518 lines
22 KiB
TypeScript
518 lines
22 KiB
TypeScript
import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType, getGoodById } from "../pubUtils/data";
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import { GuildModel, GuildType, GuildUpdateParam } from "../db/Guild";
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import { deltaDays, resResult, shouldRefresh } from "../pubUtils/util";
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import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, CHAT_SERVER, TASK_TYPE, COUNTER, GUILD_REC_TYPE, PUSH_ROUTE, WAR_TYPE, USER_GUILD_STATUS } from "../consts";
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import { RoleModel, RoleType } from "../db/Role";
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import { UserGuildModel, UserGuildType, WishGood } from "../db/UserGuild";
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import { UserGuildApplyModel } from "../db/UserGuildApply";
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import { getZeroPointD, getZeroPointOfTime, getZeroPointOfTimeD, nowSeconds } from "../pubUtils/timeUtil";
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import { pinus, BackendSession, FrontendOrBackendSession } from "pinus";
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import { ARMY } from "../pubUtils/dicParam";
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import { sendMailByContent } from "./mailService";
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import { initSingleRank, getRoleOnlineInfo, updateUserInfo, isRoleOnline, getServerCreateTime } from "./redisService";
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import { lockData, lockDataNoRetry } from '../services/redLockService';
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import { ErrLogModel } from '../db/ErrLog';
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import { DATA_NAME } from '../consts/dataName';
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import { addRoleToGuildChannel } from "./chatService";
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import { Rank } from "./rankService";
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import { checkTask } from "./task/taskService";
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import { CounterModel } from "../db/Counter";
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import { getAuction } from "./auctionService";
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import { changeGuildActivity } from "./activity/guildPayService";
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import { GuildRecModel } from "../db/GuildRec";
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import { sendMessageToGuildWithSuc, sendMessageToUserWithSuc } from "./pushService";
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import { delGuildChannel, leaveGuildChannel } from "./chatChannelService";
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import { GuildActiveModel, } from "../db/GuildActive";
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import { RewardInter } from "../pubUtils/interface";
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import { getGuildFundByRefTime } from "./donateService";
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import { BattleRecordModel } from "../db/BattleRecord";
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import { BossInstanceModel } from "../db/BossInstance";
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import { pick } from "underscore";
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import { memberJoinGuildToLeague } from "./gvg/gvgTeamService";
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import { isToday } from '../pubUtils/timeUtil';
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import moment = require("moment");
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export async function getMyGuildInfo(roleId: string, sid: string, userGuild: UserGuildType, guild: GuildType, serverId: number, session: FrontendOrBackendSession) {
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let leader = <RoleType>guild.leader;
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let leaderIsOnline = await isRoleOnline(leader.roleId);
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// 打开公会页面,加入channel
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if (userGuild.guildCode) {
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addRoleToGuildChannel(roleId, sid, guild.code);
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session.set('guildCode', guild.code);
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session.push('guildCode', () => { });
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}
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// 获取排行榜
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let r = new Rank(REDIS_KEY.GUILD_LV_RANK, { serverId });
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const rank = await r.getMyRank({ guildCode: guild.code });
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let { lv: guildLv, memberCnt } = guild;
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let dicGuild = gameData.centerBase.get(guildLv);
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let guildMemberMax = dicGuild && memberCnt >= dicGuild.peopleNum;
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let guildActive = await getTodayGuildActive(guild.code);
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// 返回
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return { hasGuild: true, guildMemberMax, ...guild, activeDaily: guildActive, leader: { ...pick(leader, ['ce', 'lv', 'quitTime', 'roleId', 'roleName', 'head', 'frame', 'spine', 'title', 'isOnline']), isOnline: leaderIsOnline }, rank, myInfo: { ...userGuild } };
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}
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/**
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* @description 检查该玩家是否有权限做操作
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* @param func 操作id
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* @param auth 权限
