574 lines
24 KiB
TypeScript
574 lines
24 KiB
TypeScript
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import { scheduleJob, Job, scheduledJobs } from 'node-schedule';
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import { PVPConfigModel } from '../db/SystemConfig';
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import PvpDefenseType, { PvpDefenseModel } from '../db/PvpDefense';
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import { PVP } from '../pubUtils/dicParam';
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import { nowSeconds, getAge, getTimeFun } from '../pubUtils/timeUtil';
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import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity } from '../pubUtils/data';
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import { deepCopy, resResult, getRandSingleEelm } from '../pubUtils/util';
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import { getLvByScore } from './pvpService';
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import { getAllOnlineRoles, getAllServers, initSingleRank, delGuildActivityRank } from './redisService';
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import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE, TASK_TYPE, TIME_OUTPUT_TYPE, REFRESH_TIME, SEND_NAME, SERVER_OPEN_TIME, COUNTER } from '../consts';
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import { RoleModel } from '../db/Role';
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import { MailModel, MailType } from '../db/Mail';
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import { pinus } from 'pinus';
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import { indexOf } from 'underscore';
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import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
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import { settleGuildWeekly } from './guildService';
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import { STATUS } from '../consts/statusCode';
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import { sendMailByContent } from './mailService';
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import { reportOnline } from '../pubUtils/httpUtil';
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import { UserModel } from '../db/User';
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import { getGuildActivityByDic, setMedianCe, sendEndMsgToAll, autoDeclare, sendGuildActivityStatus } from './guildActivityService';
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import { sendUngotDividendJob, startGuildAuction, startWorldAuction, stopAuction } from './auctionService';
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import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity';
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import { GuildModel } from '../db/Guild';
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import { dispatch } from '../util/dispatcher';
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import { Rank } from './rankService';
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import { checkTask } from './taskService';
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import { everydayRefresh } from './connectorService';
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import { initMarquee, initMaintenance } from './gmService';
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import moment = require('moment');
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import { CounterModel } from '../db/Counter';
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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const SETTLE_DIFF = 29 * 60;
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const pageNum = 500;
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const PER_MINUTE = 1 * 60;
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var seasonMakeRewardTimJobId: Job;
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var warJobId: Job;
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var seasonRefreshTimeJobId: Job;
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let guildWeeklyJobId: Job;
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let guildActSecondsJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
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let guildActEndJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
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let pvpMakeRewardInterval = null;
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let pvpRefreshInterval = null;
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/**
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* 服务器启动即开启定时任务,结算时常是23-24点,实际结算的时间点是23:31分钟
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*/
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export async function init() {
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let systemConfig = await PVPConfigModel.findCurPVPConfig();
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let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
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if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
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while (nowSeconds() > seasonEndTime) {
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seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
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}
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}
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if (!systemConfig || seasonEndTime != systemConfig.seasonEndTime) {
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systemConfig = await createNewPvpSeasonData(seasonEndTime)
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}
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await resetPVPTimer(seasonEndTime);
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warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);//每周1零点重置地图
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await resetPvpRanks();//服务器重启,重置排行榜的信息
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// 周功勋结算任务
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guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly);
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// 每5分钟汇报在线玩家在线情况
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scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule);
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// 军团活动排行榜
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guildActivitySchedule();
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// 拍卖行刷新:拍卖阶段刷新,分红发放
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auctionSchedule();
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// 每天5点推送刷新时间消息
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// 顺便每天0点计算前一天活跃玩家中位数战力
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scheduleJob('everyDayRefresh', `0 0 ${REFRESH_TIME} * * ?`, everydayRefresh);
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// 跑马灯
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await initMarquee();
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// 维护信息
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await initMaintenance();
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}
