Files
ZYZ/game-server/app/services/rewardService.ts

365 lines
14 KiB
TypeScript

import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, FIGURE_UNLOCK_CONDITION, REDIS_KEY, TASK_TYPE } from './../consts';
import { EquipModel } from './../db/Equip';
import { resResult } from '../pubUtils/util';
import { RoleModel, RoleType } from '../db/Role';
import { setAp } from './actionPointService';
import { calAllHeroCe, pushCalPlayerCe, pushCalAllHeroCe } from './playerCeService';
import { ItemModel } from '../db/Item';
import { STATUS } from '../consts/statusCode';
import { pinus } from 'pinus';
import { addEquips, addBags, addSkins, addFigure, unlockFigure as pubUnlockFigure, createHeroes as pubCreateHeroes, transPiece } from '../pubUtils/itemUtils';
import { EquipInter, ItemInter, BagInter } from '../pubUtils/interface';
import { gameData } from '../pubUtils/data';
import { uniq, indexOf, findIndex } from 'underscore';
import { HeroModel, HeroType } from '../db/Hero';
import { Figure } from '../domain/dbGeneral';
import { Rank } from './rankService';
import { checkActivityTask, pushActivityUpdate, pushTaskUpdate } from './taskService';
import { CreateHeroParam } from '../domain/roleField/hero';
export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>) {
let currencysMap: any = {};
let equips: Array<number> = [];
let bags: Array<{ id: number, count: number }> = [];
let uids = [{ uid: roleId, sid }];
if (!sortConsumes(goods, bags, currencysMap, equips))
return false;
// 检查货币是否充足
if (!!Object.keys(currencysMap).length) {
let role = await RoleModel.findByRoleId(roleId);
for (let key in currencysMap) {
currencysMap[key] = role[key] - currencysMap[key];
if (currencysMap[key] < 0) {
return false;
}
}
}
//检查装备是否存在
if (!!equips.length) {
let resEquips = await EquipModel.getEquips(equips);
if (resEquips.length < equips.length)
return false;
}
//检查并修改道具
if (bags.length > 0) {
let { hasError, result } = await ItemModel.decreaseItems(roleId, bags);
if (hasError) return false;
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: result }), uids);
}
//删除装备
if (!!equips.length) {
await EquipModel.deleteEquips(equips);
pinus.app.get('channelService').pushMessageByUids('onEquipDel', resResult(STATUS.SUCCESS, { equips }), uids);
}
//消耗玩家货币
if (!!Object.keys(currencysMap).length) {
await RoleModel.updateRoleInfo(roleId, currencysMap);
pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, currencysMap), uids);
}
return true;
}
function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencysMap: any, equips: Array<number>) {
for (let good of goods) {
if (good.count == 0) continue;
let goodInfo = gameData.goods.get(good.id);
let { type, table } = ITID.get(goodInfo.itid);
if (table == ITEM_TABLE.EQUIP) {
if (!!good.seqId) {
equips.push(good.seqId);
} else {
return false;
}
} else if (table == ITEM_TABLE.ITEM) {
let index = indexOf(bags, { id: good.id });
if (index > 0) {
bags[index].count = bags[index].count + good.count;
} else {
bags.push(good);
}
} else if (table == ITEM_TABLE.HERO) {
return false
} else if (table == ITEM_TABLE.ROLE) {
let curname = getCurNameById(goodInfo.good_id);
if (!!curname) {
if (curname != 'ap') {
currencysMap[curname] = (currencysMap[curname] || 0) + good.count;
} else {
return false;
}
}
}
}
return true;
}
// TODO: sid 在方法内部获取,且不一定存在
export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<ItemInter>) {
let showItems: Array<ItemInter> = [];
let currencysMap: any = {};
let equips: Array<EquipInter> = [];
let bags: Array<BagInter> = [];
let skins: Array<number> = [];
let figures: Array<number> = [];
let uids = [{ uid: roleId, sid }];
