Files
ZYZ/shared/consts/constModules/sysConst.ts
2022-04-02 17:43:12 +08:00

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export const TURBO_CORE_URL = 'https://coresrv.tgamebox.cn';
export const APP_ID = 'AXaXmIHPs9eONvzrBesD8aSKQNXYdALF';
export const TURBO_PARM_SECRET = 'ipqw05du6ob4x130w89t31yrqd6xs005zzltcmg2zpqnvrjp1s';
export const ENCRYPT_IV = 'f7182j5f04e377ux';
export const ENCRYPT_KEY = 'fiqaxijabbantusmprc234fj';
export const TEL_ENCRYPT_IV = 'f7182j5f04e377ux';
export const TEL_ENCRYPT_KEY = 'fiqaxijabbantusm';
export const DEBUG_MAGIC_WORD = 'zyz666server518';
export const CLIENT_VERSION = 1;//客户端最低版本号
export const AUTH_SMS_CNT_PER_DAY = 8;
export const ADULT_AGE = 18;
export const GUEST_MAX_TIME = 60 * 60; // 游客体验时间
export const TEEN_HOLIDAY_MAX_TIME = 3 * 60 * 60; // 未成年人节假日每天3小时
export const TEEN_DAILY_MAX_TIME = 1.5 * 60 * 60; // 未成年人工作日每天1.5小时
export const GUEST_DAY = 15; // 同一设备15天内不得重复体验游客模式
export const REFRESH_TIME = 5; // 统一一天刷新时间
export const REF_CIRCLE_MAIL_TIME = 6; // 统一一天刷新定期邮件时间
export const PUSH_BATCH = 100; // 推送分批人数
export const PUSH_INTERVAL = 5 * 1000; // 分批时间5秒一批
export enum TIME_OUTPUT_TYPE {
DATE = 1,
STAMP_10 = 2,
STAMP_13 = 3
}
export const COUNTER = {
UID: { name: 'uid', def: 1 },
GMUID: { name: 'gmuid', def: 1 },
API: { name: 'api', def: 1 },
GM_GROUP: { name: 'gmgroup', def: 1 },
HID: { name: 'hid', def: 10000 },
EID: { name: 'eid', def: 1 },
JEWEL_ID: { name: 'jid', def: 1 },
ROLE: { name: 'role', def: 1 },
ACTIVITY: { name: 'aid', def: 1 },
ACTIVITY_GROUP: { name: 'agid', def: 1 },
SERVER_STATEGY: { name: 'stategy', def: 1 },
SERVER_GROUP: { name: 'group', def: 1 },
SERVER_BY_TYPE: { name: 'serverby', def: 1 },
SERVER: { name: 'server', def: 1 },
ACTIVITY_GROUP_TYPE: { name: 'actgrptype', def: 1 },
NOTICE: { name: 'notice', def: 1 },
GIFT_CODE: { name: 'giftCode', def: 1 },
PVP_SEASON_NUM: { name: 'pvpSeason', def: 1 },
REGION: { name: 'region', def: 1 }
};
export const DEFAULT_HEROES = [19, 53,];
// export const DEFAULT_HEROES = [19, 53, 46, 40, 22, 56, 32, 28, 18];
export const DEFAULT_ITEMS = [
// { "id": 11004, "count": 150000 },
// { "id": 11013, "count": 99 },
// { "id": 11014, "count": 99 },
// { "id": 11015, "count": 99 },
// { "id": 11003, "count": 2000 },
// { "id": 17001, "count": 500 },
// { "id": 17002, "count": 99 },
// { "id": 17003, "count": 500 },
// { "id": 17004, "count": 500 },
// { "id": 17005, "count": 500 },
// { "id": 17006, "count": 500 },
// { "id": 17007, "count": 500 },
// { "id": 17008, "count": 500 },
// { "id": 17009, "count": 500 },
// { "id": 17010, "count": 500 },
// { "id": 17011, "count": 500 },
// { "id": 17012, "count": 500 },
// { "id": 17013, "count": 500 },
// { "id": 17014, "count": 500 },
// { "id": 17015, "count": 500 },
// { "id": 17016, "count": 500 },
// { "id": 17017, "count": 500 },
// { "id": 17018, "count": 500 },
// { "id": 17019, "count": 500 },
// { "id": 17020, "count": 500 },
// { "id": 17021, "count": 500 },
// { "id": 17022, "count": 500 },
// { "id": 17023, "count": 500 },
// { "id": 17024, "count": 500 },
// { "id": 17025, "count": 500 },
// { "id": 17026, "count": 500 },
// { "id": 17027, "count": 500 },
// { "id": 17028, "count": 500 },
// { "id": 17029, "count": 500 },
// { "id": 17030, "count": 500 },
// { "id": 17031, "count": 500 },
// { "id": 17032, "count": 500 },
// { "id": 17033, "count": 500 },
// { "id": 17037, "count": 500 },
// { "id": 17038, "count": 500 },
// { "id": 17039, "count": 500 },
// { "id": 17040, "count": 500 },
// { "id": 17041, "count": 500 },
// { "id": 17042, "count": 500 },
// { "id": 17043, "count": 500 },
// { "id": 17044, "count": 500 },
// { "id": 17045, "count": 500 },
// { "id": 17046, "count": 500 },
// { "id": 17047, "count": 500 },
// { "id": 17048, "count": 500 },
// { "id": 17049, "count": 500 },
// { "id": 17050, "count": 500 },
// { "id": 17051, "count": 500 },
// { "id": 17052, "count": 500 },
// { "id": 21018, "count": 3000 },
// { "id": 21019, "count": 3000 },
// { "id": 21022, "count": 3000 },
// { "id": 21028, "count": 3000 },
// { "id": 21040, "count": 3000 },
// { "id": 21053, "count": 3000 },
// { "id": 21056, "count": 3000 },
