Files
ZYZ/game-server/app/services/dailyBattleService.ts
T

71 lines
3.1 KiB
TypeScript

/**
* 每日本相关
*/
import DailyRecord, { DailyRecordModel } from '../db/DailyRecord';
import { resResult } from '../pubUtils/util';
import { STATUS } from '../consts/statusCode';
import { RoleModel } from '../db/Role';
import { gameData } from '../pubUtils/data';
// 检查每日本次数checkBattle使用
export async function checkDaily(roleId: string, battleId: number, inc: number) {
let dailyWar = gameData.war.get(battleId);
if(!dailyWar) return { status: -1, resResult: resResult(STATUS.DAILY_WAR_NOT_FOUND) };
let type = dailyWar.dailyType;
let curDaily = gameData.daily.find(cur => cur.dailyType == type);
if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) };
let dailyRecord = await DailyRecordModel.refreshRecord(roleId, type);
let { count = 0, buyCount = 0 } = dailyRecord;
if(count + inc > curDaily.timesPerDay + buyCount ) {
return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
}
let checkDailyResult = await getDailyNum(dailyRecord, curDaily.timesPerDay, curDaily.timesCanBuy);
return {status: 1, data: {type, ...checkDailyResult}};
}
/**
* 检查每日本次数并添加,warEnd和warSweep使用
* @param roleId
* @param battleId
* @param inc 增加的次数
* @param isRef 在计算之前是否检查每日的刷新
*/
export async function checkDailyAndIncrease(roleId: string, battleId: number, inc: number, isRef: boolean) {
let dailyWar = gameData.war.get(battleId);
if(!dailyWar) return { status: -1, resResult: resResult(STATUS.DAILY_WAR_NOT_FOUND) };
let type = dailyWar.dailyType;
let curDaily = gameData.daily.find(cur => cur.dailyType == type);
if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) };
let dailyRecord: any;
if(isRef) {
dailyRecord = await DailyRecordModel.refreshRecord(roleId, type);
} else { // 如果是手动挑战,由于在进入时已经检查过了,所以即使结算时过去了一天也还是累计在上一天
dailyRecord = await DailyRecordModel.getDailyRecordById(roleId, type);
}
let { count = 0, buyCount = 0 } = dailyRecord;
if(count + inc > curDaily.timesPerDay + buyCount ) {
return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
}
let result = await DailyRecordModel.increseDailyCount(roleId, type, inc);
let checkDailyResult = await getDailyNum(result, curDaily.timesPerDay, curDaily.timesCanBuy);
return {status: 1, data: {type, ...checkDailyResult}};
}
export async function getDailyNum(dailyRecord: DailyRecord, timesPerDay?: number, timesCanBuy?: number) {
let {roleId, type, count = 0, buyCount = 0} = dailyRecord;
if(!timesPerDay || !timesCanBuy) {
const curDaily = gameData.daily.find(cur => cur.dailyType == type);
timesPerDay = curDaily.timesPerDay;
timesCanBuy = curDaily.timesCanBuy;
}
let {vLv} = await RoleModel.findByRoleId(roleId);
if(vLv > 0) {
timesCanBuy += 0; // 暂留,用于处理vip等级增加最大购买次数
}
return {count: timesPerDay - count + buyCount, buyCount: timesCanBuy - buyCount}
}