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ZYZ/shared/consts/constModules/chatConst.ts

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export const MSG_CODE_LEN = 8;
export const MAX_PRIVATE_MSGS = 99;
export const JEWEL_PUSH_LV = 7;
export const MSG_STATUS = {
NORMAL: 0,
BLOCKED: 1
}
export const MSG_TYPE = {
TEXT: 0,
RICH_TEXT: 1,
IMG: 2
}
export const CHANNEL_PREFIX = {
SYS: 'sys',
WORLD: 'world',
GUILD: 'guild',
GVG: 'gvg', // 战区虽然叫gvg但是这个战区应该是包括pvp和3v3功能的
TEAM: 'com_btl_team',
CITY: 'city', // 军团活动诸侯混战按城池分channel
GUILD_AUCTION: 'g_auction', // 军团拍卖
WORLD_AUCTION: 'w_auction', // 军团拍卖
GROUP_SHOP: 'groupShop', // 团购页面
GVG_AREAS: 'gvgAreas', // 大地图界面
GVG_AREA_BY_TEAM: 'gvgTeam', // 选中玩家队伍后加入频道
GVG_CITY: 'gvgCity', // 玩家进入城池
LEAGUE: 'league', // 联军
}
export const getChannelType = function (prefix: string) {
switch (prefix) {
case CHANNEL_PREFIX.SYS:
return 1;
case CHANNEL_PREFIX.WORLD:
return 2;
case CHANNEL_PREFIX.GUILD:
return 3;
case CHANNEL_PREFIX.TEAM:
return 4;
case 'private':
return 5;
case CHANNEL_PREFIX.GVG:
return 6;
case CHANNEL_PREFIX.LEAGUE:
return 7;
}
}
export const getSdkChannelId = function (prefix: string) {
switch (prefix) {
case CHANNEL_PREFIX.WORLD:
return 1;
case CHANNEL_PREFIX.GUILD:
return 4;
case CHANNEL_PREFIX.TEAM:
return 3;
case 'private':
return 2;
}
}
// 消息来源
export const MSG_SOURCE = {
ROLE_SEND_TEXT: 0,
PRIVATE_SEND_GIFT: 1,
TEAM_ROLE: 2,
HERO_QUALITY_UP: 3,
GET_ORANGE_HERO: 4,
HERO_STAR_MAX: 5,
GUILD_NOTICE: 6,
GUILD_STRUCTURE_LV_UP: 7,
GUILD_TRAIN_SUC: 8,
GUILD_BOSS_SUC: 9,
EQUIP_REFINE_SUC: 10,
EQUIP_COMPOSE_SUIT: 11,
EQUIP_COMPOSE_ORANGE: 12,
JEWEL_COMPOSE: 13,
ORANGE_BLUEPRT_COMPOSE: 14,
TOWER_SUC: 15,
MYSTERY_FIRST_SUC: 16,
VESTIGE_FIRST_SUC: 17,
TEAM_INVITE: 18,
HERO_WAKE_UP: 19,
EQUIP_REFRESH_BEST: 20,
ACQUIRE_RARE_GOODS: 21,
GROUP_SEND_GIFT: 22,
SEND_MARQUEE: 23,
GUILD_RECURIT: 24,
EQUIP_STAR_UP: 25,
EQUIP_QUALITY_UP: 26,
LADDER_FIRST_CHANGE: 27,
GET_UR_HERO: 28,
GVG_RECURIT: 29,
GVG_LV_UP: 30,
GVG_NOTICE: 31,
GVG_TECH_ACTIVATE: 32,
GVG_TECH_UNLOCK: 33,
GVG_VESTIGE_ACCOUNT: 34,
GVG_OCCUPY_CITY: 35,
EQUIP_QUALITY_TO_6: 36,
}
export const DEFAULT_MSG_PER_PAGE = 10;
export const PUSH_ROUTE = {
PRIVATE_MSG: 'onPrivateMessage',
GROUP_MSG: 'onGroupMessage',
ADD_CHANNEL: 'onAddChannel',
