618 lines
25 KiB
TypeScript
618 lines
25 KiB
TypeScript
import { DividendModel } from './../db/Dividend';
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import { LOT_CODE_LEN, AUCTION_STAGE, AUCTION_TIME, DIVIDEND_CODE_LEN, DIVIDEND_STATUS, LOT_STATUS, MAIL_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, ROLE_RECEIVE_STATUS, AUCTION_BID_STATUS, DEBUG_MAGIC_WORD, AUCTION_SOURCE, TA_EVENT, getAuctionSourceTypeName, PUSH_ROUTE, GUILD_JOB } from './../consts';
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import { DividendRec, } from "../domain/dbGeneral";
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import { genCode, getRandEelmWithWeight, getRandSingleEelm } from '../pubUtils/util';
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import Lot, { LotModel, LotParam, LotType } from '../db/Lot';
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import { getCurDay, getSeconds, getTimeFunD, getTimeFunM, nowSeconds } from '../pubUtils/timeUtil';
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import { gameData, getGoodById } from '../pubUtils/data';
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import { DividendParam, DividendType } from '../db/Dividend';
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import { sendMailByContent } from './mailService';
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import { FrontendOrBackendSession, pinus } from 'pinus';
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import { participants } from './guildActivity/guildActivityService';
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import { Member } from '../domain/battleField/guildActivity';
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import * as dicParam from '../pubUtils/dicParam';
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import { RewardInter } from '../pubUtils/interface';
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import { reportTAEvent } from './sdkService';
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import { getAllServers } from './redisService';
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import { sendMessageToGuildWithSuc, sendMessageToServer, sendMessageToServerWithSuc } from './pushService';
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import { isDebugTime } from '../pubUtils/sdkUtil';
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import { pick } from 'underscore';
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import { AuctionRewardInter } from '../domain/battleField/auction';
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import { CounterLotsModel } from '../db/CounterAuction';
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import { isGoodsHidden } from './dataService';
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// ! 获取底价,假数据
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export function getBasePrice(gid: number, count: number) {
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const good = getGoodById(gid);
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return (good ? good.quality * 100 : 100) * count;
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}
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// ! 获取一口价,假数据
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export function getMaxPrice(gid: number, count: number) {
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const good = getGoodById(gid);
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return (good ? good.quality * 200 : 200) * count;
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}
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export async function auctionStage() {
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const curTime = await getCurrentTimeWithSetDay();
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if (curTime < (await todayGuildBegin()).getTime()) return AUCTION_STAGE.DEFAULT;
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if (curTime < (await todayWorldBegin()).getTime() && curTime > (await todayGuildBegin()).getTime()) return AUCTION_STAGE.GUILD;
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if (curTime > (await todayWorldBegin()).getTime() && curTime < (await todayWorldEnd()).getTime()) return AUCTION_STAGE.WORLD;
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if (curTime > (await todayWorldEnd()).getTime()) return AUCTION_STAGE.END;
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}
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export async function debugAuctionLots(session: FrontendOrBackendSession, begin: Date) {
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const serverId = session.get('serverId');
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const lots = await LotModel.findWorldLotsByBegin(serverId, begin);
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return lots;
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}
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export async function officialAuctionLots(session: FrontendOrBackendSession, begin: Date) {
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const stage = await auctionStage();
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let lots: LotType[] = [];
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if (stage === AUCTION_STAGE.DEFAULT || stage === AUCTION_STAGE.GUILD) {
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lots = await LotModel.findGuildLotsByBegin(guildCode, begin);
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} else if (stage === AUCTION_STAGE.WORLD) {
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lots = await LotModel.findWorldLotsByBegin(serverId, begin);
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}
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return processLotsFormat(lots);
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}
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// 拍卖行开始时间 今天20:20
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export async function auctionBegin() {
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let now = await getCurrentTime();
