656 lines
26 KiB
TypeScript
656 lines
26 KiB
TypeScript
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import { PvpDefenseModel, PvpDefenseType, pvpUpdateInter } from '../db/PvpDefense';
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import { Defense, Attack, LineupCe, OppPlayer, HeroScore, HeroReward, OppPlayerReturn, AttackHero, DefenseHero } from '../domain/battleField/pvp';
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import { RoleType, CeAttrDataRole } from '../db/Role';
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import { PVP_HERO_POS, REDIS_KEY, PVP_CONST, COUNTER, TASK_TYPE, MAIL_TYPE, TA_EVENT } from '../consts';
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import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
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import { getRandSingleIndex, genCode, shouldRefresh, getChineseName, makeRobotId, robotIdComBack, getRandSingleEelm } from '../pubUtils/util';
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import { pvpEndParamInter, RewardInter } from '../pubUtils/interface';
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import { gameData, getPLvByScore, getPvpHeroRewardsByScore, getPvpRankRewardsByRank, getPvpDifficultByScore, getPlvAndScore } from "../pubUtils/data";
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import { PVP } from '../pubUtils/dicParam';
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import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig'
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import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
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import { HeroesRecord, PvpRecordPlayerInfo } from '../db/PvpRecord';
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import { HeroModel, CeAttrData, HeroType } from '../db/Hero';
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import { AttributeCal } from '../domain/roleField/attribute';
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import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../domain/dbGeneral';
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import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
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import { findWhere, findIndex } from 'underscore';
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import { pinus } from 'pinus';
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import { PvpHistoryOppModel, PvpHistoryOppType } from '../db/PvpHistoryOpp';
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import { Rank } from './rankService';
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import { CounterModel } from '../db/Counter';
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import { DicRankRewads } from '../pubUtils/dictionary/DicPvpRankReward';
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import { PvpSeasonResultModel, PvpSeasonResultType } from '../db/PvpSeasonResult';
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import { checkTask } from '../services/taskService';
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import { sendMailByContent } from './mailService';
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import { RoleRankInfo } from '../domain/rank';
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import { reportTAEvent } from './sdkService';
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/**
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* 返回对手三人信息
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*
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* @param oppPlayers pvpDefense表中的oppPlayers字段,需要populate过的
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* @param pLv 玩家本人的队伍等级
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*/
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export async function getEnemies(oppPlayers: OppPlayer[], winStreakNum: number) {
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let result = new Array<OppPlayerReturn>();
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for (let oppPlayer of oppPlayers) {
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let dicOpponent = dicPvpOpponent.get(oppPlayer.pos);
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let oppDef = <PvpHistoryOppType>oppPlayer.oppDef; // select 'oppRoleId pos roleName head frame spine rankLv pLv defCe'
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if (oppDef) delete oppDef.heroes;
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result.push({
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...oppDef,
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roleId: oppDef.oppRoleId,
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defCe: oppDef.defCe,
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addScore: dicOpponent.score,
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rankLv: oppDef.rankLv,
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plusScore: getPlusScore(winStreakNum)
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});
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}
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return result
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}
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/**
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* @description 刷新对手三个人
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* @param role 数据库里我的role
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* @param score 我的军功
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* @param pLv 我的排名
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*/
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export async function refreshEnemies(role: RoleType, seasonNum: number, sumScore: number, score: number, pLv: number) {
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let { roleId } = role;
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let oppPlayers: OppPlayer[] = [];
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let opp = dicPvpOpponent.values()
