309 lines
8.0 KiB
TypeScript
309 lines
8.0 KiB
TypeScript
import { EXTERIOR } from "../pubUtils/dicParam";
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import { WoodenHorse } from "./battleField/guildActivity";
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import { RoleUpdate, RoleType } from "../db/Role";
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import { reduceCe } from "../pubUtils/util";
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import { GuildUpdateParam } from "../db/Guild";
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import { HeroType, HeroUpdate } from "../db/Hero";
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import { getSeconds } from "../pubUtils/timeUtil";
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// 排行榜返回玩家值
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export class RankParam {
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roleName: string = "";
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lv: number = 0;
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vLv: number = 0;
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guildName: string = "";
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head: number = EXTERIOR.EXTERIOR_FACE;
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frame: number = EXTERIOR.EXTERIOR_FACECASE;
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spine: number = EXTERIOR.EXTERIOR_APPEARANCE;
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title: number = 1;
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ce: number = 0;
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updatedAt: number = 0;
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constructor(role: RoleUpdate, fromDb: boolean) {
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if(role.roleName) this.roleName = role.roleName;
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if(role.lv) this.lv = role.lv;
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if(role.vLv) this.vLv = role.vLv;
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if(role.head) this.head = role.head;
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if(role.frame) this.frame = role.frame;
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if(role.spine) this.spine = role.spine;
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if(role.title) this.title = role.title;
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if(role.guildName) this.guildName = role.guildName||"";
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if(role.ce) {
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if(fromDb && !role.isReducedCe) {
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this.ce = reduceCe(role.ce);
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} else {
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this.ce = role.ce;
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}
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}
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if(role.updatedAt) {
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if(typeof role.updatedAt == 'number') {
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this.updatedAt = role.updatedAt;
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} else {
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this.updatedAt = getSeconds(role.updatedAt);
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}
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}
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}
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}
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export class RoleRankInfo extends RankParam {
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rank: number = 1;
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roleId: string = "";
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num: number = 0;
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time: number = 0;
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hero: LineupParam[];
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lineup: LineupParam[];
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setInfo(rank: number, myId: myIdInter, num: number, time: number) {
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this.rank = rank;
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this.roleId = myId.roleId;
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this.num = num;
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this.time = time;
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}
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isMyInfo(myId: myIdInter) {
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return this.roleId == myId.roleId;
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}
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setTopLine(lineup: LineupParam[]){
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this.lineup = lineup;
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}
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setSingleHero(hero: LineupParam[]){
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this.hero = hero;
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}
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}
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// 公会排行榜返回值
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export class GuildRankParam {
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icon: number;
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name: string;
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lv: number;
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memberCnt: number;
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leader: {
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roleId: string;
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roleName: string;
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title: number;
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lv: number;
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head: number;
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frame: number;
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spine: number;
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}
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constructor(guild: GuildUpdateParam) {
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this.icon = guild.icon;
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this.name = guild.name;
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this.lv = guild.lv;
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let leader = <RoleType>guild.leader;
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let _leader = new GuildLeader(leader);
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this.leader = _leader;
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this.memberCnt = guild.memberCnt;
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}
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}
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export class GuildRankInfo extends GuildRankParam {
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rank: number;
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code: string;
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num: number;
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time: number;
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setInfo(rank: number, myId: myIdInter, num: number, time: number) {
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this.rank = rank;
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this.code = myId.guildCode;
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this.num = num;
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this.time = time;
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}
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isMyInfo(myId: myIdInter) {
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return this.code == myId.guildCode;
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}
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}
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export class GuildLeader {
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roleId: string;
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roleName: string;
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title: number;
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lv: number;
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head: number;
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frame: number;
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spine: number;
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constructor(leader: { roleId: string, roleName: string, title: number, lv: number, head: number, frame: number, spine: number}) {
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this.roleId = leader.roleId;
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this.roleName = leader.roleName;
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this.title = leader.title;
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this.lv = leader.lv;
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this.head = leader.head;
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this.frame = leader.frame;
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this.spine = leader.spine;
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}
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}
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// 排行榜返回玩家值
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export class LineupParam {
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hid: number;
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star: number;
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colorStar: number;
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lv: number;
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quality: number;
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job: number;
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constructor(hero: HeroType) {
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this.hid = hero.hid;
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this.star = hero.star;
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this.colorStar = hero.colorStar;
