Files
ZYZ/game-server/app/servers/activity/handler/gachaHandler.ts
2023-09-21 11:13:07 +08:00

547 lines
22 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from "pinus";
import { resResult, shouldRefresh, getRandSingleEelm, getGachaRemainFloor } from "../../../pubUtils/util";
import { STATUS, GACHA_TYPE, HERO_QUALITY_TYPE, TASK_TYPE, ITEM_CHANGE_REASON, } from "../../../consts";
import { gameData, getDefArtifactByGid } from "../../../pubUtils/data";
import { UserGachaModel } from "../../../db/UserGacha";
import { refreshGacha, getGachaList, getVisitedHeroList, GachaPull, GachaResults, getDicGachaByGachaCnt, getNormalGachaId, getDicGachas } from "../../../services/activity/gachaService";
import { RoleModel } from "../../../db/Role";
import { HeroModel } from "../../../db/Hero";
import { handleCost, addItems } from "../../../services/role/rewardService";
import { getZeroPointD, getTimeFun } from "../../../pubUtils/timeUtil";
import { UserGachaRecModel } from "../../../db/UserGachaRec";
import { RECRUIT } from "../../../pubUtils/dicParam";
import { getActivityById } from "../../../services/activity/activityService";
import { checkTaskInGacha } from "../../../services/task/taskService";
import { createHeroes } from "../../../services/role/createHero";
import { getGuideGachaData } from "../../../services/activity/gachaService";
import { getPlayerNewHeroGachaData } from "../../../services/activity/newHeroService";
import { isHeroHidden } from "../../../services/dataService";
import { GachaResultIndb } from "../../../domain/activityField/gachaField";
import { CreateHeroParam } from "../../../domain/roleField/hero";
import { ItemInter, RewardInter } from "../../../pubUtils/interface";
import { getPlayerAuthorGachaData } from "../../../services/activity/authorGachaService";
import { ActivityAuthorGachaRecModel, ActivityAuthorGachaRecModelType } from "../../../db/AuthorGachaRec";
export default function (app: Application) {
new HandlerService(app, {});
return new GachaHandler(app);
}
export class GachaHandler {
constructor(private app: Application) {
}
/**
* @description 获取抽卡列表 元宝招募、友情点招募、求贤若渴
* @param {{}} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async getGachaList(msg: {}, session: BackendSession) {
const { } = msg;
const roleId: string = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId, 'gachaHasGuide');
const list = await getGachaList(roleId);
return resResult(STATUS.SUCCESS, { hasInit: !!role.gachaHasGuide, list });
}
/**
* @description 抽卡,所有抽卡类型都
* @param {{ gachaId: number, activityId: number, count: number }} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async pull(msg: { gachaId: number, activityId: number, count: number }, session: BackendSession) {
const { gachaId, activityId, count } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
const serverId: number = session.get('serverId');
let dicGacha = gameData.gacha.get(gachaId);
if (!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId);
userGacha = await refreshGacha(dicGacha, userGacha);
let { freeCount, pickHero, count: historyCount, hope, floor } = userGacha;
if ((dicGacha.gachaType == GACHA_TYPE.ASSIGN || dicGacha.gachaType == GACHA_TYPE.ACTIVITY) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
let resultList: GachaResultIndb[] = [], heroInfo: CreateHeroParam[] = [], items: RewardInter[] = [], consume: ItemInter[] = [];
for(let { dic, min, max } of getDicGachas(dicGacha.gachaType, historyCount, count)) {
if(dicGacha.gachaType != GACHA_TYPE.NORMAL && dic.id != gachaId) continue;
// console.log('##########', dic, min, max)
let _count = max + 1 - min;
let gachaPull = new GachaPull(dic, { hope, floor, pickHero });
let userHeroes = await HeroModel.findByRole(roleId);
let { resultList: _resultList, heroInfo: _heroInfo, items: _items } = gachaPull.pull(_count, userHeroes);
let { hope: _hope, floor: _floor } = gachaPull.getUserGachaParam();
resultList.push(..._resultList); heroInfo.push(..._heroInfo); items.push(..._items);
hope = _hope; floor = _floor;
let costNum = _count;
if (count == 1 && dic.free.count > 0) { // 单抽的时候免费
if (count > dic.free.count - freeCount) {
costNum = _count - dic.free.count + freeCount;
freeCount = dic.free.count;
} else {
costNum = 0;
freeCount += _count;
}
}
// 消耗东西
if (costNum > 0) {