// { "id": 21032, "count": 3000 },
// { "id": 21046, "count": 3000 },
// { "id": 42176, "count": 200 },
// { "id": 42175, "count": 200 },
// { "id": 42126, "count": 200 },
// { "id": 50059, "count": 1 },
// { "id": 50060, "count": 1 },
// { "id": 50061, "count": 1 },
// { "id": 50062, "count": 1 },
// { "id": 50089, "count": 1 },
// { "id": 50090, "count": 1 },
// { "id": 50091, "count": 1 },
// { "id": 50107, "count": 1 },
// { "id": 50108, "count": 1 },
// { "id": 50109, "count": 1 },
// { "id": 60001, "count": 500 },
// { "id": 60002, "count": 100 },
// { "id": 60004, "count": 100 },
// { "id": 60005, "count": 100 },
// { "id": 60006, "count": 100 },
// { "id": 60007, "count": 100 },
// { "id": 60008, "count": 88 },
// { "id": 60009, "count": 88 },
// { "id": 60011, "count": 88 },
// { "id": 60012, "count": 88 },
// { "id": 60013, "count": 88 },
// { "id": 60014, "count": 88 },
// { "id": 60015, "count": 88 },
// { "id": 60016, "count": 88 },
// { "id": 60017, "count": 88 },
// { "id": 60018, "count": 888 },
// { "id": 60019, "count": 888 },
// { "id": 60021, "count": 888 },
// { "id": 60033, "count": 888 },
// { "id": 60034, "count": 888 },
// { "id": 60037, "count": 88 },
// { "id": 60038, "count": 88 },
// { "id": 60039, "count": 100 },
// { "id": 60041, "count": 100 },
// { "id": 60042, "count": 88 },
// { "id": 60043, "count": 88 },
// { "id": 60044, "count": 88 },
// { "id": 60051, "count": 100 },
// { "id": 60054, "count": 100 },
// { "id": 60055, "count": 88 },
// { "id": 60056, "count": 88 },
// { "id": 60059, "count": 88 },
// { "id": 60060, "count": 88 },
];
export const DEFAULT_EQUIPS = [
// { "id": 8, "count": 1 },
// { "id": 25, "count": 1 },
// { "id": 308, "count": 1 },
// { "id": 408, "count": 1 },
// { "id": 505, "count": 1 },
// { "id": 607, "count": 1 },
// { "id": 707, "count": 1 },
// { "id": 2008, "count": 1 },
// { "id": 2208, "count": 1 },
// { "id": 3008, "count": 1 },
// { "id": 3201, "count": 1 },
// { "id": 3208, "count": 1 },
// { "id": 4008, "count": 1 },
// { "id": 2026, "count": 1 },
// { "id": 2126, "count": 1 },
// { "id": 2226, "count": 1 },
// { "id": 3026, "count": 1 },
// { "id": 3126, "count": 1 },
// { "id": 3226, "count": 1 },
// { "id": 4026, "count": 1 },
// { "id": 4126, "count": 1 },
// { "id": 5025, "count": 1 },
// { "id": 5126, "count": 1 },
// { "id": 6026, "count": 1 },
];
export const DEFAULT_GOLD = 0;
export const DEFAULT_COIN = 0;
export const DEFAULT_LV = 1;
export const DEFAULT_HERO_LV = 1;
export const FIX_SMS_CODE_TELS = ['18855953630', '13911134885', '15167549151', '15618654010', '15167549151', '18342915387', '15000250967'];
export enum REDIS_KEY {
USER_INFO ="userInfo", // 玩家缓存信息
TOWER_RANK ="towerRank", // 天梯排行榜
COM_TEAM_SEARCH_PRE ='comTeamSerQ', // 匹配中的玩家,按品质分
PVP_RANK ="pvpRank", // pvp排行榜
GUILD_INFO ="guildInfo", // 公会信息
GUILD_ACTIVE_RANK ="guildActiveRank", // 公会周活跃排行榜
SERVER ='server', // 服务器列表
SERVER_OPEN_TIME = 'serverOpenTime', // 服务器开服时间
ONLINE_USERS ='onlineUsers', // 在线用户情况
ONLINE_TIME ='onlineTime', // 玩家在线时间
CHANNEL_SERVERS ='chat:channelServers', // 渠道对应的 chat 服务器 Id,
USER_GATE_ACTIVITY ='usrGateAct', // 蛮夷入侵玩家排行
GATE_ACTIVITY ='gateAct', // 蛮夷入侵军团排行
USER_CITY_ACTIVITY ='usrCityAct', // 诸侯混战玩家排行
CITY_ACTIVITY ='cityAct', // 诸侯混战军团排行
RACE_ACTIVITY ='raceAct', // 粮草先行军团排行
TOP_LINEUP_INFO ='topLineInfo', // 最强阵容数据
TOP_LINEUP_RANK ='topLineRank', // 最强阵容排行
TOP_HERO_RANK ='topHeroRank', // 最强武将排行
HERO_INFO ='heroInfo', // 最强武将信息
HERO_NUM_RANK ='heroNum', // 武将数量排行
USER_LV ='usrLv', // 主公等级排行榜
SUM_CE_RANK ='sumCeRank', // 总战力排名
DUNGEON_RANK ='dungeonRank', // 秘境排名
DUNGEON_LINEUP ='dungeonLineup', // 秘境通关阵容
MAIN_RANK ='mainRank', // 主线通关排名
MAIN_ELITE_RANK ='mainEliteRank', // 精英通关排名
GUILD_LV_RANK ="guildLvRank", // 公会等级排行榜
HERO_RANK ="heroRank", // 武将排行榜
SHOW_LINEUP ="showLineup", // 展示阵容
SYS_SERVER ='sysServer', // 全服connector服
PAY_CHANNEL = 'pay', // 支付订阅频道
REFUND_CHANNEL = 'refund', // 退款频道
TREAT_ROLE_CHANNEL = 'treatRole', // 处理玩家账号名频道
TREAT_GUILD_CHANNEL = 'treatGuild', // 处理公会账号名频道
GUILD_FUND = 'guildFund', // 限时排行
SUM_CE_SNAPSHOT = "sumCeTL", // 限时战力排行榜
SURVEY_CHANNEL = 'survey', // 文件频道
}