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*/
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export async function checkAuth(func: number, targetCode: string, guildAuth: number, myGuildCode = targetCode ) {
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if(targetCode != myGuildCode || !guildAuth) {
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guildAuth = GUILD_AUTH.OTHERS;
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}
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const dicGuildAuth = gameData.guildAuth.get(func);
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// console.log('*checkAuth*', func, guildAuth, dicGuildAuth)
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if (!dicGuildAuth) return false;
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return dicGuildAuth.includes(guildAuth);
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}
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/**
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* @description 加入公会
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* @param code 公会code
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* @param lv 公会当前等级,判断人数用
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* @param roleId 加入的玩家
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*/
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export async function joinGuild(code: string, guildName: string, lv: number, roleId: string, serverId: number, session: BackendSession) {
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// 周结算锁
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let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);
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if (!!weeklySumLock.err) {
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weeklySumLock.releaseCallback();
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return { status: -1, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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}
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weeklySumLock.releaseCallback();
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// 人数锁
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let res: any = await lockData(serverId, DATA_NAME.JOIN_GUILD, code);// 加锁
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if (!!res.err) return { status: -1, resResult: resResult(STATUS.REDLOCK_ERR) };
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let role = await RoleModel.findByRoleId(roleId);
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if (role.hasGuild) {
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
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}
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const dicCenterBase = gameData.centerBase.get(lv);
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if (!dicCenterBase) {
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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const maxMemberCnt = dicCenterBase.peopleNum;
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const guild = await GuildModel.addMember(code, roleId, maxMemberCnt, serverId, role.ce);
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if (!guild) {
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
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} else {
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await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }])
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}
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role = await RoleModel.joinGuild(roleId, code, guildName, false);
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if (!role) {
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await GuildModel.notAddMember(code, roleId, role.ce);
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
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}
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await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'guildName', value: guildName }]);
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await memberJoinGuildToLeague(guild, role);
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const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
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if (!userGuild) {
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res.releaseCallback();//解锁
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return { status: -1, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
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}
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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res.releaseCallback();//解锁
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const { sid } = await getRoleOnlineInfo(roleId);
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if (sid) {
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await addRoleToGuildChannel(roleId, sid, code);
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await pinus.app.rpc.connector.connectorRemote.setOtherUserGuildSession.toServer(sid,[{ roleId, userGuild }]);
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sendMessageToUserWithSuc(roleId, PUSH_ROUTE.MEMBER_JOIN_GUILD, { hasGuild: true, code }, sid);
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session.set('guildCode', code);
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let auctionInfo = await getAuction(code, session);
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sendMessageToUserWithSuc(roleId, PUSH_ROUTE.AUCTION_UPDATE, auctionInfo, sid);
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changeGuildActivity(code, serverId, roleId, sid);
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}
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//成长任务-加入军团
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if (!isToday(role.quitGuildTime)) {
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// 离开军团 和 加入进团 不是同一天,才新建初始化任务(包含首次加入)
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await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_JOIN);
