Files
ZYZ/game-server/app/services/friendService.ts
2021-04-19 13:17:17 +08:00

118 lines
4.2 KiB
TypeScript

import { gameData, getDicFriendByLv } from "../pubUtils/data";
import { RoleType, RoleModel } from "../db/Role";
import { FriendRelationType, Relation } from "../db/FriendRelation";
import { getResStr } from "../pubUtils/util";
import { STATUS, FRIEND_RELATION_TYPE } from "../consts";
import { FriendShipType, FriendShipModel } from "../db/FriendShip";
import { outputCnt } from '../pubUtils/friendUtil';
import { isRoleOnline } from "./redisService";
/**
* 增加双方好友数
* @param role1 我方
* @param role2 对方
* @returns 是否添加成功
*/
export async function increaseFrdCnt(role1: RoleType, role2: RoleType, originalFriendCnt: number) {
let { roleId, lv, friendCnt } = role1;
let dicFriend = getDicFriendByLv(lv);
if(friendCnt >= dicFriend.frdCnt) return getResStr(STATUS.FRIEND_MY_CNT_MAX);
let { roleId: _roleId, lv: _lv, friendCnt: _friendCnt } = role2;
let _dicFriend = gameData.roleFriend.get(_lv);
if(_friendCnt >= _dicFriend.frdCnt) return getResStr(STATUS.FRIEND_THEY_CNT_MAX);
let incMyFrdCnt = await RoleModel.increaseFriendCnt(roleId, 1, dicFriend.frdCnt);
if(!incMyFrdCnt) return getResStr(STATUS.FRIEND_MY_CNT_MAX);
let incHisFrdCnt = await RoleModel.increaseFriendCnt(_roleId, 1, _dicFriend.frdCnt);
if(!incHisFrdCnt) { // 回滚
await RoleModel.increaseFriendCnt(roleId, -1, dicFriend.frdCnt);
return getResStr(STATUS.FRIEND_THEY_CNT_MAX);
}
originalFriendCnt = incMyFrdCnt.friendCnt;
role1 = incMyFrdCnt; role2 = incHisFrdCnt;
return '';
}
export function getRecommendType(myFriendRelation: FriendRelationType, myRoleId: string, roleId: string) {
if(myRoleId == roleId) {
return FRIEND_RELATION_TYPE.MYSELF;
}
let friendList = myFriendRelation? myFriendRelation.friends: [];
let blackList = myFriendRelation? myFriendRelation.blacklist: [];
let hasFriend = friendList.find(cur => cur.roleId == roleId);
if(hasFriend) {
return FRIEND_RELATION_TYPE.HAS_FRIEND;
}
let hasBlcklist = blackList.find(cur => cur.roleId == roleId);
if(hasBlcklist) {
return FRIEND_RELATION_TYPE.HAS_BLOCKED;
}
return FRIEND_RELATION_TYPE.NORMAL;
}
/**
* 根据收到的新及时间排序
*
* @param roleId 自己的玩家id
* @param list 需要排序列表
*/
export async function sortByBeSentHeart(roleId: string, list: Relation[]) {
let result = new Array<Relation & {beSentHeart: number, beSentHeartTime: number} & { quitTime: number, friendValue: number, isOnline: boolean}>();
for(let cur of list) {
let json = getSentHeart(roleId, cur);
let friendRole = <RoleType>cur.role;
let friendShip = <FriendShipType>cur.friendShip;
let isOnline = await isRoleOnline(friendRole.roleId);
result.push({...cur, ...json, isOnline, quitTime: friendRole.quitTime, friendValue: friendShip.friendValue});
}
result.sort((a, b) => {
if(a.beSentHeart && b.beSentHeart) { // 只要有一方送过
if(a.beSentHeart == b.beSentHeart) {
return a.beSentHeartTime - b.beSentHeartTime;
} else {
return b.beSentHeart - a.beSentHeart;
}
} else { // 都没送过的情况
if(a.isOnline != b.isOnline) {
return a.isOnline?1:-1
}
if(a.quitTime != b.quitTime) {
return b.quitTime - a.quitTime
}
return a.friendValue - b.friendValue;
}
});
return result
}
function getSentHeart(roleId: string, relation: Relation) {
let friendShip = <FriendShipType>relation.friendShip;
let json = outputCnt(roleId, friendShip);
if(!json) {
return {
beSentHeart: 0,
beSentHeartTime: 0
}
}
return {
beSentHeart: json.beSentHeart,
beSentHeartTime: json.beSentHeartTime
}
}
export async function getFriendLvAdd(roleId: string, hisRoleId: string) {
let friendShip = await FriendShipModel.getFriendLv(roleId, hisRoleId);
if(!friendShip) {
return 0
}
let dic = gameData.roleFriendLv.get(friendShip.friendLv);
if(!dic) {
return 0
}
return dic.comBattleAdd
}