// 各排行榜对应hash的key
export function getInfoKeyByRedisKey(redisKey: REDIS_KEY) {
switch(redisKey) {
case REDIS_KEY.TOWER_RANK: // 天梯排行榜
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.PVP_RANK: // pvp排行榜
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.TOP_LINEUP_RANK: // 最强阵容排行
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.TOP_LINEUP_INFO] };
case REDIS_KEY.TOP_HERO_RANK: // 最强武将排行
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.HERO_INFO] };
case REDIS_KEY.HERO_NUM_RANK: // 武将数量排行
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.USER_LV: // 主公等级排行榜
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.SUM_CE_RANK: // 总战力排名
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.DUNGEON_RANK: // 秘境排名
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.DUNGEON_LINEUP] };
case REDIS_KEY.MAIN_RANK: // 主线通关排名
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.MAIN_ELITE_RANK: // 精英通关排名
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.HERO_RANK: // 武将排行榜
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [REDIS_KEY.HERO_INFO] };
case REDIS_KEY.GUILD_ACTIVE_RANK: // 公会周活跃排行榜
return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] };
case REDIS_KEY.GUILD_LV_RANK: // 公会等级排行榜
return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] };
case REDIS_KEY.GUILD_FUND: // 军团资金
return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] };
case REDIS_KEY.GATE_ACTIVITY: // 蛮夷入侵军团排行
return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] };
case REDIS_KEY.USER_GATE_ACTIVITY: // 蛮夷入侵玩家排行
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.CITY_ACTIVITY: // 诸侯混战军团排行
return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] };
case REDIS_KEY.USER_CITY_ACTIVITY: // 诸侯混战玩家排行
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
case REDIS_KEY.RACE_ACTIVITY: // 粮草先行军团排行
return { infoKey: REDIS_KEY.GUILD_INFO, extraKey: [] };
case REDIS_KEY.SUM_CE_SNAPSHOT: // 战力限时排行榜的快照
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
default:
return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] };
}
}
// 排行榜类型
export enum RANK_TYPE {
TOP_LINTUP = 1, // 最强阵容战力
TOP_HERO = 2, // 最强武将
HERO_NUM = 3, // 武将数量
USER_LV = 4, // 主公等级
SUM_CE = 5, // 总战力
TOWER = 6, // 镇念塔
MAIN = 7, // 主线
MAIN_ELITE = 8, // 精英
GUILD_LV = 9, // 军团按等级排序
GUILD_ACTIVE = 11, // 军团活跃度排序
HERO = 12, // 武将排行
GUILD_FUND = 13, // 军团积分排行,限时类型的排行榜,仅计算期限内增加的值
}
// 接口中的排行榜类型对应的redis中的key
export function getRedisKeyByRankType(rankType: RANK_TYPE, isTimelimit = false) {
switch(rankType) {
case RANK_TYPE.TOP_LINTUP: // 最强阵容战力
return REDIS_KEY.TOP_LINEUP_RANK;
case RANK_TYPE.TOP_HERO: // 最强武将
return REDIS_KEY.TOP_HERO_RANK;
case RANK_TYPE.HERO_NUM: // 武将数量
return REDIS_KEY.HERO_NUM_RANK;
case RANK_TYPE.USER_LV: // 主公等级
return REDIS_KEY.USER_LV;
case RANK_TYPE.SUM_CE: // 总战力
return isTimelimit? REDIS_KEY.SUM_CE_SNAPSHOT: REDIS_KEY.SUM_CE_RANK;
case RANK_TYPE.TOWER: // 镇念塔
return REDIS_KEY.TOWER_RANK;
case RANK_TYPE.MAIN: // 主线
return REDIS_KEY.MAIN_RANK;
case RANK_TYPE.MAIN_ELITE: // 精英
return REDIS_KEY.MAIN_ELITE_RANK;
case RANK_TYPE.GUILD_LV: // 军团按等级排序
return REDIS_KEY.GUILD_LV_RANK;
case RANK_TYPE.GUILD_ACTIVE: // 军团活跃度排序
return REDIS_KEY.GUILD_ACTIVE_RANK;
case RANK_TYPE.HERO: // 武将排行
return REDIS_KEY.HERO_RANK;
case RANK_TYPE.GUILD_FUND: // 军团积分排行,限时类型的排行榜,仅计算期限内增加的值
return REDIS_KEY.GUILD_FUND;
}
}
export const RANK_TYPE_TO_KEY = new Map();
// field处理方法
export enum COMPOSE_FIELD_TYPE {
ROLE = 1,
GUILD = 2,
ROLE_HERO = 3
}
// 各个key的field如何处理
export const KEY_TO_COMPOSE_FIELD = new Map([
[REDIS_KEY.USER_INFO, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.TOWER_RANK, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.PVP_RANK, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.GUILD_INFO, COMPOSE_FIELD_TYPE.GUILD],
[REDIS_KEY.GUILD_ACTIVE_RANK, COMPOSE_FIELD_TYPE.GUILD],
[REDIS_KEY.GUILD_LV_RANK, COMPOSE_FIELD_TYPE.GUILD],
[REDIS_KEY.USER_GATE_ACTIVITY, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.GATE_ACTIVITY, COMPOSE_FIELD_TYPE.GUILD],
[REDIS_KEY.USER_CITY_ACTIVITY, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.CITY_ACTIVITY, COMPOSE_FIELD_TYPE.GUILD],
