748 lines
32 KiB
TypeScript
748 lines
32 KiB
TypeScript
import { Application, BackendSession, ChannelService, HandlerService, } from "pinus";
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import { resResult, getRandEelm, getResStr, shouldRefresh, sortArrRandom, checkRoleIsRobot, getRobotSysType, makeRobotId, parseNumberList } from "../../../pubUtils/util";
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY, MSG_SOURCE, MSG_TYPE, TASK_TYPE, ROBOT_SYS_TYPE, ITEM_CHANGE_REASON } from "../../../consts";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { getTimeFun, getZeroPointD } from "../../../pubUtils/timeUtil";
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import { FriendApplyModel } from "../../../db/FriendApply";
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import { FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam, HeroDetailParam } from "../../../domain/roleField/friend";
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import { FriendShipModel, FriendShipType } from "../../../db/FriendShip";
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import { FriendRelationModel, Relation } from "../../../db/FriendRelation";
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import { isRoleOnline, getServerName, getRoleOnlineInfo } from "../../../services/redisService";
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import { increaseFrdCnt, getRecommendType, sortByBeSentHeart, getApplyList, getFriendList, getMyApplyParam, getMyParamAsFriend } from "../../../services/friendService";
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import { FriendPointModel } from "../../../db/FriendPoint";
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import { gameData, getDicFriendByLv } from "../../../pubUtils/data";
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import { addItems, handleCost } from "../../../services/rewardService";
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import { getFriendPointObject } from "../../../pubUtils/itemUtils";
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import { RewardInter } from "../../../pubUtils/interface";
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import { FriendPresentLogModel } from '../../../db/FriendPresentLog';
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import { HeroModel, EPlace } from "../../../db/Hero";
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import { getPlayerMainAttribute } from "../../../services/pvpService";
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import { FRIEND } from "../../../pubUtils/dicParam";
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import { PlayerDetail, PlayerDetailHero } from "../../../domain/battleField/guild";
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import { createPrivateMsg, pushMsgToRole, pushPresent } from "../../../services/chatService";
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import { Rank } from "../../../services/rankService";
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import { checkTaskWithRoles, checkTask, checkActivityTask } from "../../../services/taskService";
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import { ComBattleTeamModel } from "../../../db/ComBattleTeam";
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import { JewelModel } from "../../../db/Jewel";
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export default function (app: Application) {
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new HandlerService(app, {});
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return new FriendHandler(app);
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}
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export class FriendHandler {
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channelService: ChannelService;
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constructor(private app: Application) {
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this.channelService = this.app.get('channelService');
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}
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// 获取推荐好友列表
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public async getRecommend(msg: {}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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const day = <number>getTimeFun().getBeforeHour(FRIEND.FRIEND_RECONMMEND_ACTIVETIME);
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const { lv, serverId: myServerId } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER);
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let nums = parseNumberList(FRIEND.FRIEND_RECONMMEND_LEVEL);
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let max = Math.max(...nums);
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let allList = await RoleModel.getRecommedList(lv - max, lv + max, day);
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let sortedNum = nums.sort((a, b) => a - b);
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for(let num of sortedNum) {
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allList = allList.filter(cur => cur.lv >= lv - num && cur.lv <= lv + num);
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if(allList.length > 0) break;
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}
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// 筛掉自己今天申请过的人
