Files
ZYZ/game-server/app/servers/activity/handler/novemberHandler.ts

170 lines
7.5 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { getPlayerNovemberData, getPlayerNovemberDataShow } from '../../../services/activity/novemberServices';
import { genCode, getRandSingleEelm, resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { ActivityNovemberRecModel, NovemberRecord } from '../../../db/ActivityNovemberRec';
import { RewardInter } from '../../../pubUtils/interface';
import { addItems, handleCost } from '../../../services/role/rewardService';
import { stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getZeroPoint } from '../../../pubUtils/timeUtil';
/**
* 辜月集会
* @param app
* @returns
*/
export default function (app: Application) {
new HandlerService(app, {});
return new NovemberHandler(app);
}
export class NovemberHandler {
constructor(private app: Application) {
}
/**
* 获取数据
* @param msg
* @param session
* @returns
*/
async getData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerNovemberDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* 开始游戏
* @param msg
* @param session
* @returns
*/
async gameStart(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
if (!playerData || playerData.menuIds.length == 0) return resResult(STATUS.ACTIVITY_MISSING);
// 检测挑战次数
if (playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
const gameCode = genCode(10);
const menuId = getRandSingleEelm(playerData.menuIds);
await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, [{
todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, isSkip: false, menuId, hasPass: false
}]);
return resResult(STATUS.SUCCESS, { activityId, gameCode, menuId });
}
/**
* 结束游戏
* @param msg
* @param session
* @returns
*/
async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean }, session: BackendSession) {
const { activityId, gameCode, isSuccess } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (!playerData.records || playerData.records.length == 0) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
let record = playerData.records.find(cur => cur.gameCode == gameCode);
if (!record) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
if (record.hasPass) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_USE);
let menuId = record.menuId;
// 检测挑战次数
if (playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
let rewards: string = playerData.successRewards;
if (!isSuccess) rewards = '&';//playerData.failRewards;
let playerRecord = await ActivityNovemberRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards, true);
if (!playerRecord) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
playerData = await getPlayerNovemberData(activityId, serverId, roleId);
let goods: RewardInter[] = await addItems(roleId, roleName, sid, stringToRewardParam(rewards), ITEM_CHANGE_REASON.NOVEMBER_REWARD);
return resResult(STATUS.SUCCESS, { activityId, menuId, todayPlayCnt: playerData.todayPlayCnt, playCnt: playerData.playCnt, freeCnt: playerData.freeCnt, goods });
}
/**
* 购买次数
* @param msg
* @param session
* @returns
*/
async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_BUY_COUNT_OVER);
// 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.NOVEMBER_COST);
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let buyResult = await ActivityNovemberRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
if (!buyResult) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
playerData = await getPlayerNovemberData(activityId, serverId, roleId);
return resResult(STATUS.SUCCESS, { activityId, buyCnt: playerData.buyCnt, maxBuyCnt: playerData.maxBuyCnt });
}
/**
* 扫荡
* @param msg
* @param session
* @returns
*/
async gameSweep(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.menuIds.length == 0) return (STATUS.ACTIVITY_NOVEMBER_MENU_NOT_FIND)
if (playerData.todayPlayCnt <= 0) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMESWEEP_LOCK);
if (playerData.playCnt + count > playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
let rewards: RewardInter[] = [];
let records: NovemberRecord[] = [];
for (let i = 0; i < count; i++) {
records.push({ todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: playerData.successRewards, isSuccess: true, isSkip: true, menuId: 0, hasPass: true })
rewards.push(...stringToRewardParam(playerData.successRewards));
}
await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, records);
let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.NOVEMBER_REWARD)
playerData = await getPlayerNovemberData(activityId, serverId, roleId);
return resResult(STATUS.SUCCESS, { activityId, todayPlayCnt: playerData.todayPlayCnt, playCnt: playerData.playCnt, goods });
}
}