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ZYZ/game-server/app/servers/battle/handler/pvpHandler.ts
2021-06-04 18:35:29 +08:00

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import { Application, BackendSession, pinus } from 'pinus';
import { uniq, findWhere, findIndex } from 'underscore';
import { gameData, getPvpBoxs, getPLvByScore } from '../../../pubUtils/data';
import { refreshEnemies, getEnemies, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt, findPvpDefAllByRoleId, generPVPOppRecInfo, generMyRecInfo, robotIdComBack } from '../../../services/pvpService';
import { RoleModel, RoleType } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { resResult, genCode } from '../../../pubUtils/util';
import { PvpDefenseModel, OppPlayers } from '../../../db/PvpDefense';
import { pvpEndParamInter } from '../../../pubUtils/interface';
import { PlayerDetail, PlayerDetailHero } from '../../../domain/battleField/guild';
import { PVP_HERO_POS, PVP_HERO_ORDER, REDIS_KEY, LINEUP_NUM, TASK_TYPE } from '../../../consts';
import { PVP } from '../../../pubUtils/dicParam';
import { addItems } from '../../../services/rewardService';
import { HeroModel } from '../../../db/Hero';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { PvpRecordModel } from '../../../db/PvpRecord';
import { handleCost } from '../../../services/rewardService';
import { nowSeconds, getSeconds } from '../../../pubUtils/timeUtil';
import { setPvpSeasonResult, resetPvpWarId, resetPvpSeasonTime } from '../../../services/timeTaskService';
import { PvpSeasonResultModel } from '../../../db/PvpSeasonResult';
import { PvpHistoryOppModel, PvpHistoryOppType } from '../../../db/PvpHistoryOpp';
import { SystemConfigModel } from '../../../db/SystemConfig';
import { Rank } from '../../../services/rankService';
import { checkActivityTask, checkTask, checkTaskInPvpEnd } from '../../../services/taskService';
export default function (app: Application) {
return new PvpHandler(app);
}
export class PvpHandler {
constructor(private app: Application) {
}
async addRoleScore(msg: { heroScores: Array<{ hid: number, score: number }> }, session: BackendSession) {
let { heroScores: addHeroScores } = msg;
let roleId = session.get('roleId');
let sid = session.get('sid');
const funcs: number[] = session.get('funcs');
let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
let score = 0;
for (let { hid, score: heroScore } of addHeroScores) {
if (heroScore < 0) continue;
let index = findIndex(heroScores, { hid });
if (index != -1) {
heroScores[index].score = heroScore;
} else {
heroScores.push({ hid, score: heroScore });
}
}
for (let heroScore of heroScores) {
score += heroScore.score;
}
if (score < 0) {
score = 0;
}
if (hisScore < score) {
hisScore = score;
}
let pLv = getPLvByScore(score);
let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, pLv, heroScores });
let roleName = session.get('roleName');
const role = await RoleModel.findByRoleId(roleId);
// 加入排行榜
let r = new Rank(REDIS_KEY.PVP_RANK, {});
await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
return resResult(STATUS.SUCCESS, { score, hisScore, heroScores });
}
async debugPvpSeasonReset(msg: {}, session: BackendSession) {
let { seasonNum, seasonEndTime } = await setPvpSeasonResult({ name: 'exce setPvpSeasonResult debug' });
return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime })
}
async debugPvpWarReset(msg: {}, session: BackendSession) {
let systemConfig = await resetPvpWarId();
return resResult(STATUS.SUCCESS, { systemConfig });
}
async debugPvpSeasonResetTime(msg: { day: number }, session: BackendSession) {
let { day: hour } = msg;
let { seasonNum, seasonEndTime } = await pinus.app.rpc.systimer.systimerRemote.resetPvpSeasonTime.toServer('systimer-server-1', hour);
return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
}
async debugAddChallengeCnt(msg: { challengeCnt: number }, session: BackendSession) {
let { challengeCnt } = msg;
let roleId = session.get('roleId');
if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) {
challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
}
let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds(), refOppCnt: 0 });
return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
}