let cost = dicGacha.cost.map(cur => { return { id: cur.id, count: cur.count * costNum } });
consume.push(...cost);
}
}
// console.log('##### consume', consume)
// 消耗东西
if (consume.length > 0) {
let costResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.GACHA_PULL);
if (!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
}
// 给东西
// console.log('****', heroInfo)
let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS);
// 更新数据
userGacha = await UserGachaModel.updateInfo(roleId, gachaId, activityId, {
freeCount, hope, floor, count: historyCount + count
});
let newDicGacha = getDicGachaByGachaCnt(dicGacha, userGacha.count);
await UserGachaRecModel.createRec(roleId, gachaId, activityId, count, resultList);
if(dicGacha.isTask) await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, false);
//百家争鸣祈灵
let playerData = await getPlayerAuthorGachaData(activityId, serverId, roleId);
let dbAuthorGacha:ActivityAuthorGachaRecModelType;
if (playerData) {
dbAuthorGacha = await ActivityAuthorGachaRecModel.updateGachaCnt(serverId, activityId, playerData.roundIndex, roleId, gachaId, count);
}
return resResult(STATUS.SUCCESS, {
gachaId, activityId,
isFree: freeCount < newDicGacha.free.count, cost: newDicGacha.cost,
count: userGacha.count, point: userGacha.point, floor, hope,
// heroes: resultHeroes,
addHeros: heroes,
result: resultList,
remainFloor: getGachaRemainFloor(gachaId, floor),
authorGachaCnt:dbAuthorGacha?.gachaCnt||0,
});
}
/**
* @description 设置心愿单
* @param {{ gachaId: number, hope: { id: number, hid: number }[] }} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async setHope(msg: { gachaId: number, hope: { id: number, hid: number }[] }, session: BackendSession) {
const { gachaId, hope } = msg;
const roleId: string = session.get('roleId');
let dicGacha = gameData.gacha.get(gachaId);
if (!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND);
for (let { hid } of hope) {
if (dicGacha.gachaType == GACHA_TYPE.NORMAL && hid != 0) {
let dicRecruit = gameData.recruit.get(hid);
if (!dicRecruit || !dicRecruit.canHope) {
return resResult(STATUS.GACHA_HOPE_NOT_GOLD);
}
}
if (dicGacha.gachaType == GACHA_TYPE.ARTIFACT && hid != 0) {
let dicArtifact = getDefArtifactByGid(hid);
if (!dicArtifact || !dicArtifact.canHope) {
return resResult(STATUS.GACHA_HOPE_NOT_GOLD);
}
}
}
let userGacha = await UserGachaModel.findByRole(roleId, gachaId, 0);
let { hope: userHope = []} = await refreshGacha(gameData.gacha.get(gachaId), userGacha);
for (let { id, hid = 0 } of hope) {
let curHope = userHope.find(cur => cur.id == id);
if(curHope) {
if(curHope.hasGet) {
continue;
} else {
curHope.hid = hid;
curHope.hasGet = false;
}
} else {
userHope.push({ id, hid, hasGet: false })
}
}
userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { hope: userHope });
return resResult(STATUS.SUCCESS, {
gachaId,
hope: userGacha.hope
});
}
/**
* @description 转盘
* @param {{ gachaId: number }} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async drawTurnTable(msg: { gachaId: number }, session: BackendSession) {
const { gachaId } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
const serverId: number = session.get('serverId');
let userGacha = await UserGachaModel.findByRole(roleId, gachaId, 0);
let { point, turntable, costPoint } = userGacha;
if (point < RECRUIT.RECRUIT_BONUS_RECRUIT) return resResult(STATUS.GACHA_TURNTABLE_POINT_NOT_ENOUGH);
let turntablePool: { quality: number, count: number, planId: number }[] = [];
for (let { quality, count, planId } of gameData.gachaTurntable) {
let myTurntable = turntable.find(cur => cur.quality == quality);
if (!myTurntable || !myTurntable.hasGet) {
turntablePool.push({ quality, count, planId });
}
}
if (turntablePool.length <= 0) { // 重置
turntable = []; turntablePool = gameData.gachaTurntable;
}
let randTurntable = getRandSingleEelm(turntablePool);
let { quality, count, planId } = randTurntable;
let userHeroes = await HeroModel.findByRole(roleId);
let gachaResults = new GachaResults();
gachaResults.addPlan(planId);
gachaResults.processDetail(null, count);
let { items, heroInfo, resultList } = gachaResults.transferToFinalResult(userHeroes);
// 给东西
// console.log('****', heroInfo)
let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS);
// 更新数据
await UserGachaRecModel.createRec(roleId, 0, 0, count, resultList);
// 记录
let myTurntable = turntable.find(cur => cur.quality == quality);
