231 lines
9.5 KiB
TypeScript
231 lines
9.5 KiB
TypeScript
/**
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* entry触发后引起的下发
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*/
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import { getMails } from './mailService';
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import { recentGuildMsgs, recentPrivateChatInfos, recentSysMsgs, recentWorldMsgs } from './chatService';
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import { getCurTask } from './taskService';
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import { RoleType } from '../db/Role';
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import { FrontendOrBackendSession, pinus } from 'pinus';
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import { resResult } from '../pubUtils/util';
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import { STATUS, PUSH_BATCH, PUSH_INTERVAL, CONSUME_TYPE } from '../consts';
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import { getAllShopList } from './shopService';
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import { getGeneralRank } from './rankService';
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import { getFriendList, getApplyList } from './friendService';
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import { getDailyBattleList } from './dailyBattleService';
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import { getExpeditionStatus } from './expeditionService';
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import { getTowerStatus, getHungupRewards, getTasks } from './battleService';
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import { getAllAssistCnt } from './comBattleService';
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import { getDungeonData } from './dungeonService';
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import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
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import { nowSeconds, getZeroPoint } from '../pubUtils/timeUtil';
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import { getGachaList } from './gachaService';
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import { getSchoolList } from './roleService';
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import { addRoleToGuildChannel } from './chatChannelService';
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import { getMyGuildInfo, getGuildWithRefActive, getUserGuildWithRefActive, getWishPool } from './guildService';
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import { getAuction } from './auctionService';
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import { getGuildTrainInstance } from './guildTrainService';
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import { BossInstanceModel } from '../db/BossInstance';
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import { getBossInstanceInfo } from './guildBossService';
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import { getEvent } from './eventSercive';
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import { getBattleListOfMain } from './normalBattleService';
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import { GuildType } from '../db/Guild';
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import UserGuild, { UserGuildType } from '../db/UserGuild';
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import { setMedianCe } from './guildActivityService';
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import { getAllOnlineRoles } from './redisService';
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import Item from '../db/Item';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { findPvpDefAllByRoleId } from './pvpService';
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export async function pushData(role: RoleType, session: FrontendOrBackendSession, pushType: 'entry'|'refresh' = 'entry') {
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try{
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const { roleId } = role;
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const sid = session.get('sid');
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pushEntryStart(roleId, sid);
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// 军团
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const guildData = await getGuildEntryData(role, sid, session);
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let modules = ['shop', 'rank', 'mail', 'friend', 'daily', 'expedition', 'tower', 'comBattle', 'dungeon', 'pvp', 'gacha', 'school', 'task', 'chat', 'event', 'battle'];
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if(guildData.hasGuild) {
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modules.push('guild', 'auction', 'train', 'boss', 'wishPool');
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}
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let notIncludeModule: string[] = [];
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if(pushType == 'refresh') {
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notIncludeModule = ['rank', 'mail', 'school', 'auction', 'train', 'chat', 'battle'];
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}
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for(let type of modules) {
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if(notIncludeModule.indexOf(type) == -1) {
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let data = await getModuleData(type, { role, session }, guildData);
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pushEntryData(type, roleId, sid, data);
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}
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}
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pushEntryEnd(roleId, sid);
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}catch(e) {
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console.error(e.stack);
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}
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}
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async function getModuleData(type: string, data: {role: RoleType, session: FrontendOrBackendSession}, guildData: { hasGuild: boolean, guild?: GuildType, userGuild?: UserGuildType, guildResult?: any} = { hasGuild: false }) {
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let { role, session } = data;
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const { roleId, serverId, roleName, guildCode } = role;
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let { hasGuild, guild, userGuild, guildResult } = guildData;
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switch(type) {
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case 'shop': // 商店
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return await getAllShopList(roleId);
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case 'rank': // 排名
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return await getGeneralRank(role, serverId);
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case 'mail': // 邮件
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return await getMails(roleId, serverId);
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case 'friend': // 好友
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const friendList = await getFriendList(role);
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const applyList = await getApplyList(roleId);
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return { friendList, applyList }
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case 'daily': // 每日
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return await getDailyBattleList(role);
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case 'expedition': // 远征
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return await getExpeditionStatus(roleId, roleName);
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case 'tower': // 镇念塔
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return await getTowerEntryData(role);
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case 'comBattle': // 寻宝
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const assistCnt = await getAllAssistCnt(roleId);
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const blueprts = await Item.findByRoleAndType(roleId, CONSUME_TYPE.BLUEPRT);
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return { assistCnt, blueprts }
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case 'dungeon': // 秘境
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return await getDungeonData(role);
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case 'pvp': // pvp
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return await getPvpEntryData(roleId);
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case 'gacha':
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return await getGachaList(roleId);
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case 'school':
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return await getSchoolList(roleId);
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case 'guild':
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return hasGuild? await guildResult: null;
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case 'auction':
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return hasGuild? await getAuction(guildCode, session): null;