LEAVE_CHANNEL: 'onLeaveChannel',
GUILD_ACTIVITY_STATUS: 'onGuildActivityStatus',
RANK_TOP_UPDATE: 'onRankTopUpdated',
MAILS_ADD: 'onMailsAdd',
SERVER_MAINTENANCE: 'onServerMaintenance',
PUSH_CURRENT_TIME: 'onPushCurrentTime',
AUCTION_OVER: 'onAuctionOver',
AUCTION_UPDATE: 'onAuctionUpdate',
AUCTION_ADD: 'onAuctionAdd',
DIVIDEND_UPDATE: 'onDividendsUpdate',
DIVIDEND_ADD: 'onDividendsAdd',
MEMBER_QUIT: 'onMemberQuit',
DISMISS: 'onDismiss',
GUILD_INFO_UPDATE: 'onGuildInfoUpdate',
DEMOTION: 'onDemotion',
PROMOTION: 'onPromotion',
GUILD_REC_ADD: 'onGuildRecAdd',
GUILD_BOSS_OPEN: 'onGuildBossStatus',
RACE_START: 'onRaceStart',
GATE_ACT_RANK: 'onGuildGateRankUpdate', // 军团活动排行榜
CITY_ACT_RANK: 'onGuildCityRankUpdate', // 军团活动排行榜
GUILD_GATE_ACT_HP: 'onGuildGateHpUpdate', // 军团活动蛮夷入侵排行榜
GUILD_ACTIVITY_END: 'onGuildActivityEnd', // 军团活动结束
GUILD_CITY_DECLARE: 'onGuildCityDeclare', // 有军团对这个城池进行宣战了
GUILD_CITY_ACT_HP: 'onGuildCityGateHpUpdate', // 诸侯入侵城门血条
GUILD_RACE_UPDATE: 'onRaceHorseUpdate', /// 更新木牛流马
GUILD_RACE_JOIN: 'onRaceHorseJoin',
GUILD_RACE_EVENT: 'onRaceEventUpdate', /// 更新木牛流马
GUILD_TRAIN_RESET: 'onGuildTainReset', // 试炼场重置
GUILD_BOSS_ENCOURAGE: 'onGuildBossEncourage', // 鼓舞
ACTIVITY_UPDATE: 'onActivityUpdate',
TEAM_JOIN: 'onTeamJoin',
TEAM_DISMISS: 'onTeamDismiss',
TEAMMATE_READY: 'onTeammateReady',
LEAVE_TEAM: 'onLeaveTeam',
COMBATTLE_START: 'onComBtlStart',
TEAM_COMPLETE: 'onTeamComplete',
TEAMMATE_ACT: 'onTeammateAct',
PLAYER_EXP_CHANGE: 'onPlayerExpChange',
GUILD_INVITE: 'onGuildInvite',
WISH_GOODS_RECEIVE: 'onWishGoodsRecive',
FRIEND_APPLY: 'onFriendApply',
FRIEND_ADD: 'onFriendAdd',
FRIEND_SEND_HEART: 'onFriendSendHeart',
SET_BLACK: 'onSetBlack',
PLAY_TIME: 'onPlayTime',
DAILY_TASK_REFRESH: 'onDailyTaskRefresh',
AP_UPDATE: 'onApUpdate',
ENTRY_DATA: 'onEntryData',
ENTRY_DATA_START: 'onEntryDataStart',
ENTRY_DATA_END: 'onEntryDataEnd',
REFRESH_TIME: 'onRefreshTime',
REMOTE_LOGIN: 'onRemoteLogin',
SEND_EVENT: 'onSpecialEvent',
BOSS_HP_UPDATE: 'onBossHpUpdate',
MEMBER_JOIN_GUILD: 'onMemberJoinGuild',
PLAYER_DATA_CHANGE: 'onPlayerDataChange',
ORDER: 'onOrder',
PLAYER_CE_UPDATE: 'onPlayerCeUpdate',
RACE_ITEM_UPDATE: 'onRaceItemUpdate',
HERO_SKIN_CHANGE: 'onHeroSkinChange',
HERO_UPDATE: 'onHeroUpdate',
