Files
ZYZ/game-server/app/servers/connector/remote/connectorRemote.ts
2021-05-12 18:56:47 +08:00

46 lines
1.5 KiB
TypeScript

import { Application, ChannelService, FrontendSession, pinus, RemoterClass } from 'pinus';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { reloadResources } from '../../../pubUtils/data';
export default function (app: Application) {
return new ConnectorRemote(app);
}
export class ConnectorRemote {
constructor(private app: Application) {
this.app = app;
this.channelService = app.get('channelService');
}
private channelService: ChannelService;
public async remoteLogin(uid: string) {
let sessionService = this.app.get('sessionService');
let sessions = sessionService.getByUid(uid);
if (!!sessions) {
sessions.forEach(session=>{
let roleId = session.get('roleId');
let sid = session.get('sid');
let uids = [{uid: roleId, sid}];
this.channelService.pushMessageByUids('onRemoteLogin', resResult(STATUS.LOGIN_ERR ), uids);
});
}
await sessionService.akick(uid);
}
public async pushMessage( uid: string, route: string, data:any) {
let sid = pinus.app.getServerId();
if (!!sid) {
let uids = [{uid, sid}];
this.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, {mails:data}), uids);
}
}
/**
* 重载json资源
*/
public async reloadResources() {
reloadResources();
}
}