Files
ZYZ/game-server/app/servers/guild/handler/auctionHandler.ts
2021-10-29 10:53:43 +08:00

346 lines
15 KiB
TypeScript

import { DividendModel } from './../../../db/Dividend';
import { Application, BackendSession, ChannelService, HandlerService, pinus, } from "pinus";
import { AUCTION_STAGE, DEBUG_MAGIC_WORD, STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, DATA_NAME, LOT_STATUS, CHANNEL_PREFIX, MAIL_TYPE } from "../../../consts";
import { LotModel } from "../../../db/Lot";
import { ItemReward } from "../../../domain/dbGeneral";
import { resResult } from "../../../pubUtils/util";
import { auctionStage, calculateDividend, genAuction, sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction, todayGuildBegin, getBasePrice, debugAuctionLots, officialAuctionLots, auctionBidStatus, getMaxPrice, guildBidStatus, getAuction, pushAuctionOver, treatSingleLotTime, treatLotsTime } from "../../../services/auctionService";
import { addItems, handleCost } from '../../../services/rewardService';
import { getSimpleRoleInfo } from '../../../services/roleService';
import { getRoleOnlineInfo } from '../../../services/redisService';
import { lockData } from '../../../services/redLockService';
import { GuildModel } from '../../../db/Guild';
import { RoleModel, RoleType } from '../../../db/Role';
import { openGuildRefine } from '../../../services/guildRefineService';
import { unlockTrain } from '../../../services/guildTrainService';
import { UserGuildModel } from '../../../db/UserGuild';
import { UserGuildApplyModel } from '../../../db/UserGuildApply';
import * as dicParam from '../../../pubUtils/dicParam';
import { getAuctionRewardByPoolId } from '../../../pubUtils/data';
import { addRoleToGuildAuctionChannel, addRoleToWorldAuctionChannel, channelServer, groupRoomId, leaveGuildAuctionChannel } from '../../../services/chatService';
import { RewardInter } from '../../../pubUtils/interface';
import { sendMailByContent } from '../../../services/mailService';
import { getGoldObject } from '../../../pubUtils/itemUtils';
export default function (app: Application) {
new HandlerService(app, {});
return new AuctionHandler(app);
}
export class AuctionHandler {
channelService: ChannelService;
constructor(private app: Application) {
this.channelService = app.get('channelService');
}
async getAuction(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
const guildCode = session.get('guildCode');
const serverId = session.get('serverId');
const roleId = session.get('roleId');
const sid = session.get('sid');
if(guildCode) {
await addRoleToGuildAuctionChannel(roleId, sid, guildCode);
}
await addRoleToWorldAuctionChannel(roleId, sid, serverId);
let result = await getAuction(guildCode, session, magicWord);
return resResult(STATUS.SUCCESS, result);
}
async leaveAuction(msg: {}, session: BackendSession) {
const guildCode = session.get('guildCode');
const serverId = session.get('serverId');
const roleId = session.get('roleId');
const sid = session.get('sid');
if(guildCode) {
await leaveGuildAuctionChannel(roleId, sid, guildCode);
}
await leaveGuildAuctionChannel(roleId, sid, serverId);
return resResult(STATUS.SUCCESS);
}
async offer(msg: { code: string, max: boolean }, session: BackendSession) {
const { code, max } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
let res: any = await lockData(serverId, DATA_NAME.AUCTION_LOT, code);// 加锁
try {
if (!res) {
return resResult(STATUS.REDLOCK_ERR);
}
const lot = await LotModel.findLot(code);
if (!lot || lot.status === LOT_STATUS.SOLD || lot.status === LOT_STATUS.MAX) {
res.releaseCallback();
return resResult(STATUS.GUILD_LOT_NOT_FOUND);
}
if (lot.auctionStage === AUCTION_STAGE.GUILD && lot.guildCode !== guildCode) {
res.releaseCallback();
return resResult(STATUS.AUCTION_GUILD_MEMBER_ONLY);
}
const { curBuyer, curPrice, maxPrice, gid, count, bidRoles, watchingRoles } = lot;
if (curBuyer === roleId && !max) {
res.releaseCallback();
return resResult(STATUS.LOT_OFFER_SERIAL);
}
