97 lines
3.8 KiB
TypeScript
97 lines
3.8 KiB
TypeScript
import { Application, BackendSession } from 'pinus';
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import { getGamedata } from '../../../pubUtils/gamedata';
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import EventRecord, { EventRecordModel } from '../../../db/EventRecord';
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import { RoleModel } from '../../../db/Role';
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import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../../../consts/consts';
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import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus } from '../../../services/eventSercive';
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import { handleFixedReward } from '../../../services/rewardService';
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export default function(app: Application) {
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return new EventBattleHandler(app);
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}
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export class EventBattleHandler {
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constructor(private app: Application) {
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}
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// 主动获取奇遇事件
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async getEvents(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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let now = new Date();
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let t = getEventTime(now);
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console.log(t, eventStatus)
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let event: Array<EventRecord>;
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if (eventStatus == EVENT_STATUS.STARTING) {
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event = await EventRecordModel.getEventRecordByTime(roleId, 0);
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} else if( eventStatus == EVENT_STATUS.OPEN ) {
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event = await EventRecordModel.getEventRecordByTime(roleId, t);
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if(event.length == 0) { // 刷新
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const num = 3; // 每次刷3个
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event = await refreshEvent(num, roleId, roleName, t);
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}
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}
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return {
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code: 200,
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data: {
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event
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}
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}
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}
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// 获取关卡列表
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async receiveEventReward(msg: { eventId: number, eventCode: string, answer: number }, session: BackendSession) {
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const {eventId, eventCode, answer} = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
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if(!event) {
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return { code: 202, data: '未找到记录' }
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}
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let { status, type, eventId: dataEventId, question } = event;
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let flag = checkEventStatus(type, status);
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if(!flag) {
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return { code: 202, data: '状态错误' }
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}
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let isSuccess = getEventSuccessStatus(type, status, {id:question?question.id:0, answer});
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if(dataEventId != eventId) {
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return { code: 202, data: '事件id错误' }
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}
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let dicEvent = getGamedata('dic_zyz_event');
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let curEvent = dicEvent.find(cur => cur.eventID == eventId);
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if(!curEvent) {
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return { code: 202, data: '未找到该事件' };
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}
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// 保存状态
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let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess?EVENT_RECORD_STATUS.SUCCESS_RECEIVED:EVENT_RECORD_STATUS.FAIL_RECEIVED);
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// 保存奖励
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let rewardStr = isSuccess?curEvent.winReward:curEvent.loseReward;
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let goods = await handleFixedReward(roleId, roleName, rewardStr, 1);
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if(eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
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// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
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session.set('eventStatus', EVENT_STATUS.OPEN);
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session.push('eventStatus', () => {});
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}
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// 推送消息刷新
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await checkEvent(this.app, session, true);
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return {
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code: 200,
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data: {
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isSuccess,
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eventCode: result.eventCode,
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eventId: result.eventId,
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status: result.status,
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goods
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}
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}
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}
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} |