Files
ZYZ/game-server/app/servers/battle/handler/normalBattleHandler.ts
2022-01-19 09:54:47 +08:00

385 lines
17 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord';
import { genCode, getReasonByWarType, getWarTypeName } from '../../../pubUtils/util';
import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY, TASK_TYPE, KING_EXP_RATIO_TYPE, TA_EVENT } from '../../../consts';
import { checkDaily, checkDailyAndIncrease } from '../../../services/dailyBattleService';
import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
import { WarReward } from '../../../services/warRewardService';
import { getAp, setAp } from '../../../services/actionPointService';
import { setBattleStatus, checkEventBattle } from '../../../services/eventSercive';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { RoleModel } from '../../../db/Role';
import { RScriptRecordModel } from '../../../db/RScriptRecord';
import { checkBattleHeroes, roleLevelup, getBattleList, calculateWarStar, getBattleListOfTypes } from '../../../services/normalBattleService';
import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService';
// import { switchOnFunc } from '../../../services/funcSwitchService';
import { gameData } from '../../../pubUtils/data';
import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
import { getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
import { Rank } from '../../../services/rankService';
import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask, checkTaskInBattleSweep } from '../../../services/taskService';
import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
import { getSelfServiceShopActivityData } from '../../../services/activity/selfServiceShopActivityService';
import { challengeDailyGK } from '../../../services/activity/dailyGKService';
import { challengeNewHeroGK } from '../../../services/activity/newHeroGKService';
import { reportTAEvent } from '../../../services/sdkService';
export default function (app: Application) {
new HandlerService(app, {});
return new NormalBattleHandler(app);
}
export class NormalBattleHandler {
constructor(private app: Application) {
}
// 获取关卡列表
async checkBattle(msg: { battleId: number, heroes: Array<number> }, session: BackendSession) {
const { battleId, heroes: seqIds = [] } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let ip = session.get('ip');
let warInfo = gameData.war.get(battleId);
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
}
let role = await RoleModel.findByRoleId(roleId, 'lv');
let apJson = await getAp(roleId, ip, role.lv);
let { ap } = apJson;
if (ap < warInfo.cost) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
// 前置关卡是否挑战过
let previousGk = warInfo.previousGk;
if (previousGk) {
let { warStar } = await RoleModel.findByRoleId(roleId);
let preBattle = warStar.findIndex(cur => cur.id == previousGk);
if (preBattle == -1) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
}
let { isOK, hids, lineup } = await checkBattleHeroes(roleId, seqIds);
if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
const battleCode = genCode(8); // 关卡唯一值
let dailyNum = {};
let towerData = {};
let dungeonNum = {};
if (warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDaily(roleId, battleId, 1);
if (checkResult.status == -1) {
return checkResult.resResult
}
dailyNum = Object.assign(dailyNum, checkResult.data);
} else if (warInfo.warType == WAR_TYPE.TOWER) {
let checkResult = await checkTowerWar(roleId, battleId, seqIds, hids);
if (checkResult.status == -1) {
return checkResult.resResult
}
towerData = Object.assign(towerData, checkResult.data);
} else if (warInfo.warType == WAR_TYPE.EVENT) {
// 记录事件状态
let eventStatus = session.get('eventStatus') || EVENT_STATUS.WAITING;
let checkResult = await checkEventBattle(roleId, eventStatus, battleId, battleCode);
if (checkResult.status == -1) {
return checkResult.resResult
}
} else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
let checkResult = await checkDungeonNum(roleId, 1);
if (checkResult.status == -1) {
return checkResult.resResult
}
dungeonNum = Object.assign(dungeonNum, checkResult.data);
}
const BattleRecord = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: {
roleId, roleName, battleId,
status: 0,
warName: warInfo.gk_name,
warType: warInfo.warType,
record: { heroes: hids, seqIds, lineup }