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}
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return { status: 0, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
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}
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export async function getTodayGuildActive(guildCode: string) {
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let today = getZeroPointD();
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return await getGuildActiveByRefTime(guildCode, today);
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}
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export async function getGuildActiveByRefTime(guildCode: string, refTime: Date) {
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let guildActive = await GuildActiveModel.getActive(guildCode, refTime);
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return guildActive? guildActive.active: 0;
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}
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/**
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* 增加活跃
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* @param guildCode 军团唯一code
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* @param serverId 区
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* @param id 增加活跃的操作
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* @param type 类型 activePoint内配的type
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* @param active debug直接增加的活跃
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*/
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export async function addActive(roleId: string, serverId: number, id: number, type: number = 1, active?: number) {
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let dicActiveWay = gameData.guildActiveWays.get(id);
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if (id && !dicActiveWay) {
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return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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if (!active) {
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active = getGuildActiveByIdAndType(id, type);
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}
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let userGuild = await getUserGuildWithRefActive(roleId, 'activeRecord receivedActive activeDaily activeWeekly guildCode');
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if (!userGuild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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let guildCode = userGuild.guildCode;
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// 周结算锁
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let { activeRecord } = userGuild;
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if (id != 0) { // 用于debug,传0时直接增加活跃
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let curActiveRecord = activeRecord.find(cur => cur.id == id);
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if (curActiveRecord) {
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curActiveRecord.count++;
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} else {
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curActiveRecord = { id, count: 1 };
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activeRecord.push(curActiveRecord);
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}
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if (curActiveRecord.count > dicActiveWay.count) { // 次数超过时,不增加活跃
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active = 0;
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}
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}
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userGuild = await UserGuildModel.updateInfo(roleId, { activeRecord, activeUpdateTime: nowSeconds() }, { activeDaily: active, activeWeekly: active });
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let guild = await GuildModel.updateInfo(guildCode, { activeUpdateTime: nowSeconds() }, { activeWeekly: active });
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let guildActive = await GuildActiveModel.addActive(guildCode, getZeroPointD(), active);
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// 排行榜更新
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
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await r.setRankWithGuildInfo(guildCode, guild.activeWeekly, guild.activeUpdateTime, guild);
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let r2 = new Rank(REDIS_KEY.GUILD_LV_RANK, { serverId });
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await r2.setRankWithGuildInfo2(guildCode, guild.lv, guild.activeWeekly, guild.lvUpdateTime, guild);
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await pushGuildInfoUpdate(guildCode, { activeDaily: guildActive.active, activeWeekly: guild.activeWeekly });
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return { status: 1, guild, userGuild };
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}
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/**
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* 获取用户公会表并刷新活跃和每日捐赠以及每日许愿数据
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* @param roleId 用户id
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* @param select 筛选字段
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*/
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export async function getUserGuildWithRefActive(roleId: string, select?: string) {
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let userGuild = await UserGuildModel.getMyGuild(roleId, select ? select + ' wishGoods +refTimeDaily' : '+refTimeDaily');
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// console.log(JSON.stringify(userGuild))
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if (!userGuild) return false;
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let { receivedActive, refTimeDaily, guildCode, wishGoods, receiveBoxs } = userGuild;
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const now = new Date();
