Files
ZYZ/game-server/app/servers/activity/handler/thirtyDaysHandler.ts
2021-05-11 17:03:59 +08:00

154 lines
6.7 KiB
TypeScript

import { Application, BackendSession } from 'pinus';
import { deltaDays, resResult } from '../../../pubUtils/util';
import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
import { getPlayerThirtyDaysData, playerThirtyDaysActivityDays, thirtyDaysActivity } from '../../../services/thirtyDaysService';
import { ThirtyDaysData, ThirtyDaysItem, ThirtyDaysPointItem } from '../../../domain/activityField/thirtyDaysField';
import { addItems, createHeroes } from '../../../services/rewardService';
import { ActivityThirtyDaysModel } from '../../../db/ActivityThirtyDays';
import { ActivityThirtyDaysPointRewardModel } from '../../../db/ActivityThirtyDaysPointReward';
import { RoleModel } from '../../../db/Role';
import moment = require('moment');
import { ActivityModel, ActivityModelType } from '../../../db/Activity';
export default function (app: Application) {
return new thirtyDaysHandler(app);
}
export class thirtyDaysHandler {
constructor(private app: Application) {
}
/************************30天大目标****************************/
/**
* @description 获取30目标活动数据
* @param {{ }} msg
* @param {BackendSession} session
* @memberof thirtyDaysHandler
*/
async getThirtyDaysActivity(msg: {}, session: BackendSession) {
const { } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let todayIndex = await playerThirtyDaysActivityDays(roleId)
let playerData = await thirtyDaysActivity(ACTIVITY_TYPE.THIRTY_DAYS, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END);
return resResult(STATUS.SUCCESS, { playerData, todayIndex });
}
/**
* @description 获取30天完成任务的奖励
* @param {{ activityId: number, pageIndex: number, cellIndex: number}} msg
* @param {BackendSession} session
* @memberof thirtyDaysHandler
*/
async getThirtyDaysCellReward(msg: { activityId: number, pageIndex: number, cellIndex: number }, session: BackendSession) {
const { activityId, pageIndex, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let todayIndex = await playerThirtyDaysActivityDays(roleId);//玩家当前的天数
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, true)
activityArray = activityArray.sort((a, b) => {
return a.activityId - b.activityId
});
let activityDays = 0;
for (let i = 0; i < activityArray.length; i++) {
let playerData = new ThirtyDaysData(activityArray[i]);
if (playerData.activityId != activityId) {
activityDays += playerData.days;//周期天数
} else {
break;
}
}
let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let thirtyDaysItemData: ThirtyDaysItem = playerData.findThirtyDaysItem(pageIndex, cellIndex);
if (!thirtyDaysItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (!thirtyDaysItemData.isComplete) {//未完成任务
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
}
if (thirtyDaysItemData.isReceive) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
if (activityDays < todayIndex && todayIndex <= (activityDays + playerData.days)) {//时间正常范围内
} else if (todayIndex > (activityDays + playerData.days)) {//活动已经过期
console.log('过期奖励')
let expiredItems: Array<ThirtyDaysPointItem> = playerData.needMark();
let cells = expiredItems.map(obj => obj.cellIndex)
await ActivityThirtyDaysPointRewardModel.setExpired(activityId, roleId, cells);
} else {//活动未到开启时间
return resResult(STATUS.ACTIVITY_TIME_ERROR);
}
await ActivityThirtyDaysModel.addRecord(activityId, roleId, pageIndex, cellIndex);
let reward = thirtyDaysItemData.goodReward();
let goods = await addItems(roleId, roleName, sid, reward);
let heroReward = thirtyDaysItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
/**
* @description 点数兑换奖励
* @param {{ activityId: number, cellIndex: number}} msg
* @param {BackendSession} session
* @memberof thirtyDaysHandler
*/
async getThirtyDaysPointReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let thirtyDaysPointItemData: ThirtyDaysPointItem = playerData.findThirtyDaysPointItem(cellIndex);
if (!thirtyDaysPointItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (playerData.totalPoint - playerData.consumePoint < thirtyDaysPointItemData.consumePoint) {//点数不足
return resResult(STATUS.ACTIVITY_NO_POINT);
}
if (thirtyDaysPointItemData.isReceive) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
await ActivityThirtyDaysPointRewardModel.addRecord(activityId, roleId, cellIndex);
let reward = thirtyDaysPointItemData.goodReward();
let goods = await addItems(roleId, roleName, sid, reward);
let heroReward = thirtyDaysPointItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
}