152 lines
5.3 KiB
TypeScript
152 lines
5.3 KiB
TypeScript
import { ChannelUser } from './../domain/ChannelUser';
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import { Channel, pinus } from 'pinus';
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import { getRandValueByMinMax, getRandEelm, decodeIdCntArrayStr } from '../pubUtils/util';
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import { DEFAULT_HEROES, ROLE_SELECT, TERAPH_RANDOM } from "../consts";
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import { DicTeraph } from '../pubUtils/dictionary/DicTeraph';
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import { Teraph, RoleModel, RoleType, RoleUpdate } from '../db/Role';
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import { SCHOOL } from '../pubUtils/dicParam';
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import { gameData } from '../pubUtils/data';
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import { SchoolModel } from '../db/School';
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import { SclResultInter, SclPosInter } from '../pubUtils/interface';
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import { CheckMeterial } from './rewardService';
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import { HeroUpdate } from '../db/Hero';
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import { SkinUpdate } from '../db/Skin';
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import { Figure } from '../domain/dbGeneral';
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export async function getTeraphStrengthenResult(role: RoleType, count: number, dicTeraph: DicTeraph, teraph: Teraph) {
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let criAttr: number[] = [], times = 0;
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let check = new CheckMeterial(role.roleId, role);
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for(let i = 0; i < count; i++) {
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let attrs: number[] = []; // 可以强化的属性
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dicTeraph.mainAttrMax.forEach((max, id) => {
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if (teraph.attr.get(id) < max) {
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attrs.push(id);
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}
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});
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if(attrs.length <= 0) break; // 如果所有属性都到最高
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let isEnough = await check.decrease(dicTeraph.upMaterial);
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if(!isEnough) break; // 消耗不足
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let num = getRandValueByMinMax(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX); // 强化时随机增加 2-4 属性
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let arr = getRandEelm(attrs, num); // 随机出的属性id
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let critical = getRandValueByMinMax(0, 100);//属性暴击率
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if(teraph.criCount == undefined || teraph.count == undefined) {
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teraph.criCount = 0;
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teraph.count = 0;
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}
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let isCritical = critical <= dicTeraph.criRate; // 每10次需要2次保底暴击
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if(!isCritical && Math.floor((teraph.count + 2)/10) * 2 > teraph.criCount) {
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isCritical = true;
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} else if (isCritical && Math.ceil(teraph.count/10) * 2 <= teraph.criCount) {
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isCritical = false;
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}
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teraph.count ++;
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if(isCritical) teraph.criCount ++;
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let criEffect = isCritical?dicTeraph.criEffect: 1; // 暴击效果
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for (let attrId of arr) {
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let val = teraph.attr.get(attrId); // 已有的强化值
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val += dicTeraph.mainAttrUp.get(attrId) * criEffect;
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let max = dicTeraph.mainAttrMax.get(attrId);
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if(val > max) {
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val = max;
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let attrIndex = attrs.indexOf(attrId);
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attrs.splice(attrIndex, 1);
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}
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teraph.attr.set(attrId, val);
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if(isCritical) criAttr.push(attrId);
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}
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times++;
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}
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return { times, consumes: check.getConsume(), criAttr }
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}
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/**
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*
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* @param channel
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* @param user
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*/
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export function addUserToChannel(channel: Channel, user: ChannelUser) {
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const users = channel.getMembers();
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const { uid, sid } = user;
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if (users.indexOf(uid) === -1) {
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channel.add(uid, sid);
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}
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}
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export async function getSimpleRoleInfo(roleId: string) {
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if (!roleId) return null;
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let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.SHOW_SIMPLE, true);
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return role;
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}
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export async function getSimpleRoleInfos(roleIds: string[]) {
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if (!roleIds || !roleIds.length) return null;
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let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.SHOW_SIMPLE, true);
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return roles;
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}
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/**
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* 百家学宫
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* @param roleId
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*/
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export async function getSchoolList(roleId: string) {
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const dicPosition = decodeIdCntArrayStr(SCHOOL.SCHOOL_POSITION, 1); // id=>isOpen
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const userSchoolList = await SchoolModel.findByRoleId(roleId);
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let school = new Array<SclResultInter>();
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gameData.school.forEach((dicSchool) => {
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let position = new Array<SclPosInter>();
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dicPosition.forEach((isOpen, dicId) => {
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let id = parseInt(dicId);
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let userSchool = userSchoolList.find(cur => cur.schoolId == dicSchool.id && cur.positionId == id);
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if (userSchool) {
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position.push({
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id,
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hid: userSchool.hid,
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isOpen: userSchool.isOpen
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});
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} else {
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position.push({
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id,
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hid: 0,
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isOpen: !!isOpen
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});
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}
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});
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school.push({
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id: dicSchool.id,
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position
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});
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});
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return school;
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}
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function getDefaultHeroInfos(heroes: Map<number, HeroUpdate>, skins: Map<number, SkinUpdate>) {
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const initInfos: { heroInfo: HeroUpdate, skinInfo: SkinUpdate}[] = [];
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for(let hid of DEFAULT_HEROES) {
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initInfos.push({
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heroInfo: heroes.get(hid),
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skinInfo: skins.get(hid)
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});
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}
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return initInfos;
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}
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export function getDefaultRoleInfo(heroes: Map<number, HeroUpdate>, skins: Map<number, SkinUpdate>, role:RoleUpdate, figureInfo: { heads: Figure[], frames: Figure[], spines: Figure[] }) {
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const initInfos = getDefaultHeroInfos(heroes, skins);
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return { initInfos, role, figureInfo };
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}
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export function getInitHeroById(hid: number) {
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return {
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heroInfo: pinus.app.get('initHeroes').get(hid),
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skinInfo: pinus.app.get('initSkins').get(hid)
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}
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} |