169 lines
7.0 KiB
TypeScript
169 lines
7.0 KiB
TypeScript
import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, } from '@typegoose/typegoose';
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import { nowSeconds } from '../pubUtils/timeUtil';
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class ActiveRec {
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@prop({ required: true, default: 1 })
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id: number; // 1-内政令消耗 2-征战令消耗 3-科技树捐献
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@prop({ required: true, default: 0 })
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count: number;
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@prop({ required: true, default: 0 })
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time: number;
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constructor(id: number, count: number) {
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this.id = id;
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this.count = count;
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this.time = nowSeconds();
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}
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}
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export class Contribute {
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@prop({ required: true, default: 0 })
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food: number = 0; // 粮食
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@prop({ required: true, default: 0 })
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mineral: number = 0; // 矿物
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@prop({ required: true, default: 0 })
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wood: number = 0; // 木材
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@prop({ required: true, default: 0 })
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score: number = 0; // 据点积分
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}
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@index({ leagueCode: 1, roleId: 1, configId: 1 })
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export default class GVGUserData extends BaseModel {
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@prop({ required: true })
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roleId: string; // 玩家
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@prop({ required: true })
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configId: number; // 赛季信息
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@prop({ required: true })
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leagueCode: string; // 所属联军
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@prop({ required: true, default: 0 })
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job: number; // 职能 1-贤臣 2-猛将
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// 备战期
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@prop({ required: true, default: 0 })
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active: number; // 活跃度
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@prop({ required: true, default: 0, type: ActiveRec, _id: false })
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activeRec: ActiveRec[]; // 活跃度记录
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@prop({ required: true, default: 0 })
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receiveCurrencyTime: number; // 领取内政令&征战令时间
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@prop({ required: true, default: [], type: Number })
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box: number[];
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@prop({ required: true, default: {}, _id: false })
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contribute: Contribute;
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@prop({ required: true, default: 0 })
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sendFightRewardTime: number; // 发送征战奖励的时间
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@prop({ required: true })
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hasCheckBox: boolean;
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// 激战期
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@prop({ required: true, default: 0 })
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battleStatus: number; // 1-被挑战中 0-可被挑战
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@prop({ required: true, default: 0 })
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area: number; // 所处区域 1-进攻北站 2-混战 3-据点 4-防守备战
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@prop({ required: true, default: 0 })
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protectTime: number; // 保护期
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@prop({ required: false })
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cityId: number; // 城池id
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@prop({ required: false })
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reviveCnt: number; // 城池id
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@prop({ required: false })
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winStreak: number; // 连胜
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public static async findByRole(configId: number, leagueCode: string, roleId: string) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, {}, { new: true, upsert: true}).lean();
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return result;
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}
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public static async findByRoles(configId: number, leagueCode: string, roleIds: string[]) {
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const result: GVGUserDataType[] = await GVGUserDataModel.find({ configId, leagueCode, roleId: { $in: roleIds } }).lean();
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return result;
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}
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public static async chooseJob(configId: number, leagueCode: string, roleId: string, job: number) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $set: { job } }, { new: true, upsert: true}).lean();
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return result;
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}
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public static async addActive(configId: number, leagueCode: string, roleId: string, activeType: number, active: number) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { active }, $push: { activeRec: new ActiveRec(activeType, active) } }, { new: true, upsert: true}).select('active').lean();
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return result;
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}
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public static async addResource(configId: number, leagueCode: string, roleId: string, food: number, mineral: number, wood: number) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({
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configId, leagueCode, roleId
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}, {
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$inc: { 'contribute.food': food, 'contribute.mineral': mineral, 'contribute.wood': wood }
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}, { new: true, upsert: true }).lean();
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return result;
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}
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public static async addVestigeScores(configId: number, memberScores: { leagueCode: string, roleId: string, score: number }[]) {
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let result: GVGUserDataType[] = [];
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for(let { leagueCode, roleId, score } of memberScores) {
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let data: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { 'contribute.score': score } }, { new: true }).lean();
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if(data) result.push(data);
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}
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return result;
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}
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public static async receiveBox(configId: number, leagueCode: string, roleId: string, boxId: number) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $push: { box: boxId }}, { new: true }).lean();
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return result;
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}
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public static async receiveBoxes(configId: number, leagueCode: string, roleId: string, boxIds: number[]) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $push: { box: { $each: boxIds } }}, { new: true }).lean();
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return result;
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}
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// 更换城池
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public static async changeCity(configId: number, leagueCode: string, roleId: string, cityId: number) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $set: { cityId }}, { new: true }).lean();
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return result;
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}
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public static async addReviveCnt(configId: number, leagueCode: string, roleId: string, cnt: number) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { reviveCnt: cnt } }, { new: true, upsert: true}).lean();
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return result;
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}
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public static async checkBox(configId: number, leagueCode: string, roleId: string) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId, hasCheckBox: { $exists: false }}, { $set: { hasCheckBox: true } }).lean();
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return result;
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}
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public static async setWinStreak(configId: number, leagueCode: string, roleId: string, isSuccess: boolean) {
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if (isSuccess) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { winStreak: 1 } }, { new: true }).lean();
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return result;
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} else {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $set: { winStreak: 0 } }, { new: true }).lean();
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return result;
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}
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}
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}
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export const GVGUserDataModel = getModelForClass(GVGUserData);
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export interface GVGUserDataType extends Pick<DocumentType<GVGUserData>, keyof GVGUserData> {
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id: number;
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};
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export type GVGUserDataUpdate = Partial<GVGUserDataType>; // 将所有字段变成可选项
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