124 lines
4.8 KiB
TypeScript
124 lines
4.8 KiB
TypeScript
/**
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* 每日本相关
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*/
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import DailyRecord, { DailyRecordModel } from '../db/DailyRecord';
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import { resResult } from '../pubUtils/util';
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import { STATUS } from '../consts/statusCode';
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import { RoleModel, RoleType } from '../db/Role';
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import { gameData } from '../pubUtils/data';
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import { DicWar } from '../pubUtils/dictionary/DicWar';
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import { WarStar } from '../domain/dbGeneral';
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/**
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* 获取全部每日关卡列表
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* @param role
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*/
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export async function getDailyBattleList(role: RoleType) {
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let { roleId, warStar } = role;
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let dicDaily = gameData.daily;
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let result = new Array();
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for(let {dailyType: type, name, timesPerDay, timesCanBuy } of dicDaily) {
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let refreshResult = await DailyRecordModel.refreshRecord(roleId, type);
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let wars: {battleId: number, cost: number, star: number, status: number, name: string}[] = new Array();
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let dicDailyWar = gameData.dailyWarByType.get(type);
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for(let dic of dicDailyWar) {
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let war = getDailyWarStatus(dic, warStar);
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wars.push(war);
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}
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let checkDailyResult = await getDailyNum(refreshResult, timesPerDay, timesCanBuy);
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result.push({
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type, name, ...checkDailyResult,
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wars
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});
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}
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return result;
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}
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function getDailyWarStatus(dicDailyWar: DicWar, warStar: WarStar[]) {
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let {war_id, cost, gk_name, previousGk } = dicDailyWar;
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let status = 0, star = 0;
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let curBattle = warStar.find(cur => cur.id == war_id);
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if(curBattle) {
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status = 2;
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star = curBattle.star;
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} else {
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if (previousGk) {
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let preBattleRecord = warStar.find(cur => cur.id == previousGk);
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if(preBattleRecord) {
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status = 1;
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} else {
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status = 0;
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}
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} else {
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status = 1;
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}
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}
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return {
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battleId: war_id, cost, star, status, name: gk_name
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}
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}
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// 检查每日本次数checkBattle使用
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export async function checkDaily(roleId: string, battleId: number, inc: number) {
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let dailyWar = gameData.war.get(battleId);
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if(!dailyWar) return { status: -1, resResult: resResult(STATUS.DAILY_WAR_NOT_FOUND) };
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let type = dailyWar.dailyType;
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let curDaily = gameData.daily.find(cur => cur.dailyType == type);
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if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) };
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let dailyRecord = await DailyRecordModel.refreshRecord(roleId, type);
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let { count = 0, buyCount = 0 } = dailyRecord;
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if(count + inc > curDaily.timesPerDay + buyCount ) {
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return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
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}
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let checkDailyResult = await getDailyNum(dailyRecord, curDaily.timesPerDay, curDaily.timesCanBuy);
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return {status: 1, data: {type, ...checkDailyResult }};
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}
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/**
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* 检查每日本次数并添加,warEnd和warSweep使用
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* @param roleId
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* @param battleId
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* @param inc 增加的次数
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* @param isRef 在计算之前是否检查每日的刷新
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*/
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export async function checkDailyAndIncrease(roleId: string, warStar: WarStar[], battleId: number, inc: number, isRef: boolean) {
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let dailyWar = gameData.war.get(battleId);
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if(!dailyWar) return { status: -1, resResult: resResult(STATUS.DAILY_WAR_NOT_FOUND) };
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let type = dailyWar.dailyType;
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let war = getDailyWarStatus(dailyWar, warStar);
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let curDaily = gameData.daily.find(cur => cur.dailyType == type);
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if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) };
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let dailyRecord: any;
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if(isRef) {
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dailyRecord = await DailyRecordModel.refreshRecord(roleId, type);
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} else { // 如果是手动挑战,由于在进入时已经检查过了,所以即使结算时过去了一天也还是累计在上一天
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dailyRecord = await DailyRecordModel.getDailyRecordById(roleId, type);
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}
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let { count = 0, buyCount = 0 } = dailyRecord;
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if(count + inc > curDaily.timesPerDay + buyCount ) {
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return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
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}
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let result = await DailyRecordModel.increseDailyCount(roleId, type, inc);
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let checkDailyResult = await getDailyNum(result, curDaily.timesPerDay, curDaily.timesCanBuy);
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return {status: 1, data: {type, ...checkDailyResult, war}};
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}
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export async function getDailyNum(dailyRecord: DailyRecord, timesPerDay?: number, timesCanBuy?: number) {
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let {roleId, type, count = 0, buyCount = 0} = dailyRecord;
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if(!timesPerDay || !timesCanBuy) {
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const curDaily = gameData.daily.find(cur => cur.dailyType == type);
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timesPerDay = curDaily.timesPerDay;
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timesCanBuy = curDaily.timesCanBuy;
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}
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let {vLv} = await RoleModel.findByRoleId(roleId);
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if(vLv > 0) {
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timesCanBuy += 0; // 暂留,用于处理vip等级增加最大购买次数
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}
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return {count: timesPerDay - count + buyCount, buyCount: timesCanBuy - buyCount}
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} |