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let isRefDaily = shouldRefresh(refTimeDaily, now);
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// console.log('####### isRefDaily', isRefDaily, refTimeDaily, now)
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if (isRefDaily) {
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userGuild = await UserGuildModel.resetDailyInfoByRefTimeDaily(roleId, refTimeDaily);
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if (refTimeDaily && userGuild) {
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await sendUnreceivedWishPool(wishGoods, roleId);
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await sendUnreceivedActiveBox(roleId, guildCode, refTimeDaily, receivedActive);
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await sendUnreceivedDonateBox(roleId, guildCode, refTimeDaily, receiveBoxs);
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await sendUnreceivedBossWar(roleId, refTimeDaily);
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}
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if (!userGuild) {
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userGuild = await UserGuildModel.getMyGuild(roleId, select ? select + ' wishGoods +refTimeDaily' : '+refTimeDaily');
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if (!userGuild) return false;
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};
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}
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return userGuild;
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}
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/**
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* 查询我在今天退出的军团中是否许过愿
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*
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* @param {string} roleId
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* @return {*}
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*/
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async function isIWishedInMyTodayQuitGuilds(roleId: string): Promise<Boolean> {
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const guilds = await UserGuildModel.findMyGuildsOfToday(roleId, 'wishGoods status');
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const myWishedGuild = guilds.find((guild) => {
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return (guild.status != USER_GUILD_STATUS.ON) && (guild.wishGoods && guild.wishGoods.length > 0);
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});
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return !!myWishedGuild;
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}
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/**
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* 今天在军团中是否能许愿
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*
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* @export
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* @param {string} roleId
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*/
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export async function canWishToday(roleId: string): Promise<Boolean> {
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let role = await RoleModel.findByRoleId(roleId);
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if (!role) {
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return false;
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}
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// 今天退出过军团 & 在退出的军团许过愿
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if (isToday(role.quitGuildTime) && (await isIWishedInMyTodayQuitGuilds(roleId))) {
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// 新加入的军团不允许许愿
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return false;
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}
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return true;
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}
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async function sendUnreceivedWishPool(wishGoods: WishGood[], roleId: string) {
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wishGoods.map(async function ({ donateNames, goodId, drawCnt }) {
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let goodInfo = getGoodById(goodId)
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if (!goodInfo)
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return;
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for (let i = 0; i < drawCnt; i++) {
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let donateName = donateNames[donateNames.length - i - 1];
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await sendMailByContent(MAIL_TYPE.WISH_POOL_REWARD, roleId, {
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params: [donateName, goodInfo.name],
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goods: [{ id: goodId, count: 1 }]
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});
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}
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});
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}
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async function sendUnreceivedActiveBox(roleId: string, guildCode: string, refTimeDaily: Date, receiveActiveBox: number[]) {
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let refTime = getZeroPointOfTimeD(refTimeDaily);
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let guildActive = await getGuildActiveByRefTime(guildCode, refTime);
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let goods: RewardInter[] = [];
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for(let [id, { activeDayPoint, reward }] of gameData.guildActiveDayReward) {
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if(guildActive >= activeDayPoint && receiveActiveBox.indexOf(id) == -1) goods.push(...reward);
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}
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if(goods.length > 0) {
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await sendMailByContent(MAIL_TYPE.GUILD_DAILY_BOX, roleId, { goods });