if (!myTurntable) {
myTurntable = { quality, hasGet: false };
turntable.push(myTurntable);
}
myTurntable.hasGet = true;
// 扣除积分
userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { turntable, costPoint: costPoint + 1 });
return resResult(STATUS.SUCCESS, {
gachaId,
point: userGacha.point,
turntable: userGacha.turntable,
result: resultList,
addHeros: heroes,
// heroes: resultHeroes
});
}
/**
* @description 求贤若渴&限时招募里面设置pick武将
* @param {{ gachaId: number, pickHero: number }} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async setPickHero(msg: { gachaId: number, activityId: number, pickHero: number }, session: BackendSession) {
const { gachaId, activityId = 0, pickHero } = msg;
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
if(isHeroHidden(pickHero)) return resResult(STATUS.HERO_IS_HIDDEN);
let dicHero = gameData.hero.get(pickHero);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if(activityId > 0) {
let data = await getPlayerNewHeroGachaData(activityId, serverId, roleId);
if(!data.isPickHero(pickHero)) return resResult(STATUS.GACHA_CAN_NOT_PICK);
}
let userGacha = await UserGachaModel.updateInfo(roleId, gachaId, activityId, { pickHero });
return resResult(STATUS.SUCCESS, {
gachaId,
activityId,
pickHero: userGacha.pickHero
});
}
/**
* @description 今天拜访过的武将
* @param {{ }} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async getVisitedHero(msg: {}, session: BackendSession) {
const roleId: string = session.get('roleId');
let visitedHero = await getVisitedHeroList(roleId);
return resResult(STATUS.SUCCESS, {
hids: visitedHero
});
}
/**
* @description 拜访武将
* @param {{ hid: number }} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async visitHero(msg: { hid: number }, session: BackendSession) {
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
const { hid } = msg;
if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
let dicHero = gameData.hero.get(hid);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let dicRecruit = gameData.recruit.get(hid);
if (!dicRecruit || !dicRecruit.canVisit) return resResult(STATUS.GACHA_CAN_NOT_PICK);
let { pieceId } = dicHero;
let gachaId = getNormalGachaId();
let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, gachaId, 0);
if (shouldRefresh(refVisitedTime, new Date())) {
visitedHero = [];
refVisitedTime = getZeroPointD();
}
if (visitedHero.includes(hid)) {
return resResult(STATUS.GACHA_HAS_VISITED);
}
if (visitedHero.length >= RECRUIT.RECRUIT_DAILY_RECRUIT_SHARD) {
return resResult(STATUS.GACHA_VISITED_COUNT_OVER);
}
visitedHero.push(hid);
let userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { visitedHero, refVisitedTime });
let goods = await addItems(roleId, roleName, sid, [{ id: pieceId, count: RECRUIT.RECRUIT_SHARD_LIMIT }], ITEM_CHANGE_REASON.VISIT_HERO);
return resResult(STATUS.SUCCESS, {
hids: userGacha.visitedHero,
goods
});
}
/**
* @description 获取特殊抽卡数据
* @param {{}} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async getGuideGachaData(msg: { activityId: number }, session: BackendSession) {
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
const { activityId } = msg;
if(!activityId) return resResult(STATUS.SUCCESS);
let playerData = await getGuideGachaData(serverId, activityId, roleId);
return resResult(STATUS.SUCCESS, { playerData });
}
/**
* @description 预抽卡
* @param {{}} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async guidePull(msg: { activityId: number; }, session: BackendSession) {
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
const count = 10;
const { activityId } = msg;
let playerData = await getGuideGachaData(serverId, activityId, roleId);
if(!playerData) return resResult(STATUS.GACHA_GUIDE_PULL_CNT_LACK);
const gachaId = playerData.gachaId;
const dicGacha = gameData.gacha.get(gachaId);
if (!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if(!playerData.canPull()) return resResult(STATUS.GACHA_GUIDE_PULL_CNT_LACK);
if(playerData.pullCnt == 0) {
// 消耗东西
let cost = dicGacha.cost.map(cur => { return { id: cur.id, count: cur.count * count } });
let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.GACHA_PULL);
if (!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
}
let userHeroes = await HeroModel.findByRole(roleId);
let gachaPull = new GachaPull(dicGacha);
