333 lines
14 KiB
TypeScript
333 lines
14 KiB
TypeScript
import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType, getGoodById } from "../pubUtils/data";
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import { GuildModel, GuildType } from "../db/Guild";
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import { resResult, shouldRefresh } from "../pubUtils/util";
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import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, CHAT_SERVER, TASK_TYPE } from "../consts";
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import { RoleModel, RoleType } from "../db/Role";
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import { UserGuildModel, UserGuildType } from "../db/UserGuild";
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import { UserGuildApplyModel } from "../db/UserGuildApply";
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import { SystemConfigModel } from "../db/SystemConfig";
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import { nowSeconds } from "../pubUtils/timeUtil";
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import { pinus, BackendSession, FrontendOrBackendSession } from "pinus";
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import { ARMY } from "../pubUtils/dicParam";
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import { sendMail } from "./mailService";
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import { initSingleRank, getRoleOnlineInfo, updateUserInfo, isRoleOnline } from "./redisService";
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import { GuildRankParam, GuildLeader } from "../domain/rank";
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import { lockData, lockDataNoRetry } from '../services/redLockService';
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import { ErrLogModel } from '../db/ErrLog';
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import { MailType, MailModel } from '../db/Mail';
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import { pushMail } from '../pubUtils/interface';
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import { getMailContent } from '../services/mailService';
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import { DATA_NAME } from '../consts/dataName';
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import { addRoleToGuildChannel } from "./chatService";
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import { Rank } from "./rankService";
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import { checkActivityTask, checkTask } from "./taskService";
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export async function getMyGuildInfo(roleId: string, sid: string, userGuild: UserGuildType, guild: GuildType, serverId: number, session: FrontendOrBackendSession) {
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let leader = <RoleType>guild.leader;
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let leaderIsOnline = await isRoleOnline(leader.roleId);
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// 打开公会页面,加入channel
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if(userGuild.guildCode) {
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addRoleToGuildChannel(roleId, sid, guild.code);
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session.set('guildCode', guild.code);
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session.push('guildCode', () => {});
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}
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// 获取排行榜
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
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const rank = await r.getMyRank({ guildCode: guild.code });
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let { lv: guildLv, memberCnt } = guild;
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let dicGuild = gameData.centerBase.get(guildLv);
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let guildMemberMax = dicGuild && memberCnt >= dicGuild.peopleNum;
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// 返回
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return { hasGuild: true, guildMemberMax, ...guild, leader: { ...leader, isOnline: leaderIsOnline }, rank, myInfo: {...userGuild }};
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}
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/**
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* @description 检查该玩家是否有权限做操作
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* @param func 操作id
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* @param auth 权限
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*/
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export async function checkAuth(func: number, roleId: string, code?: string, userGuild?: UserGuildType) {
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const auth = await UserGuildModel.getMyAuth(roleId, code, userGuild);
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const dicGuildAuth = gameData.guildAuth.get(func);
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// console.log('*checkAuth*', auth, dicGuildAuth)
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if (!dicGuildAuth) return false;
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return dicGuildAuth.includes(auth);
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}
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/**
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* @description 加入公会
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* @param code 公会code
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* @param lv 公会当前等级,判断人数用
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* @param roleId 加入的玩家
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*/
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export async function joinGuild(code: string, guildName: string, lv: number, roleId: string, serverId: number, session: BackendSession) {
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// 周结算锁
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let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);
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if (!!weeklySumLock.err) {
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weeklySumLock.releaseCallback();
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return { status: -1, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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}
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weeklySumLock.releaseCallback();
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// 人数锁
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let res: any = await lockData(serverId, DATA_NAME.JOIN_GUILD, code);// 加锁
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if (!!res.err) return { status: -1, resResult: resResult(STATUS.REDLOCK_ERR) };
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const result = await RoleModel.joinGuild(roleId, code, guildName);
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if (!result) {
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
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}
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const dicCenterBase = gameData.centerBase.get(lv);
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if (!dicCenterBase) {
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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const maxMemberCnt = dicCenterBase.peopleNum;
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const guild = await GuildModel.addMember(code, roleId, maxMemberCnt, serverId, result.ce);
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if (!guild) {
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
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} else {
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await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }])
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}
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const role = await RoleModel.findByRoleId(roleId);
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const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
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if (!userGuild) {
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
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}
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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res.releaseCallback();//解锁