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for (let dicOpp of opp) {
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let flag = false; // 是否筛选成功
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if (sumScore >= PVP_CONST.SCORE_LINE) { // 将这个放到const
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flag = await matchPlayer(seasonNum, oppPlayers, roleId, pLv, dicOpp); // 按照等级匹配对手
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if (!flag) flag = await matchPlayerByRank(seasonNum, oppPlayers, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
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if (!flag) flag = await matchRobot(oppPlayers, role, score, dicOpp);
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} else {
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flag = await matchRobot(oppPlayers, role, score, dicOpp);
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}
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if (!flag) continue;
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}
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return oppPlayers;
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}
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export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pos: number) {
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// console.log('matchPlayerByRank', JSON.stringify(oppPlayers))
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
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let ridRanks = new Array<number>(); // 已经被使用了的排名
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for (let { roleId: curRoleId } of oppPlayers) {
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let rankLv = await r.getMyRank({ roleId: robotIdComBack(curRoleId) });
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ridRanks.push(rankLv);
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}
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let myRank = await r.getMyRank({ roleId });
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ridRanks.push(myRank);
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let oppRoleId = '';
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let oppRank = 0;
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if (myRank == 0) {
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return false
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} else if (myRank == 1) { // 第一名
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if (pos == 1) {
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oppRank = 2;
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while (ridRanks.includes(oppRank)) {
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oppRank--;
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}
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} else if (pos == 2) {
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oppRank = 3;
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while (ridRanks.includes(oppRank)) {
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oppRank--;
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}
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} else {
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oppRank = 4;
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while (ridRanks.includes(oppRank)) {
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oppRank++;
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}
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}
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} else if (myRank == 0) {
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return false
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} else {
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if (pos == 1 || pos == 2) { // 刷新我前一名
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oppRank = myRank - 1;
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while (ridRanks.includes(oppRank)) {
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oppRank--;
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}
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} else { // 刷新我后一名
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oppRank = myRank + 1;
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while (ridRanks.includes(oppRank)) {
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oppRank++;
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}
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}
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}
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let result = await r.getUserByRank(oppRank);
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if (result.length <= 0) return false;
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oppRoleId = result[0];
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let pvpdefense = await PvpDefenseModel.findByRoleIdIncludeAll(oppRoleId);
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if (!pvpdefense || pvpdefense.seasonNum != seasonNum) return false;
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let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, roleId, pos);
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if (!pvpHistoryOpp) return false;
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oppPlayers.push({
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roleId: pvpHistoryOpp.oppRoleId,
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oppDef: pvpHistoryOpp._id,
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pos,
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isRobot: false,
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});
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return true
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}
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async function matchPlayer(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pLv: number, dicOpp: DicPvpOpponent) {
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// console.log('matchPlayer', JSON.stringify(oppPlayers))
