Files
ZYZ/game-server/app/servers/battle/handler/eventBattleHandler.ts
2020-10-16 14:54:28 +08:00

97 lines
3.8 KiB
TypeScript

import { Application, BackendSession } from 'pinus';
import { getGamedata } from '../../../pubUtils/gamedata';
import EventRecord, { EventRecordModel } from '../../../db/EventRecord';
import { RoleModel } from '../../../db/Role';
import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../../../consts/consts';
import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus } from '../../../services/eventSercive';
import { handleFixedReward } from '../../../services/rewardService';
export default function(app: Application) {
return new EventBattleHandler(app);
}
export class EventBattleHandler {
constructor(private app: Application) {
}
// 主动获取奇遇事件
async getEvents(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
let now = new Date();
let t = getEventTime(now);
console.log(t, eventStatus)
let event: Array<EventRecord>;
if (eventStatus == EVENT_STATUS.STARTING) {
event = await EventRecordModel.getEventRecordByTime(roleId, 0);
} else if( eventStatus == EVENT_STATUS.OPEN ) {
event = await EventRecordModel.getEventRecordByTime(roleId, t);
if(event.length == 0) { // 刷新
const num = 3; // 每次刷3个
event = await refreshEvent(num, roleId, roleName, t);
}
}
return {
code: 200,
data: {
event
}
}
}
// 获取关卡列表
async receiveEventReward(msg: { eventId: number, eventCode: string, answer: number }, session: BackendSession) {
const {eventId, eventCode, answer} = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if(!event) {
return { code: 202, data: '未找到记录' }
}
let { status, type, eventId: dataEventId, question } = event;
let flag = checkEventStatus(type, status);
if(!flag) {
return { code: 202, data: '状态错误' }
}
let isSuccess = getEventSuccessStatus(type, status, {id:question?question.id:0, answer});
if(dataEventId != eventId) {
return { code: 202, data: '事件id错误' }
}
let dicEvent = getGamedata('dic_zyz_event');
let curEvent = dicEvent.find(cur => cur.eventID == eventId);
if(!curEvent) {
return { code: 202, data: '未找到该事件' };
}
// 保存状态
let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess?EVENT_RECORD_STATUS.SUCCESS_RECEIVED:EVENT_RECORD_STATUS.FAIL_RECEIVED);
// 保存奖励
let rewardStr = isSuccess?curEvent.winReward:curEvent.loseReward;
let goods = await handleFixedReward(roleId, roleName, rewardStr, 1);
if(eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
session.set('eventStatus', EVENT_STATUS.OPEN);
session.push('eventStatus', () => {});
}
// 推送消息刷新
await checkEvent(this.app, session, true);
return {
code: 200,
data: {
isSuccess,
eventCode: result.eventCode,
eventId: result.eventId,
status: result.status,
goods
}
}
}
}