173 lines
5.2 KiB
TypeScript
173 lines
5.2 KiB
TypeScript
import * as dicParam from '../../pubUtils/dicParam';
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export const ACTION_POIN = {
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MAX: 100000,
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PER: 6 * 60 * 1000
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};
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export const BATTLE_REWARD_TYPE = {
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FIX_REWARD: 1,
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CONDITION_REWARD: 2,
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RANDOM_REWARD: 3
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};
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export const WAR_TYPE = {
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NORMAL: 1, // 主线本
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VESTIGE: 2, // 遗迹本
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EVENT: 3, // 事件本
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DAILY: 4, // 每日
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EXPEDITION: 5, // 远征
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MYSTERY: 6, // 秘境
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WARLOARDS: 7, // 群雄
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TOWER: 8, // 天梯
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PVP: 9, // PVP
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GUILD_TIMER: 10, // 军团定时副本
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GUILD_WEEKLY: 11, // 军团周副本
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MAIN_ELITE: 12, // 主线精英
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MYSTERY_ELITE: 13, // 秘境精英
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BRANCH: 14, // 支线
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ACT_TREASURE_HUNT: 15, // 神州探秘
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ACT_SELF_SHOP: 16, // 糜家商队
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ACT_DAILY_GK: 17, // 每日关卡活动
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ACT_NEW_HERO_GK: 18, // 新将演绎活动
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};
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// 藏宝图掉落参数
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export const BLUEPRT_CONST = {
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REFRESH_TIME: 5, // 每天几点刷新
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DAILY_CNT: 5, // 每天最多掉落多少张
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PER_AP: 15 // 每多少体力掉落1张藏宝图
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};
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// 事件,是否开启保存随机记录方式
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export const EVENT_RANDOM_TYPE_ONE_OPEN = false;
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// 奇遇事件每次刷新几个
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export const EVENT_REFRESH_NUM = 3;
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// 奇遇事件开启等级
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export const EVENT_START_LV = 1;
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// 存于用户Role表,事件开启状态
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export const EVENT_STATUS = {
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WAITING: 0, // 未开启
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STARTING: 1, // 初步触发,等到挑战完成
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OPEN: 2 // 开启
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};
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// 奇遇事件状态
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export const EVENT_RECORD_STATUS = {
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WAITING: 0, // 初始状态
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BATTLE_SUCCESS: 1, // 挑战成功,待领取成功奖励
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BATTLE_FAIL: 2, // 挑战失败,可领取失败奖励
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SUCCESS_RECEIVED: 3, // 领取成功奖励
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FAIL_RECEIVED: 4 // 领取了失败奖励
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};
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// 奇遇事件类型
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export const EVENT_TYPE = {
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BOX: 1, // 宝箱
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QUIZ: 2, // 答题
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BATTLE: 3 // 战斗
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};
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export const EVENT_ANSWER_STATUS = {
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WAITING: 0,
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CORRECT: 1,
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WRONG: 2
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};
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export const EXPEDITION_WAR_RECORD_STATUS = {
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HIDE: -1,
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WAITING: 0,
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SUCCESS: 1,
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FAIL: 2
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};
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export const EVENT_START_BATTLE = 101;
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export const HANG_UP_CONSTS = {
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UNIT_TIME: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_UNIT_TIME * 60 * 1000, // 每几分钟能有一次收益
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MAX_TIME: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_MAX_TIME * 60 * 60 * 1000, // 最多可储存24小时收益
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SPD_UP_REC_TIME: dicParam.TOWER_HANG_UP.TOWE_HANG_UP_SPD_UP_REC_TIME * 60 * 60 * 1000 // 加速直接获得6小时收益
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}
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export const DAILY_CONST = {
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REFRESH_TIME: 5 // 每天加点刷新
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}
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export const DUNGEON_CONST = {
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REFRESH_TIME: 5, // 每天加点刷新
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MAX_CNT: 100, // 最大挑战次数
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MAX_BUY_CNT: 10 // 最大购买次数
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}
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export const PVP_CONST = {
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REFRESH_TIME: 5, // 每天加点刷新
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SCORE_LINE: 3000, // 超过这个分数之后可以刷人类对手
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ENEMY_CE: 10000 // 对手战力
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}
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export const EXPEDITION_CONST = {
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REFRESH_TIME: 5, // 重置次数刷新时间
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INCREASE_POINT: 1, // 远征每成功一次累计的点数
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RESET_CNT: 1 // 可以免费重置的次数
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}
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export const EVENT_QUIZ_NUM = 3;
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// 寻宝(共斗)相关
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export const COM_TEAM_STATUS = {
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DEFAULT: 0,
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FIGHTING: 1,
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WIN: 2,
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LOOSE: 3
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}
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// 寻宝配置常量
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export const COM_BTL_CONST = {
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ENABLE_LV: 1, // 功能开启等级
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ASSIST_DROP_RATE: 0.5, // 助战掉落占队长掉落的比例
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BLUEPRT_DROP_PER_AP: 10, // 藏宝图伪随机所需体力
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BTL_TIME_LMT: 10 * 60 * 1000, // 每局时长限制
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ROBOT_HURT_RAND_RATE: 0.05, // 每个机器人消耗 boss 血量百分比浮动范围
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FRDCNT_DROP: 10, // 每场情谊点掉落
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ROBOT_CE_RATIO: 0.2, // 没有战力限制的情况下机器人战力上下浮动百分比
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ASSIST_TIME: 60 * 1000, // 助战匹配机器人的等待时长
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MIN_CAP_TIME: 40 * 1000, // 队长匹配机器人的等待时长
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MAX_CAP_TIME: 55 * 1000, // 队长匹配机器人的等待时长
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CAP_START_TIME: 60 * 1000, // 人齐后队长开始时长倒计时
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ROBOT_RND_LMT: 10, // 机器人输出伤害的回合数
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ROBOT_ACT_LMT: 10, // 机器人输出伤害的次数
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ROBOT_BASE_TIME_INTERVAL: 4, // 机器人产生伤害的基础时间
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ROBOT_HURT_RATIO: 0.2, // 单个机器人输出总伤害占 boss 血量比重
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ROBOT_HURT_CH_RATIO: 0.1, // 机器人伤害上下浮动的比例
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ASSIST_REWARD_RATIO: 0.5, // 队员奖励比例
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}
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// 机器人名字随机
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export const COM_BATTLE_ROBOT_ID_NAME = [
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{ robotRoleId: 'cd9h0iy8', robotRoleName: '徐埋农' },
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{ robotRoleId: 'rtdgr4oz', robotRoleName: '简普瞳' },
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{ robotRoleId: 'rv96unin', robotRoleName: '邛瑛' },
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{ robotRoleId: 'b33u625l', robotRoleName: '嵇晁伊' },
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{ robotRoleId: 'l6wopj9p', robotRoleName: '颜校' },
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{ robotRoleId: '6wdqcumj', robotRoleName: '吉辉娇' }
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];
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export const ROBOT_NAME = [
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'徐埋农', '简普瞳', '邛瑛', '嵇晁伊', '颜校', '吉辉娇', '罗宾', 'A', 'B', 'C', 'D', 'E', 'F'
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];
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// 镇念塔状态
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export enum TOWER_TASK_STATUS {
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WAITING = 0, // 待派遣
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DOINING = 1, // 已派遣,进行中
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FINISH = 2, // 派遣结束
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RECEIVED = 3, // 已领取
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}
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export enum TOWER_FORBIDDEN_CHARA_TYPE {
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CHAR = 1, // 角色
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JOB = 2, // 职业
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CAMP = 3, // 国家
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} |