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let applyList = await FriendApplyModel.getSentApplyList(roleId, getZeroPointD());
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allList = allList.filter(cur => {
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return !applyList.find(ccur => ccur.roleId == cur.roleId);
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});
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let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
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let myServerList = new Array<FriendRecommendParams>();
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let otherServerList = new Array<FriendRecommendParams>();
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for (let role of allList) {
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let type = getRecommendType(myFriendRelation, roleId, role.roleId);
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if (type == FRIEND_RELATION_TYPE.NORMAL) {
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let param = new FriendRecommendParams(role);
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param.setType(type);
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let { serverId } = role;
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let serverName = await getServerName(serverId);
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param.setServerName(serverId, serverName);
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if (myServerId == serverId) {
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myServerList.push(param);
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} else {
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otherServerList.push(param);
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}
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}
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}
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// 前4个是本服的,后4个随意,优先本服,其他补上
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let myServerLen = myServerList.length > FRIEND.FRIEND_RECONMMEND_SERVICE ? FRIEND.FRIEND_RECONMMEND_SERVICE : myServerList.length;
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let list1: FriendRecommendParams[] = getRandEelm(myServerList, myServerLen);
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let otherServerLen = otherServerList.length > FRIEND.FRIEND_RECONMMEND_NUM - myServerLen ? FRIEND.FRIEND_RECONMMEND_NUM - myServerLen : otherServerList.length;
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let list2: FriendRecommendParams[] = getRandEelm(otherServerList, otherServerLen);
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if (list2.length < FRIEND.FRIEND_RECONMMEND_NUM - myServerLen) {
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if (myServerList.length <= FRIEND.FRIEND_RECONMMEND_NUM - list2.length) {
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list1 = myServerList;
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} else {
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list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
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}
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}
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list1 = sortArrRandom(list1);
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list2 = sortArrRandom(list2);
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let list = list1.concat(list2);
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return resResult(STATUS.SUCCESS, { list });
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}
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// 搜索好友
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public async searchUser(msg: { value: string }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let { value } = msg;
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let allList = await RoleModel.searchByNameOrId(value);
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let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
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let list = new Array<FriendRecommendParams>();
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for (let role of allList) {
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let type = getRecommendType(myFriendRelation, roleId, role.roleId);
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let param = new FriendRecommendParams(role);
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param.setType(type);
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let { serverId } = role;
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let serverName = await getServerName(serverId);
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param.setServerName(serverId, serverName);
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list.push(param);
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}
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return resResult(STATUS.SUCCESS, { list });
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}
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// 申请
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public async applyFriend(msg: { roleIds: string[] }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let roleIds = msg.roleIds;
