487 lines
22 KiB
TypeScript
487 lines
22 KiB
TypeScript
import {Application, BackendSession, pinus} from 'pinus';
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import { uniq, findWhere, findIndex } from 'underscore';
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import { gameData, getPvpBoxs, getPLvByScore } from '../../../pubUtils/data';
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import { refreshEnemies, getEnemies, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt, findPvpDefAllByRoleId, generPVPOppRecInfo, generMyRecInfo, robotIdComBack } from '../../../services/pvpService';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult, genCode } from '../../../pubUtils/util';
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import { PvpDefenseModel, OppPlayers } from '../../../db/PvpDefense';
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import { pvpEndParamInter } from '../../../pubUtils/interface';
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import { RankParam } from '../../../domain/rank';
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import { PlayerDetail, PlayerDetailHero } from '../../../domain/battleField/guild';
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import { PVP_HERO_POS, PVP_HERO_ORDER, REDIS_KEY, LINEUP_NUM } from '../../../consts';
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import { PVP } from '../../../pubUtils/dicParam';
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import { addItems } from '../../../services/rewardService';
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import { HeroModel } from '../../../db/Hero';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { PvpRecordModel } from '../../../db/PvpRecord';
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import { existsRank, getRank, setRank, getMyRank, initSingleRankWithServer } from '../../../services/redisService';
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import { handleCost } from '../../../services/rewardService';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { setPvpSeasonResult, resetPvpWarId, resetPvpSeasonTime } from '../../../services/timeTaskService';
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import { PvpSeasonResultModel } from '../../../db/PvpSeasonResult';
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import { PvpHistoryOppModel, PvpHistoryOppType } from '../../../db/PvpHistoryOpp';
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import { SystemConfigModel } from '../../../db/SystemConfig';
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export default function(app: Application) {
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return new PvpHandler(app);
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}
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export class PvpHandler {
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constructor(private app: Application) {
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}
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async addRoleScore(msg: {heroScores: Array<{hid: number, score:number}>}, session: BackendSession) {
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let { heroScores: addHeroScores } = msg;
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let roleId = session.get('roleId');
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let {heroScores, hisScore} = await PvpDefenseModel.findByRoleId(roleId);
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let score = 0;
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for (let {hid, score: heroScore} of addHeroScores) {
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if (heroScore < 0) continue;
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let index = findIndex(heroScores, {hid});
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if (index != -1) {
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heroScores[index].score = heroScore;
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} else {
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heroScores.push({hid, score :heroScore});
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}
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}
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for (let heroScore of heroScores) {
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score += heroScore.score;
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}
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if (score < 0) {
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score = 0;
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}
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if (hisScore < score) {
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hisScore = score;
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}
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let pLv = getPLvByScore(score);
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let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, pLv, heroScores});
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let roleName = session.get('roleName');
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const role = await RoleModel.findByRoleId(roleId);
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// 加入排行榜
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let params = new RankParam(roleName, role.lv, role.vLv, role.head, role.frame, role.spine, role.title);
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await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
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return resResult(STATUS.SUCCESS, {score, hisScore, heroScores});
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}
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async debugPvpSeasonReset(msg: {}, session: BackendSession) {
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let { seasonNum, seasonEndTime } = await setPvpSeasonResult({name: 'exce setPvpSeasonResult debug'});
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return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime })
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}
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async debugPvpWarReset(msg: {}, session: BackendSession) {
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let systemConfig = await resetPvpWarId();
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return resResult(STATUS.SUCCESS, {systemConfig});
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}
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async debugPvpSeasonResetTime(msg: {day: number}, session: BackendSession) {
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let { day:hour } = msg;
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let { seasonNum, seasonEndTime } = await pinus.app.rpc.systimer.systimerRemote.resetPvpSeasonTime.toServer('systimer-server-1', hour);
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return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
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}
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async debugAddChallengeCnt(msg: {challengeCnt: number}, session: BackendSession) {
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let { challengeCnt } = msg;
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let roleId = session.get('roleId');
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if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) {
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challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
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}
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let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds(), refOppCnt: 0 });
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return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
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}
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async getData (msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { pvpDefense, warId, seasonEndTime } = await findPvpDefAllByRoleId(roleId);