ITEM_UPDATE: 'onItemUpdate',
ACTIVITY_ITEM_UPDATE: 'onActivityItemUpdate',
JEWEL_DEL: 'onJewelDel',
JEWEL_ADD: 'onJewelAdd',
ARTIFACT_DEL: 'onArtifactDel',
ARTIFACT_ADD: 'onArtifactAdd',
HEAD_CHANGE: 'onHeadChange',
TASK_UPDATE: 'onTaskUpdate',
ACTIVITY_TASK_UPDATE: 'onActivityTaskUpdate',
TASK_BOX_REFRESH: 'onTaskBoxRefresh',
UPDATE_SURVEY: 'onUpdateSurvey',
DELETE_SURVEY: 'onDeleteSurvey',
LADDER_CHECK_STOP: 'onLadderCheckStop',
LADDER_BATTLE_STOP: 'onLadderBattleStop',
LADDER_RANK_UPDATE: 'onLadderRankUpdate',
GROUP_SHOP_UPDATE: 'onGroupShopUpdate',
HIDDEN_DATA: 'onHiddenData',
LEAGUE_APPLY: 'onLeagueApply', // 当联军收到军团申请
LEAGUE_INVITE: 'onLeagueInvite', // 当联军收到军团邀请
LEAGUE_KICK: 'onKickedByLeague', // 当被踢出
LEAGUE_DISSMISS: 'onLeagueDismiss', // 当联军解散
LEAGUE_ABDICATE: 'onLeagueAbdicate', // 当被转让盟主
LEAGUE_ITEM_UPDATE: 'onLeagueItemUpdate',
LEAGUE_TECH_CHANGE: 'onGVGTechChange', // 千机阁科技变更
LEAGUE_TECH_UNLOCK: 'onGVGTechUnlock', // 千机阁科技解锁
LEAGUE_TECH_ACITVE: 'onGVGTechActive', // 千机阁科技激活
LEAGUE_TECH_ROLLBACK: 'onGVGTechRollback', // 千机阁科技回退
GVG_TASK_UPDATE: 'onGVGTaskUpdate', // GVG任务更新
GVG_TEAM_ATTACKED: 'onTeamAttacked', // 当队伍受到攻击
GVG_MY_TEAM_ATTACKED: 'onMyTeamAttacked', // 当队伍受到攻击
// GVG_AREA_SPINE_CHANGE: 'onAreaSpinesChange', // 可见区域内spine的变动每隔5秒会下发
GVG_AREA_POINT_CHANGE: 'onMyAreaPointChange', // 积分点上的驻守人变更
GVG_PLAYER_AREA_ADD: 'onPlayerAddToArea', // 积分点上的驻守人变更
GVG_PLAYER_LEAVE_AREA: 'onPlayerLeaveArea', // 积分点上的驻守人变更
GVG_CITY_RANK_UPDATE: 'onGVGCityRankUpdate', // 城池积分排名
GVG_SPINE_ATTACKED: 'onSpinesAttacked', // 4.7 队伍在地图上受到攻击
GVG_CONTRIBUTE_UPDATE: 'onGVGContributeUpdate', // 贡献更新
GVG_TARGET_CITY_UPDATE: 'onGVGTargetCitiesUpdate', // 目标城池更新
GVG_NOTICE_UPDATE: 'onGVGNoticeUpdate', // 管理信息更新
PUBLIC_ACCOUNT_GIFT: 'onPublicAccountGift', // 公众号发送
GVG_REC_ADD: 'onGVGRecAdd', // 动态更新
ROUGE_COLLECT_UPDATE: 'onRougeCollectUpdate', // 更新图鉴
ROUGE_CHALLENGE_UPDATE: 'onRougeChallengeUpdate', //更新学宫挑战进度
ROUGE_PASSIVE_CARD_UP_LV:'onRougePassiveCardUpLv', // 升级特性卡
LADDER_OR_GVG_ICON_SHOW: 'onLadderOrGvgIconShow', //名将擂台icon提示
GVG_WIN_STREAK: 'onGVGWinStreak', // 连胜次数
GVG_SPINE_AREA_ADD: 'onSpineAddArea', // 积分点上的驻守人变更
GVG_SPINE_AREA_LEAVE: 'onSpineLeaveArea', // 积分点上的驻守人变更
GVG_SPINE_POINT_CHANGE: 'onSpinePointChange', // 积分点上的驻守人变更
}