let { resultList } = gachaPull.pull(count, userHeroes);
let userGacha = await UserGachaModel.updateInfo(roleId, gachaId, activityId, { guideResultList: resultList }, { pullCnt: 1 });
playerData.setPlayerData(userGacha);
if(playerData.autoSave()) { // 最后几次自动保存
await UserGachaModel.updateInfo(roleId, gachaId, activityId, { candidates: playerData.candidates });
}
return resResult(STATUS.SUCCESS, {
activityId,
pullCnt: playerData.pullCnt,
result: playerData.latest,
candidates: playerData.candidates
});
}
/**
* @description 将结果保存到候选列表
* @param {{ id: number }} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async saveToCandidates(msg: { activityId: number, id: number }, session: BackendSession) {
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
const { activityId, id } = msg;
let playerData = await getGuideGachaData(serverId, activityId, roleId);
if(!playerData) return resResult(STATUS.GACHA_GUIDE_PULL_CNT_LACK);
let gachaId = playerData.gachaId;
const dicGacha = gameData.gacha.get(gachaId);
if (!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let result = playerData.setCandidate(id);
if(!result) return resResult(STATUS.GACHA_GUIDE_NOT_DO)
let userGacha = await UserGachaModel.updateInfo(roleId, gachaId, activityId, { candidates: playerData.candidates });
playerData.setPlayerData(userGacha);
return resResult(STATUS.SUCCESS, {
activityId,
pullCnt: playerData.pullCnt,
candidates: playerData.candidates
});
}
/**
* @description 确定使用某个结果
* @param {{ id: number }} msg
* @param {BackendSession} session
* @memberof GachaHandler
*/
async decide(msg: { activityId: number, id: number }, session: BackendSession) {
const { activityId, id } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
const count = 10;
let playerData = await getGuideGachaData(serverId, activityId, roleId);
if(!playerData || !playerData.canDecide()) return resResult(STATUS.GACHA_GUIDE_HAS_DONE);
let gachaId = playerData.gachaId;
const dicGacha = gameData.gacha.get(gachaId);
if (!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let candidate = playerData.chooseCandidate(id);
if(!candidate) return resResult(STATUS.GACHA_GUIDE_NO_CANDIDATE);
let userHeroes = await HeroModel.findByRole(roleId);
let results = new GachaResults();
results.addBySimpleResult(candidate.list);
let { items, heroInfo, resultList } = results.transferToFinalResult(userHeroes);
let userGacha = await UserGachaModel.updateInfo(roleId, gachaId, activityId, { candidates: playerData.candidates });
playerData.setPlayerData(userGacha);
// 给东西
let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS);
// 更新数据
await UserGachaRecModel.createRec(roleId, gachaId, 0, count, resultList);
// 任务
if(dicGacha.isTask) await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, true);
return resResult(STATUS.SUCCESS, {
activityId,
pullCnt: playerData.pullCnt,
addHeros: heroes,
result: resultList
});
}
async debugClearGachaRecord(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
let serverId = session.get('serverId');
await UserGachaModel.deleteMany({ roleId });
return resResult(STATUS.SUCCESS);
}
async test(msg: { gachaId: number, count: number, isGuide: boolean }, session: BackendSession) {
const { gachaId, count, isGuide } = msg;
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
const dicGacha = gameData.gacha.get(gachaId);
console.log(`====== map of content ${gachaId} ====== start`)
let mapOfContent = new Map<number, number>();
let hope = [];
let floor = [];
let n = Math.ceil(count/10/200);
let sum = 0;
function cal(num: number) {
for(let i = 0; i < 200; i++) {
console.log(num, i)
let gachaPull = new GachaPull(dicGacha, { floor, hope, pickHero: 1 });
let { resultList } = gachaPull.pull(10, []);
let { hope: _hope, floor: _floor } = gachaPull.getUserGachaParam();
floor = _floor;
hope = _hope;
gachaPull = undefined;
for(let { planId } of resultList ) {
if(!mapOfContent.has(planId)) {
mapOfContent.set(planId, 1);
} else {
mapOfContent.set(planId, mapOfContent.get(planId) + 1);
}
sum++;
}
}
}
let num = 0;
cal(num);
let interval = setInterval(() => {
if (++num < n) {
cal(num);
} else {
console.log(`====== map of content ${gachaId} sum: ${sum} ======`)
console.log('planId \t count')
for(let [ planId, count ] of mapOfContent) {
console.log(`${planId} \t ${count}`);
}
clearInterval(interval);
}
}, 50)
return resResult(STATUS.SUCCESS);
}
}