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let { id: pos, minLv, maxLv } = dicOpp
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let range = await PvpDefenseModel.findByTeamLv(seasonNum, pLv + minLv, pLv + maxLv);
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range = range.filter(cur => {
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return oppPlayers.findIndex(ccur => ccur.roleId == makeRobotId(cur.roleId)) == -1;
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});
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if (range.length <= 0) return false;
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let index = getRandSingleIndex(range.length);
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let result = range[index]; // 本次匹配结果 pvpdefense
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if (!result) return false;
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if (result.roleId == roleId) {
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range.splice(index, 1);
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if (range.length <= 0) return false;
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index = getRandSingleIndex(range.length);
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result = range[index];
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}
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let pvpHistoryOpp = await generPlayerOppHis(result, roleId, pos);
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if (!pvpHistoryOpp) return false;
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oppPlayers.push({
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roleId: pvpHistoryOpp.oppRoleId,
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oppDef: pvpHistoryOpp._id,
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pos,
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isRobot: false,
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});
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return true;
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}
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/**
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* @description 对手是玩家时,生成并返回pvpHistoryOpp
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* @param result 随机出的对手pvpDefense
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* @param roleId 自己的玩家id
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* @param pos 刷新这个对手的位置
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*/
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async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos: number) {
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let { heroScores, defense } = pvpdefense;
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if(!defense) return false;
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let { warId, heroes: defenseHeroes } = defense;
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let role = <RoleType>pvpdefense.role;
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let seasonNum: number = pinus.app.get('pvpSeasonNum');
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
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let rankLv = await r.getMyRank({ roleId: role.roleId });
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let dbHeroes = await HeroModel.findByRole(role.roleId, [{ field: 'ce', sortBy: -1 }]);
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let heroes = new Array<PvpEnemies>();
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let otherHeroes = new Array<PvpOtherHeroes>(); // 阵容外的所有武将信息
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let defCe = 0;
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for (let dbHero of dbHeroes) {
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let h = defenseHeroes.find(cur => cur.actorId == dbHero.hid); // 阵容里是否有这个武将
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let hs = heroScores.find(cur => cur.hid == dbHero.hid); // 这个武将是否有这个得分
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if (!!h) {
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let mapWarJson = gameData.warJson.get(warId);
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let warJson = mapWarJson.find(cur => cur.dataId == h.dataId);
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if (warJson && warJson.relation == 2) {
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let heroInfo = new PvpHeroInfo();
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heroInfo.setHeroInfo(dbHero);
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// heroInfo.setOutIndex(h.order);
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let { attribute, ce } = getPlayerAttribute(dbHero.lv, dbHero.attr, role.attr);
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heroInfo.setAttribute(attribute);
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let enemy = new PvpEnemies(warJson, heroInfo, hs ? hs.score : 0, ce);
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enemy.setOutIndex(h.order);
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heroes.push(enemy);
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defCe += ce;
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}
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} else {
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let heroInfo = new PvpOtherHeroes(hs ? hs.score : 0);
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heroInfo.setHeroInfo(dbHero);
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otherHeroes.push(heroInfo);
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}
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}
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heroes.sort((a, b) => b.score - a.score);
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otherHeroes.sort((a, b) => b.score - a.score);
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let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({
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...defense, defCe, ...role, pos, rankLv, heroes, otherHeroes, roleId, oppRoleId: makeRobotId(pvpdefense.roleId)
