Files
ZYZ/game-server/app/servers/activity/handler/dailyGiftsHandler.ts

94 lines
3.8 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS, ACTIVITY_RESOURCES_TYPE } from '../../../consts';
import { handleCost } from '../../../services/rewardService';
import { getPlayerDailyGiftsData } from '../../../services/activity/dailyGiftsService';
import { DailyGiftItem } from '../../../domain/activityField/dailyGiftsField';
import { ActivityDailyGiftsModel } from '../../../db/ActivityDailyGifts';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField';
export default function (app: Application) {
new HandlerService(app, {});
return new DailyGiftsHandler(app);
}
export class DailyGiftsHandler {
constructor(private app: Application) {
}
/************************每日特惠礼包****************************/
/**
* @description 获取每日特惠礼包活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof DailyGiftsHandler
*/
async getDailyGiftsActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerDailyGiftsData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 购买每日特惠礼包
* @param {{ activityId: number, dayIndex: number, cellIndex: number}} msg
* @param {BackendSession} session
* @memberof DailyGiftsHandler
*/
async buyDailyGiftsCell(msg: { activityId: number, dayIndex: number, cellIndex: number }, session: BackendSession) {
const { activityId, dayIndex, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let playerData = await getPlayerDailyGiftsData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let dailyItemData: DailyGiftItem = playerData.findDailyGiftsItem(dayIndex, cellIndex);
if (!dailyItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (!dailyItemData.canBuy()) {//最大次数
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
if (dayIndex > playerData.today()) {//还未开启
return resResult(STATUS.ACTIVITY_UNOPENED);
}
//货币是否足够
let consumeData = dailyItemData.consumeRes();
let consumeType = consumeData.type;//购买类型
if (consumeType == ACTIVITY_RESOURCES_TYPE.GOODS) {//物品表,元宝、金币、体力
let result = await handleCost(roleId, sid, [{ id: consumeData.id, count: consumeData.count }]);
if (!result) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
} else if (consumeType == ACTIVITY_RESOURCES_TYPE.RMB) {//RMB购买
return resResult(STATUS.ACTIVITY_NEED_PAY);
}
await ActivityDailyGiftsModel.buyRecord(serverId, activityId, roleId, dayIndex, cellIndex, 1);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
dailyItemData.buyCount += 1;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, dayIndex, cellIndex },
item: dailyItemData,
}));
}
}