[REDIS_KEY.RACE_ACTIVITY, COMPOSE_FIELD_TYPE.GUILD],
[REDIS_KEY.TOP_LINEUP_INFO, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.TOP_LINEUP_RANK, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.TOP_HERO_RANK, COMPOSE_FIELD_TYPE.ROLE_HERO],
[REDIS_KEY.HERO_INFO, COMPOSE_FIELD_TYPE.ROLE_HERO],
[REDIS_KEY.HERO_NUM_RANK, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.USER_LV, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.DUNGEON_RANK, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.DUNGEON_LINEUP, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.MAIN_RANK, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.MAIN_ELITE_RANK, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.HERO_RANK, COMPOSE_FIELD_TYPE.ROLE_HERO],
[REDIS_KEY.SHOW_LINEUP, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.SUM_CE_RANK, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.PVP_RANK, COMPOSE_FIELD_TYPE.ROLE],
[REDIS_KEY.GUILD_FUND, COMPOSE_FIELD_TYPE.GUILD],
[REDIS_KEY.SUM_CE_SNAPSHOT, COMPOSE_FIELD_TYPE.ROLE],
]);
export const FUNC_OPT_TYPE = {
LEVEL_UP: 1,
BATTLE_END: 2
}
export const FUNCS_ID = {
EVENT: 1,
PVP: 2,
MAIN_TASK: 3,
DAILY_TASK: 4,
ACHIEVEMENT: 4
}
export const FRIEND_DROP_TYPE = {
COM_BATTLE: 1,
SEND_GIFT: 2
}
// 每日情谊点上限
export const FRIEND_DROP_MAX = {
COM_BTL: 150
}
export const FILENAME = {
DIC_BLUEPRT_COMPOSE: 'dic_blueprt_compose',
DIC_BLUEPRT_POSSIBILITY: 'dic_blueprt_possibility',
DIC_EXPEDITION: 'dic_expedition',
DIC_EXPEDITION_POINT: 'dic_expedition_point',
DIC_FUNC_SWITCH: 'dic_func_switch',
DIC_GOODS: 'dic_goods',
DIC_CHAREXP: 'dic_zyz_charexp',
DIC_DAILY: 'dic_zyz_daily',
DIC_EVENT: 'dic_zyz_event',
DIC_FASHIONS: 'dic_zyz_fashions',
DIC_FRIEND_SHIP: 'dic_zyz_friend_ship',
DIC_FRIEND_SHIP_LEVEL: 'dic_zyz_friend_ship_level',
DIC_GK_BRANCH: 'dic_zyz_gk_branch',
DIC_GK_DAILY: 'dic_zyz_gk_daily',
DIC_GK_DUNGEON: 'dic_zyz_gk_dungeon',
DIC_GK_DUNGEON_ELITE: 'dic_zyz_gk_dungeonElite',
DIC_GK_EVENT: 'dic_zyz_gk_event',
DIC_GK_EXPEDITION: 'dic_zyz_gk_expedition',
DIC_GK_MAIN: 'dic_zyz_gk_main',
DIC_GK_MAIN_ELITE: 'dic_zyz_gk_mainElite',
DIC_GK_TOWER: 'dic_zyz_gk_tower',
DIC_GK_TREASURE: 'dic_zyz_gk_Treasure',
DIC_GK_ARMY_TRAIN: 'dic_zyz_gk_armytrain',
DIC_GK_ARMY_BOSS: 'dic_zyz_gk_armyboss',
DIC_HERO: 'dic_zyz_hero',
DIC_HERO_QUALITY_UP: 'dic_zyz_hero_quality_up',
DIC_HERO_STAR: 'dic_zyz_hero_star',
DIC_HERO_WAKE: 'dic_zyz_hero_wake',
DIC_HERO_TALENT: 'dic_zyz_hero_talent',
DIC_HERO_SKILL: 'dic_zyz_heroskill',
DIC_JOB: 'dic_zyz_job',
DIC_KING_EXP: 'dic_zyz_kingexp',
DIC_CHAR_EXP: 'dic_zyz_charexp',
DIC_SE: 'dic_zyz_se',
DIC_TOWER_TASK: 'dic_zyz_search',
DIC_TOWER: 'dic_zyz_tower',
DIC_XUNBAO: 'dic_zyz_xunbao',
DIC_QUESTION: 'Questions',
DIC_RANDOM_EFFECT_POOL: 'dic_zyz_randomEffectPool',
DIC_STRENGTHEN_COST: 'dic_zyz_enhancementCost',
DIC_REFINE: 'dic_zyz_jinglian',
DIC_HERO_EQUIP: 'dic_zyz_heroEquip',
DIC_SUIT: 'dic_zyz_suit',
DIC_TITLE: 'dic_zyz_title',
DIC_TERAPH: 'dic_zyz_teraph',
DIC_SCHOOL: 'dic_zyz_school',
DIC_SCHOOL_RATE: 'dic_zyz_schoolRate',
DIC_HERO_SCROLL: 'dic_zyz_heroScroll',
DIC_PVP_OPPONENT: 'dic_pvp_opponent',
DIC_PVP_TEAM_LEVEL: 'dic_pvp_teamLevel',
DIC_GK_PVP: 'dic_zyz_gk_pvp',
DIC_PVP_REFRESH_CONSUME: 'dic_pvp_refreshConsume',
DIC_PVP_HERO_REWARD: 'dic_pvp_heroAccountReward',
DIC_PVP_RANK_REWARD: 'dic_pvp_rankReward',
DIC_PVP_BOX: 'dic_pvp_boxReward',
DIC_GUILD_AUTH: 'dic_army_authority',
DIC_GUILD_STRUCTURE_CENTER: 'dic_army_structureCentre',
DIC_GUILD_EQUIP_PRODUCE_BASE: 'dic_army_equipProduceBase',
DIC_GUILD_BOSS_BASE: 'dic_army_bossBase',
DIC_GUILD_TRAIN_BASE: 'dic_army_trainBase',
DIC_GUILD_DONATE_BASE: 'dic_army_donateBase',
DIC_GUILD_WISH_POOL_BASE: 'dic_army_wishPool',
DIC_GUILD_STORE_BASE: 'dic_army_storeBase',
DIC_GUILD_POSITION: 'dic_army_position',
DIC_ACTIVE_DAY_REWARD: 'dic_army_activeDayReward',
DIC_ACTIVE_WEEK_REWARD: 'dic_army_activeWeekReward',
DIC_MAIL: 'dic_email_content',
DIC_ARMY_TRAIN_JU_DIAN: 'dic_army_trainJuDian',
DIC_ARMY_TRAIN_SOLO_REWARD: 'dic_army_trainSoloReward',
DIC_ARMY_TRAIN_INFO: 'dic_army_trainGk_info',
DIC_ARMY_ACTIVE_POINT_WAYS: 'dic_army_activePointWays',
DIC_ARMY_DEVELOPMENTCONSUME: 'dic_army_developmentConsume',