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const role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_ROLE_ID);
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let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
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let str = '', resultRoleIds = new Array<string>();
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for (let hisRoleId of roleIds) {
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let type = getRecommendType(myFriendRelation, roleId, hisRoleId);
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if (type == FRIEND_RELATION_TYPE.HAS_FRIEND) {
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str = getResStr(STATUS.FRIEND_HAS_ADD); continue;
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} else if (type == FRIEND_RELATION_TYPE.HAS_BLOCKED) {
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str = getResStr(STATUS.FRIEND_HAS_BLOCKED); continue;
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} else if (type == FRIEND_RELATION_TYPE.MYSELF) {
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str = getResStr(STATUS.FRIEND_YOURSELF); continue;
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}
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let incResult = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION);
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if (!incResult) {
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str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX); continue;
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}
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let apply = await FriendApplyModel.createApply(hisRoleId, role);
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resultRoleIds.push(hisRoleId);
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let hisOnlineInfo = await getRoleOnlineInfo(hisRoleId);
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let uids = [];
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if (hisOnlineInfo.isOnline) {
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uids.push({ uid: hisRoleId, sid: hisOnlineInfo.sid });
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let myApply = await getMyApplyParam(apply.applyCode, role);
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this.channelService.pushMessageByUids('onFriendApply', resResult(STATUS.SUCCESS, { apply: myApply }), uids);
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}
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}
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return resResult(STATUS.SUCCESS, {
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isSuccess: str == '',
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msg: str,
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roleIds: resultRoleIds
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});
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}
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// 获取申请列表
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public async getApplyList(msg: {}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let result = await getApplyList(roleId);
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return resResult(STATUS.SUCCESS, {
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list: result
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});
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}
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// (一键)同意/拒绝申请
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public async handleApply(msg: { applyCodeList: string[], isPass: boolean }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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const serverId = session.get('serverId');
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let { applyCodeList, isPass } = msg;
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let role = await RoleModel.findByRoleId(roleId);
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let roles = new Array<RoleType>();
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let friendCnt = role.friendCnt;
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let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
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let applyList = await FriendApplyModel.getApplyListByCode(applyCodeList);
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let list = new Array<FriendListParam>();
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let str = '', resultApplyCodeList = new Array<string>();
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if (isPass) {
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for (let apply of applyList) {
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let type = getRecommendType(myFriendRelation, roleId, apply.frdRoleId);
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if (type == FRIEND_RELATION_TYPE.HAS_FRIEND) {
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str = getResStr(STATUS.FRIEND_HAS_ADD);
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resultApplyCodeList.push(apply.applyCode); continue;
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} else if (type == FRIEND_RELATION_TYPE.HAS_BLOCKED) {
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resultApplyCodeList.push(apply.applyCode);