}
}, true);
let { status } = BattleRecord;
return resResult(STATUS.SUCCESS, {
battleId, battleCode, status, dailyNum, towerData, dungeonNum
});
}
// 关卡列表
async getBattleList(msg: { types: number[] }, session: BackendSession) {
const { types } = msg;
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId);
let result = await getBattleListOfTypes(role, types);
return resResult(STATUS.SUCCESS, {
result
});
}
// 关卡结算,记录使用的武将,获得奖励
async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, stars: number[], heroes: Array<any>, activityId: number, pageIndex: number }, session: BackendSession) {
const { battleCode, battleId, isSuccess, heroes = [], stars = [], activityId, pageIndex } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let ip = session.get('ip');
let serverId = session.get('serverId');
let skipReward = false;//是否跳过奖励结算
let warInfo = gameData.war.get(battleId);
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
}
// 寻宝不使用通用战斗模块结算
if (warInfo.warType == WAR_TYPE.WARLOARDS) {
return resResult(STATUS.BATTLE_END_WRONG_TYPE);
}
const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if (!BattleRecord || BattleRecord.status != 0) {
return resResult(STATUS.BATTLE_STATUS_WRONG);
}
let flag = 1; // 对比hero信息
let { record: { heroes: dbHeroes, seqIds: dbSeqIds }, createdAt } = BattleRecord;
for (let seqId of dbSeqIds) {
if (dbSeqIds.indexOf(seqId) == -1) flag = 0;
}
if (!flag) {
return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
}
let role = await RoleModel.findByRoleId(roleId, 'lv');
let apJson = await setAp(roleId, ip, role.lv, isSuccess? -1 * warInfo.cost: 0, sid, getReasonByWarType(warInfo.warType)); // 扣除体力
if (!apJson) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
let { warStar } = await RoleModel.findByRoleId(roleId);
let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess);
let dailyNum = {};
let towerStatus = null;
let dungeonNum = {};
if (warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, warStar, battleId, isSuccess?1:0, false, stars);
if (checkResult.status == -1) {
return checkResult.resResult;
}
dailyNum = Object.assign(dailyNum, checkResult.data)
} else if (warInfo.warType == WAR_TYPE.EVENT) {
// 记录事件状态
await setBattleStatus(session, roleId, battleId, isSuccess, battleCode);
} else if (warInfo.warType == WAR_TYPE.TOWER) {
let towerEndResult = await towerBattleEnd(sid, roleId, serverId, battleCode, battleId, isSuccess, heroes);
if (towerEndResult) {
if (towerEndResult.status == -1) {
return towerEndResult.resResult;
}
towerStatus = towerEndResult.data.towerStatus;
if (towerEndResult.data.towerReward)
warReward.setFixReward(towerEndResult.data.towerReward)
pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, towerEndResult.data.newRec.lv);
}
} else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
let checkResult = await checkDungeonAndIncrease(roleId, isSuccess?1:0, false);
let role = await RoleModel.saveDungeonHero(roleId, battleId, heroes, isSuccess);
if (role) {
await saveDungeonFirst(role, battleId, BattleRecord);
}
if (checkResult.status == -1) {
return checkResult.resResult;
}
dungeonNum = Object.assign(dungeonNum, checkResult.data)
} else if (warInfo.warType == WAR_TYPE.NORMAL) {
let role = await RoleModel.updateMainWarId(roleId, battleId, nowSeconds());
if (role) {
let r = new Rank(REDIS_KEY.MAIN_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.mainWarId, role.mainUpdatedAt, role);
}
} else if (warInfo.warType == WAR_TYPE.MAIN_ELITE) {
let role = await RoleModel.updateMainEliteWarId(roleId, battleId, nowSeconds());
if (role) {
let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId })
}
} else if (warInfo.warType == WAR_TYPE.ACT_SELF_SHOP) {
//糜家商队挑战成功后记录挑战次数
if (isSuccess) {
let playerData = await getSelfServiceShopActivityData(serverId, roleId)
await ActivitySelfServiceModel.addChallengeRecord(serverId, playerData.activityId, roleId, playerData.roundIndex, 1, new Date())
}
} else if (warInfo.warType == WAR_TYPE.ACT_DAILY_GK) {
if (isSuccess) {
await challengeDailyGK(serverId, roleId, activityId, battleId)
}
} else if (warInfo.warType == WAR_TYPE.ACT_NEW_HERO_GK) {
if (isSuccess) {
let isFirst = await challengeNewHeroGK(serverId, roleId, activityId, pageIndex, battleId)
skipReward = !isFirst;
}
}
let curWarStar = warStar.find(cur => cur.id == battleId);
