Files
ZYZ/game-server/app/services/funcSwitchService.ts
2020-12-31 15:22:01 +08:00

33 lines
1.2 KiB
TypeScript

import { BackendSession, FrontendSession, pinus } from "pinus";
import { getGamedata } from "../pubUtils/gamedata";
import { RoleModel } from "../db/Role";
import { resResult } from "../pubUtils/util";
import { STATUS } from "../consts";
// 开启功能
export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
const dataFuncs = session.get('funcs');
const sid = session.get('sid');
const dicFuncSwitch = getGamedata('dic_func_switch');
let funcs = new Array<{id: number, desc: string, script: string}>(), addFuncs = new Array<number>();
for(let obj of dicFuncSwitch) {
if(obj.conditionType == type && !dataFuncs.includes(obj.id) && obj.param <= param) {
funcs.push({id: obj.id, desc: obj.desc, script: obj.script});
addFuncs.push(obj.id);
}
}
if(funcs.length > 0) {
pinus.app.get('channelService').pushMessageByUids('onFuncSwitchOn', resResult(STATUS.SUCCESS, {funcs}), [{
uid: roleId,
sid: sid
}]);
}
const recs = await RoleModel.pushFuncs(roleId, addFuncs);
session.set('funcs', recs.funcs||[]);
session.push('funcs', () => {});
return recs
}