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let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_OPEN);
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return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
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}
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// 军团拍卖行结束时间 20:30
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export async function guildAuctionEnd() {
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let now = await getCurrentTime();
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let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_CLOSE);
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return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
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}
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// 拍卖行结束时间 22:00
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export async function auctionEnd() {
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let now = await getCurrentTime();
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let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.WORLD_CLOSE);
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return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
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}
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// 今天军团拍卖行开始时间 20:20
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export async function todayGuildBegin() {
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let now = await getCurrentTime();
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let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_OPEN);
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return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
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}
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async function getCurrentTime() {
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let now = Date.now();
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if(isDebugTime()) {
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let guilds = pinus.app.getServersByType('guild');
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let guild = getRandSingleEelm(guilds);
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now = await pinus.app.rpc.guild.guildActivityRemote.getCurrentTime.toServer(guild.id);
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}
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return now
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}
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async function getCurrentTimeWithSetDay() {
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let now = new Date();
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if(isDebugTime()) {
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let guilds = pinus.app.getServersByType('guild');
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let guild = getRandSingleEelm(guilds);
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let currentTime = await pinus.app.rpc.guild.guildActivityRemote.getCurrentTime.toServer(guild.id);
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now.setDate(new Date(currentTime).getDate());
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}
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return now.getTime();
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}
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// 明天军团拍卖行开始时间 20:20
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export async function tomorrowGuildBegin() {
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let now = await getCurrentTime();
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let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_OPEN);
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// console.log(hour, minute)
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return <Date>getTimeFunD(now).getAfterDayAndSetHour(1, hour, minute);
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}
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// 明天军团拍卖行开始时间 20:20
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export async function tomorrowGuildEnd() {
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let now = await getCurrentTime();
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let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_CLOSE);
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// console.log(hour, minute)
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return <Date>getTimeFunD(now).getAfterDayAndSetHour(1, hour, minute);
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}
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// 昨天军团拍卖行开始时间 20:20
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export async function yestodayGuildBegin() {
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let now = await getCurrentTime();
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let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_OPEN);
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return <Date>getTimeFunD(now).getAfterDayAndSetHour(-1, hour, minute);
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}
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// 今天世界拍卖行开始时间 20:40
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export async function todayWorldBegin() {
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let now = await getCurrentTime();
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let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.WORLD_OPEN);
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return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
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}
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// 今天世界拍卖行结束时间 22:00
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export async function todayWorldEnd() {