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});
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return pvpHistoryOpp;
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}
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async function matchRobot(oppPlayers: OppPlayer[], role: RoleType, score: number, dicOpp: DicPvpOpponent) {
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// console.log('matchRobot', JSON.stringify(oppPlayers))
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let { lv: myLv, roleId } = role;
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let { id: pos, minLv, maxLv, ratio } = dicOpp;
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let result = getRandSingleEelm(gameData.pvpWar);
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if (!result) return false;
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let robotWarjson = gameData.warJson.get(result.war_id);
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if (!robotWarjson) return false
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let heroes: PvpEnemies[] = [];
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let defCe = 0;
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for (let h of robotWarjson) {
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if (h.relation == 1) continue;
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let actorId = h.randomEnemy.length > 0? getRandSingleEelm(h.randomEnemy): 0;
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let dicHero = gameData.hero.get(actorId);
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if (!dicHero) continue;
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let heroInfo = new PvpHeroInfo();
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let { attribute, ce, lv } = getRobotAttribute(actorId, ratio, score);
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heroInfo.setRobotInfo(dicHero, lv);
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defCe += ce;
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heroInfo.setAttribute(attribute);
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let enemy = new PvpEnemies(h, heroInfo, 0, ce);
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enemy.setOutIndex(h.outIndex);
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heroes.push(enemy);
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}
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let oppRoleId = generateRobotRoleId();
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let roleName = getChineseName();
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let pLv = getPLvByScore(score);
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let hisPLv = Math.floor(pLv + (minLv + maxLv) / 2);
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if (hisPLv < 1) hisPLv = 1
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let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({
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roleId, oppRoleId, roleName, pos, defCe, pLv: hisPLv, lv: myLv, heroes, rankLv: 0, warId: result.war_id, buff: getRandSingleEelm(result.mapseid)||0,
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});
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oppPlayers.push({
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roleId: oppRoleId,
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oppDef: pvpHistoryOpp._id,
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pos,
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isRobot: true
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});
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return true
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}
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// 生成机器人roleId
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function generateRobotRoleId() {
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return `${genCode(10)}_r`;
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}
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// 根据连胜次数,获得加成的积分
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export function getPlusScore(win: number) {
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let result = win - 1;
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if (result < 0) result = 0;
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if (result > PVP.PVP_WINREWARD_UPLIMIT) result = PVP.PVP_WINREWARD_UPLIMIT;
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return result;
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}
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export function getLvByScore(heroScores: HeroScore[]) {
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heroScores.sort((a, b) => b.score - a.score);
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let score = 0;
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for (let i = 0; i < 5; i++) {
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if (!heroScores[i]) break;
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score += heroScores[i].score;
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}
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return getPLvByScore(score);
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}
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export function refChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
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let hasChanged = false;
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if (challengeCnt >= PVP.PVP_CHALLENGE_COUNTS) {
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return { hasChanged, challengeCnt, challengeRefTime: nowSeconds() };
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}
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let period = PVP.PVP_CHALLENGE_NORMALTIMES * 60;
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if (getTimeFun(seasonEndTime).checkDay()) {
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period = PVP.PVP_CHALLENGE_FINALTIMES * 60;