DIC_ARMY_BOSS_RANK_REWARD: 'dic_army_bossrankReward',
DIC_ARMY_DONATE_BOX_REWARD: 'dic_army_donateBoxReward',
DIC_ROLE_FRIEND: 'dic_zyz_friends',
DIC_ROLE_FRIEND_LEVEL: 'dic_zyz_closelevel',
DIC_GUILD_ACTIVITY: 'dic_zyz_guildActivity',
DIC_GATE_ACTIVITY_POINT: 'dic_zyz_gateActivityPoint',
DIC_GUILD_AUCTION: 'dic_zyz_guildAuction',
DIC_CITY_ACTIVITY: 'dic_zyz_cityActivity',
DIC_CHAT_ACCUSE: 'dic_zyz_chat_report',
DIC_CHAT_SYSTEM: 'dic_zyz_chat_system',
DIC_CITY_ACTIVITY_REWARD: 'dic_zyz_cityActivityReward',
DIC_RACE_ACTIVITY: 'dic_zyz_raceActivity',
DIC_SHOP: 'dic_zyz_shop',
DIC_SHOP_LIST: 'dic_zyz_shopList',
DIC_RANK: 'dic_zyz_rankingType',
DIC_RANK_REWARD: 'dic_zyz_rankingReward',
DIC_MAIN_TASK: 'dic_zyz_mainTask',
DIC_DAILY_TASK: 'dic_zyz_dailyTask',
DIC_ACHIEVEMENT: 'dic_zyz_achievement',
DIC_MAIN_TASK_STAGE: 'dic_zyz_mainTaskStage',
DIC_TASK_BOX: 'dic_zyz_taskBox',
DIC_ACHIEVEMENT_BOX: 'dic_zyz_achievementBox',
DIC_GACHA: 'dic_zyz_gacha',
DIC_GACHA_CONTENT: 'dic_zyz_recruitContent',
DIC_GIFT_PACKAGE: 'dic_zyz_giftPackage',
DIC_RECRUIT: 'dic_zyz_recruit',
DIC_RMB: 'dic_zyz_rmb',
DIC_ACTIVITY_TYPE: 'dic_zyz_activityType',
DIC_TASK_TYPE: 'dic_zyz_taskType',
DIC_GK_SZTM: 'dic_zyz_gk_activity_sztm',
DIC_GK_MJSD: 'dic_zyz_gk_activity_mjsd',
DIC_SERVER_NAME: 'dic_zyz_serverName',
DIC_SERVER_GROUP_NAME: 'dic_zyz_serverGropName',
DIC_GK_FES: 'dic_zyz_gk_activity_festival',
DIC_AP: 'dic_zyz_ap',
DIC_AP_BUY_COST: 'dic_zyz_daliyAP',
DIC_GK_NEWHERO: 'dic_zyz_gk_newhero',
DIC_EXP_RATIO: 'dic_zyz_mainTaskExp',
DIC_GK_PROBATION: 'dic_zyz_gk_probation',
DIC_QUENCH_QUALITY: 'dic_zyz_quench_quality',
DIC_QUENCH_CONSUME: 'dic_zyz_quench_consume',
DIC_HOLIDAY: 'dic_holiday',
DIC_EXPEDITION_SUB_ATTR: 'dic_expedition_subattr',
DIC_AUCTION_BASIC_POOL: 'dic_zyz_auction_basicPool',
DIC_AUCTION_REWARD: 'dic_zyz_auctionReward',
DIC_PVP_DIFFICULTRATIO: 'dic_zyz_pvp_difficultRatio',
DIC_PVP_DAILY_TASK: 'dic_zyz_pvp_dailyTask',
DIC_WHITE_IP: 'dic_pay_white_ip',
FILTER_WORDS: 'filterWords',
DIC_GUILD_WISH_REWARD: 'dic_army_wishReward',
DIC_API: 'dic_api',
DIC_SERVER_CONST: 'server_const',
DIC_EQUIP: 'dic_zyz_equip',
DIC_EQUIP_SUIT: 'dic_zyz_equipSuit',
DIC_EQUIP_STRENGTH: 'dic_zyz_equipStrength',
DIC_EQUIP_QUALITY: 'dic_zyz_equipQuality',
DIC_EQUIP_STAR: 'dic_zyz_equipStar',
DIC_EQUIP_QUALITY_EXTRA: 'dic_zyz_equipQuality_extra',
DIC_JEWEL: 'dic_zyz_jewel',
DIC_STONE: 'dic_zyz_stone',
DIC_JEWEL_CONDITION: 'dic_zyz_jewel_condition',
DIC_MAIN_STAR_BOX: 'dic_zyz_main_star_reward',
DIC_EQUIP_STRENGTH_ATTR: 'dic_zyz_equipStrengthAttr',
}
export const WAR_RELATE_TABLES = [
FILENAME.DIC_GK_BRANCH,
FILENAME.DIC_GK_DAILY,
FILENAME.DIC_GK_DUNGEON,
FILENAME.DIC_GK_DUNGEON_ELITE,
FILENAME.DIC_GK_EVENT,
FILENAME.DIC_GK_EXPEDITION,
FILENAME.DIC_GK_MAIN,
FILENAME.DIC_GK_MAIN_ELITE,
FILENAME.DIC_GK_TOWER,
FILENAME.DIC_GK_TREASURE,
FILENAME.DIC_GK_PVP,
FILENAME.DIC_GK_SZTM,
FILENAME.DIC_GK_MJSD,
FILENAME.DIC_GK_FES,
FILENAME.DIC_GK_NEWHERO,
FILENAME.DIC_GK_PROBATION,
FILENAME.DIC_GK_ARMY_TRAIN,
FILENAME.DIC_GK_ARMY_BOSS
]
// 装备栏强化类型
export const EQUIP_STRENGTHEN_TYPE = {
SINGLE: 1, // 单件单级强化
SINGLE_QUICK: 2, // 单件一键强化
ALL_QUICK: 3 // 武将全部装备栏一键强化
}
export const CHAT_SERVER = 'chat-server-1';
export enum FRIEND_RELATION_TYPE {
NORMAL = 1,
HAS_FRIEND = 2,
HAS_BLOCKED = 3,
MYSELF = 4,
ROBOT = 5
}
export enum POPULATE_TYPE {
NOT = 0,
FRIEND = 1,
BLACKLIST = 2,
FRIENDSHIP = 3,
FRIEND_NAME_ONLY = 4
}
export enum BLOCK_OPEATE {
ADD = 1,
REMOVE_BLACK = 2,
REMOVE_AND_APPLY = 3,
REMOVE_FRIEND = 4
}
export enum ADDICTION_PREVENTION_CODE {
FAIL = -1,
SUCCESS = 1, // 接口的返回
GUEST = 1, // 返回给客户端时,游客时间超时
CURFEW = 2, // 每日22时至次日8时,未成年禁止游戏
HOLIDAY = 3, // 法定节假日每日累计不得超过3小时
WORKDAY = 4, // 非法定节假日每日累计不得超过1.5小时
}
export enum GET_SMS_TYPE {
LOGIN = 1,
BIND = 2
}
export enum DEFAULT_DEVICE_ID {
PC = 'pc'
}
// 阵容人数限制
export const LINEUP_NUM = 6;
// 商店刷新类型
export enum SHOP_REFRESH_TYPE {
DAILY = 1, // 每天刷新
WEEKLY = 2, // 每周
MONTHLY = 3, // 每月
FOREVER = 4 // 不重置
}
// 任务的大类
export enum TASK_FUN_TYPE {
MAIN = 1, // 主线
DAILY = 2, // 每日
ACHIEVEMENT = 3, // 成就
PVP = 4, // pvp任务
}
export enum TASK_TYPE {
LOGIN_SUM = 1, // 累计登录
LOGIN_SERIES = 2, // 连续登录