sortItems(goods, bags, skins, figures, currencysMap, equips, showItems);
let equipInfos = [], taskPushMessage = [];
for (let equip of equips) {
let { equipInfo, pushMessage } = await addEquips(roleId, roleName, equip);
showItems.push({ seqId: equipInfo.seqId, id: equip.id, count: 1 });
equipInfos.push(equipInfo);
taskPushMessage.concat(pushMessage);
}
//装备推送
if (!!equipInfos.length)
pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, { equipInfos }), uids);
pushTaskUpdate(roleId, sid, null, taskPushMessage);
//统计装备
if (equipInfos.length > 0) {
let { serverId } = await RoleModel.findByRoleId(roleId);
await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos })
}
//货币推送
if (!!Object.keys(currencysMap).length) {
let role = await RoleModel.findByRoleId(roleId);
for (let key in currencysMap) {
if (key == 'ap') {
let { ap } = await setAp(Date.now(), roleId, sid, null, currencysMap[key]);
currencysMap.ap = ap;
} else {
currencysMap[key] += role[key];
}
}
await RoleModel.updateRoleInfo(roleId, currencysMap);
pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, currencysMap), uids);
}
let bagInfos = [];
for (let item of bags) {
let bagInfo = await addBags(roleId, roleName, item);
showItems.push({ id: item.id, count: item.count });
bagInfos.push(bagInfo);
}
//背包除去装备推送
if (!!bagInfos.length)
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: bagInfos }), uids);
let figureInfo = await addFigure(roleId, figures);
for (let id of figures) {//皮肤推送
showItems.push({ id, count: 1 });
}
if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
}
let skinInfos = [];
let addSkinIds = [];
for (let skinId of skins) {//皮肤推送
let result = await addSkins(roleId, skinId);
if (!!result) {
showItems.push({ id: skinId, count: 1 });
skinInfos.push(result);
addSkinIds.push(skinId);
}
}
if (!!skinInfos.length) {
let unlockedType = addSkinIds.map(cur => { return { type: FIGURE_UNLOCK_CONDITION.GET_SKIN, paramSkinId: cur } });
await unlockFigure(sid, roleId, unlockedType);
calAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, sid, roleId, {}, addSkinIds);
pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, { skinInfos }), uids);
}
return showItems;
}
function sortItems(goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array<number>, figures: Array<number>, currencysMap: any, equips: Array<EquipInter>, showItems: Array<ItemInter>) {
for (let good of goods) {
let goodInfo = gameData.goods.get(good.id);
// 道具不存在时先跳过
if (!goodInfo) {
console.log('sortItems 道具不存在:', good.id);
continue;
}
let { type, table, isCurrency } = ITID.get(goodInfo.itid);
if (table == ITEM_TABLE.EQUIP) {
for (let i = 0; i < good.count; i++) {
equips.push({ id: good.id, ...goodInfo });
}
} else if (table == ITEM_TABLE.ITEM) {
let index = findIndex(bags, { id: good.id });
if (index > 0) {
bags[index].count = bags[index].count + good.count;
} else {
bags.push({ id: good.id, count: good.count, itemName: goodInfo.name, hid: goodInfo.hid || 0, type });
}
} else if (table == ITEM_TABLE.HERO) {
if (type == CONSUME_TYPE.SKIN) {
let index = indexOf(skins, good.id);
if (index == -1) {
skins.push(good.id);
}
}
} else if (table == ITEM_TABLE.ROLE) {
if (!!isCurrency) {
let curname = getCurNameById(goodInfo.good_id);
if (!!curname) {
let index = findIndex(showItems, { id: good.id });
if (index > 0) {
showItems[index].count = showItems[index].count + good.count;
} else {
showItems.push(good);
}
currencysMap[curname] = (currencysMap[curname] || 0) + good.count;
}
} else {
if (type == CONSUME_TYPE.HEAD || type == CONSUME_TYPE.FRAME || type == CONSUME_TYPE.SPINE) {
let index = indexOf(figures, good.id);
if (index == -1) {
figures.push(good.id);
}
}
}
}
}
}