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let now = await getCurrentTime();
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let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.WORLD_CLOSE);
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return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
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}
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// 拍卖行预览时间 20:00
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export async function guildAuctionPreview() {
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let now = await getCurrentTime();
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let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_PREVIEW);
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return <Date>getTimeFunD(now).getAfterDayAndSetHour(0, hour, minute);
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}
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// 演武台。8点以前是今天的,8点以后是明天的
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export async function getBossAuctionBegin() {
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if((await getCurrentTimeWithSetDay()) < (await guildAuctionPreview()).getTime()) {
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return await todayGuildBegin();
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} else {
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return await tomorrowGuildBegin();
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}
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}
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// 演武台。8点以前是今天的,8点以后是明天的
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export async function getBossAuctionEnd() {
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if((await getCurrentTimeWithSetDay()) < (await guildAuctionPreview()).getTime()) {
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return await guildAuctionEnd();
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} else {
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return await tomorrowGuildEnd();
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}
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}
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/**
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* @description 生成拍卖数据
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* @export
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* @param {string} guildCode
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* @param {number} sourceType
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* @param {string} sourceCode
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* @param {number} serverId
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* @param {ItemReward[]} rewards
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*/
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export async function genAuction(guildCode: string, sourceType: number, sourceCode: string, serverId: number, rewards: Map<number, AuctionRewardInter[]>) {
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let begin = await auctionBegin();
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let end = await auctionEnd();
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if(sourceType == AUCTION_SOURCE.BOSS) { // 军团boss本
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begin = await getBossAuctionBegin();
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end = await getBossAuctionEnd();
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}
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const guildEnd = await guildAuctionEnd();
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const lotsData: LotParam[] = [];
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for(let [id, items] of rewards) {
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let seq = await CounterLotsModel.getNewCounter(id * 100000 + serverId, begin, items.length);
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for(let i = 0; i < items.length; i++) {
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let { goods: {id, count}, maxPrice, basePrice, sort } = items[i];
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let code = genCode(LOT_CODE_LEN);
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lotsData.push({
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seq: seq - i,
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auctionStage: AUCTION_STAGE.DEFAULT, sourceType,
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sourceCode, serverId, guildCode, code, gid: id, count, begin, end, status: LOT_STATUS.DEFAULT,
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maxPrice, curPrice: basePrice, prePrice: 0, sort, bidRoles: [], watchingRoles: []
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})
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}
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}
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const lots = await LotModel.createRecs(lotsData);
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const dividendCode = genCode(DIVIDEND_CODE_LEN);
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const participantsData = await participants(guildCode, sourceType, sourceCode);
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const dividends: DividendRec[] = participantsData.map(data => {
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const { roleId, baseNum } = data;
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return {
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roleId,
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posNum: 0, // 职位分红
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baseNum,
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hasJoin: true,
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weekendNum: 0, // 额外分红,周末
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total: baseNum, // 总分红
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status: 0, // 0:未领取,1:已领取
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};
