Files
ZYZ/game-server/app/services/activity/yuanbaoService.ts
2021-12-14 13:18:29 +08:00

98 lines
3.8 KiB
TypeScript

import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../consts';
import { ActivityModel, ActivityModelType } from '../../db/Activity';
import { RoleModel } from '../../db/Role';
import { ServerlistModel } from '../../db/Serverlist';
import { UserOrderModel, UserOrderModelType } from '../../db/UserOrder';
import { RewardParam } from '../../domain/activityField/rewardField';
import { YuanBaoShopData } from '../../domain/activityField/yuanBaoShopField';
import { getActivityById } from './activityService';
import { addReward, stringToRewardParam } from './giftPackageService';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} type 活动类型 ACTIVITY_TYPE
* @param {string} roleId 角色Id
*
*/
export async function yuanbaoActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(activityGroupId, ACTIVITY_TYPE.YUAN_BAO_SHOP, -1)
if (activityArray.length == 0) {
return null;
}
let activityData = activityArray[0];
let playerRecord: UserOrderModelType[] = await UserOrderModel.findOrderByActivityID(activityData.activityId, roleId);
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new YuanBaoShopData(activityData, createTime);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerYuanbaoShopData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let playerRecord: UserOrderModelType[] = await UserOrderModel.findOrderByActivityID(activityId, roleId);
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new YuanBaoShopData(activityData, createTime);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 结算奖励
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
*
*/
export async function makeYuanbaoShopReward(roleId: string, roleName: string, sid: string, serverId: number,
activityId: number, productID: string) {
let records = await UserOrderModel.findSuccessOrderByProductID(productID, roleId, activityId);
let activityData: ActivityModelType = await getActivityById(activityId);
if (activityData.type !== ACTIVITY_TYPE.YUAN_BAO_SHOP) {
return STATUS.ACTIVITY_TYPE_ERROR;
}
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new YuanBaoShopData(activityData, createTime);
let item = playerData.findItem(productID);
let rewardParamArr: Array<RewardParam> = [];
if (records.length == 1) {//首充
rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.baseReward));
rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.firstReward));
} else {
rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.baseReward));
rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.extraReward));
}
let arr: Array<RewardParam> = [];
for (let obj of rewardParamArr) {
let index = arr.findIndex(reward => { return reward.type == obj.type && reward.id == obj.id });
if (index != -1) {
arr[index].count += obj.count;
} else {
arr.push(obj);
}
}
let result = await addReward(roleId, roleName, sid, serverId, arr, ITEM_CHANGE_REASON.YUANBAO_SHOP_BUY)
item.buyCount += 1;
return {
code: 0,
data: Object.assign(result, { item, activityId: activityData.activityId })
}
}