from "../../db/GVGTeam";
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import { GVGTeamMem } from "../../domain/battleField/gvgBattle";
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// 积分点占领情况,groupId_serverType_cityId -> GVGBattleData
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const gvgBattleMap: Map<string, GVGBattleData> = new Map();
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class GVGBattleData {
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public groupId: number; // 战区
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public serverType: number; // 单服还是跨服
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private teams: Map<string, GVGTeamMem> = new Map(); // 队伍, teamCode => team
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private rolePoints: Map<string, number[]> = new Map(); // roleId => pointId[],用于更新玩家的积分
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private roleToTeam: Map<string, string[]> = new Map(); // roleId => teamCode
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private areaToTeams: Map<number, Set<string>> = new Map(); // areaId => teamCode set,用于定时下发地图玩家数据
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constructor(groupId: number, serverType: number) {
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this.groupId = groupId;
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this.serverType = serverType;
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}
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public leaveCity(roleId: string) {
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let teamCodes = this.roleToTeam.get(roleId)||[];
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for(let teamCode of teamCodes) {
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let team = this.teams.get(teamCode);
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if(team) team.setCity(0, 0);
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}
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this.rolePoints.delete(roleId);
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}
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public enterCity(teams: GVGTeamType[]) {
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for(let team of teams) {
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if(!this.teams.has(team.teamCode)) {
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this.teams.set(team.teamCode, new GVGTeamMem(team))
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}
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let originTeam = this.teams.get(team.teamCode);
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let fromAreaId = originTeam.areaId;
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originTeam.setCity(team.cityId, team.areaId);
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if(team.pointId > 0) {
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if(!this.rolePoints.has(team.roleId)) this.rolePoints.set(team.roleId, []);
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this.rolePoints.get(team.roleId).push(team.pointId);
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}
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let teamCodesOfRole = this.roleToTeam.get(team.roleId)||[];
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if(teamCodesOfRole.indexOf(team.teamCode) == -1) teamCodesOfRole.push(team.teamCode);
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this.roleToTeam.set(team.roleId, teamCodesOfRole);
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this.setAreaMap(team.teamCode, fromAreaId, team.areaId);
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}
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}
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private setAreaMap(teamCode: string, fromAreaId: number, toAreaId: number) {
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if(fromAreaId == toAreaId) return;
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let fromAreaSet = this.areaToTeams.get(fromAreaId);
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if(fromAreaSet && fromAreaSet.has(teamCode)) fromAreaSet.delete(teamCode);
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if(!this.areaToTeams.has(toAreaId)) {
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this.areaToTeams.set(toAreaId, new Set());
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}
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if(!this.areaToTeams.get(toAreaId).has(teamCode)) {
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this.areaToTeams.get(toAreaId).add(teamCode);
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}
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}
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public move(teamCode: string, areaId: number, startMoveTime: number, stopMoveTime: number) {
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let team = this.teams.get(teamCode);
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if(!team) return;
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let fromAreaId = team.areaId;
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team.moveToArea(areaId, startMoveTime, stopMoveTime);
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this.setAreaMap(teamCode, fromAreaId, areaId);
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}
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public setTime(teamCode: string, teamUpdate: GVGTeamType) {
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let team = this.teams.get(teamCode);
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if(!team) return;
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team.attackTime = teamUpdate.attackTime;
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team.defenseTime = teamUpdate.defenseTime;
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}
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}
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export function getGVGBattleData(groupId: number, serverType: number) {
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let key = `${groupId}_${serverType}`;
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if(!gvgBattleMap.has(key)) {
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gvgBattleMap.set(key, new GVGBattleData(groupId, serverType));
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}
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return gvgBattleMap.get(key);
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} |