let { newWarStars, newStar } = calculateWarStar(warStar, battleId, stars);
if (isSuccess) { // 挑战胜利
// 是否首通
let condition1 = warStar.find(cur => cur.id == battleId);
if (!condition1) {
// await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
warReward.setCondition(0, true);
reportTAEvent(roleId, TA_EVENT.GK_FIRST_PASS, { war_id: battleId, war_type: getWarTypeName(warInfo.warType), pass_time: Date.now(), pass_duration: nowSeconds() - getSeconds(createdAt), hero_list: dbHeroes });
pushMysteryFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
}
// 是否首次3星
if (newStar == 3 && (!condition1 || condition1.star != 3)) {
warReward.setCondition(1, true);
}
if (!curWarStar || newStar > curWarStar.star) {
await RoleModel.updateRoleInfo(roleId, { warStar: newWarStars });
}
}
let reward = null;
if (!skipReward) {
reward = await warReward.saveReward(1);
}
const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: isSuccess ? 1 : 2, star: newStar, stars, record: { heroes } }
}, true);
let { status } = updateResult;
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, newStar);
// 返回值:
// towerStatus: false-本层未通过, true-本层已通过
return resResult(STATUS.SUCCESS, {
battleCode, battleId, status,
battleGoods: reward,
towerStatus, dailyNum, dungeonNum,
createdAt: getSeconds(createdAt),
...actordata
});
}
async battleSweep(msg: { battleId: number, count: number }, session: BackendSession) {
const { battleId, count } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let serverId = session.get('serverId');
let ip = session.get('ip');
let warInfo = gameData.war.get(battleId);
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
}
// 校验是否三星通关过
let { warStar } = await RoleModel.findByRoleId(roleId);
let curWar = warStar.find(cur => cur.id == battleId);
if (!curWar || curWar.star != 3) {
return resResult(STATUS.BATTLE_SWEEP_CONDITION_STAR);
}
// 扣体力
let role = await RoleModel.findByRoleId(roleId, 'lv');
let apJson = await setAp(roleId, ip, role.lv, -1 * warInfo.cost * count, sid, getReasonByWarType(warInfo.warType)); // 扣除体力
if (!apJson) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
// 扫荡次数
let dailyNum = {};
let dungeonNum = {};
if (warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, warStar, battleId, count, true);
if (checkResult.status == -1) {
return checkResult.resResult
}
dailyNum = Object.assign(dailyNum, checkResult.data)
} else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
let checkResult = await checkDungeonAndIncrease(roleId, count, true);
if (checkResult.status == -1) {
return checkResult.resResult
}
dungeonNum = Object.assign(dungeonNum, checkResult.data)
}
// 发奖励
let warReward = new WarReward(roleId, roleName, sid, battleId, true);
let result = await warReward.saveReward(count, true);
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, warInfo.kingExp * count, session)// 主公升级经验
// 扫荡记录
await BattleSweepRecordModel.saveBattleSweepRecordById(roleId, battleId, {
$set: {
roleName,
warName: warInfo.gk_name,
warType: warInfo.warType
},
$inc: { count }
});
await checkTaskInBattleSweep(serverId, roleId, sid, battleId, count);
return resResult(STATUS.SUCCESS, {
battleId, count,
battleGoods: result,
dailyNum, dungeonNum,
...actordata
});
}
async saveScript(msg: { battleId: number, type: number, script: string }, session: BackendSession) {
const { battleId, type, script } = msg;
let roleId = session.get('roleId');
let warInfo = gameData.war.get(battleId);
let result = await RScriptRecordModel.setScript(roleId, battleId, warInfo.warType, type, script);
if (result) {
if (!result.scriptBefore) result.scriptBefore = '';
if (!result.scriptAfter) result.scriptAfter = '';
return resResult(STATUS.SUCCESS, result);
} else {
console.error('script not created');
return resResult(STATUS.INTERNAL_ERR);
}
}
async getScriptByBattle(msg: { battleIds: Array<number> }, session: BackendSession) {
const { battleIds } = msg;
let roleId = session.get('roleId');
let list = new Array();
for (let battleId of battleIds) {
let result = await RScriptRecordModel.findbyRoleAndBattle(roleId, battleId);
if (result) {
let { scriptBefore = '', scriptAfter = '' } = result;
list.push({ battleId, scriptBefore, scriptAfter });
} else {
list.push({ battleId, scriptBefore: '', scriptAfter: '' });
}
}
return resResult(STATUS.SUCCESS, { list });
}
}