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});
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const dividendData: DividendParam = {
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guildCode, sourceType, sourceCode, serverId, code: dividendCode, dividends, totalPrice: 0, begin, lots: lots.map(lot => {
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const { code, gid } = lot;
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return { code, gid, price: 0, time: guildEnd, max: false, count: lot.count }
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}),
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};
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const dividend = await DividendModel.createDividend(dividendData);
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await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.AUCTION_ADD, { lots: processLotsFormat(lots) });
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await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.DIVIDEND_ADD, { dividends: processDividendFormat([dividend]) });
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return { lots, dividend };
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}
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export function getRewardToDbFromMap(map: Map<number, AuctionRewardInter[]>) {
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let rewards: { id: number, count: number }[] = [];
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for(let [_, arr] of map) {
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for(let { goods } of arr) {
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rewards.push(goods)
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}
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}
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return rewards
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}
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function posDividend(totalPrice: number, roleRatio: number, totalRatio: number) {
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const dividend = Math.floor(totalPrice * roleRatio / totalRatio);
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const maxDividend = Math.floor(totalPrice * dicParam.GUILD_AUCTION.DIVIDEND_MAXRATIO);
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return dividend <= maxDividend ? dividend : Math.floor(maxDividend * roleRatio / getMaxPosRatio());
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}
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function getMaxPosRatio() {
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return gameData.guildPosition.get(GUILD_JOB.DAJIANGJUN).sellRatio;
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}
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function weekendDividend(posNum: number, date: Date) {
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const day = date.getDay();
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return (day === 0 || day === 6) ? Math.floor(posNum * dicParam.GUILD_AUCTION.DIVIDEND_WEEKEND_RATE) : 0;
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}
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function dividendRate(data: Member) {
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return gameData.guildPosition.get(data.job).sellRatio;
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}
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function totalDividendRatio(participantsData: Member[]) {
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const result = participantsData.reduce((sum, data) => {
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return sum + dividendRate(data);
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}, 0);
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return result;
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}
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export async function calculateDividend(dividend: DividendType) {
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if (!dividend) return null;
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const { code, guildCode, sourceType, sourceCode, lots, totalPrice, status, begin } = dividend;
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if (status === DIVIDEND_STATUS.SENT) return dividend;
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const calcuTotalPrice = lots.reduce((acc, lot) => { return acc + lot.price }, 0) * dicParam.GUILD_AUCTION.DIVIDEND_RATE;
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if (calcuTotalPrice !== totalPrice) {
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await DividendModel.updateDividend(code, { totalPrice: calcuTotalPrice });
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// 更新 totalPrice
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}
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const participantsData = await participants(guildCode, sourceType, sourceCode);
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const totalRatio = totalDividendRatio(participantsData);
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const dividends: DividendRec[] = participantsData.map(data => {
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const { roleId, baseNum } = data;
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const posNum = posDividend(calcuTotalPrice, dividendRate(data), totalRatio);
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const weekendNum = weekendDividend(posNum, begin);
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return {
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roleId,
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posNum, // 职位分红
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baseNum,
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hasJoin: true,
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weekendNum, // 额外分红,周末
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total: posNum + baseNum + weekendNum, // 总分红