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str = getResStr(STATUS.FRIEND_HAS_BLOCKED); continue;
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} else if (type == FRIEND_RELATION_TYPE.MYSELF) {
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resultApplyCodeList.push(apply.applyCode);
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str = getResStr(STATUS.FRIEND_YOURSELF); continue;
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}
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// 好友数量校验
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let friend = <RoleType>apply.friend;
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str = await increaseFrdCnt(role, friend, friendCnt);
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if (str != '') continue;
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roles.push(friend);
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// 创建friendShip
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let friendShip = await FriendShipModel.createFriendShip([roleId, friend.roleId]);
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if (!friendShip) {
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str = getResStr(STATUS.FRIEND_SHIP_CREATE_ERROR); continue;
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}
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await FriendRelationModel.addFriend(roleId, friend, friendShip);
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await FriendRelationModel.addFriend(friend.roleId, role, friendShip);
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let param = new FriendListParam(friend, roleId, friendShip);
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let hisOnlineInfo = await getRoleOnlineInfo(friend.roleId);
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param.setOnline(hisOnlineInfo.isOnline);
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let { serverId } = friend;
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let serverName = await getServerName( serverId);
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param.setServerName(serverId, serverName);
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param.setType(FRIEND_RELATION_TYPE.HAS_FRIEND);
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list.push(param);
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if (hisOnlineInfo.isOnline) {
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let myParam = await getMyParamAsFriend(friendShip, role, friend.roleId);
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this.channelService.pushMessageByUids('onFriendAdd', resResult(STATUS.SUCCESS, { friend: myParam }), [{ uid: friend.roleId, sid: hisOnlineInfo.sid }]);
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}
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resultApplyCodeList.push(apply.applyCode);
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}
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} else {
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resultApplyCodeList = applyCodeList;
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}
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let deleteCount = await FriendApplyModel.deleteApply(resultApplyCodeList);
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role = await RoleModel.increaseFriendApplyCnt(roleId, -1 * deleteCount, FRIEND.FRIEND_MANAGE_APPLICATION);
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roles.push(role);
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// 任务
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await checkTaskWithRoles(serverId, roleId, sid, TASK_TYPE.FRIEND_NUM, roles);
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for(let curRole of roles) {
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if(curRole.roleId == role.roleId) {
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.FRIEND_NUM, curRole.friendCnt);
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} else {
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await checkActivityTask(serverId, null, curRole.roleId, TASK_TYPE.FRIEND_NUM, curRole.friendCnt);
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}
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}
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// 特殊处理:如果他点一键同意,有很多人,这个单独的人就不做这个额外的提示,直接把他好友申请删掉就好
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if (str == getResStr(STATUS.FRIEND_HAS_ADD) && resultApplyCodeList.length > 1) str = '';
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return resResult(STATUS.SUCCESS, {
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isSuccess: str == '',
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msg: str,
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applyCodeList: resultApplyCodeList,
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list,
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friendCnt
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});
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}
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// 获取好友列表
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public async getFriendList(msg: {}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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let res = await getFriendList(role);
