Files
ZYZ/game-server/app/services/connectorService.ts
T
2021-06-01 10:51:10 +08:00

188 lines
7.8 KiB
TypeScript

/**
* entry触发后引起的下发
*/
import { getMails } from './mailService';
import { recentGuildMsgs, recentPrivateChatInfos, recentSysMsgs, recentWorldMsgs } from './chatService';
import { getCurTask } from './taskService';
import { RoleType } from '../db/Role';
import { FrontendOrBackendSession, pinus } from 'pinus';
import { resResult } from '../pubUtils/util';
import { STATUS, USER_GUILD_SELECT, GUILD_SELECT } from '../consts';
import { getAllShopList } from './shopService';
import { getGeneralRank } from './rankService';
import { getFriendList, getApplyList } from './friendService';
import { getDailyBattleList } from './dailyBattleService';
import { getExpeditionStatus } from './expeditionService';
import { getTowerStatus, getHungupRewards, getTasks } from './battleService';
import { getAllAssistCnt } from './comBattleService';
import { getDungeonData } from './dungeonService';
import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
import { nowSeconds } from '../pubUtils/timeUtil';
import { getGachaList } from './gachaService';
import { getSchoolList } from './roleService';
import { addRoleToGuildChannel } from './chatChannelService';
import { getMyGuildInfo, getGuildWithRefActive, getUserGuildWithRefActive, getWishPool } from './guildService';
import { getAuction } from './auctionService';
import { getGuildTrainInstance } from './guildTrainService';
import { BossInstanceModel } from '../db/BossInstance';
import { getBossInstanceInfo } from './guildBossService';
import { getEvent } from './eventSercive';
import { getBattleListOfMain } from './normalBattleService';
export async function pushData(role: RoleType, session: FrontendOrBackendSession) {
try{
const { roleId, serverId, roleName, guildCode } = role;
const sid = session.get('sid');
pushEntryStart(roleId, sid);
// 商店
const shop = await getAllShopList(roleId);
pushEntryData('shop', roleId, sid, shop);
// 排行榜
const rank = await getGeneralRank(role, serverId);
pushEntryData('rank', roleId, sid, rank);
// 邮件
const mails = await getMails(roleId, serverId);
pushEntryData('mail', roleId, sid, mails);
// 好友
const friendList = await getFriendList(role);
const applyList = await getApplyList(roleId);
pushEntryData('friend', roleId, sid, { friendList, applyList });
// 每日关卡
const daily = await getDailyBattleList(role);
pushEntryData('daily', roleId, sid, daily);
// 远征
const expedition = await getExpeditionStatus(roleId, roleName);
pushEntryData('expedition', roleId, sid, expedition);
// 镇念塔
const tower = await getTowerEntryData(role);
pushEntryData('tower', roleId, sid, tower);
// 寻宝
const assistCnt = await getAllAssistCnt(roleId);
pushEntryData('comBattle', roleId, sid, { assistCnt })
// 秘境
const dungeon = await getDungeonData(role);
pushEntryData('dungeon', roleId, sid, dungeon);
// PVP
const hasSeasonReward = await getPvpEntryData(roleId);
pushEntryData('pvp', roleId, sid, { hasSeasonReward });
// 招募
const gacha = await getGachaList(roleId);
pushEntryData('gacha', roleId, sid, gacha);
// 百家学宫
const school = await getSchoolList(roleId);
pushEntryData('school', roleId, sid, school);
// 军团
const { hasGuild, guild, userGuild, guildResult } = await getGuildEntryData(role, sid, session);
if(hasGuild) {
pushEntryData('guild', roleId, sid, guildResult);
// 拍卖
const auction = await getAuction(guildCode, session);
pushEntryData('auction', roleId, sid, auction);
// 练兵场
const train = await getGuildTrainInstance(roleId, guild, userGuild);
pushEntryData('train', roleId, sid, train);
// 演武台boss
const bossInstance = await BossInstanceModel.findBossInstance(guild.code);
if(bossInstance) {
const boss = await getBossInstanceInfo(bossInstance, roleId);
pushEntryData('boss', roleId, sid, boss);
}
// 许愿池
const wishPool = await getWishPool(userGuild);
pushEntryData('wishPool', roleId, sid, wishPool);
}
// 任务
const { mainTask, dailyTask, achievement } = await getCurTask(role.roleId, session);
pushEntryData('task', roleId, sid, { mainTask, dailyTask, achievement });
// 聊天
const worldMsgs = await recentWorldMsgs(serverId);
const sysMsgs = await recentSysMsgs(serverId);
const guildMsgs = await recentGuildMsgs(guildCode);
const recentPrivateChats = await recentPrivateChatInfos(roleId, roleName);
pushEntryData('chat', roleId, sid, { worldMsgs, sysMsgs, guildMsgs, recentPrivateChats });
// 奇遇
const event = await getEvent(role.eventStatus, roleId, roleName);
pushEntryData('event', roleId, sid, event);
// 主线关卡列表
const battle = await getBattleListOfMain(role);
pushEntryData('battle', roleId, sid, battle);
pushEntryEnd(roleId, sid);
}catch(e) {
console.error(e.stack);
}
}
function pushEntryData<T>(type: string, roleId: string, sid: string, param: T) {
let uids = [{ uid: roleId, sid }];
let data = { type };
data[type] = param;
pinus.app.channelService.pushMessageByUids('onEntryData', resResult(STATUS.SUCCESS, data), uids);//通知在线玩家练兵场重置,
}
function pushEntryStart(roleId: string, sid: string) {
let uids = [{ uid: roleId, sid }];
pinus.app.channelService.pushMessageByUids('onEntryDataStart', resResult(STATUS.SUCCESS), uids);//通知在线玩家练兵场重置,
}
function pushEntryEnd(roleId: string, sid: string) {
let uids = [{ uid: roleId, sid }];
pinus.app.channelService.pushMessageByUids('onEntryDataEnd', resResult(STATUS.SUCCESS), uids);//通知在线玩家练兵场重置,
}
/**
* 镇念塔初始数据
* @param role
*/
async function getTowerEntryData(role: RoleType) {
const { roleId } = role;
const status = await getTowerStatus(role);
const hungUp = await getHungupRewards(roleId);
const tasks = await getTasks(role);
if(hungUp.status == -1) {
return { status, hungUp: {}, tasks }
} else {
return { status, hungUp: hungUp.data, tasks }
}
}
/**
* 获取是否存在pvp赛季奖励
* @param roleId
*/
async function getPvpEntryData(roleId: string) {
let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
if(!pvpSeasonResult) return false;
let { oldSeasonData, show} = pvpSeasonResult;
// 旧赛季结算的时候,会在pvpSeasonResult表中存上一赛季的时间,并更新show字段
return oldSeasonData.seasonEndTime <= nowSeconds() && show;
}
/**
* 获取军团信息,并加入军团频道
* @param role
* @param sid
* @param session
*/
async function getGuildEntryData(role: RoleType, sid: string, session: FrontendOrBackendSession) {
if (role.hasGuild) {
let userGuild = await getUserGuildWithRefActive(role.roleId, 'job auth guildCode receivedActive activeRecord activeDaily activeWeekly wishDntCnt wishGoods');
if (userGuild) {
let guild = await getGuildWithRefActive(userGuild.guildCode, role.serverId);
if (guild) {
addRoleToGuildChannel(role.roleId, sid, userGuild.guildCode);
let result = await getMyGuildInfo(role.roleId, sid, userGuild, guild, role.serverId, session);
return { hasGuild: true, guild, userGuild, guildResult: result};
}
}
}
return { hasGuild: false }
}