ROLE_LV = 3, // 主公等级
GACHA = 4, // 招募
HERO_NUM = 5, // 武将数量
HERO_STAR_UP = 6, // 升星次数
HERO_QUALITY = 7, // 拥有品质
HERO_QUALITY_STAR_UP = 8, // 某品质升星
HERO_LV = 9, // 武将升级
HERO_TRAIN = 10, // 武将训练
HERO_QUALITY_UP = 11, // 武将升品
HERO_WAKE_UP = 12, // 武将觉醒
HERO_TRAIN_SUM = 13, // 武将总训练次数
HERO_STAGE_UP = 14, // 武将兵种进阶
HERO_FAVOUR_LV = 15, // 武将好感度升级
HERO_CONNECT = 16, // 激活武将羁绊
ROLE_SCHOOL_UNLOCK = 17, // 百家学宫解锁
ROLE_SCHOOL_PUT_HERO = 18, // 百家学宫放置武将
ROLE_TITLE = 19, // 爵位
ROLE_TERAPH_STRENGTHEN = 20, // 神像强化
ROLE_SCROLL_ACTIVE = 21, // 名将谱激活
// EQUIP_SUM = 22, // 总装备数
// EQUIP_BY_HERO = 23, // 各武将装备数量
// EQUIP_QUALITY = 24, // 装备品质
// EQUIP_STRENGTHEN = 25, // 装备栏强化
// EQUIP_JEWEL = 26, // 多少装备镶嵌宝石
// EQUIP_COMPOSE_SUIT = 27, // 合成套装
// EQUIP_SUIT = 28, // 拥有套装
ROLE_SIGN = 29, // 签到 暂无
// EQUIP_REFINE = 30, // 成功精炼
// EQUIP_RESTRENGTHEN = 31, // 洗炼
// EQUIP_JEWEL_STAGE = 32, // 镶嵌几阶宝石
// EQUIP_JEWEL_SUM = 33, // 总计镶嵌多少宝石
FRIEND_NUM = 34, // 好友人数
FRIEND_SEND_HEART = 35, // 赠送友情点
CHAT = 36, // 发送消息
BATTLE_COST_AP = 37, // 消耗体力
BATTLE_WITH_HERO = 38, // 使用某武将挑战某关卡
BATTLE_MAIN = 39, // 通关主线
BATTLE_MAIN_SWEEP = 40, // 扫荡主线
BATTLE_EVENT = 41, // 奇遇
BATTLE_DAILY_STAR = 42, // 每日x星通关
BATTLE_DAILY = 43, // 每日通关
BATTLE_DUNGEON = 44, // 秘境
BATTLE_DUNGEON_WAR = 45, // 通关秘境有些关卡
BATTLE_TOWER_LV = 46, // 镇念塔层数
BATTLE_TOWER = 47, // 镇念塔
BATTLE_VESTIGE = 48, // 遗迹
BATTLE_EXPEDITION = 49, // 远征
BATTLE_EXPEDITION_BOX = 50, // 领取远征宝箱
COM_BATTLE_CREATE_TEAM = 51, // 寻宝招募队友
// COM_BATTLE_BLUEPRT = 52, // 合成藏宝图
COM_BATTLE_ASSIST_TEAM = 53, // 队友协助寻宝
COM_BATTLE = 54, // 寻宝
// COM_BATTLE_QUALITY = 55, // 按品质寻宝
// COM_BATTLE_DROP = 56, // 寻宝掉落碎片
PVP = 57, // PVP挑战
PVP_WIN = 58, // PVP胜利
PVP_RECEIVE_BOX = 59, // 领取宝箱
PVP_WIN_SERIES = 60, // PVP连胜
PVP_HERO_SCORE = 61, // PVP武将积分
PVP_RANK = 62, // PVP达到第几名
GUILD_JOB = 63, // 军团官职
GUILD_DONATE = 64, // 军团捐献
GUILD_RECEIVE_BOX = 65, // 领取活跃宝箱
// GUILD_REFINE = 66, // 军团炼器
GUILD_ASSIST_REFINE = 67, // 军团助力加速
GUILD_TRAIN_SUCESS = 68, // 军团练兵场成功压制
GUILD_BOSS = 69, // 军团演武台挑战
GUILD_TRAIN = 70, // 挑战练兵场
GUILD_ACTIVITY = 71, // 军团活动
GUILD_JOIN = 72, // 加入军团
BATTLE_MAIN_ELITE = 73, // 精英通关
HERO_QUALITY_TO_QUALITY_COUNT = 74,// *名武将*品升*品
HERO_QUALITY_WAKE_UP_COUNT = 75, // *名武将*品觉醒
HERO_WAKE_UP_STAR_UP_COUNT = 76, // *名武将升至觉醒*星
// EQUIP_REFINE_LV = 77, // *件装备成功精炼到*级
// EQUIP_SUIT_JEWEL_STAGE = 78, // *次触发,一个武将满装备情况下,必须都镶嵌有相同阶的宝石(阶数大于等于x情况下都算达成)
GUILD_TRAIN_COUNT = 79, // 练兵场通关x层
HERO_UNLOCK = 80, // 名将谱x阵营全部激活
GACHA_QUALITY_COUNT = 81, // 抽到*次品质*武将
ROLE_TERAPH_STAGE_UP = 82, // 神像进阶
// EQUIP_QUALITY_COUNT = 83, // 获得*件品质的*装备
HERO_WAKE_UP_COUNT = 84, // *名武将觉醒
// GUILD_JOIN_ACTIVITY_END = 85, // 参与*军团活动到结束
ACTIVITY_RMB = 86, // 累计充值*元
EQUIP_LV_TO = 87, // x件装备强化至x级
EQUIP_PUT_JEWEL = 88, // 多少件装备多少阶天晶石
EQUIP_PUT_STONE = 89, // 多少件装备多少个地玉石
EQUIP_STAR_UP_TO = 90, // 装备升到多少星
EQUIP_STAR_UP_CNT = 91, // 装备升星多少次
EQUIP_SUIT_SEID_NUM = 92, // 激活套装属性条数
EQUIP_QUALITY_UP = 93, // 多少件装备升品
EQUIP_QUALITY_UP_CNT = 94, // 装备升品多少次
EQUIP_QUALITY_UP_TO = 95, // 装备升到多少品
EQUIP_COMPOSE = 96, // 合成
EQUIP_COMPOSE_CNT = 97, // 多少名武将有多少装备
EQUIP_LV_UP = 98, // 装备等级
EQUIP_PUT_JEWEL_CNT = 99, // 多少装备镶嵌天晶
EQUIP_PUT_STONE_CNT = 100, // 多少装备镶嵌地玉
EQUIP_STONE_CNT = 101, // 镶嵌了多少地玉
EQUIP_STONE_CNT_LV = 102, // 多少装备镶嵌多少多少阶的地玉
EQUIP_JEWEL_RANDSE_CNT = 103, // 多少天晶的多少条词条激活
STONE_COMPOSE = 104, // 合成地玉石
JEWEL_RESET = 105, // 天晶洗练
JEWEL_QUENCH = 106, // 天晶淬炼
JEWEL_QUENCH_SUCCESS = 107, // 天晶淬炼成功
COM_BATTLE_LV = 108, // 军团寻宝
GUILD_REFINE = 109, // 军团兑换
}
// 任务累积类型
export enum TASK_SUM_TYPE {
SUM = 1, // 累积型
DO = 2, // 去做型
}
// 卡池类型
export enum GACHA_ID {
NORMAL = 1, // 元宝招募
FRDPOINT = 2, // 友情点
ASSIGN = 3, // 指定卡池
TIMELIMIT = 4, // 限时
}
// 抽卡保底类型
export enum GACHA_FLOOR_TYPE {
PURPLE = 1, // 紫色保底10连必定会出一个紫的单抽不算
GOLD = 2, // 金色武将保底,按次数给保底,抽到就重新计算次数,单抽也算
ASSIGN = 3, // 求贤若渴和活动抽卡金色保底伪随机n次内给且只给一个单抽也算
}
// 抽卡对应保底类型
export const GACHA_TO_FLOOR = new Map([
[GACHA_ID.NORMAL, [GACHA_FLOOR_TYPE.PURPLE, GACHA_FLOOR_TYPE.GOLD]],
[GACHA_ID.FRDPOINT, []],
[GACHA_ID.ASSIGN, [GACHA_FLOOR_TYPE.ASSIGN]],
[GACHA_ID.TIMELIMIT, [GACHA_FLOOR_TYPE.ASSIGN]]
])
// 抽卡里的卡池道具类型
export enum GACHA_CONTENT_TYPE {
HERO = 1, // 武将 param为武将品质