let newPrice = Math.floor(curPrice * dicParam.GUILD_AUCTION.AUCTION_PRICE_RISE);
let maxFlag = max;
if (newPrice >= maxPrice) {
newPrice = maxPrice;
maxFlag = true;
}
const costRes = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: newPrice }]);
if (!costRes) {
res.releaseCallback();
return resResult(STATUS.ROLE_COIN_NOT_ENOUGH);
}
if (curBuyer) {
await sendMailByContent(MAIL_TYPE.AUCTION_OVER, curBuyer, { goods: [getGoldObject(curPrice)] });
}
if (maxFlag) {
newPrice = maxPrice;
await sendMailByContent(MAIL_TYPE.AUTION_REWARD, roleId, { goods: [{ id: gid, count }] });
}
bidRoles.push({ roleId, price: newPrice, time: new Date() });
const newLot = await LotModel.updateLot({ code, curBuyer: roleId, curPrice: newPrice, bidRoles, status: max ? LOT_STATUS.MAX : (maxFlag ? LOT_STATUS.SOLD : LOT_STATUS.ING), watchingRoles: Array.from(new Set([...watchingRoles, roleId])) });
await pushAuctionOver(newLot); // 推送竞价超过标志
res.releaseCallback();
const incPrice = newPrice - (curBuyer ? curPrice : 0);
let newDividend = null;
if (lot.auctionStage === AUCTION_STAGE.GUILD) {
const dividend = await DividendModel.updateLot(code, gid, newPrice, incPrice, max);
newDividend = await calculateDividend(dividend);
}
let newLotResult = await treatSingleLotTime(newLot);
return resResult(STATUS.SUCCESS, { lot: newLotResult, dividend: newDividend });
} catch (e) {
console.log('offer got err:', e);
res.releaseCallback();
return resResult(STATUS.INTERNAL_ERR);
}
}
async watchLot(msg: { code: string }, session: BackendSession) {
const roleId = session.get('roleId');
const { code } = msg;
const lot = await LotModel.watchLot(code, roleId);
if (!lot) return resResult(STATUS.WRONG_PARMS);
return resResult(STATUS.SUCCESS, { lot });
}
async unWatchLot(msg: { code: string }, session: BackendSession) {
const roleId = session.get('roleId');
const { code } = msg;
const lot = await LotModel.unWatchLot(code, roleId);
if (!lot) return resResult(STATUS.WRONG_PARMS);
return resResult(STATUS.SUCCESS, { lot });
}
async checkDividend(msg: {}, session: BackendSession) {
const begin = await todayGuildBegin();
const guildCode = session.get('guildCode');
if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND);
const dividends = await DividendModel.findGuildDividendsByBegin(guildCode, begin);
return resResult(STATUS.SUCCESS, { dividends });
}
async getDividend(msg: { code: string }, session: BackendSession) {
const roleId = session.get('roleId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const { code } = msg;
const dividendData = await DividendModel.findReadyDividend(code);
if (!dividendData) return resResult(STATUS.DIVIDEND_NOT_READY);
const { dividends } = dividendData;
const dividend = dividends.find(item => { return item.roleId === roleId });
if (!dividend) return resResult(STATUS.DIVIDEND_GUILD_PLAYER_ONLY);
let goods = await addItems(roleId, roleName, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: dividend.total }]);
await DividendModel.updateReceiveStatus(dividendData.code, roleId);
return resResult(STATUS.SUCCESS, { dividend, goods });
}
async myWatching(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const begin = await todayGuildBegin();
const lots = await LotModel.watchingLotsByBegin(serverId, roleId, begin);
const stage = await auctionStage();
let newLots = await treatLotsTime(lots);
return resResult(STATUS.SUCCESS, { lots: stage === AUCTION_STAGE.END ? [] : newLots });
}
async offerRecs(msg: { count: number }, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const lotsData = await LotModel.recentBidLots(serverId, roleId, msg.count);
const bidRecs = lotsData.map(lot => {
const bidRec = lot.bidRoles.find(role => { return role.roleId === roleId });
const { gid } = lot;
return { ...bidRec, gid, status: auctionBidStatus(roleId, lot) };
});
return resResult(STATUS.SUCCESS, { bidRecs });
}
async guildLotRecs(msg: { count: number }, session: BackendSession) {
const guildCode = session.get('guildCode');
const dividends = await DividendModel.findDividendsByGuild(guildCode, msg.count);