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let oppPlayers = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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let { isDefaultHero, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, seasonNum } = pvpDefense;
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if (isFirstEntry) {
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await PvpDefenseModel.updateInfo(roleId, {isFirstEntry:false});
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}
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let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
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let flag = false;
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if (!!pvpSeasonResult) {
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var { oldSeasonData, show, heroGoods, rankGoods} = pvpSeasonResult;
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if ( oldSeasonData.seasonEndTime > nowSeconds()) {//结算中锁定玩家信息,结算结束后统一展示修改完成的信息
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seasonEndTime = oldSeasonData.seasonEndTime;
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heroScores = oldSeasonData.heroScores;
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score = oldSeasonData.score;
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refOppCnt = oldSeasonData.refOppCnt;
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challengeCnt = oldSeasonData.challengeCnt;
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challengeRefTime = oldSeasonData.challengeRefTime;
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} else if (show) {//是否需要弹出结算奖励界面
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await PvpSeasonResultModel.updatePvpSeasonResult(roleId, {show: false});
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flag = true;
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}
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}
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let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);//去redis中获取排名
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let data:any = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes: heroes.map(cur => {
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let {actorId, dataId, order} = cur;
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return { actorId, dataId, order }
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}), score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, isDefaultHero }
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if (flag) {//弹出结赛季结算奖励
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data.resultRecord = { oldSeasonData, heroGoods, rankGoods }
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}
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return resResult(STATUS.SUCCESS, data);
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}
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// 刷新对手
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async refreshOppPlayer (msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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// 刷新次数及消耗
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let { refOppCnt, refOppTime, consume } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime);
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if(refOppCnt >= gameData.maxPvpRefreshCnt) {
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return resResult(STATUS.PVP_REFRESH_CNT_REACH_MAX);
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}
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let costResult = await handleCost(roleId, sid, consume);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// 刷新对手
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let role = <RoleType>pvpDefense.role;
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let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers, refOppCnt: refOppCnt + 1, refOppTime });
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let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: pvpDefense.refOppCnt });
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}
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// 获取对手阵容具体信息
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async getOppPlayer (msg: { roleId: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let oppoRoleId = msg.roleId;
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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let { oppPlayers } = pvpDefense;
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let curOpp = oppPlayers.find(cur => cur.roleId == oppoRoleId);
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if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
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let { oppRoleId, heroes } = <PvpHistoryOppType>curOpp.oppDef;
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return resResult(STATUS.SUCCESS, { roleId: oppRoleId, pos: curOpp.pos, heroes });
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}
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// 开战
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async pvpStart (msg: { warId: number, heroes: number[], roleId: string }, session: BackendSession) {
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const { warId, heroes, roleId: oppRoleId } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let warInfo = gameData.war.get(warId);
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if(!warInfo) {
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return resResult(STATUS.BATTLE_MISS_INFO);
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}
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let checkHeroes = await checkBattleHeroesByHid(roleId, heroes);
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if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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const pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
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// 检查挑战次数
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let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
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let { challengeCnt } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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if (challengeCnt == 0) {
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return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH);
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}
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let { oppPlayers } = pvpDefense;
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let curOpp = oppPlayers.find(cur => cur.roleId == oppRoleId);
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if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND)
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const battleCode = genCode(8); // 关卡唯一值
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: {
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roleId, roleName, battleId: warId,
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status: 0,
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warName: warInfo.gk_name,
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warType: warInfo.warType,
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record: { heroes, pos: curOpp.pos, oppRoleId }
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}
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}, true);
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return resResult(STATUS.SUCCESS, {
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battleCode
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});
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}
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// 结算
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async pvpEnd (msg: { battleCode: string, isSuccess: boolean, myHeroes: pvpEndParamInter[], oppHeroes: pvpEndParamInter[] }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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const { battleCode, isSuccess, myHeroes, oppHeroes } = msg;
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const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