HERO_PIECE = 2, // 武将碎片 武将品质
// BLUEPRT = 3, // 藏宝图 藏宝图品质
JEWEL = 4, // 宝石 宝石等级
TERAPH_MATERIAL = 5, // 强化神像用的材料 材料物品id
// SUIT_PAPER = 6, // 套装图纸
}
export const GACHA_OCCUPY_HID = 9999; // 抽卡里占位的武将
// 跑马灯显示类型
export enum MARQUEE_SHOW_TYPE {
ONCE = 1, // 一次性
CIRCLE = 2, // 循环
}
// 推送时间类型
export enum MARQUEE_TIME_TYPE {
INSTANT = 1, // 发送后立刻推送
SCHEDULE = 2, // 定时器
}
export enum SERVER_STATUS {
NEW = 1, // 新服
HOT = 2, // 火爆
WILL_OPEN = 3, // 即将开启
MAINTENANCE = 4, // 维护中
HIDE = 0, // 隐藏
}
export enum WHITE_LIST_TYPE {
IP = 1, // ip地址
UID = 2, // 玩家账号
}
// 获取道具类型
export enum HANDLE_REWARD_TYPE {
RECEIVE = 1, // 获取
COST = 2 // 消耗
}
// 领取邮件类型
export enum RECEIVE_MAIL_TYPE {
SINGLE = 1, // 领取单个
ALL = 2, // 一件领取
}
export enum ROBOT_SYS_TYPE {
COM_BTL = 1,
PVP = 2
}
// 武将等级和经验比类型
export enum KING_EXP_RATIO_TYPE {
TASK = 1,
BATTLE = 2,
}
export enum RANK_FIRST_REWARD_STATUS {
WAITING = 0, // 不可领取
CAN_RECEIVE = 1, // 可领取
RECEIVED = 2, // 已领取
}
export enum THINKING_DATA_MODE_LIST {
DEBUG = 'debug',
BATCH = 'batch',
LOGGING = 'logging',
}
export let THINKING_DATA_MODE = THINKING_DATA_MODE_LIST.BATCH;
export enum BLOCK_TYPE {
NOT = 0,
BAN = 1,
BLOCK = 2,
}
export enum SERVER_TIMER {
FIVE_HALF = 1, // 5:30
TEN_HALF = 2, // 10:30
FIFTEEN_HALF = 3, // 15:30
NINETEEN_HALF = 4, // 19:30
}
export enum GIFT_GENERATE_TYPE {
ONE_TO_ONE = 1, // 一人一码,一条码只能被用一次
ONE_TO_MANY = 2, // 通码,一条码能被多人使用,每个人只能用一次
}
export enum ITEM_CHANGE_REASON {
DEBUG = 0, // debug接口、后台
RENAME = 1, // 重命名
DEFAULT_ITEMS = 2, // 初始道具
COMPOSE_HERO = 3, // 合成武将
HERO_LV_UP = 4, // 武将升级
HERO_STAR_UP = 5, // 武将升星
HERO_QUALITY_UP = 6, // 武将升品
HERO_WAKE_UP = 7, // 武将升彩星
HERO_JOB_TRAIN = 8, // 武将训练
HERO_JOB_STAGEUP = 9, // 武将职业进阶
HERO_CONNECT_ACTIVE = 10, // 武将激活羁绊
HERO_GIVE_FAVOR = 11, // 武将升名望
TITLE_LEVEL_UP = 12, // 升爵位
TERAPH_STRENGTHEN = 13, // 神像强化
TERAPH_QUALITY_UP = 14, // 神像进阶
UNLOCK_SCHOOL_POSITION = 15, // 解锁百家学宫位置
EQUIP_STRENTHEN = 16, // 装备强化
EQUIP_REFINE = 17, // 装备精炼
EQUIP_LOCK_RANDSE = 18, // 装备洗练锁定
EQUIP_RESTRENGTHEN = 19, // 装备洗练
EQUIP_QUENCH = 20, // 装备淬火
EQUIP_DIG_HOLE = 21, // 装备打孔
EQUIP_FILL_HOLE = 22, // 装备镶嵌
EQUIP_COMPOSE = 23, // 装备合成
EQUIP_DEL_RETURN_JEWEL = 24, // 装备合成的时候返回上面镶嵌的宝石
EQUIP_DECOMPOSE = 25, // 装备分解
EQUIP_PIECE_DECOMPOSE = 26, // 装备碎片分解
TAKE_OUT_JEWEL = 27, // 取下装备上的宝石
JEWEL_COMPOSE = 28, // 合成宝石
BLUEPRT_COMPOSE = 29, // 藏宝图合成
BUY_MEAT = 30, // 购买烧肉
USE_MEAT = 31, // 使用烧肉
USE_GIFT_PACKAGE = 32, // 打开礼包(物品)
ADD_SKIN_UNLOCK_FIGURE = 33, // 获得皮肤解锁头像等
GET_HERO_UNLOCK_FIGURE = 34, // 获得武将解锁头像等
HERO_FAVOR_UNLOCK_FIGURE = 35, // 武将好感解锁头像等
PVP_SERIES_UNLOCK_FIGURE = 36, // pvp连胜解锁头像等
GACHA_PULL = 37, // 抽卡
GACHA_ITEMS = 38, // 抽卡中不是武将的那些道具
VISIT_HERO = 39, // 拜访武将获得碎片
HERO_TRANSFER_PIECE = 40, // 获得重复的武将转换成的碎片
FRIEND_SEND_PRESENT = 41, // 好友间送礼物
RECEIVE_FRIEND_HEART = 42, // 领取好友的红心
USE_GIFT_CODE = 43, // 礼包码兑换
MAIL = 44, // 邮件
RANK_REWARD = 45, // 排行榜奖励
SHOP_PURCHASE = 46, // 商店购买
RECYCLE_SOUL = 47, // 将魂回收
TASK_REWARD = 48, // 领取任务奖励
TASK_STAGE_REWARD = 49, // 主线任务阶段性奖励
EVENT_REWARD = 51, // 奇遇领取奖励
EXPEDITION_POINT_REWARD = 52, // 过关斩将点数宝箱
TOWER_HUNG_UP_REWARD = 53, // 镇念塔挂机奖励
TOWER_TASK_REWARD = 54, // 镇念塔任务奖励
DAILY_BATTLE_BUY_CNT = 55, // 每日关卡购买次数
DUNGEON_BATTLE_BUY_CNT = 56, // 秘境关卡购买次数
PVP_BOX_REWARD = 57, // pvp巅峰之路
PVP_REFRESH_OPP = 58, // pvp刷新对手
PVP_BUY_ATTACK_CNT = 59, // pvp购买更新挑战次数
TOWER_HUNG_UP_SDP_UP = 60, // 镇念塔挂机加速消耗
COM_BATTLE_USE_BLUEPRT = 61, // 寻宝消耗藏宝图
TASK_ACTIVE_REWARD = 62, // 每日任务活跃奖励
TASK_BOX_REWARD = 63, // 每日任务每周奖励
NORMAL_BATTLE_END = 64, // 主线关卡结算奖励
COM_BATTLE_END = 50, // 寻宝
PVP_BATTLE_END = 65, // pvp关卡结算奖励
VESTIGE_BATTLE_END = 66, // 遗迹本结算奖励
EVENT_BATTLE_END = 67, // 事件本结算奖励
DAILY_BATTLE_END = 68, // 每日本结算奖励
EXPEDITION_BATTLE_END = 69, // 远征本结算奖励
MYSTERY_BATTLE_END = 70, // 秘境本结算奖励
WARLOARDS_BATTLE_END = 71, // 群雄结算奖励
TOWER_BATTLE_END = 72, // 镇念塔结算奖励
MAIN_ELITE_BATTLE_END = 73, // 主线精英结算奖励
BRANCH_BATTLE_END = 74, // 支线结算奖励
ACT_TREASURE_HUNT_BATTLE_END = 75, // 神州探秘结算奖励
ACT_SELF_SHOP_BATTLE_END = 76, // 糜家商队结算奖励
ACT_DAILY_GK_BATTLE_END = 77, // 每日关卡活动结算奖励
ACT_NEW_HERO_GK_BATTLE_END = 78, // 新将演绎活动结算奖励
TRY_BATTLE_END = 79, // 试用关卡结算奖励
CREATE_GUILD = 80, // 创建军团
GUILD_IMPEACH = 81, // 弹劾团长