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}
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let time = nowSeconds();
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let num = Math.floor((time - challengeRefTime) / period);
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if (num > 0) {
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challengeCnt += num;
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challengeRefTime = challengeRefTime + period * num;
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hasChanged = true;
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}
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challengeCnt = challengeCnt > PVP.PVP_CHALLENGE_COUNTS ? PVP.PVP_CHALLENGE_COUNTS : challengeCnt;
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return { hasChanged, challengeCnt, challengeRefTime };
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}
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export function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
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challengeCnt--;
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if (challengeCnt >= PVP.PVP_CHALLENGE_COUNTS) {
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return { challengeCnt, challengeRefTime };
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}
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if (challengeCnt == PVP.PVP_CHALLENGE_COUNTS - 1) {
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challengeRefTime = nowSeconds();
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return { challengeCnt, challengeRefTime };
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}
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return refChallengeCnt(challengeCnt, challengeRefTime, seasonEndTime);
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}
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export async function sendLastSeasonRewardIfNotSent(pvpDefense: PvpDefenseType) {
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let seasonNum: number = pinus.app.get('pvpSeasonNum');
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if(pvpDefense.seasonNum < seasonNum) {
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let oldPvpCongig = await PVPConfigModel.findPVPConfig(pvpDefense.seasonNum);
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let result = await sendPVPRewardToUser(pvpDefense, pvpDefense.seasonNum, oldPvpCongig.seasonEndTime);
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pvpDefense = result.pvpDefense;
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}
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return pvpDefense;
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}
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// 获取刷新对手次数及消耗
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export function refreshRefOppCnt(pvpDefense: PvpDefenseType) {
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let { refOppCnt = 0, setAttackCnt = 0, buyAttackCnt = 0, refDaily } = pvpDefense;
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let curTime = new Date();
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let shouldRefOpp = shouldRefresh(refDaily, curTime);
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if (shouldRefOpp) {
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refOppCnt = 0; setAttackCnt = 0; buyAttackCnt =0; refDaily = curTime;
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}
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return {
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shouldRefOpp,
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refOppCnt, refDaily, setAttackCnt, buyAttackCnt,
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consume: gameData.pvpRefreshConsume.get(refOppCnt + 1)
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}
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}
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/**
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* 根据比例计算机器人属性
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* @param attribute 出兵表中的属性字段
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* @param ce 我的战力
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* @param enemyCe 出兵表对手战力
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* @param ratio 系数
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*/
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export function getRobotAttribute(hid: number, posRatio: number, score: number) {
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let difficultRatio = getPvpDifficultByScore(score);
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let dicHero = gameData.hero.get(hid);
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let newAttribute = new AttributeCal();
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newAttribute.setLv(difficultRatio.enemyLv);
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newAttribute.setByMap(dicHero.baseAbilityArr, difficultRatio.value / 10000 * posRatio);
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let attrArr = newAttribute.getReduceAttributesToString();
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let newCe = newAttribute.calCelAndReduce();
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return { attribute: attrArr, ce: newCe, lv: difficultRatio.enemyLv };
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}
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/**
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* @description 根据玩家数据获取到他的属性
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* @param ceAttr hero表的ceAttr
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* @param globalCeAttr role表中的globalCeAttr
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*/
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export function getPlayerAttribute(lv: number, heroAttrs: CeAttrData[] = [], roleAttrs: CeAttrDataRole[] = []) {
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let newAttribute = new AttributeCal();