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if(!BattleRecord || BattleRecord.status != 0) {
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return resResult(STATUS.BATTLE_STATUS_WRONG);
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}
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let { record: { heroes: dbHeroes, oppRoleId, pos } } = BattleRecord;
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let flag = 1; // 对比hero信息
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for(let {hid} of myHeroes) {
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if(dbHeroes.indexOf(hid) == -1) flag = 0;
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}
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if(!flag) return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
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// 更新军功
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let {pvpDefense, warId} = await findPvpDefByRoleId(roleId);
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if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
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let { oppPlayers, winStreakNum, heroScores, score, hisScore } = pvpDefense;
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let curOpp = oppPlayers.find(cur => cur.roleId == oppRoleId && cur.pos == pos);
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if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
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const role = await RoleModel.findByRoleId(roleId, null, true);
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if(isSuccess) {
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winStreakNum ++;
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} else {
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winStreakNum = 0;
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}
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const myRecInfo = await generMyRecInfo(heroScores, winStreakNum, role, isSuccess, pos, myHeroes);
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let { attackInfo, showHeroScores, addSumScore } = myRecInfo
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score += addSumScore;
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let pLv = getLvByScore(heroScores);
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const defenseInfo = await generPVPOppRecInfo(isSuccess, curOpp, oppHeroes, role.lv);
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// 战报记录
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await PvpRecordModel.createRec({roleId1: roleId, roleId2: robotIdComBack(oppRoleId), warId: BattleRecord.battleId, attackInfo, defenseInfo, createTime: nowSeconds()});
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// 对手记录更新
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await PvpHistoryOppModel.setStatus(roleId, oppRoleId, 1);
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// 刷新对手
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let newOppPlayers: Array<OppPlayers> = await refreshEnemies(role, score, pLv);
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// 更新battleRecord
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess?1:2 }
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}, true);
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let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
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// 减少挑战次数
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let { challengeCnt, challengeRefTime } = comsumeChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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if ( hisScore < score) {
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hisScore = score;
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}
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers: newOppPlayers, heroScores, score, pLv, winStreakNum, challengeCnt, challengeRefTime, hisScore });
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let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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// 加入排行榜
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let params = new RankParam(roleName, role.lv, role.vLv, role.head, role.frame, role.spine,role.title);
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await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
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let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);
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return resResult(STATUS.SUCCESS, {
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battleCode, isSuccess,
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score, pLv, myRank, hisScore,
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heroScores: showHeroScores,
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oppPlayers: result,
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refOppCnt: pvpDefense.refOppCnt,
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challengeCnt: pvpDefense.challengeCnt,
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challengeRefTime: pvpDefense.challengeRefTime,
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winStreakNum: pvpDefense.winStreakNum,
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warId
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});
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}
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async saveDefense(msg: { heroes: Array<{actorId: number, dataId: number, order: number}>, isDefaultHero:boolean }, session: BackendSession) {
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let {heroes, isDefaultHero} = msg;
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let roleId = session.get('roleId');
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if (heroes.length > LINEUP_NUM || heroes.length <= 0) {
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return resResult(STATUS.WRONG_PARMS);
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}
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heroes = uniq(heroes, function(item) {
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return item.order;
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});
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let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
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let { heroes: defHeros, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleId(roleId);
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let defCe = 0;
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let { challengeCnt, challengeRefTime } = refresh(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
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if (!!isDefaultHero) {
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let { topLineup } = await RoleModel.findByRoleId(roleId);
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let hids = topLineup.filter(cur => {
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return !heroes.find(ccur => ccur.actorId == cur.hid);
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}).map(cur => cur.hid);
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let dataIds = new Array<number>(), orders = new Array<number>();
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for(let hero of heroes) {
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if(hero.actorId) {
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let isInTop = topLineup.find(cur => cur.hid == hero.actorId);
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if(!isInTop) {
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hero.actorId = hids.shift();
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dataIds.push(hero.dataId);
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orders.push(hero.order);
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}
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}
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}
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for(let hid of hids) {
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let dataId = 0;
