157 lines
6.9 KiB
TypeScript
157 lines
6.9 KiB
TypeScript
import { Application, BackendSession, HandlerService } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { BIND_PHONE_STATUS, ITEM_CHANGE_REASON, PUSH_ROUTE, SNS_LINK_TYPE, STATUS } from '../../../consts';
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import { getPlayerDailyChallengesData } from '../../../services/activity/dailyChallengesService';
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import { DailyItem } from '../../../domain/activityField/dailyChallengesField';
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import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { ActivityDailyChallengesModel } from '../../../db/ActivityDailyChallenges';
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import { getBindPhoneData, getAllSnsLinkDataShow, getPublicAccountData } from '../../../services/activity/bindPhoneService';
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import { ActivityBindPhoneRewardModel } from '../../../db/ActivityBindPhoneReward';
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import { ActivityPublicAccountCodeModel } from '../../../db/ActivityPublicAccountCode';
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import { UserModel } from '../../../db/User';
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import { sendMessageToUserWithSuc } from '../../../services/pushService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new BindPhoneHandler(app);
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}
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export class BindPhoneHandler {
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constructor(private app: Application) {
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}
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async getData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const uid = session.get('userid');
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let playerData = await getAllSnsLinkDataShow(activityId, roleId, serverId, uid);
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return resResult(STATUS.SUCCESS, {
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playerData
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})
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}
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/************************绑定手机****************************/
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/**
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* @description 绑定手机数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof BindPhoneHandler
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*/
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async bind(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const uid = session.get('userid');
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let playerData = await getBindPhoneData(activityId, roleId, serverId, uid);
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let bindPhoneData = playerData?.bindPhone;
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if(!bindPhoneData) return resResult(STATUS.ACTIVITY_ID_ERROR);
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if(bindPhoneData.status != BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_HAS_BIND);
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await ActivityBindPhoneRewardModel.addRecord(activityId, uid, BIND_PHONE_STATUS.HAS_BIND, { roleId, roleName, serverId });
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return resResult(STATUS.SUCCESS, {
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activityId,
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status: BIND_PHONE_STATUS.HAS_BIND
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});
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}
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/**
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* @description 领取奖励
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof BindPhoneHandler
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*/
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async receiveReward(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const uid = session.get('userid');
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let playerData = await getBindPhoneData(activityId, roleId, serverId, uid);
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let bindPhoneData = playerData?.bindPhone;
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if(!bindPhoneData) return resResult(STATUS.ACTIVITY_ID_ERROR);
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if(bindPhoneData.status == BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_BIND_ERR);
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if(bindPhoneData.status == BIND_PHONE_STATUS.RECEIVED) return resResult(STATUS.ACTIVITY_BIND_RECEIVED);
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await ActivityBindPhoneRewardModel.addRecord(activityId, uid, BIND_PHONE_STATUS.RECEIVED, { roleId, roleName, serverId });
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let rewardArray = stringToRewardParam(bindPhoneData.rewards)
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let { goods, addHeros } = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_BIND_PHONE);
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return resResult(STATUS.SUCCESS, {
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activityId,
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status: BIND_PHONE_STATUS.RECEIVED,
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goods, addHeros
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});
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}
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/**
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* 领取公众号口令奖励
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof BindPhoneHandler
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*/
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async receiveGiftCode(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const uid = session.get('userid');
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let user = await UserModel.findUserByUid(uid);
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let playerData = await getPublicAccountData(activityId, roleId, serverId, user);
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let data = playerData?.wxPublicAccount;
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if(!data) return resResult(STATUS.ACTIVITY_ID_ERROR);
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if(data.status == BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_PUBLIC_ACCOUNT_WAIT);
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if(data.status == BIND_PHONE_STATUS.RECEIVED) return resResult(STATUS.ACTIVITY_PUBLIC_ACCOUNT_RECEIVED);
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await ActivityPublicAccountCodeModel.receive(activityId, user.channelId);
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let rewardArray = stringToRewardParam(data.rewards)
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let { goods, addHeros } = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_BIND_PHONE);
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return resResult(STATUS.SUCCESS, {
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activityId,
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status: BIND_PHONE_STATUS.RECEIVED,
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goods, addHeros
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});
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}
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/**
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* 前往论坛,用于前往论坛任务
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof BindPhoneHandler
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*/
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async skipOutSide(msg: { activityId: number }, session: BackendSession) {
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return resResult(STATUS.SUCCESS);
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}
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/**
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* 公众号设置成可以领取的状态
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof BindPhoneHandler
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*/
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async debugSetGiftCodeStatus(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const uid = session.get('userid');
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let user = await UserModel.findUserByUid(uid);
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await ActivityPublicAccountCodeModel.findOneAndUpdate({ activityId, channelId: user.channelId }, { $set: { serverId, roleId, orderId: 'test', hasReceived: false } }, { new: true, upsert: true }).lean();
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await sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PUBLIC_ACCOUNT_GIFT, { activityId, type: SNS_LINK_TYPE.WX_PUBLIC_ACCOUNT, status: BIND_PHONE_STATUS.HAS_BIND });
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return resResult(STATUS.SUCCESS);
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}
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}
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