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const { sid } = await getRoleOnlineInfo(roleId);
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if (sid) {
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await addRoleToGuildChannel(roleId, sid, code);
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}
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//成长任务-加入军团
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await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.GUILD_JOIN, 1);
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session.set('guildCode', code);
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session.push('guildCode', () => { });
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return { status: 0, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
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}
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/**
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* 刷新军团日活跃
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* @param guildCode 军团唯一code
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* @param serverId 区
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*/
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export async function getGuildWithRefActive(guildCode: string, serverId: number) {
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let res: any = await lockData(serverId, DATA_NAME.REFRESH_ACTIVE, guildCode);// 加锁
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if (!!res.err) return false;
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let guild = await GuildModel.findByCode(guildCode, serverId, '+refTimeDaily');
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if (!guild) {
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res.releaseCallback();//解锁
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return false;
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}
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const now = new Date();
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let { activeDaily, refTimeDaily } = guild;
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let isRefDaily = shouldRefresh(refTimeDaily, now);
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if (isRefDaily) {
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activeDaily = 0; refTimeDaily = now;
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guild = await GuildModel.updateInfoWithLeader(guildCode, { activeDaily, refTimeDaily }, {});
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}
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res.releaseCallback();//解锁
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return guild;
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}
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/**
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* 增加活跃
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* @param guildCode 军团唯一code
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* @param serverId 区
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* @param id 增加活跃的操作
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* @param type 类型 activePoint内配的type
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* @param active debug直接增加的活跃
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*/
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export async function addActive(roleId: string, serverId: number, id: number, type: number = 1, active?: number) {
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let dicActiveWay = gameData.guildActiveWays.get(id);
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if (id && !dicActiveWay) {
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return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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if (!active) {
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active = getGuildActiveByIdAndType(id, type);
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}
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let userGuild = await getUserGuildWithRefActive(roleId, 'activeRecord receivedActive activeDaily activeWeekly guildCode');
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if (!userGuild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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let guildCode = userGuild.guildCode;
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let guild = await getGuildWithRefActive(guildCode, serverId);
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if (!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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// 周结算锁
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let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
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if (!!weeklySumLock.err) {
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weeklySumLock.releaseCallback();
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return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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}
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weeklySumLock.releaseCallback();
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let { activeRecord } = userGuild;
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if (id != 0) { // 用于debug,传0时直接增加活跃
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let curActiveRecord = activeRecord.find(cur => cur.id == id);
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if (curActiveRecord) {
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curActiveRecord.count++;
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} else {
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curActiveRecord = { id, count: 1 };
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activeRecord.push(curActiveRecord);
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}
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if (curActiveRecord.count > dicActiveWay.count) { // 次数超过时,不增加活跃
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active = 0;
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}
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}
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userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord, activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
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guild = await GuildModel.updateInfo(guildCode, { activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
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// 排行榜更新
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
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await r.setRankWithGuildInfo(guildCode, guild.activeWeekly, guild.activeUpdateTime, guild);
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pinus.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, guildCode, { activeDaily: guild.activeDaily, activeWeekly: guild.activeWeekly });
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return { status: 1, guild, userGuild };
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}
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/**
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* 获取用户公会表并刷新活跃和每日捐赠以及每日许愿数据
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* @param roleId 用户id
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* @param select 筛选字段
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*/
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export async function getUserGuildWithRefActive(roleId: string, select?: string, notPush?: boolean) {
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let userGuild = await UserGuildModel.getMyGuild(roleId, select ? select + ' wishGoods +refTimeDaily' : '+refTimeDaily');
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// console.log(JSON.stringify(userGuild))
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if (!userGuild) return false;
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let { receivedActive, refTimeDaily, activeDaily, activeRecord, wishGoods } = userGuild;
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const now = new Date();
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let isRefDaily = shouldRefresh(refTimeDaily, now);
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if (isRefDaily) {
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let mails = new Array<MailType>();