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for (let i = PVP_HERO_POS.START; i <= PVP_HERO_POS.END; i++) {
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if(dataIds.includes(i)) continue;
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dataIds.push(i);
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dataId = i; break;
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}
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let order = 0;
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for (let i = PVP_HERO_ORDER.START; i <= PVP_HERO_ORDER.END; i++) {
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if(orders.includes(i)) continue;
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orders.push(i);
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order = i; break;
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}
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heroes.push({
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actorId: hid, dataId, order
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})
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}
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}
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for (let dataId = PVP_HERO_POS.START; dataId <= PVP_HERO_POS.END; dataId++) {
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let index = findIndex(heroes, {dataId});
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let defIndex = findIndex(defHeros, {dataId});
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if (defIndex == -1) {
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defIndex = defHeros.length;
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defHeros.push({actorId:0, order:0,ce:0, hero:null,dataId});
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}
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if (index == -1) {
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defHeros[defIndex].actorId = 0;
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defHeros[defIndex].order = 0;
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defHeros[defIndex].ce = 0;
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defHeros[defIndex].hero = null;
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defHeros[defIndex].dataId = dataId;
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continue;
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}
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if (heroes[index].order < 1 || heroes[index].order > LINEUP_NUM) {
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return resResult(STATUS.WRONG_PARMS);
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}
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let hero = await HeroModel.findByHidAndRole(heroes[index].actorId, roleId);
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if (!hero) {
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continue;
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}
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defHeros[defIndex].actorId = heroes[index].actorId;
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defHeros[defIndex].order = heroes[index].order;
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defHeros[defIndex].ce = hero.ce;
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defHeros[defIndex].hero = hero._id;
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defCe += hero.ce;
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}
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let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(roleId, {defCe, heroes: defHeros, challengeCnt, challengeRefTime, isDefaultHero });
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return resResult(STATUS.SUCCESS, { heroes: resHeroes, challengeCnt, challengeRefTime, isDefaultHero });
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}
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async getRank(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId')
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const hasRank = await existsRank(REDIS_KEY.PVP_RANK, serverId);
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if(!hasRank) await initSingleRankWithServer(REDIS_KEY.PVP_RANK, serverId);
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let {ranks, myRank} = await getRank(REDIS_KEY.PVP_RANK, 0, roleId);
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if(!myRank) {
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let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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let role = await RoleModel.findByRoleId(roleId);
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let { lv, vLv, head, frame, spine, title} = role;
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let rankRank = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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myRank = {
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rank: 0, roleId, ...rankRank, num: pvpDefense.score, str: ''
|
||
}
|
||
}
|
||
|
||
return resResult(STATUS.SUCCESS, { ranks: ranks.slice(0, 100), myRank });
|
||
}
|
||
|
||
async getPlayerDetail(msg: { roleId: string }, session: BackendSession) {
|
||
|
||
let roleId = session.get('roleId');
|
||
|
||
let { roleId: oppoRoleId } = msg;
|
||
let isRobot = checkRoleIsRobot(oppoRoleId);
|
||
|
||
let result: PlayerDetail;
|
||
|
||
if(isRobot) { // 如果是机器人,从自己的pvpDefense中寻找
|
||
let pvpHistoryOpp = await PvpHistoryOppModel.findByRoleIdAndOppId(roleId, oppoRoleId);
|
||
if(!pvpHistoryOpp) {
|
||
return resResult(STATUS.PVP_ROLE_NOT_FOUND);
|
||
}
|
||
|
||
let heroes = new Array<PlayerDetailHero>();
|
||
for(let hero of pvpHistoryOpp.heroes) {
|
||
let newHero = new PlayerDetailHero();
|
||
newHero.setPvpHeroInfo(hero);
|
||
heroes.push(newHero);
|
||
}
|
||
for(let hero of pvpHistoryOpp.otherHeroes) {
|
||
let newHero = new PlayerDetailHero();
|
||
newHero.setPvpHeroInfo(hero);
|
||
heroes.push(newHero);
|
||
}
|
||
result = new PlayerDetail({...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv});
|
||
} else { // 查询对方pvpDefense
|
||
let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId);
|
||
let dbHeroes = await HeroModel.findByRole(oppoRoleId);
|
||
let role = await RoleModel.findByRoleId(oppoRoleId);
|
||
|
||
let heroes = new Array<PlayerDetailHero>();
|
||
for(let {hid, lv, star, colorStar, quality } of dbHeroes) {
|
||
let heroScore = pvpDefense.heroScores.find(cur => cur.hid == hid);
|
||
heroes.push({
|
||
actorId: hid, lv, star, colorStar, quality,
|
||
score: heroScore?heroScore.score: 0
|
||
});
|
||
}
|
||
heroes.sort((a, b) => b.score - a.score);
|
||
let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, oppoRoleId);//去redis中获取排名
|
||
|
||
result = new PlayerDetail({...role, ...pvpDefense, heroes, rank});
|
||
}
|
||
|
||
return resResult(STATUS.SUCCESS, result);
|
||
}
|
||
|
||
async receiveBox(msg: {id: number}, session: BackendSession) {
|
||
let {id} = msg;
|
||
let roleId = session.get('roleId');
|
||
let sid: string = session.get('sid');
|
||
let roleName = session.get('roleName');
|
||
let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
|
||
let { hisScore, receivedBox, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
|
||
let pvpBoxs = getPvpBoxs();
|
||
let pvpBox = findWhere(pvpBoxs, {id});
|
||
if (hisScore < pvpBox.score) {
|
||
return resResult(STATUS.PVP_NOT_REACH_BOX_SCORE);
|
||
}
|
||
if (receivedBox.indexOf(id) != -1 ) {
|
||
return resResult(STATUS.PVP_BOX_IS_GOT);
|
||
}
|
||
receivedBox.push(id);
|
||
let { challengeCnt, challengeRefTime } = refresh(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
|
||
await PvpDefenseModel.updateInfo(roleId, {receivedBox, challengeCnt, challengeRefTime});
|
||
let result = await addItems(roleId, roleName, sid, pvpBox.reward );
|
||
return resResult(STATUS.SUCCESS,{goods: result, receivedBox, challengeCnt, challengeRefTime});
|
||
}
|
||
|
||
async getRec(msg: {}, session: BackendSession ) {
|
||
let roleId = session.get('roleId');
|
||
let pvpRecords = await PvpRecordModel.getRecByRoleId(roleId);
|
||
return resResult(STATUS.SUCCESS, {list: pvpRecords});
|
||
}
|
||
}
|