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return resResult(STATUS.SUCCESS, res);
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}
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// 获取黑名单
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public async getBlackList(msg: {}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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let list = new Array<BlackListParam>();
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST);
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let blacklist = myRelation ? myRelation.blacklist : [];
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for (let bl of blacklist) {
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let friendRole = <RoleType>bl.role;
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if (!friendRole) continue;
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let param = new BlackListParam(friendRole);
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let isOnline = await isRoleOnline(friendRole.roleId);
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param.setOnline(isOnline);
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let { serverId } = friendRole;
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let serverName = await getServerName(serverId);
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param.setServerName(serverId, serverName);
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param.setType(FRIEND_RELATION_TYPE.HAS_BLOCKED);
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list.push(param);
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}
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let { friendCnt = 0, blockCnt = 0 } = role;
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return resResult(STATUS.SUCCESS, {
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list,
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friendCnt, blockCnt
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});
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}
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// 拉黑/移除
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public async setBlackList(msg: { roleId: string, type: number }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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const serverId = session.get('serverId');
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let { roleId: hisRoleId, type } = msg;
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let role = await RoleModel.findByRoleId(roleId);
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let friend: RoleType;
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let str = '', list = new Array<BlackListParam>(), frdRoleIds = new Array<string>(), blackRoleIds = new Array<string>();
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if (type == BLOCK_OPEATE.ADD) { // 拉黑
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
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let friends = myRelation ? myRelation.friends : [];
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let blacklist = myRelation ? myRelation.blacklist : [];
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let curFriend = friends.find(cur => cur.roleId == hisRoleId);
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let curBlack = blacklist.find(cur => cur.roleId == hisRoleId);
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if (curBlack) {
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return resResult(STATUS.FRIEND_BLACK_HAS_ADD);
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}
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role = await RoleModel.increaseBlockCnt(roleId, 1, curFriend ? -1 : 0, FRIEND.FRIEND_BLACKLIST_MAX); // 增加黑名单人数
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if (!role) {
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return resResult(STATUS.FRIEND_BLACK_MAX)
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}
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friend = await RoleModel.increaseFriendCnt(hisRoleId, curFriend ? -1 : 0); // 对方好友减少
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let friendShip: FriendShipType;
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if (!!curFriend) {
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await FriendShipModel.clearValue([roleId, hisRoleId]);
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friendShip = <FriendShipType>curFriend.friendShip;
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}
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await FriendRelationModel.moveFromFriend(hisRoleId, role, friendShip, false, !!curFriend); //从对方好友删除
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await FriendRelationModel.moveFromFriend(roleId, friend, friendShip, true, !!curFriend); // 删除好友关系并拉黑
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let { myRecApplyCount, hisRecApplyCount } = await FriendApplyModel.deleteApplyByRoles(roleId, hisRoleId); // 删除双方的申请
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if(myRecApplyCount > 0) await RoleModel.increaseFriendApplyCnt(roleId, -1 * myRecApplyCount, FRIEND.FRIEND_MANAGE_APPLICATION);
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if(hisRecApplyCount > 0) await RoleModel.increaseFriendApplyCnt(roleId, -1 * hisRecApplyCount, FRIEND.FRIEND_MANAGE_APPLICATION);