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let pushMessage = new Array<pushMail>();
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wishGoods.map(async function ({ donateNames, goodId, drawCnt }) {
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let goodInfo = getGoodById(goodId)
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if (!goodInfo)
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return;
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for (let i = 0; i < drawCnt; i++) {
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let donateName = donateNames[donateNames.length - i - 1];
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await getMailContent(roleId, MAIL_TYPE.WISH_POOL_REWARD, [donateName, goodInfo.name], [{ id: goodId, count: drawCnt }], mails, pushMessage);
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}
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});
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if (!!mails.length) {
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await MailModel.addMails(mails);
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if (!notPush) {
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pushMessage.forEach(({ route, data, uids }) => {
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pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, { mails: data }), uids);
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});
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}
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}
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receivedActive = []; refTimeDaily = now; activeDaily = 0; activeRecord = []; wishGoods = [];
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let receiveBoxs = [], wishDntCnt = 0, donateCnt = 0;
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userGuild = await UserGuildModel.updateInfo(roleId, { receivedActive, refTimeDaily, activeDaily, activeRecord, wishGoods, receiveBoxs, wishDntCnt, donateCnt }, {}, select);
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if (!userGuild) return false;
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}
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return userGuild;
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}
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/**
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* 每周结算上周公会周功勋和 活跃并发奖励(未完)
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*
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*/
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export async function settleGuildWeekly() {
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console.log('————— settleGuildWeekly —————');
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const guildList = await GuildModel.findAllGuild('code activeWeekly memberCnt serverId');
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// 周结算时,1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
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for (let { code, memberCnt, serverId } of guildList) {
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let res: any = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
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if (!!res.err) {
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await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
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}
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const userGuildList = await UserGuildModel.getListByGuild(code, 'roleId auth activeWeekly', { activeWeekly: -1, activeUpdateTime: 1 });
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let otherMemberCnt = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
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let members = new Map<string, number>();
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for (let { roleId, auth, activeWeekly } of userGuildList) {
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let job = 0;
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if (auth == GUILD_AUTH.LEADER) {
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job = GUILD_JOB.DAJIANGJUN;
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} else if (activeWeekly <= ARMY.ARMY_WEEKHONOUR_LIMIT) {
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job = GUILD_JOB.SHIBING;
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} else {
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otherMemberCnt++;
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for (let [id, { rankProportion }] of gameData.guildPosition) {
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let rankCnt = Math.ceil(memberCnt * rankProportion / 100);
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job = id;
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if (otherMemberCnt <= rankCnt) break;
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}
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}
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await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 }, {});
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if (activeWeekly > ARMY.ARMY_WEEKHONOUR_LIMIT) { // 低于一定不发奖励
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members.set(roleId, job);
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}
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}
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// 转换周活跃奖励
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
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let rank = await r.getMyRank({ guildCode: code });
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let allWeeklyReward = getGuildActiveWeekReward(rank);
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for (let [roleId, job] of members) {
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let jobActiveRatio = gameData.guildPosition.get(job).activeRatio;
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let reward = allWeeklyReward.map(cur => {
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return {
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id: cur.id,
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count: Math.ceil(cur.count * jobActiveRatio)
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}
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});
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await sendMail(MAIL_TYPE.GUILD_ACTIVE_REWARD, roleId, '系统', [], reward);
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// 任务
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await checkTask(roleId, null, null, TASK_TYPE.GUILD_JOB, 1, false, { job });
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}
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await GuildModel.updateInfo(code, { activeWeekly: 0 }, {});
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res.releaseCallback();//解锁
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}
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await initSingleRank(REDIS_KEY.GUILD_ACTIVE_RANK);
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await SystemConfigModel.updateSystemConfig({ settleGuildWeeklyTime: nowSeconds() }); // 记录一下
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console.log('————— settleGuildWeekly结束 —————');
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}
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export async function getWishPool(userGuild: UserGuildType) {
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const { guildCode: code, wishDntCnt, wishGoods } = userGuild;
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let userGuilds = await UserGuildModel.getWishPoolGoods(code, ' wishDntCnt wishGoods roleId');
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let list = [];
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userGuilds.map(({ wishGoods, roleId })=>{
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wishGoods.map(({ type, goodId, count, receiveCnt, drawCnt, id })=>{
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list.push({ type, goodId, count, receiveCnt, drawCnt, id, roleId })
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});
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});
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return { list, wishDntCnt:wishDntCnt||0, wishGoods };
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}
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