async getData(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let { pvpDefense, warId, seasonEndTime } = await findPvpDefAllByRoleId(roleId);
let oppPlayers = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
let { isDefaultHero, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, seasonNum } = pvpDefense;
if (isFirstEntry) {
await PvpDefenseModel.updateInfo(roleId, { isFirstEntry: false });
}
let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
let flag = false;
if (!!pvpSeasonResult) {
var { oldSeasonData, show, heroGoods, rankGoods } = pvpSeasonResult;
if (oldSeasonData.seasonEndTime > nowSeconds()) {//结算中锁定玩家信息,结算结束后统一展示修改完成的信息
seasonEndTime = oldSeasonData.seasonEndTime;
heroScores = oldSeasonData.heroScores;
score = oldSeasonData.score;
refOppCnt = oldSeasonData.refOppCnt;
challengeCnt = oldSeasonData.challengeCnt;
challengeRefTime = oldSeasonData.challengeRefTime;
} else if (show) {//是否需要弹出结算奖励界面
await PvpSeasonResultModel.updatePvpSeasonResult(roleId, { show: false });
flag = true;
}
}
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let myRank = await r.getMyRank({ roleId });//去redis中获取排名
let data: any = {
warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes: heroes.map(cur => {
let { actorId, dataId, order } = cur;
return { actorId, dataId, order }
}), score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, isDefaultHero
}
if (flag) {//弹出结赛季结算奖励
data.resultRecord = { oldSeasonData, heroGoods, rankGoods }
}
return resResult(STATUS.SUCCESS, data);
}
// 刷新对手
async refreshOppPlayer(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let sid = session.get('sid');
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
// 刷新次数及消耗
let { refOppCnt, refOppTime, consume } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime);
if (refOppCnt >= gameData.maxPvpRefreshCnt.max) {
return resResult(STATUS.PVP_REFRESH_CNT_REACH_MAX);
}
let costResult = await handleCost(roleId, sid, consume);
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
// 刷新对手
let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers, refOppCnt: refOppCnt + 1, refOppTime });
let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: pvpDefense.refOppCnt });
}
// 获取对手阵容具体信息
async getOppPlayer(msg: { roleId: string }, session: BackendSession) {
let roleId = session.get('roleId');
let oppoRoleId = msg.roleId;
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let { oppPlayers } = pvpDefense;
let curOpp = oppPlayers.find(cur => cur.roleId == oppoRoleId);
if (!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
let { oppRoleId, heroes } = <PvpHistoryOppType>curOpp.oppDef;
return resResult(STATUS.SUCCESS, { roleId: oppRoleId, pos: curOpp.pos, heroes });
}
// 开战
async pvpStart(msg: { warId: number, heroes: number[], roleId: string }, session: BackendSession) {
const { warId, heroes, roleId: oppRoleId } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let warInfo = gameData.war.get(warId);
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
}
let { isOK } = await checkBattleHeroesByHid(roleId, heroes);
if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
const pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
if (!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
// 检查挑战次数
let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
let { challengeCnt } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
if (challengeCnt == 0) {
return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH);
}
let { oppPlayers } = pvpDefense;
let curOpp = oppPlayers.find(cur => cur.roleId == oppRoleId);
if (!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND)
const battleCode = genCode(8); // 关卡唯一值
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: {
roleId, roleName, battleId: warId,
status: 0,
warName: warInfo.gk_name,
warType: warInfo.warType,
record: { heroes, pos: curOpp.pos, oppRoleId }
}
}, true);
return resResult(STATUS.SUCCESS, {
battleCode
});
}
// 结算
async pvpEnd(msg: { battleCode: string, isSuccess: boolean, myHeroes: pvpEndParamInter[], oppHeroes: pvpEndParamInter[] }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
const funcs: number[] = session.get('funcs');
const serverId = session.get('serverId');
const { battleCode, isSuccess, myHeroes, oppHeroes } = msg;