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newAttribute.setLv(lv);
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newAttribute.setByDbData(roleAttrs, heroAttrs);
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let attribute = newAttribute.getReduceAttributesToString();
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let ce = newAttribute.calCelAndReduce();
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return { attribute, ce };
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}
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/**
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* @description 根据玩家数据获取到他的主属性
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* @param ceAttr
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* @param globalCeAttr
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*/
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export function getPlayerMainAttribute(heroAttrs: CeAttrData[], roleAttrs: CeAttrDataRole[]) {
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let newAttribute = new AttributeCal();
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newAttribute.setByDbData(roleAttrs, heroAttrs);
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let mainAttributes = newAttribute.getReduceAttributes();
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return mainAttributes;
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}
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// 获取我方战报记录
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export async function generMyRecInfo(pvpDefense: PvpDefenseType, role: RoleType, isSuccess: boolean, pos: number, myHeroes: pvpEndParamInter[]) {
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let { attack, defense, heroScores, winStreakNum, hisWinStreakNum = 0, score, hisScore } = pvpDefense;
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let { roleId } = role;
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if (isSuccess) {
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winStreakNum ++;
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} else {
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winStreakNum = 0;
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}
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if(winStreakNum > hisWinStreakNum) {
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hisWinStreakNum = winStreakNum;
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}
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const dicOpp = gameData.pvpOpponent.get(pos);
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const plusScore = getPlusScore(winStreakNum);
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let myHeroRecords: HeroesRecord[] = []; // 存入rec里面的数据
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let showHeroScores = new Array<{ hid: number, addScore: number, plusScore: number, score: number }>();
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let addSumScore = 0;
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for (let { actorId: hid } of attack.heroes) {
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if(hid == 0) continue;
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let params = myHeroes.find(cur => cur.hid == hid);
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let curHeroScore = heroScores.find(cur => cur.hid == hid);
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if (isSuccess) {
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if (!curHeroScore) {
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curHeroScore = {
|
||
hid, score: dicOpp.score + plusScore
|
||
};
|
||
heroScores.push(curHeroScore);
|
||
} else {
|
||
curHeroScore.score += dicOpp.score + plusScore;
|
||
}
|
||
addSumScore += dicOpp.score + plusScore;
|
||
showHeroScores.push({
|
||
hid, addScore: dicOpp.score, plusScore, score: curHeroScore.score
|
||
});
|
||
} else {
|
||
showHeroScores.push({
|
||
hid, addScore: 0, plusScore: 0, score: curHeroScore ? curHeroScore.score : 0
|
||
});
|
||
}
|
||
const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv skinId');
|
||
|
||
let record = new HeroesRecord();
|
||
record.setByHero(myHero, params);
|
||
myHeroRecords.push(record);
|
||
}
|
||
|
||
let attackInfo = new PvpRecordPlayerInfo();
|
||
attackInfo.setByRole(role, myHeroRecords, isSuccess, isSuccess ? addSumScore : 0, attack.pLv);
|
||
|
||
let newAttack = <Attack>calLineupScore(attack, heroScores);
|
||
let newDefense = <Defense>calLineupScore(defense, heroScores);
|
||
|
||
let updateParam = {
|
||
winStreakNum, hisWinStreakNum, attack: newAttack, defense: newDefense, heroScores, score: score + addSumScore, hisScore: hisScore > score + addSumScore? hisScore: score + addSumScore
|
||
}
|
||
|
||
return { attackInfo, showHeroScores, updateParam }
|
||
}
|
||
|
||
function calLineupScore(lineup: Attack|Defense, heroScores: HeroScore[]) {
|
||
if(!lineup) return lineup;
|
||
let scores: number[] = [];
|
||
for(let { actorId } of lineup.heroes) {
|
||
let hs = heroScores.find(cur => cur.hid == actorId);
|
||
if(hs) {
|
||
scores.push(hs.score);
|
||
}
|
||
}
|
||
let { pLv, score } = getPlvAndScore(scores);
|
||
return {...lineup, score, pLv}
|
||
}
|
||
|
||
// 获取对手战报记录
|
||
export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer, oppHeroes: pvpEndParamInter[], myLv: number) {
|
||
let oppHeroRecords = new Array<HeroesRecord>();
|
||
let oppRole = <PvpHistoryOppType>curOpp.oppDef;
|
||
if (!oppRole) { console.error('opp role not found') }
|
||
|
||
for (let params of oppHeroes) {
|
||
let historyHero = oppRole.heroes.find(cur => cur.actorId == params.hid);
|
||
if (historyHero) {
|
||
let hs = new HeroesRecord();
|
||
hs.setByPvpHeroInfo(historyHero, params);
|
||
oppHeroRecords.push(hs);
|
||
}
|
||
}
|
||
let addSumScore = 0;
|
||
if(!curOpp.isRobot && !isSuccess) {
|
||
let pvpDefense = await PvpDefenseModel.findByRoleId(oppRole.roleId);
|
||
if(pvpDefense && pvpDefense.defense) {
|
||
let { attack, defense, heroScores, score } = pvpDefense;
|
||