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let param = new BlackListParam(friend);
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let isOnline = await isRoleOnline(friend.roleId);
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param.setOnline(isOnline);
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let { serverId } = friend;
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let serverName = await getServerName(serverId);
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param.setServerName(serverId, serverName);
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param.setType(FRIEND_RELATION_TYPE.HAS_BLOCKED);
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list.push(param);
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frdRoleIds.push(roleId);
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} else if (type == BLOCK_OPEATE.REMOVE_FRIEND) { // 仅移除
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
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let friends = myRelation ? myRelation.friends : [];
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let curFriend = friends.find(cur => cur.roleId == hisRoleId);
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if (!curFriend) {
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return resResult(STATUS.FRIEND_NOT_FOUND);
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}
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role = await RoleModel.increaseFriendCnt(roleId, -1); // 减少好友
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if (!role) {
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return resResult(STATUS.FRIEND_NOT_FOUND)
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}
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friend = await RoleModel.increaseFriendCnt(hisRoleId, -1); // 对方好友减少
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let friendShip: FriendShipType;
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await FriendShipModel.clearValue([roleId, hisRoleId]);
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friendShip = <FriendShipType>curFriend.friendShip;
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await FriendRelationModel.moveFromFriend(hisRoleId, role, friendShip, false, !!curFriend); //从对方好友删除
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await FriendRelationModel.moveFromFriend(roleId, friend, friendShip, false, !!curFriend); // 删除好友关系并拉黑
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frdRoleIds.push(roleId);
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} else if (type == BLOCK_OPEATE.REMOVE_BLACK || type == BLOCK_OPEATE.REMOVE_AND_APPLY) {
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST);
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let blacklist = myRelation ? myRelation.blacklist : [];
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||
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let curFriend = blacklist.find(cur => cur.roleId == hisRoleId);
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if (!curFriend) {
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return resResult(STATUS.FRIEND_BLACK_NOT_FOUND);
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}
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role = await RoleModel.increaseBlockCnt(roleId, -1, 0, 100); // 黑名单人数减
|
||
if (!role) {
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return resResult(STATUS.FRIEND_BLACK_MAX)
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}
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await FriendRelationModel.removeFromBlack(roleId, hisRoleId);
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if (type == BLOCK_OPEATE.REMOVE_AND_APPLY) {
|
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// 申请好友
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||
friend = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION);
|
||
if (!friend) {
|
||
str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX);
|
||
} else {
|
||
let apply = await FriendApplyModel.createApply(hisRoleId, role);
|
||
let hisOnlineInfo = await getRoleOnlineInfo(hisRoleId);
|
||
if(hisOnlineInfo) {
|
||
let myApply = await getMyApplyParam(apply.applyCode, role);
|
||
this.channelService.pushMessageByUids('onFriendApply', resResult(STATUS.SUCCESS, { apply: myApply }), [{uid: hisRoleId, sid: hisOnlineInfo.sid}]);
|
||
}
|
||
}
|
||
}
|
||
blackRoleIds.push(roleId);
|
||
|
||
} else {
|
||
return resResult(STATUS.WRONG_PARMS);
|
||
}
|
||
|
||
let { friendCnt = 0, blockCnt = 0 } = role;
|
||
|
||
// 任务
|
||
await checkTaskWithRoles(serverId, roleId, sid, TASK_TYPE.FRIEND_NUM, [role, friend]);
|
||
await checkActivityTask(serverId, sid, role.roleId, TASK_TYPE.FRIEND_NUM, role.friendCnt);
|
||
if(friend) await checkActivityTask(serverId, null, friend.roleId, TASK_TYPE.FRIEND_NUM, friend.friendCnt);
|
||
|
||
return resResult(STATUS.SUCCESS, {
|
||
frdRoleIds, blackRoleIds,
|
||
isSuccess: str == '',
|
||
msg: str,
|
||
list,
|
||
friendCnt, blockCnt
|
||
});
|
||
}
|
||
|
||
// 赠送爱心/一键赠送
|
||
public async sendHeart(msg: { roleId: string }, session: BackendSession) {
|
||
let roleId: string = session.get('roleId');
|
||
let roleName: string = session.get('roleName');
|
||
let sid: string = session.get('sid');
|
||
let serverId: number = session.get('serverId');