const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if (!BattleRecord || BattleRecord.status != 0) {
return resResult(STATUS.BATTLE_STATUS_WRONG);
}
let { record: { heroes: dbHeroes, oppRoleId, pos } } = BattleRecord;
let flag = 1; // 对比hero信息
for (let { hid } of myHeroes) {
if (dbHeroes.indexOf(hid) == -1) flag = 0;
}
if (!flag) return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
// 更新军功
let { pvpDefense, warId } = await findPvpDefByRoleId(roleId);
if (!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
let { oppPlayers, winStreakNum, heroScores, score, hisScore } = pvpDefense;
let curOpp = oppPlayers.find(cur => cur.roleId == oppRoleId && cur.pos == pos);
if (!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
const role = await RoleModel.findByRoleId(roleId, null, true);
if (isSuccess) {
winStreakNum++;
} else {
winStreakNum = 0;
}
const myRecInfo = await generMyRecInfo(heroScores, winStreakNum, role, isSuccess, pos, myHeroes);
let { attackInfo, showHeroScores, addSumScore } = myRecInfo
score += addSumScore;
let pLv = getLvByScore(heroScores);
const defenseInfo = await generPVPOppRecInfo(isSuccess, curOpp, oppHeroes, role.lv);
// 战报记录
await PvpRecordModel.createRec({ roleId1: roleId, roleId2: robotIdComBack(oppRoleId), warId: BattleRecord.battleId, attackInfo, defenseInfo, createTime: nowSeconds() });
// 对手记录更新
await PvpHistoryOppModel.setStatus(roleId, oppRoleId, 1);
// 刷新对手
let newOppPlayers: Array<OppPlayers> = await refreshEnemies(role, score, pLv);
// 更新battleRecord
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: isSuccess ? 1 : 2 }
}, true);
let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
// 减少挑战次数
let { challengeCnt, challengeRefTime } = comsumeChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
if (hisScore < score) {
hisScore = score;
}
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers: newOppPlayers, heroScores, score, pLv, winStreakNum, challengeCnt, challengeRefTime, hisScore });
let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
// 加入排行榜
let r = new Rank(REDIS_KEY.PVP_RANK, {});
await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
let myRank = await r.getMyRank({ roleId });
await checkTaskInPvpEnd(roleId, sid, funcs, isSuccess, heroScores);
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP, 1)
if (isSuccess) {
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP_WIN, 1)
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP_WIN_SERIES, 1)
}
return resResult(STATUS.SUCCESS, {
battleCode, isSuccess,
score, pLv, myRank, hisScore,
heroScores: showHeroScores,
oppPlayers: result,
refOppCnt: pvpDefense.refOppCnt,
challengeCnt: pvpDefense.challengeCnt,
challengeRefTime: pvpDefense.challengeRefTime,
winStreakNum: pvpDefense.winStreakNum,
warId
});
}
async saveDefense(msg: { heroes: Array<{ actorId: number, dataId: number, order: number }>, isDefaultHero: boolean }, session: BackendSession) {
let { heroes, isDefaultHero } = msg;
let roleId = session.get('roleId');
if (heroes.length > LINEUP_NUM || heroes.length <= 0) {
return resResult(STATUS.WRONG_PARMS);
}
heroes = uniq(heroes, function (item) {
return item.order;
});
let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
let { heroes: defHeros, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleId(roleId);
let defCe = 0;
let { challengeCnt, challengeRefTime } = refresh(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
if (!!isDefaultHero) {
let { topLineup } = await RoleModel.findByRoleId(roleId);
let hids = topLineup.filter(cur => {
return !heroes.find(ccur => ccur.actorId == cur.hid);
}).map(cur => cur.hid);
let dataIds = new Array<number>(), orders = new Array<number>();
for (let hero of heroes) {
if (hero.actorId) {
let isInTop = topLineup.find(cur => cur.hid == hero.actorId);
if (!isInTop) {
hero.actorId = hids.shift();
}
dataIds.push(hero.dataId);
orders.push(hero.order);
}
}
for (let hid of hids) {
let dataId = 0;
for (let i = PVP_HERO_POS.START; i <= PVP_HERO_POS.END; i++) {
if (dataIds.includes(i)) continue;
dataIds.push(i);
dataId = i; break;
}
let order = 0;
for (let i = PVP_HERO_ORDER.START; i <= PVP_HERO_ORDER.END; i++) {
if (orders.includes(i)) continue;
orders.push(i);
order = i; break;
}
heroes.push({
actorId: hid, dataId, order