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async function resetPVPTimer(seasonEndTime: number) {
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if (!!seasonMakeRewardTimJobId) {
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seasonMakeRewardTimJobId.cancel();
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clearInterval(pvpMakeRewardInterval);
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}
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if (!!seasonRefreshTimeJobId) {
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seasonRefreshTimeJobId.cancel();
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clearInterval(pvpRefreshInterval);
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}
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if (seasonEndTime - SETTLE_DIFF - nowSeconds() < 0) {//23:30-24:00之间,已经过了结算时间,还未开启新赛季
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console.log('立刻结算奖励:', nowSeconds());
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await pvpSeasonEnd();
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//定时结算奖励
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seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND + PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND, pvpMakeRewardTimer);//
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} else {
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//定时结算奖励
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seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND, pvpMakeRewardTimer);//
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};
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//定时开启新赛季
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seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', (seasonEndTime - nowSeconds()) * PER_SECOND, pvpRefreshTimer);//
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}
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//pvp结算奖励定时器
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async function pvpMakeRewardTimer() {
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pvpMakeRewardInterval = setInterval(async () => {
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console.log('定时结算奖励:', nowSeconds());
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await pvpSeasonEnd()
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}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
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}
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//pvp刷新开始新赛季定时器
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async function pvpRefreshTimer() {
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pvpRefreshInterval = setInterval(async () => {
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console.log('定时开启新赛季:', nowSeconds());
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await createNextPvpSeason();
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}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
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}
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//创建下个新赛季
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export async function createNextPvpSeason() {
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let systemConfig = await PVPConfigModel.findCurPVPConfig();
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let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
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if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
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while (nowSeconds() > seasonEndTime) {
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seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
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}
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}
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systemConfig = await createNewPvpSeasonData(seasonEndTime)
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await resetPvpRanks()
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return systemConfig;
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}
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/**
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* pvp定时任务赛季结算
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* @param obj
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*/
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export async function pvpSeasonEnd(obj?: { name: string, notSetNext?: boolean, notPush?: boolean }) {
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console.log('exce pvpSeasonEnd' + obj?.name);
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let systemConfig = await PVPConfigModel.findCurPVPConfig();
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let resultMaxRank = getResultMaxRank();//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
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let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
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let lastPageNum = resultMaxRank.min % pageNum;
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for (let page = 0; page < maxPage + 1; page++) {
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let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page);
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for (let pvpDefense of pvpDefenses) {
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if (pvpDefense.seasonNum !== systemConfig.seasonNum) {
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await setPvpDefResultOnTime(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime, obj?.notPush);
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}
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}
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}
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}
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/**
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* pvp定时任务结算获得添加邮件信息
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* @param pvpDefense
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* @param seasonNum
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* @param oldSeasonEndTime
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*/
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export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, notPush?: boolean) {
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//检查并返回排名结算以及武将功勋结算
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let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods, rankLv } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime);
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pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
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//下发邮件
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if (!!rankGoods.length) //排名奖励
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await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
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params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
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goods: rankGoods, endTime: oldSeasonEndTime, notPush
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});
