Files
ZYZ/game-server/app/services/guildActivityService.ts
2021-03-18 11:59:53 +08:00

106 lines
3.5 KiB
TypeScript

import { ServerlistModel } from "../db/Serverlist";
import { RoleModel } from "../db/Role";
import { reduceCe } from "../pubUtils/util";
import { GUILDACTIVITY } from "../pubUtils/dicParam";
import { gameData } from "../pubUtils/data";
import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
import { GUILD_ACTIVITY_STATUS } from "../consts";
import { Record } from "../db/UserGuildActivityRec";
/**
* 定时任务,获得前一天的活跃玩家中位数武将战力
*/
export async function setMedianCe() {
let servers = await ServerlistModel.getAllServerList();
for(let server of servers) {
if(server.serverType == 'official') {
let medianRole = await RoleModel.getMedianRole(server.id);
if(!medianRole) {
await ServerlistModel.updateByServerId(server.id, { medianCe: GUILDACTIVITY.GATEACTIVITY_ENEMYCE });
} else {
let { topLineup } = medianRole;
let topHero = topLineup.sort((a, b) => b.ce - a.ce);
let medianCe = reduceCe(topHero[0].ce);
await ServerlistModel.updateByServerId(server.id, { medianCe });
}
}
}
return servers;
}
/**
* 获得本服前一天活跃玩家中位数玩家的最强武将战力
* @param serverId
*/
export async function getMedianCe(serverId: number) {
let server = await ServerlistModel.findByServerId(serverId);
if(server) {
return server.medianCe;
}
return GUILDACTIVITY.GATEACTIVITY_ENEMYCE;
}
/**
* 根据当前时间判断军团活动倒计时
* @param id 军团活动id
*/
export function getGuildActivityStatus(id: number) {
let dicGuildActivity = gameData.guildActivity.get(id);
if(!dicGuildActivity) return false;
let startTime = getCurHourPoint(dicGuildActivity.startTime);
let countdownTime = getCurHourPoint(dicGuildActivity.countDown);
let { duringTime, openDay } = dicGuildActivity;
let endTime = startTime + duringTime;
let status = 0, time = 0;
let now = nowSeconds();
if(now >= countdownTime && now < startTime) {
status = GUILD_ACTIVITY_STATUS.WAITING;
time = startTime - now;
} else if (now >= startTime && now < endTime) {
status = GUILD_ACTIVITY_STATUS.START;
time = endTime - now;
} else {
status = GUILD_ACTIVITY_STATUS.END;
}
let day = getCutDay();
let isOpen = openDay.includes(day);
return {
status, time, isOpen
}
}
export function getRecordScore(aid: number, record: { round: number, dataId: number }[]) {
let dicGuildActivity = gameData.guildActivity.get(aid);
console.log('xxxx', dicGuildActivity.warid)
if(!dicGuildActivity) return false;
let dicWarJson = gameData.warJson.get(dicGuildActivity.warid);
if(!dicWarJson) return false;
let curRound = record[0]?.round;
let sum = 0, newRecords = new Array<Record>()
for(let {round, dataId} of record) {
let enemy = dicWarJson.find(cur => cur.dataId == dataId);
console.log('yyyy', enemy.enemyType);
let enemyType = enemy.enemyType;
let score = gameData.gateActivityPoint.get(enemyType);
newRecords.push({ round, dataId, score});
sum += score;
console.log('***%*****', sum, score)
if(round != curRound) { // 每回合开始得10分
sum += gameData.gateActivityPoint.get(1);
console.log('***%%*****', sum)
curRound = round;
}
}
console.log('***&**', sum)
return { score: sum, newRecords }
}