Files
ZYZ/game-server/app/services/role/util.ts
2022-08-09 16:41:13 +08:00

120 lines
5.1 KiB
TypeScript

import { ITID, CONSUME_TYPE, ITEM_TABLE, CURRENCY, CURRENCY_TYPE, HANDLE_REWARD_TYPE, ITEM_CHANGE_REASON, CURRENCY_BY_TYPE } from '../../consts';
import { ItemInter, RewardInter, } from '../../pubUtils/interface';
import { gameData } from '../../pubUtils/data';
import { errlogger } from '../../util/logger';
export function sortItems(goods: ItemInter[], handleType: HANDLE_REWARD_TYPE) {
let items: { id: number, count: number }[] = []; // 可叠加道具
let jewels: { seqId?: number, id?: number, hid?: number }[] = []; // 不可叠加装备
let gold: { count: number, isPay: boolean }[] = []; // 金币
let coin: number[] = [];
let ap: number = 0;
let skins: number[] = [];
let figures: number[] = [];
for(let good of goods) {
if(good.count == 0) continue;
let dicGood = gameData.goods.get(good.id);
if(!dicGood) {
errlogger.error(`物品 ${good.id} 未配置`);
continue;
}
let dicItid = ITID.get(dicGood.itid);
if(!dicItid) {
errlogger.error(`itid ${dicGood.itid} 未配置`);
continue;
}
let { type, table, isCurrency } = dicItid;
if(table == ITEM_TABLE.JEWEL) { // 装备
if(handleType == HANDLE_REWARD_TYPE.RECEIVE) {
for(let i = 0; i < good.count; i++) {
jewels.push({ id: good.id, hid: good.hid })
}
} else {
if(!!good.seqId) {
jewels.push({ seqId: good.seqId });
}
}
} else if (table == ITEM_TABLE.ITEM) { // 可叠加道具
let index = items.findIndex(cur => cur.id == good.id);
if(index > 0) {
items[index].count += good.count;
} else {
items.push({ id: good.id, count: good.count });
}
} else if (table == ITEM_TABLE.SKIN) { // 皮肤,不可重复获得,不可删
if(handleType == HANDLE_REWARD_TYPE.RECEIVE) {
let index = skins.indexOf(good.id);
if (index == -1) {
skins.push(good.id);
}
}
} else if (table == ITEM_TABLE.ROLE) {
if(isCurrency) { // 3种货币
let dicCurrency = CURRENCY.get(good.id);
if(dicCurrency) {
if(dicCurrency.type == CURRENCY_TYPE.GOLD) { // 金币,区分付费和免费,默认免费
let index = gold.findIndex(cur => cur.isPay == !!good.isPay);
if(index > 0) {
gold[index].count += good.count;
} else {
gold.push({ count: good.count, isPay: !!good.isPay });
}
} else if (dicCurrency.type == CURRENCY_TYPE.COIN) { // 铜钱
coin.push(good.count);
} else if (dicCurrency.type == CURRENCY_TYPE.ACTION_POINT) { // 体力
ap += good.count;
}
}
} else {
if (type == CONSUME_TYPE.HEAD || type == CONSUME_TYPE.FRAME || type == CONSUME_TYPE.SPINE) { // 头像等,不可重复获得,不可删
let index = figures.indexOf(good.id);
if (index == -1) {
figures.push(good.id);
}
}
}
}
}
return { items, jewels, gold, coin, ap, skins, figures }
}
export function getGoldEventProperties(inc: number, count: number, reason: ITEM_CHANGE_REASON) {
let id = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD);
let dicGoods = gameData.goods.get(id);
return { item_id: id, item_name: dicGoods.name, item_itid: dicGoods.itid, change_count: inc, change_after: count, change_reason: reason }
}
export function getCoinEventProperties(inc: number, count: number, reason: ITEM_CHANGE_REASON) {
let id = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN);
let dicGoods = gameData.goods.get(id);
return { item_id: id, item_name: dicGoods.name, item_itid: dicGoods.itid, change_count: inc, change_after: count, change_reason: reason }
}
export function combineItems(items: { id?: number, count?: number, seqId?: number, isBag?: boolean }[]) {
let result: { id: number, count: number, seqId?: number, isBag?: boolean }[] = [];
for(let { id, count = 1, seqId, isBag } of items) {
let dicGoods = gameData.goods.get(id);
let dicItid = ITID.get(dicGoods.itid);
if(dicItid.table != 'jewel') {
let index = result.findIndex(cur => cur.id == id);
if(index == -1) {
result.push({ id, count, seqId, isBag });
} else {
result[index].count += count;
}
} else {
result.push({ id, count, seqId, isBag });
}
}
return result;
}
export function transPiece(hid: number) {
let dicHero = gameData.hero.get(hid);
let count = gameData.heroTransPiece.get(dicHero.quality);
return { pieceId: dicHero.pieceId, count }
}