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if (!!heroGoods.length) //武将功勋奖励
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await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, {
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params: [JSON.stringify(seasonNum)],
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goods: heroGoods, endTime: oldSeasonEndTime, notPush
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});
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return pvpDefense;
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}
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/**
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* 检查并返回排名结算以及武将功勋结算
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* @param pvpDefense
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* @param seasonNum
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* @param oldSeasonEndTime
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* @param rankLv
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*/
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export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, rankLv?: number) {
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let pvpRankRewards = getPvpRankRewards();
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let pvpHeroRewards = getPvpHeroRewards();
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if (!rankLv) {
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
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}
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let oldPLv = getLvByScore(pvpDefense.heroScores);//结算前玩家的pvp等级
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let { challengeCnt, challengeRefTime } = pvpDefense;
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let pvpRankReward;
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if (!!rankLv) {
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pvpRankReward = getScore(pvpRankRewards, rankLv);//获得排名挡位信息
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} else {
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pvpRankReward = getResultMaxRank();//最大排名等级挡位信息
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}
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let rankGoods = [];
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if (pvpRankReward) {
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rankGoods = pvpRankReward.reward;//排名奖励
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}
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let heroGoods = [];
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let score = 0;
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let oldHeroScores = deepCopy(pvpDefense.heroScores)
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for (let i = 0; i < pvpDefense.heroScores.length; i++) {
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let heroScore = pvpDefense.heroScores[i];
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let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);//获得武将功勋奖励
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if (pvpHeroReward) {
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heroScore.score = pvpHeroReward.heroscore;
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if (!!pvpHeroReward.reward[0]) {
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heroGoods.push({
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hid: heroScore.hid,
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id: pvpHeroReward.reward[0].id,
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count: pvpHeroReward.reward[0].count,
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});
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}
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}
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score += heroScore.score;
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}
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let pLv = getLvByScore(pvpDefense.heroScores);
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//pvp锁定的信息存入赛季结算表中
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await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, {
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oldSeasonData: {
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refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores,
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seasonNum: pvpDefense.seasonNum, challengeCnt, challengeRefTime, seasonEndTime: oldSeasonEndTime
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}, heroGoods, rankGoods, show: true
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});//结算修改玩家pvp信息
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// 更新任务
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await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
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await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
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return {
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rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, oldSeasonEndTime, heroGoods: heroGoods.map(({ id, count }) => {
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return { id, count };
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}), rankGoods
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};
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}
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/**
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* 个人pvp结算,结算中未结算的,都按照最大排名挡位结算
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* @param pvpDefense
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* @param seasonNum
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* @param oldSeasonEndTime
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*/
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export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number) {
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let role = await RoleModel.findByRoleId(pvpDefense.roleId);
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if (!role) {
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return;
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}
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let resultMaxRank = getResultMaxRank();
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let rankLv = resultMaxRank.min; //最大排名挡位结算
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let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
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let { roleId } = role;
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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r.setRankWithRoleInfo(pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role, true);
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//下发邮件
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if (!!rankGoods.length)
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await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, roleId, { params: [JSON.stringify(seasonNum), '999+'], goods: rankGoods, endTime: oldSeasonEndTime });
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if (!!heroGoods.length)