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status: 0, // 0:未领取,1:已领取
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};
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});
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return await DividendModel.updateDividend(code, { dividends });
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}
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export async function startGuildAuction() {
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try {
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console.log('schedule startGuildAuction called:', new Date());
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const begin = await todayGuildBegin();
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let lots = await LotModel.updateLotsStageByBegin(begin, AUCTION_STAGE.GUILD);
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let dividends = await DividendModel.updateDividendsStatus(begin, DIVIDEND_STATUS.ING);
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if(isDebugTime()) {
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let day = getCurDay();
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let time = <number>getTimeFunM().getTimeWithWeek(day, 20, 20, 0);
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pinus.app.rpc.guild.guildActivityRemote.setCurrentTime.broadcast(time);
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await pushCurrentTime(time);
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}
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await pushAuctionUpdate(lots, dividends);
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return true;
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} catch (e) {
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console.error('startGuildAuction err: ', e);
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return false;
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}
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}
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export async function sendLotsRewardToMlail(lots: LotType[]) {
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let lotByRole = new Map<string, (RewardInter&{price: number})[]>();
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for(let lot of lots) {
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if(!lotByRole.has(lot.curBuyer)) {
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lotByRole.set(lot.curBuyer, []);
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}
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lotByRole.get(lot.curBuyer).push({ id: lot.gid, count: lot.count, price: lot.curPrice });
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}
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for(let [roleId, goods ] of lotByRole) {
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await sendMailByContent(MAIL_TYPE.AUTION_REWARD, roleId, { goods });
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for(let { id, count, price } of goods) {
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let dicGoods = gameData.goods.get(id);
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reportTAEvent(roleId, TA_EVENT.AUCTION_ITEM_GET, { item_name: dicGoods?.name, item_count: count, deel_price: price });
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}
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}
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}
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export async function startWorldAuction() {
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try {
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console.log('schedule startWorldAuction called:', new Date());
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const begin = await todayGuildBegin();
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let lots = await LotModel.setLotSoldByBegin(begin, AUCTION_STAGE.GUILD); // 正在竞拍的拍品
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await sendLotsRewardToMlail(lots);
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lots = await LotModel.keepUnSoldLotsToWorld(begin);
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let dividends = await DividendModel.updateDividendsStatus(begin, DIVIDEND_STATUS.END);
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if(isDebugTime()) {
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let day = getCurDay();
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let time = <number>getTimeFunM().getTimeWithWeek(day, 20, 30, 0);
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pinus.app.rpc.guild.guildActivityRemote.setCurrentTime.broadcast(time);
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await pushCurrentTime(time);
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}
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await pushAuctionUpdate(lots, dividends);
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return true;
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} catch (e) {
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console.error('startWorldAuction err: ', e);
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return false;
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}
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}
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export async function stopAuction() {
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try {
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console.log('schedule stopAuction called:', new Date());
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const begin = await todayGuildBegin();
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let lots = await LotModel.setLotSoldByBegin(begin, AUCTION_STAGE.WORLD); // 正在竞拍的拍品
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await sendLotsRewardToMlail(lots);
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lots = await LotModel.updateLotsStageByBegin(begin, AUCTION_STAGE.END);
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if(isDebugTime()) {