let lotsData = [];
dividends.forEach(dividend => {
const lots = dividend.lots.map(lot => {
return { ...lot, sourceType: dividend.sourceType, dividendStatus: dividend.status };
})
lotsData = [...lotsData, ...lots];
});
const lotRecs = lotsData.map(lot => {
const { gid, count, price: lotPrice } = lot;
const price = lotPrice === 0 ? getBasePrice(gid, count) : lotPrice;
const sold = guildBidStatus(lot);
return { ...lot, price, sold };
});
return resResult(STATUS.SUCCESS, { lotRecs });
}
// ! 测试接口
async debugSetDividendStatus(msg: { magicWord: string, sourceType: number, status: number }, session: BackendSession) {
const { magicWord, sourceType, status } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const guildCode: string = session.get('guildCode');
if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND)
const dividend = await DividendModel.updateDividendStatus(guildCode, sourceType, status);
return resResult(STATUS.SUCCESS, { dividend });
}
// ! 测试接口
async debugSetLotStage(msg: { magicWord: string, code: string, auctionStage: number }, session: BackendSession) {
const { magicWord, code, auctionStage } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const lot = await LotModel.updateLotStage(code, auctionStage);
return resResult(STATUS.SUCCESS, { lot });
}
// ! 测试接口
async debugAddLots(msg: { magicWord: string, sourceType: number, sourceCode: string, poolId: number }, session: BackendSession) {
const { magicWord, sourceType, sourceCode, poolId } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const guildCode: string = session.get('guildCode');
const serverId: number = session.get('serverId');
if (!guildCode) {//创建公会
const roleId = session.get('roleId');
const role: RoleType = await RoleModel.findByRoleId(roleId);
// 创建公会
const name = '测试公会'
const icon = 1
const notice = '测试公会'
const guild = await GuildModel.createGuild({ name, icon, notice }, role, serverId);
if (!guild) return resResult(STATUS.GUILD_CREATE_ERROR);
guild.leader = <RoleType>guild.leader;
//创建科技树
await openGuildRefine(guild.code);
await unlockTrain(guild.code, 1);
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true);
if (!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR);
await RoleModel.joinGuild(roleId, guild.code, guild.name);
await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
}
let rewards = getAuctionRewardByPoolId(poolId);
if(!rewards) return resResult(STATUS.WRONG_PARMS);
const result = await genAuction(guildCode, sourceType, magicWord, serverId, rewards);
if (!result) {
return resResult(STATUS.WRONG_PARMS);
}
return resResult(STATUS.SUCCESS, result);
}
// ! 测试接口
async debugScheduleStartGuild(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const result = await startGuildAuction();
if (result === true) {
return resResult(STATUS.SUCCESS);
}
return resResult(STATUS.INTERNAL_ERR);
}
// ! 测试接口
async debugScheduleStartWorld(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const result = await startWorldAuction();
if (result === true) {
return resResult(STATUS.SUCCESS);
}
return resResult(STATUS.INTERNAL_ERR);
}
// ! 测试接口
async debugScheduleStopAuction(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const result = await stopAuction();
if (result === true) {
return resResult(STATUS.SUCCESS);
}
return resResult(STATUS.INTERNAL_ERR);
}
// ! 测试接口
async debugScheduleSendUngotDividend(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const result = await sendUngotDividend(true);
if (result === true) {
return resResult(STATUS.SUCCESS);
}
return resResult(STATUS.INTERNAL_ERR);
}
async debugSetPlayTime(msg: { magicWord: string, time: string }, session: BackendSession) {
const { magicWord, time } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
let serverId = session.get('serverId');
let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
const channelSid = await channelServer(roomId);
await pinus.app.rpc.chat.chatRemote.pushCurrentTime.toServer(channelSid, serverId, new Date(time).getTime());
return resResult(STATUS.SUCCESS);
}
}