|
||
|
||
|
||
let { roleId: hisRoleId } = msg;
|
||
|
||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND); // 好友关系,只有friendship被populate了
|
||
let friends = myRelation ? myRelation.friends : [];
|
||
let arr = new Array<Relation>();
|
||
if (hisRoleId != '') {
|
||
let cur = friends.find(cur => cur.roleId == hisRoleId);
|
||
if (!cur) return resResult(STATUS.FRIEND_NOT_FOUND);
|
||
|
||
arr.push(cur);
|
||
} else {
|
||
arr = friends;
|
||
}
|
||
let canSendList = await sortByBeSentHeart(roleId, arr);
|
||
|
||
let { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
|
||
let dicFriendLv = getDicFriendByLv(lv);
|
||
if (!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||
|
||
// 情谊值有上限,送到上限为止
|
||
let max = dicFriendLv.sendMax;
|
||
let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
|
||
let { sendCnt: todaySendCnt = 0 } = frdPointRec || {};
|
||
|
||
let todaySendInc = 0;
|
||
let list = new Array<FriendValueListParam>();
|
||
|
||
let uids = [];
|
||
for (let relation of canSendList) {
|
||
|
||
if (todaySendCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
|
||
let fs = <FriendShipType>relation.friendShip;
|
||
let ref = shouldRefresh(fs.refTime, new Date());
|
||
let sendHeartRec = await FriendShipModel.sendHeart(roleId, relation.roleId, 1, FRIEND.FRIEND_RECEIVE_SINGLE, ref);
|
||
if (!sendHeartRec) continue;
|
||
|
||
let param = new FriendValueListParam(relation.roleId, roleId, sendHeartRec);
|
||
list.push(param);
|
||
|
||
todaySendCnt += FRIEND.FRIEND_FRIENDPOINT_ADD;
|
||
todaySendInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
|
||
|
||
let hisOnlineInfo = await getRoleOnlineInfo(relation.roleId);
|
||
if (hisOnlineInfo.isOnline) {
|
||
uids.push({ uid: relation.roleId, sid: hisOnlineInfo.sid });
|
||
}
|
||
}
|
||
this.channelService.pushMessageByUids('onFriendSendHeart', resResult(STATUS.SUCCESS, { roleId }), uids);
|
||
if (todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT);
|
||
|
||
// 更新情谊值
|
||
frdPointRec = await FriendPointModel.updateSendCntToday(roleId, roleName, todaySendInc, max, FRIEND_DROP_TYPE.SEND_GIFT);
|
||
// 任务
|
||
await checkTask(roleId, sid, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc, true, {});
|
||
// 活动任务
|
||
if (todaySendInc > 0) {
|
||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc);
|
||
}
|
||
|
||
return resResult(STATUS.SUCCESS, {
|
||
todaySendCnt, list
|
||
})
|
||
}
|
||
|
||
|
||
// 领取爱心/一键领取
|
||
public async receiveHeart(msg: { roleId: string }, session: BackendSession) {
|
||
let roleId: string = session.get('roleId');
|
||
let roleName: string = session.get('roleName');
|
||
let sid: string = session.get('sid');
|
||
|
||
let { roleId: hisRoleId } = msg;
|
||
|
||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND); // 好友关系,只有friendship被populate了
|
||
let friends = myRelation ? myRelation.friends : [];
|
||
let arr = new Array<Relation>();
|
||
if (hisRoleId != '') {
|
||
let cur = friends.find(cur => cur.roleId == hisRoleId);
|
||
if (!cur) return resResult(STATUS.FRIEND_NOT_FOUND);
|
||
|
||
arr.push(cur);
|
||
} else {
|
||
arr = friends;
|
||
}
|
||
let canReceiveList = await sortByBeSentHeart(roleId, arr);
|
||
|
||
let { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
|
||
let dicFriendLv = getDicFriendByLv(lv);
|
||
if (!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||
|
||
// 情谊值有上限,到上限为止
|
||
let max = dicFriendLv.receiveMax;
|
||
let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
|
||
let { cnt: todayReceiveCnt = 0 } = frdPointRec || {};
|
||
|
||
let todayReceiveInc = 0;
|
||
let list = new Array<FriendValueListParam>();
|
||
for (let relation of canReceiveList) {
|
||
if (relation.beSentHeart > 0) {
|
||
if (todayReceiveCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
|
||
|
||
// 收取爱心
|
||
let fs = <FriendShipType>relation.friendShip;
|
||
let ref = shouldRefresh(fs.refTime, new Date());
|
||
let receiveHeartRec = await FriendShipModel.receiveHeart(roleId, relation.roleId, 1, relation.beSentHeart, ref);
|
||
if (!receiveHeartRec) continue;
|
||
|
||
let param = new FriendValueListParam(relation.roleId, roleId, receiveHeartRec);
|
||
list.push(param);
|
||
|
||
todayReceiveCnt += FRIEND.FRIEND_FRIENDPOINT_ADD;
|
||
todayReceiveInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
|
||
}
|
||
}
|
||
if (todayReceiveInc <= 0) return resResult(STATUS.FRIEND_HAS_RECEIVE);
|
||
let fp = getFriendPointObject(todayReceiveCnt);
|
||
let goods = await addItems(roleId, roleName, sid, [fp], ITEM_CHANGE_REASON.RECEIVE_FRIEND_HEART)
|
||
|
||
frdPointRec = await FriendPointModel.updatePointToday(roleId, roleName, todayReceiveInc, max, FRIEND_DROP_TYPE.SEND_GIFT);
|
||
|
||
return resResult(STATUS.SUCCESS, {
|
||
simpleGoods: goods,
|
||
todayReceiveCnt, list
|
||
})
|
||
}
|
||
|
||
// 赠送礼物
|
||
public async sendPresent(msg: { roleId: string, items: RewardInter[] }, session: BackendSession) {
|
||
let roleId: string = session.get('roleId');
|
||
let roleName: string = session.get('roleName');
|
||
let sid: string = session.get('sid');
|
||
let serverId: string = session.get('serverId');
|
||
|
||
let { roleId: hisRoleId, items } = msg;
|
||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND_NAME_ONLY);
|
||
let friends = myRelation ? myRelation.friends : [];
|
||
let curFriend = friends.find(cur => cur.roleId == hisRoleId);
|
||