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let day = getCurDay();
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let time = <number>getTimeFunM().getTimeWithWeek(day, 22, 0, 0);
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pinus.app.rpc.guild.guildActivityRemote.setCurrentTime.broadcast(time);
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await pushCurrentTime(time);
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}
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await pushAuctionUpdate(lots, []);
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return true;
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} catch (e) {
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console.error('stopAuction err: ', e);
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return false;
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}
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}
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// debug函数,修改客户端当前时间
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export async function pushCurrentTime(time: number) {
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let serverlists = await getAllServers()
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for(let serverId of serverlists) {
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await sendMessageToServer(serverId, PUSH_ROUTE.PUSH_CURRENT_TIME, { time });
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}
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}
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async function debugDividends() {
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const begin = await yestodayGuildBegin();
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const dividends = await DividendModel.findDividendsByBegin(begin);
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const todayBegin = await todayGuildBegin();
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const todayDividends = await DividendModel.findDividendsByBegin(todayBegin);
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return [...dividends, ...todayDividends];
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}
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async function officialDividends() {
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const begin = await yestodayGuildBegin();
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const dividends = await DividendModel.findDividendsByBegin(begin);
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return dividends;
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}
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async function updateDebugDividendsStatus(status: number) {
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const begin = await yestodayGuildBegin();
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await DividendModel.updateDividendsStatus(begin, status);
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const todayBegin = await todayGuildBegin();
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await DividendModel.updateDividendsStatus(todayBegin,status);
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}
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async function updateOfficialDividendsStatus(status: number) {
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const begin = await yestodayGuildBegin();
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await DividendModel.updateDividendsStatus(begin, status);
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}
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export async function sendUngotDividendJob() {
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try {
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return await sendUngotDividend();
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} catch (e) {
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console.error('sendUngotDividend err: ', e);
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return false;
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}
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}
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export function auctionBidStatus(roleId: string, lot: LotParam) {
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const { curBuyer, status } = lot;
|
||
return curBuyer !== roleId ? AUCTION_BID_STATUS.RETURN : status === LOT_STATUS.SOLD || status === LOT_STATUS.MAX ? AUCTION_BID_STATUS.SUC : AUCTION_BID_STATUS.LEAD;
|
||
}
|
||
|
||
export function guildBidStatus(lot: { max: boolean, gid: number, count: number, price: number, dividendStatus: number }) {
|
||
const { max, gid, count, price: lotPrice, dividendStatus } = lot;
|
||
return max || ((dividendStatus == DIVIDEND_STATUS.END || dividendStatus == DIVIDEND_STATUS.SENT) && lotPrice !== 0)
|
||
}
|
||
|
||
export async function sendUngotDividend(debug = false) {
|
||
try {
|
||
console.log('schedule sendUngotDividend called:', new Date());
|
||
const dividends = debug === true ? await debugDividends() : await officialDividends();
|
||
const rewards = new Map<string, number>();
|
||
for (let dividend of dividends) {
|
||
if (!dividend.dividends || dividend.status === DIVIDEND_STATUS.SENT) continue;
|
||
for (let dividendRec of dividend.dividends) {
|
||
if (dividendRec.status === ROLE_RECEIVE_STATUS.YES) continue;
|
||
const sum = rewards.get(dividendRec.roleId) || 0;
|
||
rewards.set(dividendRec.roleId, sum + dividendRec.total);
|
||
reportTAEvent(dividendRec.roleId, TA_EVENT.AUCTION_DIVIDEND, { type: getAuctionSourceTypeName(dividend.sourceType), count: dividendRec.total })
|
||
}
|
||
}
|
||
|
||
for (let [roleId, count] of rewards) {
|
||
if(count > 0) {
|
||
await sendMailByContent(MAIL_TYPE.GUILD_DIVIDEND, roleId, {
|
||
params: [JSON.stringify(count)],
|
||
goods: [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count }]
|
||
});
|
||
}
|
||
}
|
||
|
||
debug === true ? await updateDebugDividendsStatus(DIVIDEND_STATUS.SENT) : await updateOfficialDividendsStatus(DIVIDEND_STATUS.SENT);