for(let { actorId } of defense.heroes) {
|
||
let hs = heroScores.find(cur => cur.hid == actorId);
|
||
if(hs) {
|
||
hs.score += PVP.PVP_DEFENSE_SUCCESS_REWARD;
|
||
} else {
|
||
heroScores.push({ hid: actorId, score: PVP.PVP_DEFENSE_SUCCESS_REWARD })
|
||
}
|
||
addSumScore += PVP.PVP_DEFENSE_SUCCESS_REWARD;
|
||
}
|
||
|
||
let newAttack = <Attack>calLineupScore(attack, heroScores);
|
||
let newDefense = <Defense>calLineupScore(defense, heroScores);
|
||
|
||
await PvpDefenseModel.updateInfo(oppRole.roleId, { attack: newAttack, defense: newDefense, heroScores, score: score + addSumScore });
|
||
|
||
}
|
||
}
|
||
|
||
let defenseInfo = new PvpRecordPlayerInfo();
|
||
defenseInfo.setByHistoryOpp(oppRole, oppHeroRecords, !isSuccess, isSuccess ? 0 : addSumScore)
|
||
return defenseInfo
|
||
}
|
||
|
||
/**
|
||
* pvp定时任务赛季结算
|
||
* @param obj
|
||
*/
|
||
export async function pvpSeasonEnd(seasonNum: number) {
|
||
let pvpConfig = await PVPConfigModel.findPVPConfig(seasonNum);
|
||
if(pvpConfig.hasSettleReward) return;
|
||
|
||
console.log('exce pvpSeasonEnd' + pvpConfig.seasonNum);
|
||
let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
|
||
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum }, false, resultMaxRank.min - 1);
|
||
let allRank = <RoleRankInfo[]>(await r.getRankByRange());
|
||
// console.log('******** allRank', 0, resultMaxRank.min - 2, allRank)
|
||
for(let { rank, roleId } of allRank) {
|
||
console.log('******** pvpSeasonEnd: ', rank, roleId);
|
||
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
|
||
let { pvpSeasonResult } = await sendPVPRewardToUser(pvpDefense, pvpConfig.seasonNum, pvpConfig.seasonEndTime);
|
||
reportTAEvent(roleId, TA_EVENT.PVP_SEASON_END, { top_rank: rank, hero_score: pvpSeasonResult.heroScores })
|
||
}
|
||
await PVPConfigModel.setReward(pvpConfig.seasonNum);
|
||
}
|
||
|
||
/**
|
||
* pvp定时任务结算获得添加邮件信息
|
||
* @param pvpDefense
|
||
* @param seasonNum
|
||
* @param oldSeasonEndTime
|
||
*/
|
||
export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, notPush?: boolean) {
|
||
//检查并返回排名结算以及武将功勋结算
|
||
let pvpSeasonResult = await savePvpSeasonResult(pvpDefense, seasonNum, seasonEndTime);
|
||
let { rankGoods, heroGoods, rankLv } = pvpSeasonResult;
|
||
//下发邮件
|
||
if (!!rankGoods.length) //排名奖励
|
||
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
|
||
params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
|
||
goods: rankGoods, notPush
|
||
});
|
||
if (!!heroGoods.length) //武将功勋奖励
|
||
await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, {
|
||
params: [JSON.stringify(seasonNum)],
|
||
goods: heroGoods, notPush
|
||
});
|
||
|
||
return {
|
||
pvpSeasonResult,
|
||
pvpDefense: await resetPvpScores(pvpDefense, seasonNum + 1, pvpSeasonResult)
|
||
}
|
||
}
|
||
|
||
async function resetPvpScores(pvpDefense: PvpDefenseType, seasonNum: number, pvpSeasonResult: PvpSeasonResultType) {
|
||
let { roleId, attack, defense } = pvpDefense;
|
||
let { newHeroScores, newScore } = pvpSeasonResult;
|
||
|
||
let newAttack = <Attack>calLineupScore(attack, newHeroScores);
|
||
let newDefense = <Defense>calLineupScore(defense, newHeroScores);
|
||
|
||
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, {
|
||
heroScores: newHeroScores, score: newScore, attack: newAttack, defense: newDefense,
|
||
seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, winStreakNum: 0, isFirstEntry: true
|
||
});
|
||
return pvpDefense;
|
||
}
|
||
|
||
/**
|
||
* 检查并返回排名结算以及武将功勋结算
|
||
* @param pvpDefense
|
||
* @param seasonNum
|
||
* @param oldSeasonEndTime
|
||
* @param rankLv
|
||
*/
|
||
export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, rankLv?: number) {
|
||
if (!rankLv) {
|
||
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
|
||
rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
|
||
}
|
||
let pvpRankReward: DicRankRewads = getPvpRankRewardsByRank(rankLv);
|
||
let rankGoods: RewardInter[] = [];
|
||
if (pvpRankReward) {
|
||
rankGoods = pvpRankReward.reward;//排名奖励
|
||
}
|
||
let heroGoods: HeroReward[] = [];
|
||
let newHeroScores: HeroScore[] = [], newScore = 0;
|
||
for (let heroScore of pvpDefense.heroScores) {
|
||
let pvpHeroReward = getPvpHeroRewardsByScore(heroScore.score); //获得武将功勋奖励
|
||
if (pvpHeroReward) {
|
||
newHeroScores.push({...heroScore, score: pvpHeroReward.heroscore });
|
||
for(let { id, count } of pvpHeroReward.reward) {
|
||
heroGoods.push({
|
||
hid: heroScore.hid, id, count
|
||
});
|
||
}
|
||
newScore += pvpHeroReward.heroscore;
|
||
} else {
|
||
newHeroScores.push(heroScore);
|
||
newScore += heroScore.score;
|
||
}
|
||
}
|
||
|
||
//pvp锁定的信息存入赛季结算表中
|
||
let pvpSeasonResult = await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, seasonNum, {
|
||
...pvpDefense, rankLv, heroGoods, rankGoods, show: true, newScore, newHeroScores, seasonEndTime
|
||
});//结算修改玩家pvp信息
|
||
if(newScore > 0) {
|
||
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: seasonNum + 1 });
|
||
await r.setRankWithRoleInfo(pvpDefense.roleId, newScore, Date.now());
|
||
}
|
||
|
||
// 更新任务
|
||
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
|
||
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
|
||
return pvpSeasonResult;
|
||
}
|
||
|
||
export async function generPvpLineupCe(roleId: string, lineupCe: LineupCe[], newHeroes: AttackHero[]|DefenseHero[], dbHeroes: HeroType[]) {
|
||
let newHids: number[] = []; // 本次新增武将
|
||
let newLineupCe: { hid: number, ce: number }[] = []; // 新生成的lineupCe字段
|
||
for(let { actorId } of newHeroes) {
|
||
let n = newLineupCe.find(cur => cur.hid == actorId);
|
||
if(!n) {
|
||
let lineup = lineupCe.find(cur => cur.hid == actorId);
|
||
if(lineup) {
|
||
newLineupCe.push(lineup);
|
||
} else {
|
||
let dbHero = dbHeroes.find(cur => cur.hid == actorId);
|
||
if(dbHero) {
|
||
newLineupCe.push({ hid: actorId, ce: dbHero.ce });
|
||
} else {
|
||
newHids.push(actorId);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
let heroes = await HeroModel.findByHidRange(newHids, roleId, 'hid ce', true);
|
||
for(let { hid, ce } of heroes) {
|
||
newLineupCe.push({ hid, ce });
|
||
}
|
||
return newLineupCe;
|
||
} |