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}
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}
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async function sendUnreceivedDonateBox(roleId: string, guildCode: string, refTimeDaily: Date, receiveBoxs: number[]) {
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let refTime = getZeroPointOfTime(refTimeDaily);
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let { fund: guildFund, donationLv } = await getGuildFundByRefTime(guildCode, refTime);
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let goods: RewardInter[] = [];
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for(let [id, { boxRewards, fund, level }] of gameData.armyDonateBox) {
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if(level == donationLv && guildFund >= fund && receiveBoxs.indexOf(id) == -1) {
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if(boxRewards) goods.push(...boxRewards);
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}
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}
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if(goods.length > 0) {
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await sendMailByContent(MAIL_TYPE.GUILD_FUND_BOX, roleId, { goods });
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}
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}
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async function sendUnreceivedBossWar(roleId: string, refTimeDaily: Date) {
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let beginTime = getZeroPointOfTime(refTimeDaily);
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let endTime = beginTime + 24 * 60 * 60;
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let battleRecords = await BattleRecordModel.findByWarTypeAndStatus(roleId, WAR_TYPE.BOSS, 0, new Date(beginTime * 1000), new Date(endTime * 1000));
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for(let { battleCode, record = {} } of battleRecords) {
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let { bossDamage = 0, bossInstanceCode } = record;
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if(bossDamage > 0) {
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let bossInstance = await BossInstanceModel.findByCode(bossInstanceCode);
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if(!bossInstance) continue;
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let dicBossBase = gameData.bossBaseByBossLv.get(bossInstance.bossLv);
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let { basicReward, damageRewardTotal } = dicBossBase;
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let damageReward = damageRewardTotal.map(cur => {
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return { id: cur.id, count: Math.ceil(cur.count * bossDamage / bossInstance.bossTotalHp )}
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})
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let goods = [...basicReward, ...damageReward];
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if(goods.length > 0) {
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await sendMailByContent(MAIL_TYPE.GUILD_BOSS, roleId, { goods });
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}
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await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: 1 } });
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}
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}
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}
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/**
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* 每周结算上周公会周功勋和 活跃并发奖励(未完)
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*
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*/
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export async function settleGuildWeekly() {
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console.log('————— settleGuildWeekly —————');
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const guildList = await GuildModel.findAllGuild('code activeWeekly memberCnt serverId');
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// 周结算时,1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
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for (let { code, memberCnt, serverId } of guildList) {
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let res: any = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
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if (!!res.err) {
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await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
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}
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const userGuildList = await UserGuildModel.getListByGuild(code, 'roleId auth activeWeekly', { activeWeekly: -1, activeUpdateTime: 1 });
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let otherMemberCnt = 0; // 除了大将军以外从活跃高到底成员人数,用户计算活跃排名百分比
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let members = new Map<string, number>();
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for (let { roleId, auth, activeWeekly } of userGuildList) {
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let job = 0;
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if (auth == GUILD_AUTH.LEADER) {
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job = GUILD_JOB.DAJIANGJUN;
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} else if (activeWeekly <= ARMY.ARMY_WEEKHONOUR_LIMIT) {
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job = GUILD_JOB.SHIBING;
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} else {
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otherMemberCnt++;
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for (let [id, { rankProportion }] of gameData.guildPosition) {
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let rankCnt = Math.ceil(memberCnt * rankProportion / 100);
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job = id;
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if (otherMemberCnt <= rankCnt) break;