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this.lv = hero.lv;
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this.quality = hero.quality;
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this.job = hero.job;
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}
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}
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export class SimpleGuildRankParam {
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rank: number = 0;
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code: string = "";
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name: string = "";
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num: number = 0;
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constructor(rank: number, code: string, name: string, num: number) {
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this.rank = rank;
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this.code = code;
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this.name = name;
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this.num = num;
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}
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}
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export class SimpleGuildRankWithTimeParam extends SimpleGuildRankParam {
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time: number = 0;
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durability: number = 0;
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constructor(rank: number, code: string, name: string, obj: WoodenHorse|{distance: number, time: number, startTime: number, durability: number}|false) {
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super(rank, code, name, obj?obj.distance:0);
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// console.log(JSON.stringify(obj));
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if(obj) {
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this.num = obj.distance;
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this.time = Math.floor((obj.time - obj.startTime)/1000);
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this.durability = obj.durability;
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}
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}
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}
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export class SimpleRoleRankParam {
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rank: number;
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roleId: string;
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roleName: string;
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num: number;
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constructor(rank: number, roleId: string, roleName: string, num: number) {
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this.rank = rank;
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this.roleId = roleId;
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this.roleName = roleName;
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this.num = num;
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}
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}
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export class KeyName {
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key: string;
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serverId?: number;
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guildCode?: string;
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cityId?: number;
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hid?: number;
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constructor(key: string, param: KeyNameParam) {
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this.key = key;
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if(param.serverId) this.serverId = param.serverId;
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if(param.guildCode) this.guildCode = param.guildCode;
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if(param.cityId) this.cityId = param.cityId;
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if(param.hid) this.hid = param.hid;
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}
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public getName() {
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let res = this.key;
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if(this.serverId) res += `:${this.serverId}`;
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if(this.guildCode) res += `:${this.guildCode}`;
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if(this.cityId) res += `:${this.cityId}`;
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if(this.hid) res += `:${this.hid}`;
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return res;
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}
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public getNameWithPlus(...plus: string[]) {
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let res = this.getName();
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for(let p of plus) {
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res += `:${p}`;
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}
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return res;
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}
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public getTimeName() {
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return this.getNameWithPlus('time');
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}
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public getUnionName() {
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return this.getNameWithPlus('union');
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}
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}
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export type KeyNameParam = Partial<KeyName>;
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export interface myIdInter {
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roleId?: string;
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guildCode?: string;
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hid?: number;
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}
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// 排行榜总览左边的数据
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export class GeneralRankParamRole {
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type: number; // 排行榜id
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roleId: string;
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roleName: string;
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head: number;
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frame: number;
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spine: number;
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lv: number;
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vLv: number;
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guildName: string;
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ce: number;
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num: number;
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received: number[];
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constructor(type: number, rankInfo: RoleRankInfo, received: number[]) {
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this.type = type;
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this.roleId = rankInfo.roleId;
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this.roleName = rankInfo.roleName;
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this.head = rankInfo.head;
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this.frame = rankInfo.frame;
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this.spine = rankInfo.spine;
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this.lv = rankInfo.lv;
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this.vLv = rankInfo.vLv;
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this.guildName = rankInfo.guildName;
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this.ce = rankInfo.ce;
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this.num = rankInfo.num;
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this.received = received;
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}
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}
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// 排行榜右边的数据
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export class GeneralRankParamBattle {
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type: number;
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roleId: string;
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roleName: string;
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guildName: string;
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hid: number = 0;
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skinId: number = 0;
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num: number;
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received: number[];
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constructor(type: number, rankInfo: RoleRankInfo, hero: HeroUpdate, received: number[]) {
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this.type = type;
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this.roleId = rankInfo.roleId;
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this.roleName = rankInfo.roleName;
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this.guildName = rankInfo.guildName;
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this.num = rankInfo.num;
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if(hero) {
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this.hid = hero.hid;
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let curSkin = hero.skins.find(cur => cur.enable);
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this.skinId = curSkin?curSkin.id: 0;
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}
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this.received = received;
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}
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} |