export async function decreaseItems(roleId: string, sid: string, bags: Array<{ id: number, count: number, ratio?: number }>) {
let uids = [{ uid: roleId, sid }];
if (bags.length > 0) {
let { hasError, result } = await ItemModel.decreaseItems(roleId, bags);
if (hasError) return true;
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: result }), uids);
}
return false;
}
export async function checkGoods(roleId: string, goodIds: Array<number>) {
let equipIds: Array<number> = [];
let itemIds: Array<number> = [];
let hids: Array<number> = [];
goodIds = uniq(goodIds);
for (let goodId of goodIds) {
let goodInfo = gameData.goods.get(goodId);
if (!!goodInfo) {
let { table } = ITID.get(goodInfo.itid);
if (table == ITEM_TABLE.EQUIP) {
equipIds.push(goodId);
} else if (table == ITEM_TABLE.ITEM) {
itemIds.push(goodId);
}
} else {
hids.push(goodId);
}
}
if (!!hids.length) {
let heros = await HeroModel.findByHidRange(hids, roleId);
if (heros.length < hids.length)
return false;
}
//检查装备是否存在
if (!!equipIds.length) {
let resEquips = await EquipModel.getEquipsByIds(roleId, equipIds);
resEquips = uniq(resEquips, function (resEquip) {
return resEquip.id;
});
if (resEquips.length < equipIds.length)
return false;
}
//检查并修改道具
if (itemIds.length > 0) {
let items = await ItemModel.findbyRoleAndIds(roleId, itemIds);
if (items.length < itemIds.length)
return false;
}
return true;
}
export async function unlockFigure(sid: string, roleId: string, conditions: { type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }[], role?: RoleType) {
let figureInfo = await pubUnlockFigure(roleId, conditions, role);
await pushFigureUpdate(roleId, sid, figureInfo);
}
export async function pushFigureUpdate(roleId: string, sid: string, figureInfo: { heads: Figure[], frames: Figure[], spines: Figure[] }) {
if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
}
}
/**
* 创建多个武将
* @param roleId
* @param sid
* @param serverId
* @param heroInfo
*/
export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam[]) {
let hids = heroInfo.map(cur => cur.hid);
let userHeroesMap = await HeroModel.findMapByHidRange(hids, roleId);
let newHeroInfo: CreateHeroParam[] = [], pieces: ItemInter[] = [];
for (let h of heroInfo) {
let heroCount = h.count || 1;
if (userHeroesMap.has(h.hid)) {
let { pieceId, count } = transPiece(h.hid);
pieces.push({ id: pieceId, count: count * heroCount });
} else {
newHeroInfo.push(h)
userHeroesMap.set(h.hid, null);
if (heroCount > 1) {
let { pieceId, count } = transPiece(h.hid);
pieces.push({ id: pieceId, count: count * (heroCount - 1) });
}
}
}
let resultHeroes: HeroType[] = [], resultItems: ItemInter[] = [];
if (newHeroInfo.length > 0) {
let { heroes, role, figureInfo, calHeroResults, calAllHeroResults, taskPushMessage, activityTaskPushMessage } = await pubCreateHeroes(roleId, roleName, serverId, newHeroInfo, funcs);
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
await pushFigureUpdate(roleId, sid, figureInfo);
for (let calHeroResult of calHeroResults) {
await pushCalPlayerCe(roleId, sid, calHeroResult);
}
for (let calAllHeroResult of calAllHeroResults) {
await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
}
pushTaskUpdate(roleId, sid, null, taskPushMessage);
pushActivityUpdate(roleId, sid, null, activityTaskPushMessage);
resultHeroes = heroes;
}
if (pieces.length > 0) {
let goods = await addItems(roleId, roleName, sid, pieces);
resultItems = goods;
}
return { heroes: resultHeroes, goods: resultItems }
}
export async function createHero(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam) {
let result = await createHeroes(roleId, roleName, sid, serverId, funcs, [heroInfo]);
return result;
}