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await sendMailByContent(MAIL_TYPE.PVP_RESULT, roleId, { params: [JSON.stringify(seasonNum)], goods: heroGoods, endTime: oldSeasonEndTime });
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return pvpDefense;
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}
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/**
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* 新pvp赛季数据
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*/
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export async function createNewPvpSeasonData(seasonEndTime: number) {
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console.log('createNewPvpSeasonData');
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let seasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
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// let seasonEndTime: number = <number>getTimeFun(oldEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
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let warId = getPvpWarId(-1);
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let systemConfig = await PVPConfigModel.createPVPConfig(seasonNum, seasonEndTime, warId);
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return systemConfig;
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}
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/**
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* 随机地图Id
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*/
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function getPvpWarId(oldWarId: number): number {
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let warIds: number[] = deepCopy(getPvpGkWarIds());
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let index = indexOf(warIds, oldWarId);
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if (index != -1) {
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warIds.splice(index, 1);
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}
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let warId = getRandSingleEelm(warIds);
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console.log('getPvpWarId', oldWarId, warId);
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return warId;
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}
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/**
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* 每周重置地图
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*/
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export async function resetPvpWarId() {
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let systemConfig = await PVPConfigModel.findCurPVPConfig();
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let warId = getPvpWarId(systemConfig.warId)
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return await PVPConfigModel.updatePVPConfig(systemConfig.seasonNum, { warId });
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}
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function getScore(arr, score) {
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for (let item of arr) {
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if ((item.max >= score || item.max == -1) && score >= item.min) {
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return item;
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}
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}
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}
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/**
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* debug接口
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* @param hour
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*/
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export async function resetPvpSeasonTime(hour: number) {
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let systemConfig = await PVPConfigModel.findCurPVPConfig();
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let seasonEndTime = <number>getTimeFun().getTimeWithHour(REFRESH_TIME - hour);
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systemConfig = await createNewPvpSeasonData(seasonEndTime);
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await resetPVPTimer(seasonEndTime);
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await resetPvpRanks();
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console.log('settleTime = ' + systemConfig.seasonNum)
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return { seasonEndTime, seasonNum: systemConfig.seasonNum };
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}
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export async function resetPvpRanks() {
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await initSingleRank(REDIS_KEY.PVP_RANK);
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}
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export async function reportOnlineSchedule() {
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let allRoles = await getAllOnlineRoles();
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console.log('reportOnlineSchedule all roles count: ', allRoles.length)
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for (let { roleId, userCode, sid, pkgName } of allRoles) {
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let result = reportOneOnline(roleId, userCode, sid, pkgName);
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if (!result) continue;
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}
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}
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export async function reportOneOnline(roleId: string, userCode: string, sid: string, pkgName: string) {
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let result = await reportOnline(userCode, pkgName); // 连接sdk
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if (!result || result.code == -1) return false;
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let user = await UserModel.findUserByUserCode(userCode);
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if (!user) return false;
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let { reportTime = new Date(), lastLoginTime = new Date(), guestTime, isGuest, hasAuthenticated, birthday } = user;
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let age = getAge(birthday);
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let isAdult = age >= ADULT_AGE;
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if (isGuest || !hasAuthenticated) {
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let lastTime = lastLoginTime > reportTime ? lastLoginTime.getTime() : reportTime.getTime();
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let guestTimeInc = Math.floor((Date.now() - lastTime) / 1000);
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user = await UserModel.updatePlayTime(userCode, guestTimeInc, result.total); // 记录时间
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guestTime = user.guestTime;
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if (guestTime > GUEST_MAX_TIME) {
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pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
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isGuest,
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guestTime, // 游客已体验时间