})
}
}
for (let dataId = PVP_HERO_POS.START; dataId <= PVP_HERO_POS.END; dataId++) {
let index = findIndex(heroes, { dataId });
let defIndex = findIndex(defHeros, { dataId });
if (defIndex == -1) {
defIndex = defHeros.length;
defHeros.push({ actorId: 0, order: 0, ce: 0, hero: null, dataId });
}
if (index == -1) {
defHeros[defIndex].actorId = 0;
defHeros[defIndex].order = 0;
defHeros[defIndex].ce = 0;
defHeros[defIndex].hero = null;
defHeros[defIndex].dataId = dataId;
continue;
}
if (heroes[index].order < 1 || heroes[index].order > LINEUP_NUM) {
return resResult(STATUS.WRONG_PARMS);
}
let hero = await HeroModel.findByHidAndRole(heroes[index].actorId, roleId);
if (!hero) {
continue;
}
defHeros[defIndex].actorId = heroes[index].actorId;
defHeros[defIndex].order = heroes[index].order;
defHeros[defIndex].ce = hero.ce;
defHeros[defIndex].hero = hero._id;
defCe += hero.ce;
}
let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(roleId, { defCe, heroes: defHeros, challengeCnt, challengeRefTime, isDefaultHero });
return resResult(STATUS.SUCCESS, { heroes: resHeroes, challengeCnt, challengeRefTime, isDefaultHero });
}
async getRank(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let { ranks, myRank } = await r.getRankListWithMyRank({ roleId });
if (!myRank) {
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
myRank = await r.generMyRankWithRole(roleId, pvpDefense.score, getSeconds(pvpDefense.refOppTime));
}
return resResult(STATUS.SUCCESS, { ranks, myRank });
}
async getPlayerDetail(msg: { roleId: string }, session: BackendSession) {
let roleId = session.get('roleId');
let { roleId: oppoRoleId } = msg;
let isRobot = checkRoleIsRobot(oppoRoleId);
let result: PlayerDetail;
if (isRobot) { // 如果是机器人从自己的pvpDefense中寻找
let pvpHistoryOpp = await PvpHistoryOppModel.findByRoleIdAndOppId(roleId, oppoRoleId);
if (!pvpHistoryOpp) {
return resResult(STATUS.PVP_ROLE_NOT_FOUND);
}
let heroes = new Array<PlayerDetailHero>();
for (let hero of pvpHistoryOpp.heroes) {
let newHero = new PlayerDetailHero();
newHero.setPvpHeroInfo(hero);
heroes.push(newHero);
}
for (let hero of pvpHistoryOpp.otherHeroes) {
let newHero = new PlayerDetailHero();
newHero.setPvpHeroInfo(hero);
heroes.push(newHero);
}
result = new PlayerDetail({ ...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv });
} else { // 查询对方pvpDefense
let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId);
let dbHeroes = await HeroModel.findByRole(oppoRoleId);
let role = await RoleModel.findByRoleId(oppoRoleId);
let heroes = new Array<PlayerDetailHero>();
for (let { hid, lv, star, colorStar, quality } of dbHeroes) {
let heroScore = pvpDefense.heroScores.find(cur => cur.hid == hid);
heroes.push({
actorId: hid, lv, star, colorStar, quality,
score: heroScore ? heroScore.score : 0
});
}
heroes.sort((a, b) => b.score - a.score);
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
result = new PlayerDetail({ ...role, ...pvpDefense, heroes, rank });
}
return resResult(STATUS.SUCCESS, result);
}
async receiveBox(msg: { id: number }, session: BackendSession) {
let { id } = msg;
let roleId = session.get('roleId');
let sid: string = session.get('sid');
let roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let { seasonEndTime } = await SystemConfigModel.findSystemConfig();
let { hisScore, receivedBox, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let pvpBoxs = getPvpBoxs();
let pvpBox = findWhere(pvpBoxs, { id });
if (hisScore < pvpBox.score) {
return resResult(STATUS.PVP_NOT_REACH_BOX_SCORE);
}
if (receivedBox.indexOf(id) != -1) {
return resResult(STATUS.PVP_BOX_IS_GOT);
}
receivedBox.push(id);
let { challengeCnt, challengeRefTime } = refresh(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
await PvpDefenseModel.updateInfo(roleId, { receivedBox, challengeCnt, challengeRefTime });
let result = await addItems(roleId, roleName, sid, pvpBox.reward);
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_RECEIVE_BOX, 1, true, {});
return resResult(STATUS.SUCCESS, { goods: result, receivedBox, challengeCnt, challengeRefTime });
}
async getRec(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let pvpRecords = await PvpRecordModel.getRecByRoleId(roleId);
return resResult(STATUS.SUCCESS, { list: pvpRecords });
}
}