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case 'train':
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return hasGuild? await getGuildTrainInstance(roleId, guild, userGuild): null;
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case 'boss':
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if(hasGuild) {
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const bossInstance = await BossInstanceModel.findBossInstance(guild.code);
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if(bossInstance) {
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return await getBossInstanceInfo(bossInstance, roleId);
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}
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}
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return null;
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case 'wishPool':
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return hasGuild? await getWishPool(userGuild): null;
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case 'task':
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return await getCurTask(role.roleId, session);
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case 'chat':
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const worldMsgs = await recentWorldMsgs(serverId);
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const sysMsgs = await recentSysMsgs(serverId);
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const guildMsgs = await recentGuildMsgs(guildCode);
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const recentPrivateChats = await recentPrivateChatInfos(roleId, roleName);
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return { worldMsgs, sysMsgs, guildMsgs, recentPrivateChats };
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case 'event':
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return await getEvent(role.eventStatus, roleId, roleName);
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case 'battle':
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return await getBattleListOfMain(role);
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default:
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return null;
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}
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}
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function pushEntryData<T>(type: string, roleId: string, sid: string, param: T) {
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let uids = [{ uid: roleId, sid }];
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let data = { type };
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data[type] = param;
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pinus.app.channelService.pushMessageByUids('onEntryData', resResult(STATUS.SUCCESS, data), uids);//通知在线玩家练兵场重置,
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}
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function pushEntryStart(roleId: string, sid: string) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.channelService.pushMessageByUids('onEntryDataStart', resResult(STATUS.SUCCESS), uids);//通知在线玩家练兵场重置,
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}
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function pushEntryEnd(roleId: string, sid: string) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.channelService.pushMessageByUids('onEntryDataEnd', resResult(STATUS.SUCCESS), uids);//通知在线玩家练兵场重置,
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}
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/**
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* 镇念塔初始数据
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* @param role
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*/
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async function getTowerEntryData(role: RoleType) {
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const { roleId } = role;
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const status = await getTowerStatus(role);
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const hungUp = await getHungupRewards(roleId);
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const tasks = await getTasks(role);
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if(hungUp.status == -1) {
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return { status, hungUp: {}, tasks }
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} else {
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return { status, hungUp: hungUp.data, tasks }
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}
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}
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/**
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* 获取是否存在pvp赛季奖励
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* @param roleId
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*/
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async function getPvpEntryData(roleId: string) {
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let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
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if(!pvpSeasonResult) return false;
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let { oldSeasonData, show} = pvpSeasonResult;
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// 旧赛季结算的时候,会在pvpSeasonResult表中存上一赛季的时间,并更新show字段
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let hasSeasonReward = oldSeasonData.seasonEndTime <= nowSeconds() && show;
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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if(pvpDefense) {
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let { pvpDefense, } = await findPvpDefAllByRoleId(roleId);
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let { challengeCnt, receivedBox, score } = pvpDefense;
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return { hasSeasonReward, challengeCnt, score, receivedBox }
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}
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}
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/**
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* 获取军团信息,并加入军团频道
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* @param role
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* @param sid
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* @param session
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*/
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async function getGuildEntryData(role: RoleType, sid: string, session: FrontendOrBackendSession) {
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if (role.hasGuild) {
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let userGuild = await getUserGuildWithRefActive(role.roleId, 'job auth guildCode receivedActive activeRecord activeDaily activeWeekly wishDntCnt wishGoods');
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if (userGuild) {
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let guild = await getGuildWithRefActive(userGuild.guildCode, role.serverId);
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if (guild) {
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addRoleToGuildChannel(role.roleId, sid, userGuild.guildCode);
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let result = await getMyGuildInfo(role.roleId, sid, userGuild, guild, role.serverId, session);
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return { hasGuild: true, guild, userGuild, guildResult: result};
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}
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}
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}
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return { hasGuild: false }
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}
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export async function everydayRefresh() {
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let allOnlineUsers = await getAllOnlineRoles();
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let todayZeroPoint = getZeroPoint();
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let n = Math.ceil(allOnlineUsers.length / PUSH_BATCH); // 一共多少批
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console.log(n)
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let i = -1;
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let interval = setInterval(() => {
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if(++i < n) {
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let users = allOnlineUsers.slice(i * PUSH_BATCH, (i + 1) * PUSH_BATCH - 1);
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for(let { roleId, sid } of users) {
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pinus.app.channelService.pushMessageByUids('onRefreshTime', resResult(STATUS.SUCCESS, {
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todayZeroPoint
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} ), [{uid: roleId, sid: sid}]);
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}
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} else {
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clearInterval(interval);
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}
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}, PUSH_INTERVAL)
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setMedianCe();
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} |