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hasAuthenticated, // 是否进行过实名认证
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isAdult, // 是否已成年
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todayPlayTime: result.total, // 今天已游戏时长
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type: ADDICTION_PREVENTION_CODE.GUEST,
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}), [{ uid: roleId, sid: sid }]);
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}
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} else {
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if (result.code != ADDICTION_PREVENTION_CODE.SUCCESS && result.age != -1) { // 未成年人防沉迷
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user = await UserModel.updatePlayTime(userCode, 0, result.total, result.code); // 记录时间
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pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
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isGuest,
|
||
guestTime, // 游客已体验时间
|
||
hasAuthenticated, // 是否进行过实名认证
|
||
isAdult, // 是否已成年
|
||
todayPlayTime: result.total, // 今天已游戏时长
|
||
type: result.code
|
||
}), [{ uid: roleId, sid: sid }]);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 军团活动,每晚8点开启
|
||
*/
|
||
async function guildActivitySchedule() {
|
||
/***********guildActivitySchedule***********/
|
||
|
||
let dicGuildActivity = getTodayGuildActivity();
|
||
await delGuildActivityRank(dicGuildActivity.id);
|
||
|
||
scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
|
||
|
||
let statusResult = getGuildActivityByDic(dicGuildActivity);
|
||
if (!statusResult) return;
|
||
|
||
if (statusResult.status == GUILD_ACTIVITY_STATUS.START) {
|
||
// 断掉活动续期
|
||
if (!guildActSecondsJobId) {
|
||
if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
|
||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, gateActivitySeconds);
|
||
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
|
||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, cityActivitySeconds);
|
||
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
|
||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/1 * * * * *`, raceActivitySeconds);
|
||
}
|
||
}
|
||
|
||
if (!guildActEndJobId) {
|
||
if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
|
||
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, gateActivityEnd);
|
||
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
|
||
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, cityActivityEnd);
|
||
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
|
||
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, raceActivityEnd);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// 军团晚间活动,每天8点开始
|
||
async function guildActivityStartSchedule() {
|
||
await guildActivityStart();
|
||
}
|
||
|
||
export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
|
||
console.log('*******开始军团晚间活动****')
|
||
if (!dicGuildActivity) dicGuildActivity = getTodayGuildActivity();
|
||
if (!dicGuildActivity) return;
|
||
|
||
if (guildActSecondsJobId || guildActEndJobId) {
|
||
return false
|
||
}
|
||
|
||
let servers = await getAllServers(); // 玩家serverId列表
|
||
if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
|
||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
|
||
// 结束时间
|
||
guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, gateActivityEnd);
|
||
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
|
||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', cityActivitySeconds);
|
||
// 结束时间
|
||
guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, cityActivityEnd);
|
||
} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
|
||
|
||
// 开始活动
|
||
let guildServers = pinus.app.getServersByType('guild');
|
||
for (let serverId of servers) {
|
||
let sid = dispatch(serverId.toString(), guildServers, 'guild');
|
||
await pinus.app.rpc.guild.guildActivityRemote.raceActivityStart.toServer(sid.id, serverId);
|
||
}
|
||
|
||
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/1 * * * * *', raceActivitySeconds);
|
||
// 结束时间
|
||
guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, raceActivityEnd);
|
||
}
|
||
|
||
for (let serverId of servers) {
|
||
await sendGuildActivityStatus(serverId);
|
||
}
|
||
return true;
|
||
}
|
||
|
||
// 蛮夷入侵
|
||
// 结束军团活动
|
||
export async function gateActivityEnd() {
|
||
|
||
console.log('*****gateActivityEnd');
|
||
await sendEndMsgToAll();
|
||
let servers = pinus.app.getServersByType('guild');
|
||
for (let { id } of servers) {
|
||
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
|
||
}
|
||
|
||
if (guildActSecondsJobId) {
|
||
guildActSecondsJobId.cancel();
|
||
guildActSecondsJobId = undefined;
|
||
}
|
||
if (guildActEndJobId) {
|
||
guildActEndJobId.cancel();
|
||
guildActEndJobId = undefined;
|
||
}
|
||
}
|
||
|
||
// 每10秒下发一次的任务
|
||
export async function gateActivitySeconds() {
|
||
console.log('*****gateActivitySeconds')
|
||
let servers = pinus.app.getServersByType('guild');
|
||
for (let { id } of servers) {
|
||
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
|
||
}
|
||
}
|
||
|
||
// 诸侯混战
|
||
// 结束军团活动
|
||
export async function cityActivityEnd() {
|
||
console.log('*****cityActivityEnd');
|
||
await sendEndMsgToAll();
|
||
let servers = pinus.app.getServersByType('guild');
|
||
for (let { id } of servers) {
|
||
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
|
||
}
|
||
|
||
// 发完之后再做下周自动宣战
|
||
let serverlists = await getAllServers();
|
||
for (let serverId of serverlists) {
|
||
await autoDeclare(serverId);
|
||
}
|
||
if (guildActSecondsJobId) {
|
||
guildActSecondsJobId.cancel();
|
||
guildActSecondsJobId = undefined;
|
||
}
|
||
if (guildActEndJobId) {
|
||
guildActEndJobId.cancel();
|
||
guildActEndJobId = undefined;
|
||
}
|
||
}
|
||
|
||
// 每10秒下发一次的任务
|
||
export async function cityActivitySeconds() {
|
||
console.log('*****cityActivitySeconds')
|
||
let servers = pinus.app.getServersByType('guild');
|
||
for (let { id } of servers) {
|
||
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
|
||
}
|
||
}
|
||
|
||
// 粮草先行
|
||
// 结束军团活动
|
||
export async function raceActivityEnd() {
|
||
console.log('*****raceActivityEnd');
|
||
await sendEndMsgToAll();
|
||
let servers = pinus.app.getServersByType('guild');
|
||
for (let { id } of servers) {
|
||
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
|
||
}
|
||
|
||
if (guildActSecondsJobId) {
|
||
guildActSecondsJobId.cancel();
|
||
guildActSecondsJobId = undefined;
|
||
}
|
||
if (guildActEndJobId) {
|
||
|
||
|
||
guildActEndJobId.cancel();
|
||
guildActEndJobId = undefined;
|
||
}
|
||
}
|
||
|
||
// 每10秒下发一次的任务
|
||
export async function raceActivitySeconds() {
|
||
console.log('*****raveActivitySeconds')
|
||
let servers = await getAllServers(); // 玩家serverId列表
|
||
let guildServers = pinus.app.getServersByType('guild');
|
||
for (let serverId of servers) {
|
||
let sid = dispatch(serverId.toString(), guildServers, 'guild');
|
||
await pinus.app.rpc.guild.guildActivityRemote.calWoodenHorseAndSend.toServer(sid.id, serverId);
|
||
}
|
||
}
|
||
|
||
function auctionSchedule() {
|
||
scheduleJob('startGuildAuction', '0 0 20 20 * ?', startGuildAuction);
|
||
scheduleJob('startWorldAuction', '0 0 20 30 * ?', startWorldAuction);
|
||
scheduleJob('stopAuction', '0 0 22 00 * ?', stopAuction);
|
||
scheduleJob('sendUngotDividendJob', '0 0 5 00 * ?', sendUngotDividendJob);
|
||
}
|