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}
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}
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await UserGuildModel.updateInfo(roleId, { job, activeWeekly: 0 }, {});
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if (activeWeekly > ARMY.ARMY_WEEKHONOUR_LIMIT) { // 低于一定不发奖励
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members.set(roleId, job);
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}
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}
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// 转换周活跃奖励
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let r = new Rank(REDIS_KEY.GUILD_LV_RANK, { serverId });
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let rank = await r.getMyRank({ guildCode: code });
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let allWeeklyReward = getGuildActiveWeekReward(rank);
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for (let [roleId, job] of members) {
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let jobActiveRatio = gameData.guildPosition.get(job).activeRatio;
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let reward = allWeeklyReward.map(cur => {
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return {
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id: cur.id,
|
||
count: Math.ceil(cur.count * jobActiveRatio)
|
||
}
|
||
});
|
||
await sendMailByContent(MAIL_TYPE.GUILD_ACTIVE_REWARD, roleId, { goods: reward });
|
||
// 任务
|
||
await checkTask(serverId, roleId, null, TASK_TYPE.GUILD_JOB, { guildJob: job });
|
||
}
|
||
|
||
await GuildModel.updateInfo(code, { activeWeekly: 0 }, {});
|
||
res.releaseCallback();//解锁
|
||
}
|
||
await initSingleRank(REDIS_KEY.GUILD_ACTIVE_RANK);
|
||
await initSingleRank(REDIS_KEY.GUILD_LV_RANK);
|
||
let curSeasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
|
||
console.log('————— settleGuildWeekly结束 —————');
|
||
}
|
||
|
||
|
||
export async function getWishPool(userGuild: UserGuildType) {
|
||
let { guildCode: code, wishDntCnt, wishGoods, receivedWishPool, refTimeDaily } = userGuild;
|
||
|
||
const now = new Date();
|
||
let isRefDaily = shouldRefresh(refTimeDaily, now);
|
||
// console.log('####### isRefDaily', isRefDaily, refTimeDaily, now)
|
||
if (isRefDaily) {
|
||
wishGoods = []; receivedWishPool = [], wishDntCnt = 0;
|
||
}
|
||
|
||
let userGuilds = await UserGuildModel.getWishPoolGoods(code, ' wishDntCnt wishGoods roleId');
|
||
let list = [];
|
||
userGuilds.forEach(({ wishGoods, roleId }) => {
|
||
wishGoods.forEach(({ type, goodId, count, receiveCnt, drawCnt, id }) => {
|
||
list.push({ type, goodId, count, receiveCnt, drawCnt, id, roleId })
|
||
});
|
||
});
|
||
return { list, wishDntCnt: wishDntCnt || 0, wishGoods, receivedWishPool };
|
||
}
|
||
|
||
export function setUserGuildSession(session:FrontendOrBackendSession, myUserGuild: UserGuildType) {
|
||
if(myUserGuild) {
|
||
session.set('guildCode', myUserGuild.guildCode);
|
||
session.set('guildAuth', myUserGuild.auth);
|
||
session.push('guildCode', () => {});
|
||
session.push('guildAuth', () => {});
|
||
} else {
|
||
session.set('guildCode', null);
|
||
session.set('guildAuth', null);
|
||
session.push('guildCode', () => {});
|
||
session.push('guildAuth', () => {});
|
||
}
|
||
}
|
||
|
||
export async function getInvitationList(roleId: string, lastApplyCode = '') {
|
||
const result = await UserGuildApplyModel.findInviteByRole(roleId, lastApplyCode);
|
||
const list = result.map(cur => {
|
||
let guild = <GuildType>cur.guild;
|
||
let leader = <RoleType>guild.leader;
|
||
delete cur.guild;
|
||
return { applyCode: cur.applyCode, ...guild, leader: leader.roleName };
|
||
});
|
||
return list;
|
||
}
|
||
|
||
// 添加军团动态
|
||
export async function addGuildRecord(roleId: string, guildCode: string, type: GUILD_REC_TYPE, params: string[]) {
|
||
const rec = await GuildRecModel.createGuildRec(roleId, guildCode, type, params);
|
||
{
|
||
let { type, params, createTime } = rec;
|
||
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GUILD_REC_ADD, { type, params, createTime });
|
||
}
|
||
}
|
||
|
||
export async function pushGuildInfoUpdate(guildCode: string, info: any) {
|
||
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GUILD_INFO_UPDATE, info);
|
||
}
|
||
|
||
// 更换团长推送
|
||
export async function pushChangeGuildLeader(guildCode: string, managerCnt: number, newLeader: RoleType, oldLeaderId: string) {
|
||
let { roleId, roleName, frame, head, spine, lv, quitTime } = newLeader;
|
||
await pushGuildInfoUpdate(guildCode, { managerCnt, leader: { roleId, roleName, frame, head, spine, lv, quitTime } });
|
||
// 给旧团长推送
|
||
await sendMessageToUserWithSuc(oldLeaderId, PUSH_ROUTE.DEMOTION, { code: guildCode });
|
||
// 给新团长推送
|
||
await sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PROMOTION, { code: guildCode });
|
||
}
|
||
|
||
/**
|
||
* 推送踢出某个成员
|
||
* @param guildCode 军团code
|
||
* @param roleId 踢出玩家roleId
|
||
* @param guild 军团信息
|
||
* @param sid 玩家sid
|
||
*/
|
||
export async function pushGuildMemberQuit(roleId: string, guildCode: string, guild: GuildType, sid: string) {
|
||
// 被踢出公会
|
||
await sendMessageToUserWithSuc(roleId, PUSH_ROUTE.MEMBER_QUIT, { code: guildCode, roleId }, sid);
|
||
// 更新人数减少
|
||
await pushGuildInfoUpdate(guildCode, { memberCnt: guild.memberCnt, guildCe: guild.guildCe });
|
||
leaveGuildChannel(roleId, sid, guildCode);
|
||
}
|
||
|
||
/**
|
||
* 推送解散军团
|
||
* @param guildCode 军团code
|
||
*/
|
||
export async function pushGuildDismiss(guildCode: string) {
|
||
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.DISMISS, { code: guildCode });
|
||
delGuildChannel(guildCode);
|
||
}
|
||
|
||
export async function getGuildQuitCdTime(serverId: number) {
|
||
let serverTime = await getServerCreateTime(serverId);
|
||
let todayIndex = deltaDays(moment(serverTime * 1000).toDate(), new Date) + 1;
|
||
let result = 0;
|
||
for(let { day, minute } of gameData.guildQuitCd) {
|
||
if(todayIndex > day) result = minute;
|
||
}
|
||
console.log('####', serverId, serverTime, todayIndex, result)
|
||
return result
|
||
} |