if (!curFriend) return resResult(STATUS.FRIEND_NOT_FOUND);
|
||
|
||
let friendValueInc = 0;
|
||
for (let { id, count } of items) {
|
||
let dicGood = gameData.goods.get(id);
|
||
if (!dicGood) {
|
||
return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||
}
|
||
|
||
let dicItid = ITID.get(dicGood.itid);
|
||
if (dicItid.type == CONSUME_TYPE.FRIEND_FAVOUR) {
|
||
friendValueInc += dicGood.value * count;
|
||
} else {
|
||
return resResult(STATUS.WRONG_PARMS);
|
||
}
|
||
}
|
||
|
||
let costResult = await handleCost(roleId, sid, items, ITEM_CHANGE_REASON.FRIEND_SEND_PRESENT);
|
||
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||
|
||
let result = await FriendShipModel.addFriendValue(roleId, hisRoleId, friendValueInc);
|
||
if (!result) return resResult(STATUS.FRIEND_NOT_FOUND);
|
||
|
||
// TODO 日志可以转到log服
|
||
await FriendPresentLogModel.createRecord(roleId, hisRoleId, items);
|
||
for (let { id, count } of items) {
|
||
const msgData = await createPrivateMsg(roleId, roleName, MSG_TYPE.RICH_TEXT, MSG_SOURCE.PRIVATE_SEND_GIFT, JSON.stringify({ id, count }), hisRoleId, null);
|
||
await pushMsgToRole(msgData);
|
||
let hisRole = <RoleType>curFriend.role;
|
||
await pushPresent(roleId, roleName, serverId, hisRole.roleName, id);
|
||
}
|
||
|
||
return resResult(STATUS.SUCCESS, {
|
||
roleId: hisRoleId,
|
||
...result
|
||
});
|
||
}
|
||
|
||
async getPlayerSimpleInfo(msg: { roleId: string }, session: BackendSession) {
|
||
|
||
let roleId: string = session.get('roleId');
|
||
|
||
let { roleId: targetRoleId } = msg;
|
||
let isRobot = checkRoleIsRobot(targetRoleId);
|
||
if(isRobot) {
|
||
let role = await RoleModel.findByRoleId(roleId, null, true);
|
||
let sysType = getRobotSysType(targetRoleId);
|
||
let addObj: any = { roleId: makeRobotId(''), roleName: '', guildName: '' };
|
||
if(sysType == ROBOT_SYS_TYPE.COM_BTL) {
|
||
let comBattle = await ComBattleTeamModel.findByRoleId(targetRoleId);
|
||
if(comBattle) {
|
||
addObj = comBattle.roleStatus.find(cur => cur.roleId == targetRoleId)||{};
|
||
}
|
||
}
|
||
let param = new FriendRecommendParams({...role, ...addObj});
|
||
param.setType(FRIEND_RELATION_TYPE.ROBOT);
|
||
let { serverId } = role;
|
||
let serverName = await getServerName(serverId);
|
||
param.setServerName(serverId, serverName);
|
||
|
||
return resResult(STATUS.SUCCESS, {...param, isRobot });
|
||
} else {
|
||
|
||
let role = await RoleModel.findByRoleId(targetRoleId, null, true);
|
||
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
|
||
|
||
let type = getRecommendType(myFriendRelation, roleId, role.roleId);
|
||
let param = new FriendRecommendParams(role);
|
||
param.setType(type);
|
||
|
||
let { serverId } = role;
|
||
let serverName = await getServerName(serverId);
|
||
param.setServerName(serverId, serverName);
|
||
return resResult(STATUS.SUCCESS, {...param, isRobot });
|
||
}
|
||
|
||
}
|
||
|
||
async getPlayerDetail(msg: { roleId: string }, session: BackendSession) {
|
||
|
||
// let roleId = session.get('roleId');
|
||
let { roleId: oppoRoleId } = msg;
|
||
|
||
let result: PlayerDetail;
|
||
|
||
let dbHeroes = await HeroModel.findByRole(oppoRoleId);
|
||
let role = await RoleModel.findByRoleId(oppoRoleId, null, true);
|
||
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
|
||
|
||
let { topLineup, topLineupCe, towerLv, showLineup } = role;
|
||
|
||
let heroes = new Array<PlayerDetailHero>();
|
||
|
||
if (showLineup && showLineup.length) { // 设置过展示阵容
|
||
for (let hid of showLineup) {
|
||
let curHero = dbHeroes.find(cur => cur.hid == hid);
|
||
if (curHero) {
|
||
let hero = new PlayerDetailHero();
|
||
hero.setByDbHero(curHero);
|
||
heroes.push(hero);
|
||
}
|
||
}
|
||
} else {
|
||
for (let { hid } of topLineup) {
|
||
let curHero = dbHeroes.find(cur => cur.hid == hid);
|
||
if (curHero) {
|
||
let hero = new PlayerDetailHero();
|
||
hero.setByDbHero(curHero);
|
||
heroes.push(hero);
|
||
}
|
||
}
|
||
}
|
||
|
||
let seasonNum: number = this.app.get('pvpSeasonNum');
|
||
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
|
||
let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
|
||
|
||
result = new PlayerDetail(oppoRoleId, heroes, rank);
|
||
result.setPlayer(role);
|
||
result.setCe(topLineupCe);
|
||
result.setWarStar(role.warStar, rank, towerLv - 1);
|
||
|
||
return resResult(STATUS.SUCCESS, result);
|
||
}
|
||
|
||
// 查看对象武将详细
|
||
public async getHeroDetail(msg: { roleId: string, hids: number[] }, session: BackendSession) {
|
||
// let roleId: string = session.get('roleId');
|
||
// let sid: string = session.get('sid');
|
||
|
||
let { roleId: hisRoleId, hids } = msg;
|
||
|
||
let role = await RoleModel.findByRoleId(hisRoleId, ROLE_SELECT.ATTR);
|
||
if (!role) return resResult(STATUS.ROLE_NOT_FOUND);
|
||
|
||
let heroList = await HeroModel.findByHidRange(hids, hisRoleId, HERO_SELECT.HERO_DETAIL, true);
|
||
if (heroList.length <= 0) return resResult(STATUS.HERO_NOT_FIND);
|
||
|
||
let jewels = await JewelModel.findMapbyRoleAndHids(hisRoleId, hids);
|
||
console.log(jewels);
|
||
|
||
let list: HeroDetailParam[] = [];
|
||
for (let hero of heroList) {
|
||
let attributes = getPlayerMainAttribute(hero.attr, role.attr);
|
||
let heroParam = new HeroDetailParam(hero);
|
||
heroParam.setAttributes(attributes);
|
||
heroParam.setJewels(jewels);
|
||
list.push(heroParam);
|
||
}
|
||
|
||
return resResult(STATUS.SUCCESS, { list });
|
||
}
|
||
|
||
} |