|
||
return true;
|
||
} catch (e) {
|
||
console.error('sendUngotDividend err: ', e);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 获取拍卖行数据
|
||
* @param guildCode
|
||
* @param session
|
||
* @param magicWord
|
||
*/
|
||
export async function getAuction(guildCode: string, session: FrontendOrBackendSession, magicWord?: string) {
|
||
const begin = await todayGuildBegin();
|
||
const tomorrowBegin = await tomorrowGuildBegin();
|
||
let lots = magicWord === DEBUG_MAGIC_WORD ? await debugAuctionLots(session, begin) : await officialAuctionLots(session, begin);
|
||
|
||
let dividends: DividendType[] = [];
|
||
if(guildCode) {
|
||
dividends = await DividendModel.findGuildDividendsByBegin(guildCode, [begin, tomorrowBegin]);
|
||
}
|
||
return { lots, dividends: processDividendFormat(dividends) };
|
||
}
|
||
|
||
export async function pushAuctionOver(lot: LotType) {
|
||
if(lot.auctionStage == AUCTION_STAGE.GUILD) {
|
||
await sendMessageToGuildWithSuc(lot.guildCode, PUSH_ROUTE.AUCTION_OVER, { lot: processSingleLotFormat(lot) });
|
||
} else if (lot.auctionStage == AUCTION_STAGE.WORLD) {
|
||
await sendMessageToServerWithSuc(lot.serverId, PUSH_ROUTE.AUCTION_OVER, { lot: processSingleLotFormat(lot) });
|
||
}
|
||
}
|
||
|
||
export async function pushAuctionUpdate(lots: LotType[], dividends: DividendType[]) {
|
||
const stage = await auctionStage();
|
||
if(stage === AUCTION_STAGE.DEFAULT || stage === AUCTION_STAGE.GUILD) {
|
||
let lotsResult = new Map<string, LotType[]>();
|
||
|
||
for(let lot of lots) {
|
||
if(!lotsResult.has(lot.guildCode)) {
|
||
lotsResult.set(lot.guildCode, []);
|
||
}
|
||
lotsResult.get(lot.guildCode).push(lot);
|
||
}
|
||
|
||
for(let [guildCode, lots] of lotsResult) {
|
||
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.AUCTION_UPDATE, { lots: processLotsFormat(lots) });
|
||
}
|
||
|
||
} else {
|
||
let lotsResult = new Map<number, LotType[]>();
|
||
for(let lot of lots) {
|
||
|
||
if(!lotsResult.has(lot.serverId)) {
|
||
lotsResult.set(lot.serverId, []);
|
||
}
|
||
lotsResult.get(lot.serverId).push(lot);
|
||
}
|
||
|
||
for(let [serverId, lots] of lotsResult) {
|
||
await sendMessageToServerWithSuc(serverId, PUSH_ROUTE.AUCTION_UPDATE, { lots: processLotsFormat(lots) });
|
||
}
|
||
}
|
||
let dividendsResult = new Map<string, DividendType[]>();
|
||
for(let dividend of dividends) {
|
||
if(!dividendsResult.has(dividend.guildCode)) {
|
||
dividendsResult.set(dividend.guildCode, []);
|
||
}
|
||
dividendsResult.get(dividend.guildCode).push(dividend);
|
||
}
|
||
for(let [guildCode, dividends] of dividendsResult) {
|
||
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.DIVIDEND_UPDATE, { dividends: processDividendFormat(dividends) })
|
||
}
|
||
|
||
|
||
}
|
||
|
||
export async function checkAuctionStage(auctionStage: number, magicWord: string) {
|
||
if(magicWord == DEBUG_MAGIC_WORD) return true
|
||
|
||
const curTime = await getCurrentTimeWithSetDay();
|
||
if(auctionStage != AUCTION_STAGE.GUILD && auctionStage != AUCTION_STAGE.WORLD) return false;
|
||
if(auctionStage == AUCTION_STAGE.GUILD) {
|
||
if(curTime < (await todayGuildBegin()).getTime()) return false;
|
||
if(curTime > (await todayWorldBegin()).getTime()) return false
|
||
}
|
||
if(auctionStage == AUCTION_STAGE.WORLD) {
|
||
if(curTime < (await todayWorldBegin()).getTime() - 10 * 60 * 100) return false;
|
||
if(curTime > (await todayWorldEnd()).getTime() + 10 * 60 * 1000) return false
|
||
}
|
||
return true
|
||
}
|
||
|
||
export function processSingleDividendFormat(dividend: DividendType) {
|
||
if(!dividend) return null;
|
||
let newDividend = { ...dividend, begin: getSeconds(dividend.begin)}
|
||
return pick(newDividend, ['serverId', 'guildCode', 'sourceType', 'sourceCode', 'code', 'totalPrice', 'dividends', 'status', 'begin'])
|
||
}
|
||
|
||
export function processDividendFormat(dividends: DividendType[]) {
|
||
return dividends.map(processSingleDividendFormat);
|
||
}
|
||
|
||
export function processSingleLotFormat(lot: LotType) {
|
||
if(!lot) return null;
|
||
let newLot = { ...lot, begin: getSeconds(lot.begin), end: getSeconds(lot.end)}
|
||
return pick(newLot, ['auctionStage', 'sourceType', 'sourceCode', 'serverId', 'guildCode', 'code', 'gid', 'count', 'prePrice', 'curPrice', 'curBuyer', 'maxPrice', 'bidRoles', 'watchingRoles', 'begin', 'end', 'status', 'sort'])
|
||
}
|
||
|
||
export function processLotsFormat(lots: LotType[]) {
|
||
return lots.map(processSingleLotFormat);
|
||
}
|
||
|
||
/**
|
||
* 根据军团活动排名获得奖励
|
||
* @param aid 活动id
|
||
* @param rank 排名
|
||
*/
|
||
function getGuildAuction(aid: number, rank: number, struLv: number, cityId: number = 0) {
|
||
let ranksReward = gameData.guildAuction.get(`${aid}_${struLv}_${cityId}`) || [];
|
||
return ranksReward.find(cur => {
|
||
return rank >= cur.min && (rank <= cur.max || cur.max == 0);
|
||
});
|
||
}
|
||
|
||
export function getGuildAuctionBasicNum(aid: number, rank: number, struLv: number, cityId: number = 0) {
|
||
let dic = getGuildAuction(aid, rank, struLv, cityId);
|
||
return dic?.basicDividend||0;
|
||
}
|
||
|
||
export function getGuildAuctionRewards(aid: number, rank: number, struLv: number, cityId: number = 0) {
|
||
let dic = getGuildAuction(aid, rank, struLv, cityId);
|
||
if(dic) {
|
||
return getAuctionRewardByPoolId(dic.rewards);
|
||
} else {
|
||
return new Map();
|
||
}
|
||
}
|
||
|
||
export function getAuctionRewardByPoolId(poolId: number) {
|
||
let pools = gameData.auctionPool.get(poolId);
|
||
let rewards: Map<number, AuctionRewardInter[]> = new Map();
|
||
for(let { count, basicPool } of pools) {
|
||
let { rewardBasicPool, basePrice, maxPrice, sort } = basicPool
|
||
for(let i = 0; i < count; i++) {
|
||
let result = getRandEelmWithWeight(rewardBasicPool);
|
||
if(result && result.dic) {
|
||
let { id, count } = result.dic;
|
||
if(isGoodsHidden(id)) continue;
|
||
if(!rewards.has(id)) {
|
||
rewards.set(id, []);
|
||
}
|
||
rewards.get(id).push({ goods: {id, count}, basePrice, maxPrice, sort });
|
||
}
|
||
}
|
||
}
|
||
return rewards;
|
||
} |