Files
ZYZ/gm-server/app/service/GmUser.ts
2021-12-22 17:10:37 +08:00

209 lines
5.6 KiB
TypeScript

import { GMUserModel } from '@db/GMUser';
import { GMGroupModel } from '@db/GMGroup';
import { GMUserGroupModel } from '@db/GMUserGroup';
import { Service } from 'egg';
import { STATUS } from '@consts';
import { gameData } from '@pubUtils/data';
/**
* Test Service
*/
export default class GMUsers extends Service {
/**
* 后台账号登录
*/
public async login(username: string, password: string) {
console.log('******', username, password)
try {
const {ctx} = this;
let token = ctx.service.utils.genCode(256);
let user = await GMUserModel.login(username, password, token);
console.log('******', user)
if(!user) {
return ctx.service.utils.resResult(STATUS.GM_ERR_PASSWORD);
}
let userGroup = await GMUserGroupModel.getUserGroupByUid(user.uid);
let group = new Array();
if(userGroup) {
let g = await GMGroupModel.getGroupById(userGroup.groupId);
if(g) group.push(g.group);
}
console.log('******', group, token)
return ctx.service.utils.resResult(STATUS.SUCCESS, {
...user, group, token
});
}catch(e) {
console.log(e)
}
}
public async currentUser() {
const {ctx} = this;
let user = ctx.user;
let userGroup = await GMUserGroupModel.getUserGroupByUid(user.uid);
let group = new Array();
if(userGroup) {
let g = await GMGroupModel.getGroupById(userGroup.groupId);
if(g) group.push(g.group);
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { user: ctx.user, group });
}
/**
* 修改我的密码
*/
public async changeMyPass(uid: number, password: string) {
const {ctx} = this;
let user = ctx.user;
if(uid != user.uid) return ctx.service.utils.resResult(STATUS.GM_NO_AUTHORITY_POST);
let result = await GMUserModel.changePass(uid, password);
if(result) {
return ctx.service.utils.resResult(STATUS.SUCCESS);
} else {
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
/**
* 后台账号列表
*/
public async getGmList() {
let list = await GMUserModel.getGmAccountList();
if(list) {
let result = new Array();
for(let user of list) {
let uid = user.uid;
let userGroup = await GMUserGroupModel.getUserGroupByUid(uid);
let groupId = 0, groupStr = '暂无', envs = [];
if(userGroup) {
let group = await GMGroupModel.getGroupById(userGroup.groupId);
console.log(userGroup.groupId, group);
if(group) {
groupId = userGroup.groupId;
envs = userGroup.envs
groupStr = group.name;
}
}
result.push({...user, group: groupId, groupStr, env: envs});
}
return this.ctx.service.utils.resResult(STATUS.SUCCESS, {
gmlist: result
});
} else {
return this.ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
/**
* 创建后台账号
*/
public async createGmAccount(name: string, username: string, password: string) {
const {ctx} = this;
let token = ctx.service.utils.genCode(256);
let user = await GMUserModel.getGmAccountByUsername(username);
if(user) {
return ctx.service.utils.resResult(STATUS.GM_DUPLICATE_GM_ACCOUNT)
} else {
user = await GMUserModel.createGmAccount(username, password, name, token);
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
}
/**
* 后台Api列表
*/
public async getApiList() {
const {ctx} = this;
let list = [];
for(let [_, obj] of gameData.apiByUrl) {
list.push(obj);
}
if(list) {
return ctx.service.utils.resResult(STATUS.SUCCESS, {
list
});
} else {
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
/**
* 后台用户组列表
*/
public async getGroupList() {
const {ctx} = this;
let list = await GMGroupModel.getAllGroup();
if(list) {
return ctx.service.utils.resResult(STATUS.SUCCESS, { list });
} else {
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
/**
* 创建用户组
*/
public async createGmGroup(group:string, name:string, desc: string) {
const {ctx} = this;
let result = await GMGroupModel.getGroup(group);
if(result) {
return ctx.service.utils.resResult(STATUS.GM_DUPLICATE_GROUP);
} else {
let result = await GMGroupModel.createGroup(group, name, desc);
if(result) {
return ctx.service.utils.resResult(STATUS.SUCCESS);
} else {
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
}
/**
* 修改用户组
*/
public async saveGmGroup(groupId: number, group:string, name:string, desc: string) {
const {ctx} = this;
let result = await GMGroupModel.editGroup(groupId, group, name, desc);
if(result) {
return ctx.service.utils.resResult(STATUS.SUCCESS);
} else {
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
/**
* 用户组添加接口
*/
public async saveGmApiToGroup(apiId: number, apis: Array<number>) {
const {ctx} = this;
let result = await GMGroupModel.saveApiToGroup(apiId, apis);
if(result) {
return ctx.service.utils.resResult(STATUS.SUCCESS);
} else {
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
/**
* 用户组添加接口
*/
public async saveGmGroupToUser(uid: number, groupId: number, envs: string[]) {
await GMUserGroupModel.addUserGroup(uid, groupId, envs);
return this.ctx.service.utils.resResult(STATUS.SUCCESS);
}
}