79 lines
2.9 KiB
TypeScript
79 lines
2.9 KiB
TypeScript
import {Application, BackendSession, createTcpMailBox, ChannelService} from 'pinus';
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import { handleCost } from '../../../services/rewardService';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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export default function(app: Application) {
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return new HeroHandler(app);
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}
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export class HeroHandler {
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constructor(private app: Application) {
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}
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private channelService: ChannelService = this.app.get('channelService');
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public async test(msg: { id: number, count: number}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let {id, count} = msg;
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let result = await handleCost(roleId, sid, [{id, count}] );
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if(!result) {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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}
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return resResult(STATUS.SUCCESS);
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}
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// 武将碎片合成
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public async combine(msg: { hid: number}, session: BackendSession) {
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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// 检查是否存在武将
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// 检查碎片数量是否足够
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// createHero
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// handleCost
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}
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// 武将升级
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public async lvUp(msg: { hid: number, type: number, material: Array<{id: number, count: number}>}, session: BackendSession) {
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// 根据dic_goods 计算得材料可转换的经验
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// 根据dic_zyz_charexp 计算武将可以升的级数
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// 检查材料是否满足升级需求
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// 检查是否超出主公等级
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// 进行升级,溢出经验保留
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// handleCost
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}
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// 武将升星
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public async starUp(msg: { hid: number, star: number, starStage: number}, session: BackendSession) {
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// 根据dic_hero 获得 碎片id
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// 根据dic_zyz_hero_star 计算需要花的碎片并检查碎片数量
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// 检查当前星级和星阶和客户端传参是否符合
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// 升星阶,满6自动升星。最高6星
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// handleCost
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}
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// 武将觉醒
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public async wakeUp(msg: { hid: number, fire: number, fireStage: number}, session: BackendSession) {
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// 根据dic_hero 获得 碎片id
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// 根据dic_zyz_hero_wake 获得需要花费的碎片和材料
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// 特殊处理,初次觉醒fireStage传0,保存为 fire = 1, fireStage = 0,花费的材料取的0星的
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// 检查品质是否是橙色
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// 升星阶,满6自动升星
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// handleCost
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}
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// 武将升品
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public async qualityUp(msg: { hid: number, quality: number }, session: BackendSession) {
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// 根据dic_hero 获得 碎片id
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// 根据dic_zyz_hero_quality_up 获得需要的材料
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// 检查是否达到6星
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// 升品,满品3级
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// handleCost
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}
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}
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