AUCTION_DIVIDEND = 82, // 拍卖行分红
AUCTION_OFFER = 83, // 拍卖出价
DONATE = 84, // 捐献奖励
DONATE_BOX = 85, // 捐献累计宝箱奖励
BOSS_BATTLE_END = 86, // 演武台战场结算奖励
GUILD_ACTIVE_REWARD = 87, // 军团活跃到达奖励
REFINE_EQUIP = 88, // 炼器堂炼器
TRAIN_BATTLE_END = 89, // 练兵场结算奖励
TRAIN_BOX_REWARD = 90, // 练兵场宝箱
TRAIN_LV_REWARD = 91, // 练兵场试炼等级奖励
TRAIN_BATTLE_BUY_CNT = 92, // 军团练兵场购买次数
WISH_POOL_DONATE = 93, // 许愿池捐献
WISH_POOL_RECEIVE = 94, // 许愿池领取
GUILD_BOSS_ENCOURAGE = 95, // 演武台敲鼓
ASSIST_REFINE = 96, // 协助点亮科技树
CITY_ACT_RESET_CHALLENGE_TIME = 97, // 诸侯混战重置挑战次数
MONOPOLY_MOVE = 98, // 活动 大富翁活动移动骰子
MONOPOLY_BANK = 99, // 活动 大富翁活动存钱
MONOPOLY_BUY_GOODS = 100, // 活动 大富翁商店
DAILY_COIN_EXCHANGE = 101, // 活动 每日铜钱活动兑换
DAILY_CHALLENGE_REWARD = 102, // 活动 每日挑战活动奖励
BUY_DAILY_GIFTS = 103, // 活动 购买每日特惠礼包
DAILY_MEAL_RECEIVE_REPAIRE = 104, // 活动 午餐晚餐补领
DAILY_MEAL_RECEIVE = 105, // 活动 午餐晚餐
DAILY_RMB_GIFT = 106, // 活动 每日特惠礼包
FIRST_GIFT = 107, // 活动 首充礼包
GROWTH_FUND = 108, // 活动 成长基金奖励
GROWTH_REWARD = 109, // 活动 成长任务奖励
GROWTH_DAY_EXCHANGE = 110, // 活动 成长任务奖章兑换
BUY_LIMIT_PACKAGE = 111, // 活动 购买新手限定礼包
NEW_HERO_GACHA_PULL = 112, // 活动 新武将抽卡获得
NEW_HERO_EXCHANGE = 113, // 活动 新将好礼兑换点数
POP_UP_BUY_GIFT = 114, // 活动 弹出礼包购买
RECHARGE_REWARD = 115, // 活动 每日累计充值
BUY_REFRESH_SHOP = 116, // 活动 购买通用的刷新商店
REFRESH_TASK_REWARD = 117, // 活动 通用刷新任务奖励
REFRESH_TASK_EXCHANGE = 118, // 活动 通用刷新任务兑换奖励
SELF_SERVICE_SHOP_BUY_RESOURCE = 119, // 活动 糜家商队买代币
SELF_SERVICE_SHOP_BUY_GIFT = 120, // 活动 糜家商队商店购买
REPAIRE_SIGNIN = 121, // 活动 补签
SIGNIN = 122, // 活动 签到
THIRTHDAY_TASK = 123, // 活动 30天任务奖励
THIRTHDAY_EXCHANGE = 124, // 活动 30天点数兑换
TREASURE_HUNT_FIRST_PAGE_REWARD = 125, // 活动 寻宝骑兵 首页奖励
TREASURE_HUNT_SHOP_BUY = 126, // 活动 寻宝骑兵商店购买
TREASURE_HUNT_TASK_REWARD = 127, // 活动 寻宝骑兵任务奖励
TREASURE_HUNT_CHALLENGE = 128, // 活动 寻宝骑兵大冒险
TREASURE_HUNT_SP_SHOP_BUY = 129, // 活动 寻宝骑兵天子宝库购买
VIP_RECHARGE_MONEY = 130, // 活动 vip累充奖励
MONTHLY_TICKET_DAILY = 131, // 活动 月卡每日奖励
MONTHLY_TICKET_FIRST = 132, // 活动 月卡首次奖励
YUANBAO_SHOP_BUY = 133, // 活动 元宝商店购买
GET_HERO_UNLOCK_SKIN = 134, // 获得武将解锁皮肤
AP_RECOVERY = 135, // 自然恢复体力
LV_UP = 136, // 升级恢复
EQUIP_QUALITYUP = 137, // 装备升品
EQUIP_STARUP = 138, // 装备升星
COMPOSE_STONE = 139, // 合成地玉石
REBIRTH = 140, // 武将重生
ACT_TURNTABLE_PULL = 141, // 转盘
ACT_TASK_PASS = 142, // 活动-战令奖励
ACT_TASK_PASS_SPD_UP = 143, // 活动-战令加速
ACT_GUILD_PAY_REWARD = 144, // 活动-军团人数奖励
RECEIVE_CHAPTER_BOX = 145, // 领取主线章节宝箱
JEWEL_INHERIT = 146, // 天晶继承
RESET_TALENT = 147, // 洗点
}
export enum TA_EVENT {
REGISTER = 'register', // 注册
CREATE_ROLE = 'create_role', // 创建角色
RECHARGE = 'recharge', // 发起充值
RECHARGE_SUCCESS = 'recharge_success', // 充值成功
RECHARGE_FAIL = 'recharge_fail', // 充值失败
AP_GET = 'ap_get', // 获得体力
// AP_CONSUME = 'ap_consume', // 体力消耗
PVP_SEASON_END = 'PVP_season_end', // pvp赛季结算
GUILD_DISMISS = 'guild_dissolute', // 军团解散
GUILD_QUIT = 'guild_quit', // 军团退出
GUILD_MASTER_CHANGE = 'guild_master_change', // 军团长改变
AUCTION_ITEM_GET = 'AH_item_get', // 拍卖行拍品获得
AUCTION_DIVIDEND = 'AH_bonus_get', // 拍卖行分红领取
ITEM_GET = 'item_get', // 道具获得
ITEM_CONSUME = 'item_consume', // 道具消耗
GK_FIRST_PASS = 'gk_first_pass', // 关卡首次通关
}
// 军团解散way字段
export enum GUILD_DISMISS_WAY {
GAME = "游戏内",
BACKEND = "后台",
}
export enum GUILD_MASTER_CHANGE_WAY {
SET_AUTH = "转让",
IMPEACH = "弹劾",
BACKEND = "后台",
}
export enum GUILD_QUIT_WAY {
QUIT = '主动退出',
KICK = '踢出',
DISMISS = '解散',
}
export function getAuctionSourceTypeName(sourceType: number) {
switch(sourceType) {
case 1: return '军团演武';
case 2: return '蛮夷入侵';
case 3: return '诸侯混战';
case 4: return '粮草先行';
}
}
export enum TA_USERSET_TYPE {
SET = 1,
SET_ONCE = 2,
ADD = 3
}
// 试炼奖励类型
export enum TRAIN_REWARD_TYPE {
SCORE = 1, // 练兵场压制积分
ITEM = 2, // 练兵场物品奖励
}
export enum GM_API_TYPE {
add = 'ad', // 增
del = 'del', // 删
update = 'update', // 改
find = 'find', // 查
}
export enum LOG_TYPE {
LOGIN = 'login', // 登录
LOGINOUT = 'logout', // 登出
CE_CHANGE = 'ceChange', // 战力变化
PAY = 'pay', // 充值
ITEM_CHANGE = 'itemChange', // 道具变动
RECEIVE_MAIL = 'receiveMail', // 领取邮件
}
export enum CE_CHANGE_REASON {
HERO = 'hero', // 武将
}
export enum TALENT_RELATION_TYPE {
NORMAL = 1, // 正常
CONFLICT = 2, // 冲突
REPLACE = 3, // 替换
}
export const REFUND_PRICE_TO_GOLD = 10; // 退款以价格*10扣除元宝