Files
ZYZ/shared/db/GVGUserData.ts

169 lines
7.0 KiB
TypeScript

import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, } from '@typegoose/typegoose';
import { nowSeconds } from '../pubUtils/timeUtil';
class ActiveRec {
@prop({ required: true, default: 1 })
id: number; // 1-内政令消耗 2-征战令消耗 3-科技树捐献
@prop({ required: true, default: 0 })
count: number;
@prop({ required: true, default: 0 })
time: number;
constructor(id: number, count: number) {
this.id = id;
this.count = count;
this.time = nowSeconds();
}
}
export class Contribute {
@prop({ required: true, default: 0 })
food: number = 0; // 粮食
@prop({ required: true, default: 0 })
mineral: number = 0; // 矿物
@prop({ required: true, default: 0 })
wood: number = 0; // 木材
@prop({ required: true, default: 0 })
score: number = 0; // 据点积分
}
@index({ leagueCode: 1, roleId: 1, configId: 1 })
export default class GVGUserData extends BaseModel {
@prop({ required: true })
roleId: string; // 玩家
@prop({ required: true })
configId: number; // 赛季信息
@prop({ required: true })
leagueCode: string; // 所属联军
@prop({ required: true, default: 0 })
job: number; // 职能 1-贤臣 2-猛将
// 备战期
@prop({ required: true, default: 0 })
active: number; // 活跃度
@prop({ required: true, default: 0, type: ActiveRec, _id: false })
activeRec: ActiveRec[]; // 活跃度记录
@prop({ required: true, default: 0 })
receiveCurrencyTime: number; // 领取内政令&征战令时间
@prop({ required: true, default: [], type: Number })
box: number[];
@prop({ required: true, default: {}, _id: false })
contribute: Contribute;
@prop({ required: true, default: 0 })
sendFightRewardTime: number; // 发送征战奖励的时间
@prop({ required: true })
hasCheckBox: boolean;
// 激战期
@prop({ required: true, default: 0 })
battleStatus: number; // 1-被挑战中 0-可被挑战
@prop({ required: true, default: 0 })
area: number; // 所处区域 1-进攻北站 2-混战 3-据点 4-防守备战
@prop({ required: true, default: 0 })
protectTime: number; // 保护期
@prop({ required: false })
cityId: number; // 城池id
@prop({ required: false })
reviveCnt: number; // 城池id
@prop({ required: false })
winStreak: number; // 连胜
public static async findByRole(configId: number, leagueCode: string, roleId: string) {
const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, {}, { new: true, upsert: true}).lean();
return result;
}
public static async findByRoles(configId: number, leagueCode: string, roleIds: string[]) {
const result: GVGUserDataType[] = await GVGUserDataModel.find({ configId, leagueCode, roleId: { $in: roleIds } }).lean();
return result;
}
public static async chooseJob(configId: number, leagueCode: string, roleId: string, job: number) {
const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $set: { job } }, { new: true, upsert: true}).lean();
return result;
}
public static async addActive(configId: number, leagueCode: string, roleId: string, activeType: number, active: number) {
const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { active }, $push: { activeRec: new ActiveRec(activeType, active) } }, { new: true, upsert: true}).select('active').lean();
return result;
}
public static async addResource(configId: number, leagueCode: string, roleId: string, food: number, mineral: number, wood: number) {
const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({
configId, leagueCode, roleId
}, {
$inc: { 'contribute.food': food, 'contribute.mineral': mineral, 'contribute.wood': wood }
}, { new: true, upsert: true }).lean();
return result;
}
public static async addVestigeScores(configId: number, memberScores: { leagueCode: string, roleId: string, score: number }[]) {
let result: GVGUserDataType[] = [];
for(let { leagueCode, roleId, score } of memberScores) {
let data: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { 'contribute.score': score } }, { new: true }).lean();
if(data) result.push(data);
}
return result;
}
public static async receiveBox(configId: number, leagueCode: string, roleId: string, boxId: number) {
const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $push: { box: boxId }}, { new: true }).lean();
return result;
}
public static async receiveBoxes(configId: number, leagueCode: string, roleId: string, boxIds: number[]) {
const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $push: { box: { $each: boxIds } }}, { new: true }).lean();
return result;
}
// 更换城池
public static async changeCity(configId: number, leagueCode: string, roleId: string, cityId: number) {
const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $set: { cityId }}, { new: true }).lean();
return result;
}
public static async addReviveCnt(configId: number, leagueCode: string, roleId: string, cnt: number) {
const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { reviveCnt: cnt } }, { new: true, upsert: true}).lean();
return result;
}
public static async checkBox(configId: number, leagueCode: string, roleId: string) {
const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId, hasCheckBox: { $exists: false }}, { $set: { hasCheckBox: true } }).lean();
return result;
}
public static async setWinStreak(configId: number, leagueCode: string, roleId: string, isSuccess: boolean) {
if (isSuccess) {
const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { winStreak: 1 } }, { new: true }).lean();
return result;
} else {
const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $set: { winStreak: 0 } }, { new: true }).lean();
return result;
}
}
}
export const GVGUserDataModel = getModelForClass(GVGUserData);
export interface GVGUserDataType extends Pick<DocumentType<GVGUserData>, keyof GVGUserData> {
id: number;
};
export type GVGUserDataUpdate = Partial<GVGUserDataType>; // 将所有字段变成可选项