Files
ZYZ/game-server/app/services/playerEventService.ts
2021-10-29 16:36:23 +08:00

24 lines
713 B
TypeScript

import { getFuncsSwitch, gameData } from '../pubUtils/data';
import { FUNCS_ID, FUNC_OPT_TYPE } from '../consts/constModules/sysConst';
import { RoleModel } from '../db/Role';
/**
* 等级提升触发事件
* @param roleId
* @param lv
* @param addFuncs
* @param dataFuncs
*/
export async function eventOnPlayerLvUp(roleId: string, lv: number, addFuncs: Array<number>, dataFuncs: Array<number>) {
for(let [id, dicFunSwitch] of gameData.funcsSwitch) {
if(dicFunSwitch.conditionType != FUNC_OPT_TYPE.LEVEL_UP) continue;
if (dataFuncs.includes(id)) continue; // 已开启过了
if (dicFunSwitch && lv >= dicFunSwitch.param) {
addFuncs.push(id);
}
}
}